21st Annual D.I.C.E. Awards

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21st Annual D.I.C.E. Awards
21st annual DICE awards banner.png
DateFebruary 22, 2018 (2018-02-22)
Venue Mandalay Bay Convention Center
Country Paradise, Nevada, USA
Hosted by Jessica Chobot and Greg Miller
Highlights
Most awards The Legend of Zelda: Breath of the Wild (4)
Most nominations Horizon Zero Dawn (10)
Game of the Year The Legend of Zelda: Breath of the Wild
Lifetime Achievement Genyo Takeda
  20th  · D.I.C.E. Awards ·  22nd  

The 21st Annual D.I.C.E. Awards was the 21st edition of the D.I.C.E. Awards, an annual awards event that honored the best games in the video game industry during 2017. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS), and were held at the Mandalay Bay Convention Center in Paradise, Nevada on February 22, 2018. It was also held as part of the Academy's 2018 D.I.C.E. Summit, and was co-hosted by Jessica Chobot of Nerdist News, and Kinda Funny co-founder Greg Miller. [1] [2]

Contents

"Role-Playing Game of the Year" dropped the "Massively Multiplayer" part of the category's title. [3]

The Legend of Zelda: Breath of the Wild won the most awards, including "Game of the Year", while Horizon Zero Dawn received the most nominations. Nintendo and Sony Computer Entertainment tied for being the most nominated publisher. Nintendo was the most award-winning developer and publisher, and had the most nominated and award-winning games. The Mario franchise became the first franchise to have three award-winning titles in a single year: Super Mario Odyssey won "Outstanding Achievement in Sound Design", Mario Kart 8 Deluxe won "Racing Game of the Year", and Mario + Rabbids Kingdom Battle won "Strategy/Simulation Game of the Year".

Genyo Takeda, former CEO and long-time Special Corporate Advisor of Nintendo, received the "Lifetime Achievement Award". [4]

Winners and Nominees

Winners are listed first, highlighted in boldface, and indicated with a double dagger (). [5] [6]

Game of the Year Awards

Immersive Reality Awards

Craft Awards

Genre Awards

Special Awards

Lifetime Achievement

Multiple nominations and awards

Multiple Nominations

Multiple awards

Notes

  1. Nintendo 3DS version.

Related Research Articles

Genyo Takeda is a retired Japanese game designer and executive who worked for the video game company Nintendo. Takeda was formerly the general manager of Nintendo's Integrated Research & Development division, and was the co-representative director and "Technology Fellow" of the company until his retirement in 2017.

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The D.I.C.E. Award for Action Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes titles that "follow the gameplay from the prospective of the character that the player is controlling. These games feature heavy weapons use and/or involve characters engaged in combat while moving through a linear or open environment. The opponent can either be controlled by another player or by the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being GoldenEye 007 for console and Quake II for computer. There have been numerous mergers and additions of action-related games throughout the awards ceremony's history. The current version was officially introduced at the 11th Annual Interactive Achievement Awards in 2008, which was awarded to Call of Duty 4: Modern Warfare.

The D.I.C.E. Award for Adventure Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes titles in which "players are challenged with real-time action activities where timing, skill, and accuracy are necessary to succeed. Puzzle-solving, resource management and exploration often drive the quest oriented narrative rather than primarily combat mechanics". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console action games and computer games at the 1st Annual Interactive Achievement Awards in 1998 with the first winners being Final Fantasy VII for console and Blade Runner for computer. There have been numerous mergers and additions of adventure-related games throughout the history of the awards ceremony. The current version was officially introduced at the 11th Annual Interactive Achievement Awards in 2008, which was awarded to Super Mario Galaxy.

The D.I.C.E. Award for Role-Playing Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. "This award honors a title, single-player or multi-player, where an individual assumes the role of one or more characters and develops those characters in terms of abilities, statistics, and/or traits as the game progresses. Gameplay involves exploring, acquiring resources, solving puzzles, and interacting with player or non-player characters in the persistent world. Through the player's actions, his/her virtual characters' statistics or traits demonstrably evolve throughout the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being Final Fantasy VII for console and Dungeon Keeper for computer. Throughout the history of this category, there have been numerous mergers and changes for role-playing related games. The current version was established at the 21st Annual D.I.C.E. Awards in 2018, which was awarded to Nier: Automata.

The D.I.C.E. Award for Family Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes "the best title of any genre towards a shared, family gaming experience. The title's play dynamics must be suitable for a younger audience but can appeal to adults as well. These games often offer a mini-game component and encourage group play". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally only offered as a computer game category, the first winner was Lego Island, developed and published by Mindscape. The first console winner was Pokémon Snap in 2000. Since condensing the computer and console awards into a single category, the first winner of the current version was Guitar Hero in 2006.

The D.I.C.E. Award for Racing Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This recognizes "titles that allow the user to participate in a contest in which the objective is to convey an object through a course of virtual physical progress as quickly as possible. Racing games may involve competition against other user-controlled competitors or against system controlled competitors. Racing games must simulate vehicular motion". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. It was originally presented as Console Racing Game of the Year, with its first winner being Diddy Kong Racing, which was developed by Rare and published by Nintendo.

The D.I.C.E. Award for Fighting Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes "titles that offer the use the virtual experience of controlling a character engaging in individual combat with another character usually from a fixed camera perspective. The opponent can either be controlled by another player or by the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. It was originally titled Console Fighting Game of the Year, before it was simplified to just Fighting Game of the Year. It is one of two categories, the other being Online Game of the Year, that is not limited to release within the calendar year but must be supported by significant new content.

The D.I.C.E. Award for Outstanding Achievement in Art Direction is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in designing a unified graphic look for an interactive title". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Game Design is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the title that most effectively combines interactive and non-interactive elements to create a cohesive gameplay experience. Outstanding design is exemplified by balanced system design, cohesive mechanics that relate to overall aesthetic direction, level layout, challenge flow, progression elements, interface design, and social game mechanics. This award recognizes the Lead Designer or Design Director in architecting all elements into a unified design". Creative/technical Academy members with expertise as a game designer or producer are qualified to vote for this award.

The D.I.C.E. Award for Mobile Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes a game "for a mobile device platform such as a mobile phone or tablet. These games demonstrate a skilled usage of the device's software and hardware features to offer a unique and addictive play experience. All game genres are eligible. Mobile platforms include, but are not limited to iOS or Android". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.

References

  1. "21st Annual D.I.C.E. Award Winners". Academy of Interactive Arts & Sciences. Academy of Interactive Arts & Sciences. Retrieved June 19, 2022.
  2. "21st DICE Awards Winners Release FINAL 2-22-18" (PDF). Academy of Interactive Arts & Sciences. Academy of Interactive Arts & Sciences. Retrieved June 19, 2022.
  3. "21st Annual DICE Awards Rules and Procedures" (PDF). Academy of Interactive Arts & Sciences. Archived from the original (PDF) on December 15, 2017. Retrieved January 21, 2024.
  4. "Academy of Interactive Arts & Sciences Special Awards". Academy of Interactive Arts & Sciences. Academy of Interactive Arts & Sciences. Retrieved June 11, 2022.
  5. "21st Annual D.I.C.E. Awards Finalists Announced". Academy of Interactive Arts & Sciences. Retrieved December 21, 2023.
  6. "21st Annual D.I.C.E. Award Winners Announced". Academy of Interactive Arts & Sciences. Retrieved December 21, 2023.