10th Annual Interactive Achievement Awards

Last updated
10th Annual Interactive Achievement Awards
DateFebruary 9, 2007 (2007-02-09)
Venue Hard Rock Hotel and Casino
Country Las Vegas, Nevada, USA
Hosted by Jay Mohr
Highlights
Most awards Gears of War (8)
Most nominations Gears of War (10)
Overall Game of the Year Gears of War
Hall of Fame Dani Bunten
Lifetime Achievement Minoru Arakawa and Howard Lincoln
  9th  · D.I.C.E. Awards ·  11th  

The 10th Annual Interactive Achievement Awards was the 10th edition of the Interactive Achievement Awards, an annual awards event that honored the best games in the video game industry during 2006. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS), and were held at the Hard Rock Hotel and Casino in Las Vegas, Nevada on February 9, 2007. It was also held as part of the Academy's 2007 D.I.C.E. Summit, and was hosted by stand-up comedian Jay Mohr. [1]

Contents

The original nomination package listed "Cellphone Game of the Year", but the finalists were listed for "Mobile Game of the Year". The nomination package also features a genre category of "Casual Game of the Year", but there were not any finalists named for this category. Instead, finalists were listed for "Downloadable Game of the Year", which was not part of the category listing in the rules & procedures. [2] [3]

Gears of War received the most nominations and won the most awards, including "Overall Game of the Year". Microsoft Game Studios and Nintendo tied for having the most nominations, with Microsoft winning the most awards. Electronic Arts had the most nominated games, and tied with Microsoft and Nintendo for having the most award-winning games.

Dani Bunten was inducted posthumously into the Academy of Interactive Arts & Sciences Hall of Fame. Nintendo of America founders Minoru Arakawa and Howard Lincoln also became the first recipients of the "Lifetime Achievement Award". [4]

Winners and Nominees

Winners are listed first, highlighted in boldface, and indicated with a double dagger (). [3] [5] [6] [7]

Game of the Year Awards

Computer Game of the Year
Console Game of the Year

Outstanding Innovation in Gaming

Outstanding Innovation in Gaming

Craft Awards

Character Performance Awards

Genre Awards

Action/Adventure Game of the Year

Special Awards

Hall of Fame

Lifetime Achievement

Multiple nominations and awards

Multiple Nominations

Multiple awards

Games that received multiple awards
AwardsGame
8 Gears of War
3 Wii Sports
2 Guitar Hero II
LocoRoco
The Elder Scrolls IV: Oblivion

Notes

  1. Voice actor not specified; Character listed under the voice actor credit.
  2. Voice the female nords and female orcs.
  3. Xbox 360 version
  4. Nintendo DS version

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The D.I.C.E. Award for Adventure Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes titles in which "players are challenged with real-time action activities where timing, skill, and accuracy are necessary to succeed. Puzzle-solving, resource management and exploration often drive the quest oriented narrative rather than primarily combat mechanics". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console action games and computer games at the 1st Annual Interactive Achievement Awards in 1998 with the first winners being Final Fantasy VII for console and Blade Runner for computer. There have been numerous mergers and additions of adventure-related games throughout the history of the awards ceremony. The current version was officially introduced at the 11th Annual Interactive Achievement Awards in 2008, which was awarded to Super Mario Galaxy.

The D.I.C.E. Award for Strategy/Simulation Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes games "in which user directs or manipulates resources to create a set of conditions that result in success as determined within the confines of the game. These games can offer the user the chance to simulate or to virtually reproduce an experience, real or imaginary, which would require some form of equipment. Strategy games emphasize the planning of tactics rather than the execution". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally, there were separate awards for strategy games and simulation games, which simulate aspects of the real world.

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The D.I.C.E. Award for Racing Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This recognizes "titles that allow the user to participate in a contest in which the objective is to convey an object through a course of virtual physical progress as quickly as possible. Racing games may involve competition against other user-controlled competitors or against system controlled competitors. Racing games must simulate vehicular motion". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. It was originally presented as Console Racing Game of the Year, with its first winner being Diddy Kong Racing, which was developed by Rare and published by Nintendo.

The D.I.C.E. Award for Outstanding Achievement in Art Direction is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in designing a unified graphic look for an interactive title". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Game Design is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the title that most effectively combines interactive and non-interactive elements to create a cohesive gameplay experience. Outstanding design is exemplified by balanced system design, cohesive mechanics that relate to overall aesthetic direction, level layout, challenge flow, progression elements, interface design, and social game mechanics. This award recognizes the Lead Designer or Design Director in architecting all elements into a unified design". Creative/technical Academy members with expertise as a game designer or producer are qualified to vote for this award.

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The D.I.C.E. Award for Outstanding Achievement in Character is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work has furthered the interactive experience through the creation of a memorable character within an interactive title. Outstanding character takes into consideration the marriage of voice acting and performance, character design and execution, and writing". All creative/technical members of the Academy are qualified to vote in this category, regardless of their field of expertise. There were originally separate awards for female and male characters, but eventually merged into one category at the 11th Annual Interactive Achievement Awards in 2008.

The D.I.C.E. Award for Mobile Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes a game "for a mobile device platform such as a mobile phone or tablet. These games demonstrate a skilled usage of the device's software and hardware features to offer a unique and addictive play experience. All game genres are eligible. Mobile platforms include, but are not limited to iOS or Android". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.

The D.I.C.E. Award for Outstanding Achievement for an Independent Game is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This is "awarded to a game that embodies the independent spirit of game creation, representing a higher degree of risk tolerance and advances our media with innovative gameplay and experiences". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.

The D.I.C.E. Award for Outstanding Technical Achievement is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. The award "celebrates the highest level of technical achievement through the combined attention to gameplay engineering and visual engineering. Elements honored include but are not limited to artificial intelligence, physics, engine mechanics, and visual rendering". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.

References

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  2. "Submission Form - 10th Annual Awards" (PDF). Academy of Interactive Arts & Sciences. Retrieved 18 December 2023.
  3. 1 2 "10th Annual Interactive Achievement Awards Finalists" (PDF). D.I.C.E. Summit. Retrieved 18 December 2023.
  4. "Academy of Interactive Arts & Sciences Special Awards". Academy of Interactive Arts & Sciences. Academy of Interactive Arts & Sciences. Retrieved 11 June 2022.
  5. "GEARS OF WAR INVADES SIN CITY CAPTURING EIGHT STATUES AT THE 10TH ANNUAL INTERACTIVE ACHIEVEMENT AWARDS" (PDF). Academy of Interactive Arts & Sciences. Retrieved 18 December 2023.
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