For Honor

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For Honor
For Honor cover art.jpg
Developer(s) Ubisoft Montreal [a]
Publisher(s) Ubisoft
Director(s) Federico Russo
Producer(s) Barbara Lombardi
Designer(s) Alessandro Foschi
Programmer(s) Matteo Montrasio
Artist(s) Christian Diaz
Writer(s) Jason Vandenberghe
Ariadne MacGillivray
Philippe-Antoine Ménard
Travis Stout
Composer(s) Danny Bensi
Saunder Jurriaans [b]
Engine AnvilNext 2.0
Platform(s) PlayStation 4
Windows
Xbox One
ReleaseFebruary 14, 2017
Genre(s) MOBA, Fighting, action
Mode(s) Single-player, multiplayer

For Honor is a Multiplayer online battle arena (MOBA) action game developed and published by Ubisoft. The game allows players to play the roles of historical forms of soldiers and warriors such as knights, samurai, and vikings, controlled using a third-person perspective. The game was developed primarily by Ubisoft Montreal and released worldwide for PlayStation 4, Windows, and Xbox One in 2017.

Contents

For Honor received generally favorable reviews, with the difficult and original combat mechanics being highlighted.

Gameplay

A gameplay screenshot of the game showing three players fighting For Honor gameplay screenshot.png
A gameplay screenshot of the game showing three players fighting

For Honor is a MOBA action game set during a medieval, fantasy setting. [1] Players can play as a character from one of the five different factions, namely the Iron Legion (Knights), the Warborn (Vikings), the Dawn Empire (Samurai), [2] and the Wu Lin (Ancient Chinese; introduced in October 2018 with the Marching Fire expansion), in addition to the uniquely-themed Outlander faction (introduced in January 2022). Playable characters, referred to as "Heroes", are divided into four classes. The Vanguard class is described as "well-balanced" and has excellent offense and defense. The Assassin class is fast and efficient in dueling enemies, but the class deals much less damage to multiple enemies. The Heavies, also known as Tanks, are more resistant to damage and are suitable for holding capture points, though their attacks are slow. The last class, known as "Hybrid", is a combination of two of the three aforementioned types, and is capable of using uncommon skills.

All heroes are unique and have their own weapons, skills, and fighting styles. [3] Players fight against their opponents with their class-specific melee weapons. When players perform certain actions, such as killing multiple enemies consecutively, they gain Feats, which are additional perks. These perks allow players to gain additional points and strengths, call in a barrage of arrows or a catapult attack, or heal themselves. [4] In most missions, players are accompanied by numerous AI minions. They are significantly weaker than the player character, and do not pose much threat.

A tactical combat system, known as "Art of Battle", is initiated when the player encounters other players or player-like AI in the multiplayer or higher health AI in the campaign. Players enter a dueling mode with them wherein players aim at their opponent with their weapon. [5] Players then can choose how to place and position their weapons from three directions (from above, the right, and the left) when they are attacking their enemies. By observing on-screen hints and the movements of their opponents, which reflect their respective attack position, players are able to choose the correct position to block the other players' attacks. Players also have other special abilities, which vary depending on the character they choose, such as barging into enemies with their own shoulders and performing back-stepping swipes. [6] The strength of each attack can also be decided by players. [7] The system aims at allowing players to "feel the weight of the weapon in [their] hand". [8] [9]

Multiplayer

Similar to the single-player campaign, the multiplayer modes feature perks, AI minions, and the Art of Battle system, based on the MOBA base. As the competitive multiplayer modes feature a structure similar to that of shooters, the creative director of the game called For Honor a "shooter with swords". [5] Friendly fire is also featured in the game. Players can cause damage to their own teammates if they accidentally or intentionally hit them with their blades. [10] The multiplayer aspect also allows players to customize their characters. For instance, the armor that the characters wear can be changed and modified. [11] There are seven game modes: [3] There is also a ranked duel game mode that is for high skilled players looking to test there strength.: [12]

Arcade

The Marching Fire expansion introduced the solo/2 player co-op arcade mode for those who purchased the DLC. Gameplay in arcade mode is a sequence of "chapters" within a "quest" in which the player faces 1-3 enemy AI. There are 5 difficulties of quests represented by the recommended "gear score". There is also a "Weekly Quest" that is a fixed difficulty. Gear score is the sum of your character's equipped gear levels and functions differently than in multiplayer. In arcade your damage and armor are proportional to gear score, meaning a player with 0 level gear score will deal a fraction of the damage to enemies in higher difficulties; and be dealt several times more damage. The recommended gear score begins at 0 for common quests and increases by 36 per level of difficulty, up to 144 at legendary. The maximum gear score of any character is 180, accomplished by having all six gear pieces at the max level of 30. Alongside gear requirements, difficulty also influences the amount of modifiers and the opposing AI intelligence. Before each chapter the player is given a small interlude in which a simple story is presented. The potential opponents and modifiers are generally loosely tied to elements of the story but will have some degree of randomness. Weekly quests are unique in that they are always the same story over the course of the week. This includes the difficulty, modifiers, opponents, and arena or "map". Players can earn experience, steel and even complete orders (daily missions) within arcade.

