D.I.C.E. Award for Outstanding Achievement in Game Design

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D.I.C.E. Award for Outstanding Achievement in Game Design
CountryUnited States
Presented by Academy of Interactive Arts & Sciences
First awarded 1998
Currently held by Baldur's Gate 3
Website www.interactive.org

The D.I.C.E. Award for Outstanding Achievement in Game Design is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the title that most effectively combines interactive and non-interactive elements to create a cohesive gameplay experience. Outstanding design is exemplified by balanced system design, cohesive mechanics that relate to overall aesthetic direction, level layout, challenge flow, progression elements, interface design, and social game mechanics. This award recognizes the Lead Designer or Design Director in architecting all elements into a unified design". [1] Creative/technical Academy members with expertise as a game designer or producer are qualified to vote for this award. [2]

Contents

The award's most recent winner is Baldur's Gate 3 , developed and published by Larian Studios.

History

It was originally presented as Outstanding Achievement in Interactive Design; it was later renamed Outstanding Achievement in Game Design at the 3rd Annual Interactive Achievement Awards. [3] [4] [5] A separate award category was offered at the 2010 awards ceremony for Outstanding Achievement in Portable Game Design, presented to the title that makes "the most compelling contribution to the unique opportunities and challenges of portable, mobile and networked game play". [6] This award would not be presented at the ceremonies between 2011 and 2014; however, the category would be offered again in 2015, and had been offered every year since.

Game Design and Game of the Year

More than half of the finalists for the Game Design category were also finalists for Game of the Year. However, only nine winners for Game Design ended up winning Game of the Year:

The winners for Game Design that were not finalists for Game of the Year [a] were:

The Game of the Year winners that were not finalists for Game Design (excluding winners during years when the Game Design category was not offered) were:

2001 and 2008 [b] were the only years that all finalists for Game Design were finalists for Game of the Year.

In 2009, the PlayStation Portable release of LittleBigPlanet and Scribblenauts were finalists for Portable Game of the Year in addition to Outstanding Achievement in Portable Game Design; Scribblenauts would be the winner for both awards. Mario & Luigi: Bowser's Inside Story received a nomination for Outstanding Achievement in Game Design while also nominated for "Portable Game of the Year".

Two virtual reality games were nominated for Outstanding Achievement in Game Design: I Expect You to Die and Half-Life: Alyx .

Winners and nominees

1990s

Table key
Indicates the winner
YearGameDeveloper(s)Publisher(s)Ref.
1997/1998 [c]
(1st)
PaRappa the Rapper NanaOn-Sha Sony Computer Entertainment [7] [8] [9]
Dungeon Keeper Bullfrog Productions Electronic Arts
Final Fantasy VII SquareSoft Sony Computer Entertainment
GoldenEye 007 Rare Nintendo
1998/1999 [c]
(2nd)
The Legend of Zelda: Ocarina of Time Nintendo EAD Nintendo [10] [11]
Half-Life Valve Sierra On-Line
Metal Gear Solid Konami Konami
Pokémon Red and Blue Game Freak Nintendo
Sid Meier's Alpha Centauri Firaxis Games Electronic Arts
1999/2000
(3rd)
The Sims Maxis Electronic Arts [12]
Age of Empires II: The Age of Kings Ensemble Studios Microsoft Games
Gran Turismo 2 Polyphony Digital Sony Computer Entertainment
Nox Westwood Studios Westwood Studios, Electronic Arts
Syphon Filter Eidetic 989 Studios