The Faction War

Each online multiplayer match awards War Assets based on the outcome and the player's performance. These War Assets are then deployed in the Faction War – which stretches across all platforms – where they are used either to defend an allied territory or conquer a neighbouring one occupied by an enemy faction, with the most war assets deployed in a given territory determining the victor. Territories controlled are updated every six hours, while each round lasts for two weeks and each season lasts for ten weeks (five rounds). As the war progresses and territories change, the changing front will determine which maps that are played and their appearance (each map has variants depending on whether it is under Knight, Viking or Samurai control). Players who have distinguished themselves and helped their faction gain and defend ground earn higher quality equipment as spoils of war after each round and each season. After a season ends, the map is reset and a new season begins after an off-season period, but the outcome of the previous season impacts the story background of the new season. [13]

Heroes

There are currently five factions in For Honor. The first three factions were introduced at game launch: Knights, Vikings, and Samurai. A Chinese-inspired fourth faction, the Wu Lin, was added with the Marching Fire expansion. [14] The fifth faction, called The Outlanders, are a group of uniquely-themed warriors introduced in Y5S4 who have no cultural links to other factions, let alone each other. There are currently 9 heroes in the Knight faction, 8 in the Viking faction, 9 in the Samurai faction, 5 in the Wu Lin faction, and 4 in The Outlanders faction, making for a grand total of 35 playable heroes. Each hero has their own unique weapons and fighting styles.

Synopsis

Setting

After a natural catastrophe pitted the most fearsome warriors against one another in a fight for resources and territory, the bloodthirsty warlord Apollyon believes the people of the Knights, Vikings, and Samurai have grown weak and wants to create an age of all-out war through manipulation of each faction. To this end the perspectives of characters within each faction are shown as events unfold, battles are waged, and agendas are created as Apollyon works to ensure continuous sparks of conflict between the Legion, the Warborn, and the Chosen from the Myre. With a later DLC, the Wu-Lin, based on Chinese culture, were added, while in-game lore links the Romans fighting for the Legion to a fifth Roman-based faction not present in the game.

Plot

The warmonger Apollyon takes control of the knights of the Blackstone Legion after murdering her rivals, who fight for the people of the land of Ashfeld, allowing her to sow the seeds of perpetual war and create stronger men to rule over the weak. During the Blackstone Legion's attempt to bring a dishonorable lord-turned-mercenary, Hervis Daubeny, to justice, his second-in-command, known as the Warden, helps to stop the Blackstone siege and battles the champion of the Blackstone knights. Upon defeating a Blackstone Legion captain, Ademar, the Warden is made a knight of the Legion by Holden Cross, Apollyon's lieutenant, and leaves with him. During his/her time in Apollyon's army, the Warden helps to defend against the Viking raiders of the Warborn, but soon realizes shortly after meeting with Apollyon that she cares nothing about protecting people and seeks to manipulate her enemies into endless battles. Starting with the Vikings, Apollyon and her warriors including Holden Cross, the Warden and fellow lieutenants Stone and Mercy, attack their settlements and sack their strongholds in the northern land of Valkenheim, leaving only enough food and supplies to fight over, and sparing those who would eagerly fight for those scraps or are strong enough to do so.

Afterwards, in Valkenheim, the Viking clans fight among themselves, killing one another for the dwindling scraps left by Apollyon. This continues until a powerful warrior known as Raider comes down from the mountains, and begins uniting the warriors of the various clans under the Warborn banner, alongside Warlord friend Stigandr, Valkyrie warrior Runa and Berserker Helvar, first by killing the brutal raider Ragnar, who steals what little remains from those who cannot feed themselves, and then Siv the Ruthless, who seeks to conquer and plunder their own people. After killing their rivals, Raider's rapidly growing army retake a Warborn stronghold from knights of Apollyon's army, and then set out to the land of the Myre to raid the Dawn Empire of the Chosen, a group of powerful Samurai, to resupply and feed their people. The Raider then leads the assault on the Samurai, kills the Samurai General, Tozen, and causes the Samurai to retreat back to their greatest city. In the chaos, Apollyon kills the Dawn Empire's ruler and his daimyōs that refuse to fight.

Into this chaos is brought the Orochi warrior known as the Emperor's champion, the strongest and most fearsome warrior in the Dawn Empire. The champion was imprisoned for speaking out of turn and was freed during the chaos of the Viking raid. The Orochi helps to push back the Vikings, but fails to prevent Apollyon from riding through the chaos and murdering the Imperial family, forcing the Daimyos to fight one another for supreme rulership as Emperor of the Dawn Empire. After learning of the devastation the Viking raid caused, the Orochi, fellow samurai Ayu, the Shugoki Okuma and Nobushi Momiji attempt to reunite the Daimyos under one banner, using Apollyon as a common enemy to rally against. The Emperor's Champion infiltrates the Emperor's palace with Momiji and confronts Seijuro, the Daimyo who took Apollyon's offer to become Emperor. After defeating Seijuro, the champion convinces him to join him against Apollyon. It is also during this time that the Emperor's Champion learns of Apollyon's manipulations of the various factions and rallies allies to stop Apollyon, invading Ashfeld to attack Blackstone Fortress. During a scouting mission with Momiji, the Orochi is met by the Warden, now leading the rebellious Iron Legion against Apollyon with Holden Cross, Stone and Mercy by his/her side, and after dueling him/her, realizes they are allied against the same enemy. Both armies besiege the castle on separate fronts, with the Orochi searching for Apollyon. After finding Apollyon, the Orochi fights with and kills her, but not before learning that she wanted to create eternal war to weed out the weak and create the strongest of men, making them evermore bloodthirsty. Despite her death, Apollyon got what she wanted: an age of bloodthirsty wolves.

In the aftermath, the armies of all three factions attacking the Blackstone Fortress; Knight, Samurai and Viking alike all turn on each other, resulting in a war lasting seven years. Realizing the war's futility, the Warden, now leader of the Iron Legion, sends Holden Cross to meet with the jarl of the vikings, Stigandr, and the samurai Ayu. Though all three realize that the prospect of peace may be futile, they all agree that peace is worth fighting for and striving for it will make for an unforgettable tale.

Development

Booth at Gamescom 2018 FANDOM-Gamescom-2018-Wednesday-034 (43311952415).jpg
Booth at Gamescom 2018

For Honor was developed by Ubisoft Montreal. Blue Byte developed the game's PC version. [15] It was announced during Ubisoft's E3 2015 press conference. [16] A CGI trailer and a gameplay demo were shown during the conference. [17] Development of the game began in 2012. For Honor was the company's first attempt at developing a strategy-action game. [18] The structure of the game is inspired by shooter games. [5] The game was released worldwide for PlayStation 4, Windows, and Xbox One on February 14, 2017. [10] The game's original score was written and produced by film composers Danny Bensi, Saunder Jurriaans and Owen Wallis. [19] A 20-track original soundtrack released alongside the game on February 14. [19] On July 27, 2018, the game was announced to be joining the Xbox Games With Gold program. [20]

The documentary Playing Hard shows the development of the game, from an idea of Jason Vandenberghe up to release.

The game features a Dolby Atmos soundtrack. [21]

The Warden was later included as a playable DLC character in SNK's 2019 fighting game Samurai Shodown on June 24, 2020. [22]

From October 21, 2021, to November 11, 2021, a Dead by Daylight crossover event called Survivors of the Fog was held. The event featured Dead by Daylight-inspired cosmetic items and a limited-time game mode that featured one of the game's original characters, the Trapper, as an AI-controlled enemy. [23]

Reception

For Honor received "generally favorable" reviews, according to video game review aggregator Metacritic. [24] [25] [26]

PC Gamer awarded it a score of 74/100, saying "A tense, tactical medieval brawler that will reward anyone with the patience and will to master it." [34]

Eurogamer ranked the game 25th on their list of the "Top 50 Games of 2017". [37] The game won the People's Choice Award for "Best Fighting Game" in IGN's Best of 2017 Awards. [38]

Sales

In Japan, For Honor debuted as the top-selling video game during its first week of release (February 13 to 19, 2017), selling 40,062 copies, according to Media Create. [39] In the U.S., it was the top-selling video game of February 2017, according to The NPD Group's tracking of retail and some digital sales. [40] [41] In the UK, it was the best-selling game during the week ending February 18, 2017, according to Chart-Track data, which excludes digital sales. [42] The game ranked seventh worldwide in digital sales of console games during February 2017, according to SuperData Research's digital sales report, selling over 700,000 digital copies for all three platforms. [43]

Accolades

YearAwardCategoryResultRef.
2016 Gamescom 2016 Best PC GameWon [44]
Best PlayStation 4 GameWon
Best Xbox One GameNominated
Best Action GameNominated
Best Multiplayer GameNominated
2018 21st Annual D.I.C.E. Awards Outstanding Achievement in Animation Nominated [45] [46]
Italian Video Game AwardsPeople's ChoiceNominated [47]
Game Critics Awards 2018Best Ongoing GameNominated [48] [49]

Notes

  1. Ported to Windows by Ubisoft Blue Byte. Additional work by Ubisoft Quebec, Ubisoft Singapore, Ubisoft Chengdu, Color4Games, Mineloader Software, Pixeland Digital Production, Redhotcg Inc, Ubisoft Shanghai, Snart Co Limited, Ubisoft Montpellier, Ubisoft Toronto, Audiokinetic Inc, Ubisoft Pune, Ubisoft Bucharest and Studio Gobo.
  2. Additional music by Chase Deso, James Newberry and Arthur Pingey. Marching Fire expansion's soundtrack was composed by Luc St-Pierre.

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