2000s

YearGameDeveloper(s)Publisher(s)Ref.
2000
(4th)
The Legend of Zelda: Majora's Mask Nintendo EAD Nintendo [13] [14]
Jet Grind Radio Smilebit Sega
Rayman 2: The Great Escape Ubi Pictures Ubisoft
Shenmue Sega AM2 Sega
Tony Hawk's Pro Skater 2 Neversoft Activision
2001
(5th)
Grand Theft Auto III DMA Design Rockstar Games [15] [16]
[17] [18]
Dark Age of Camelot Mythic Entertainment Vivendi Universal Games
Halo: Combat Evolved Bungie Microsoft Game Studios
Ico Japan Studio Sony Computer Entertainment
Jak & Daxter: The Precursor Legacy Naughty Dog
Pikmin Nintendo EAD Nintendo
2002
(6th)
Animal Crossing Nintendo EAD Nintendo [19] [20]
Battlefield 1942 DICE Electronic Arts
Metroid Prime Retro Studios Nintendo
Neverwinter Nights BioWare Infogrames
Warcraft III: Reign of Chaos Blizzard Entertainment Blizzard Entertainment
2003
(7th)
Prince of Persia: The Sands of Time Ubisoft Montreal Ubisoft [21] [22]
[23] [24]
Amplitude Harmonix Sony Computer Entertainment
Star Wars: Knights of the Old Republic BioWare LucasArts
The Legend of Zelda: The Wind Waker Nintendo EAD Nintendo
Tony Hawk's Underground Neversoft Activision
2004
(8th)
Katamari Damacy Namco Namco [25] [26]
City of Heroes Cryptic Studios NCSoft
Fable Lionhead Studios Microsoft Game Studios
Grand Theft Auto: San Andreas Rockstar North Rockstar Games
Half-Life 2 Valve Vivendi Universal Games
2005
(9th)
Guitar Hero Harmonix RedOctane [27] [28] [29]
God of War Santa Monica Studio Sony Computer Entertainment
King Kong Ubisoft Montpellier Ubisoft
Nintendogs Nintendo EAD Nintendo
Psychonauts Double Fine Productions Majesco Entertainment
2006
(10th)
Wii Sports Nintendo EAD Nintendo [30] [31]
Brain Age: Train Your Brain in Minutes a Day! Nintendo SPD Nintendo
Company of Heroes Relic Entertainment THQ
The Elder Scrolls IV: Oblivion Bethesda Game Studios 2K Games, Bethesda Softworks
The Legend of Zelda: Twilight Princess Nintendo EAD Nintendo
2007
(11th)
Portal Valve Valve [32] [33]
BioShock 2K Boston, 2K Australia 2K Games
Call of Duty 4: Modern Warfare Infinity Ward Activision
Rock Band Harmonix MTV Games
Super Mario Galaxy Nintendo EAD Nintendo
2008
(12th)
World of Goo 2D Boy 2D Boy , Nintendo [34] [35]
Fable II Lionhead Studios Microsoft Game Studios
Fallout 3 Bethesda Game Studios Bethesda Softworks
Gears of War 2 Epic Games Microsoft Game Studios
Left 4 Dead Valve South Valve
2009
(13th)
Outstanding Achievement in Game Design [36] [37] [38]
Batman: Arkham Asylum Rocksteady Studios Warner Bros. Interactive Entertainment
Call of Duty: Modern Warfare 2 Infinity Ward Activision
Mario & Luigi: Bowser's Inside Story AlphaDream Nintendo
Plants vs. Zombies PopCap Games PopCap Games
Uncharted 2: Among Thieves Naughty Dog Sony Computer Entertainment
Outstanding Achievement in Portable Game Design [6] [39] [40]
Scribblenauts 5th Cell Warner Bros. Interactive Entertainment
Henry Hatsworth in the Puzzling Adventure EA Tiburon Electronic Arts
LittleBigPlanet Cambridge Studio Sony Computer Entertainment
LocoRoco 2 Japan Studio
Patapon 2

2010s

The Outstanding Achievement in Game Design category was not offered at the awards ceremonies from 2011 to 2014.

YearGameDeveloper(s)Publisher(s)Ref.
2014
(18th)
Middle-earth: Shadow of Mordor Monolith Productions Warner Bros. Interactive Entertainment [41] [42]
Dungeon of the Endless Amplitude Studios Amplitude Studios
Far Cry 4 Ubisoft Montreal Ubisoft
Hearthstone: Heroes of Warcraft Blizzard Entertainment Blizzard Entertainment
Titanfall Respawn Entertainment Electronic Arts
2015
(19th)
The Witcher 3: Wild Hunt CD Projekt Red CD Projekt [43] [44]
Fallout 4 Bethesda Game Studios Bethesda Softworks
Her Story Sam Barlow Sam Barlow
Lara Croft Go Square Enix Montreal Square Enix Europe
Massive Chalice Double Fine Productions Double Fine Productions
2016
(20th)
Overwatch Blizzard Entertainment Blizzard Entertainment [1] [45]
I Expect You to Die Schell Games Schell Games
Inside Playdead Playdead
Owlboy D-Pad StudioD-Pad Studio
Uncharted 4: A Thief's End Naughty Dog Sony Interactive Entertainment
2017
(21st)
The Legend of Zelda: Breath of the Wild Nintendo EPD Nintendo [46] [47]
Gorogoa Jason Roberts Annapurna Interactive
Horizon Zero Dawn Guerrilla Games Sony Interactive Entertainment
PlayerUnknown's Battlegrounds PUBG Corporation Bluehole
Super Mario Odyssey Nintendo EPD Nintendo
2018
(22nd)
God of War Santa Monica Studio Sony Interactive Entertainment [48] [49]
Into the Breach Subset GamesSubset Games
Marvel's Spider-Man Insomniac Games Sony Interactive Entertainment
Return of the Obra Dinn Lucas Pope 3909
Subnautica Unknown Worlds Entertainment Unknown Worlds Entertainment
2019
(23rd)
Baba Is You HempuliHempuli [50] [51]
Disco Elysium ZA/UMZA/UM
Outer Wilds Mobius Digital Annapurna Interactive
Sekiro: Shadows Die Twice FromSoftware Activision
Slay the Spire MegaCrit Humble Bundle

2020s

YearGameDeveloper(s)Publisher(s)Ref.
2020
(24th)
Hades Supergiant Games Supergiant Games [52] [53]
Ghost of Tsushima Sucker Punch Productions Sony Interactive Entertainment
Half-Life: Alyx Valve Valve
The Last of Us Part II Naughty Dog Sony Interactive Entertainment
Marvel's Spider-Man: Miles Morales Insomniac Games
2021
(25th)
It Takes Two Hazelight Studios Electronic Arts [54] [55]
Deathloop Arkane Studios Bethesda Softworks
Inscryption Daniel Mullins Games Devolver Digital
Loop Hero Four Quarters
Ratchet & Clank: Rift Apart Insomniac Games Sony Interactive Entertainment
2022
(26th)
Elden Ring FromSoftware Bandai Namco Entertainment [56] [57] [58]
God of War Ragnarök Santa Monica Studio Sony Interactive Entertainment
Marvel Snap Second Dinner Nuverse
Tunic Isometricorps Games Finji
Vampire Survivors poncleponcle
2023
(27th)
Baldur's Gate 3 Larian Studios Larian Studios [59] [60] [61]
Cocoon Geometric Interactive Annapurna Interactive
Dave the Diver Mintrocket Mintrocket
Super Mario Bros. Wonder Nintendo EPD Nintendo
The Legend of Zelda: Tears of the Kingdom

Multiple nominations and wins

Developers and publishers

Nintendo is the most nominated developer in this category, and the only developer to have won more than once; Nintendo has also published the most winners, with Sony publishing the most nominees. Warner Bros. Interactive Entertainment has published both winners in 2010 for Game Design and Portable Game Design. In addition, Warner Bros. technically has published back-to-back winners, but the 4-year gap has existed in which the award has not been offered between wins.

Franchises

The Legend of Zelda franchise is the most nominated franchise in this category, and is the only franchise to have won more than once.

Franchises
FranchisesNominationsWins
The Legend of Zelda 63
God of War 31
Grand Theft Auto 21
Mario 40
Half-Life 30
Marvel [d] 30
Call of Duty 20
Fable 20
Fallout 20
Marvel's Spider-Man 20
Tony Hawk's 20
Uncharted 20
Warcraft 20

Notes

  1. Portal was released as part of The Orange Box , a Game of the Year nominee in 2008.
  2. Portal was released as part of The Orange Box , a Game of the Year nominee in 2008.
  3. 1 2 Presented as Outstanding Achievement in Interactive Design.
  4. Includes Spider-Man titles.

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The D.I.C.E. Awards is an annual awards show in the video game industry, and commonly referred to as the video game equivalent of the Academy Awards. The awards are arranged by the Academy of Interactive Arts & Sciences (AIAS) and held during the AIAS' annual D.I.C.E. Summit in Las Vegas. "D.I.C.E." is a backronym for "Design Innovate Communicate Entertain". The D.I.C.E. Awards recognizes games, individuals, and development teams that have contributed to the advancement of the multi-billion dollar worldwide entertainment software industry.

The D.I.C.E. Award for Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. It is given in honor of "the single game, without regard to system or delivery mechanism, voted by the membership of the Academy of Interactive Arts & Sciences that best utilizes the chosen medium to entertain users". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.

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The D.I.C.E. Award for Action Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes titles that "follow the gameplay from the prospective of the character that the player is controlling. These games feature heavy weapons use and/or involve characters engaged in combat while moving through a linear or open environment. The opponent can either be controlled by another player or by the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being GoldenEye 007 for console and Quake II for computer. There have been numerous mergers and additions of action-related games throughout the awards ceremony's history. The current version was officially introduced at the 11th Annual Interactive Achievement Awards in 2008, which was awarded to Call of Duty 4: Modern Warfare.

The D.I.C.E. Award for Sports Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes games that "offer the user the opportunity to virtually reproduce a sporting experience: either a realistic portrayal of an actual sport or games that reproduce for the user experience of participating in an existing competitive sport". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being International Superstar Soccer 64 for console and FIFA: Road to World Cup 98 for computer. There have been numerous mergers and additions of sports-related games during the early years of the annual awards ceremony. The current version was established in 2006, with its winner being SSX on Tour.

The D.I.C.E. Award for Strategy/Simulation Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes games "in which user directs or manipulates resources to create a set of conditions that result in success as determined within the confines of the game. These games can offer the user the chance to simulate or to virtually reproduce an experience, real or imaginary, which would require some form of equipment. Strategy games emphasize the planning of tactics rather than the execution". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally, there were separate awards for strategy games and simulation games, which simulate aspects of the real world.

The D.I.C.E. Award for Family Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes "the best title of any genre towards a shared, family gaming experience. The title's play dynamics must be suitable for a younger audience but can appeal to adults as well. These games often offer a mini-game component and encourage group play". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally only offered as a computer game category, the first winner was Lego Island, developed and published by Mindscape. The first console winner was Pokémon Snap in 2000. Since condensing the computer and console awards into a single category, the first winner of the current version was Guitar Hero in 2006.

The D.I.C.E. Award for Racing Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This recognizes "titles that allow the user to participate in a contest in which the objective is to convey an object through a course of virtual physical progress as quickly as possible. Racing games may involve competition against other user-controlled competitors or against system controlled competitors. Racing games must simulate vehicular motion". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. It was originally presented as Console Racing Game of the Year, with its first winner being Diddy Kong Racing, which was developed by Rare and published by Nintendo.

The D.I.C.E. Award for Fighting Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes "titles that offer the use the virtual experience of controlling a character engaging in individual combat with another character usually from a fixed camera perspective. The opponent can either be controlled by another player or by the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. It was originally titled Console Fighting Game of the Year, before it was simplified to just Fighting Game of the Year. It is one of two categories, the other being Online Game of the Year, that is not limited to release within the calendar year but must be supported by significant new content.

The D.I.C.E. Award for Online Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award "celebrates titles of any genre with a significant portion of the gameplay experience transpiring online — collaboratively or competitively. These titles frequently offer excellent matchmaking systems, innovative gameplay options, persistent content releases that further evolve gameplay, user customization and fluidity of gameplay. Titles submitted in this category are not limited to release within the calendar year but must be supported by significant new content". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The first winner was Ultima Online at the 1st Annual Interactive Achievement Awards. It is the only "Game of the Year award" that also has been offered as a genre award and craft award.

The D.I.C.E. Award for Outstanding Achievement in Art Direction is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in designing a unified graphic look for an interactive title". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Audio Design is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in creating a unified audio experience. The quality of the individual sound effects, voice over, music, technology, and other audio elements will be considered in addition to the overall audio mix of the title". Creative/technical Academy members with expertise as a game designer, producer, audio designer, or musician are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Story is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work has furthered the interactive experience through the creation of a game world — whether an original creation, one adapted from existing material, or an extension of an existing property which best exemplifies the coalescence of setting, character, and plot". Creative/technical Academy members with expertise as a game designer or producer are qualified to vote for this award. It was first offered at the 2nd Annual Interactive Achievement Awards, with its first winner being Pokémon Red and Blue.

The D.I.C.E. Award for Outstanding Achievement in Animation is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in bringing a character or characters to life. This award will consider the fluidity of movement, and interaction with the environment in addition to contextual realism ". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Original Music Composition is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in original musical composition for an interactive title. Both the quality of the score and the integration of the score into the title will be considered when determining the recipient of the award". Creative/technical Academy members with expertise as an audio designer or musician are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Character is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work has furthered the interactive experience through the creation of a memorable character within an interactive title. Outstanding character takes into consideration the marriage of voice acting and performance, character design and execution, and writing". All creative/technical members of the Academy are qualified to vote in this category, regardless of their field of expertise. There were originally separate awards for female and male characters, but eventually merged into one category at the 11th Annual Interactive Achievement Awards in 2008.

The D.I.C.E. Award for Mobile Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes a game "for a mobile device platform such as a mobile phone or tablet. These games demonstrate a skilled usage of the device's software and hardware features to offer a unique and addictive play experience. All game genres are eligible. Mobile platforms include, but are not limited to iOS or Android". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.

The D.I.C.E. Award for Outstanding Achievement in Game Direction is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This recognizes "the individual or small group of individuals who are responsible for directing and driving an interactive game and its team through a combination of skills that include vision, management execution, and game design to create a cohesive experience. This award recognizes the role of the creative director and game director - in guiding all elements of a title and shaping the final outcome of a game". Creative/technical Academy members with expertise as a game designer or producer are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement for an Independent Game is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This is "awarded to a game that embodies the independent spirit of game creation, representing a higher degree of risk tolerance and advances our media with innovative gameplay and experiences". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.

The D.I.C.E. Award for Outstanding Technical Achievement is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. The award "celebrates the highest level of technical achievement through the combined attention to gameplay engineering and visual engineering. Elements honored include but are not limited to artificial intelligence, physics, engine mechanics, and visual rendering". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.

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