10th Annual Interactive Achievement Awards

Last updated
10th Annual Interactive Achievement Awards
DateFebruary 9, 2007 (2007-02-09)
Venue Hard Rock Hotel and Casino
Country Las Vegas, Nevada, USA
Hosted by Jay Mohr
Highlights
Most awards Gears of War (8)
Most nominations Gears of War (10)
Overall Game of the Year Gears of War
Hall of Fame Dani Bunten
Lifetime Achievement Minoru Arakawa and Howard Lincoln
  9th  · D.I.C.E. Awards ·  11th  

The 10th Annual Interactive Achievement Awards was the 10th edition of the Interactive Achievement Awards, an annual awards event that honored the best games in the video game industry during 2006. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS), and were held at the Hard Rock Hotel and Casino in Las Vegas, Nevada on February 9, 2007. It was also held as part of the Academy's 2007 D.I.C.E. Summit, and was hosted by stand-up comedian Jay Mohr. [1]

Contents

The original nomination package listed "Cellphone Game of the Year", but the finalists were listed for "Mobile Game of the Year". The nomination package also features a genre category of "Casual Game of the Year", but there were not any finalists named for this category. Instead, finalists were listed for "Downloadable Game of the Year", which was not part of the category listing in the rules & procedures. [2] [3]

Gears of War received the most nominations and won the most awards, including "Overall Game of the Year". Microsoft Game Studios and Nintendo tied for having the most nominations, with Microsoft winning the most awards. Electronic Arts had the most nominated games, and tied with Microsoft and Nintendo for having the most award-winning games.

Dani Bunten was inducted posthumously into the Academy of Interactive Arts & Sciences Hall of Fame. Nintendo of America founders Minoru Arakawa and Howard Lincoln also became the first recipients of the "Lifetime Achievement Award". [4]

Winners and Nominees

Winners are listed first, highlighted in boldface, and indicated with a double dagger (). [3] [5] [6] [7]

Game of the Year Awards

Computer Game of the Year
Console Game of the Year

Outstanding Innovation in Gaming

Outstanding Innovation in Gaming

Craft Awards

Character Performance Awards

Genre Awards

Action/Adventure Game of the Year

Special Awards

Hall of Fame

Lifetime Achievement

Multiple nominations and awards

Multiple Nominations

Multiple awards

Games that received multiple awards
AwardsGame
8 Gears of War
3 Wii Sports
2 Guitar Hero II
LocoRoco
The Elder Scrolls IV: Oblivion

Notes

  1. Voice actor not specified; Character listed under the voice actor credit.
  2. Voice the female nords and female orcs.
  3. Xbox 360 version
  4. Nintendo DS version

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The D.I.C.E. Award for Strategy/Simulation Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes games "in which user directs or manipulates resources to create a set of conditions that result in success as determined within the confines of the game. These games can offer the user the chance to simulate or to virtually reproduce an experience, real or imaginary, which would require some form of equipment. Strategy games emphasize the planning of tactics rather than the execution". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally, there were separate awards for strategy games and simulation games, which simulate aspects of the real world.

The D.I.C.E. Award for Family Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes "the best title of any genre towards a shared, family gaming experience. The title's play dynamics must be suitable for a younger audience but can appeal to adults as well. These games often offer a mini-game component and encourage group play". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally only offered as a computer game category, the first winner was Lego Island, developed and published by Mindscape. The first console winner was Pokémon Snap in 2000. Since condensing the computer and console awards into a single category, the first winner of the current version was Guitar Hero in 2006.

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The D.I.C.E. Award for Outstanding Achievement in Art Direction is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in designing a unified graphic look for an interactive title". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Game Design is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the title that most effectively combines interactive and non-interactive elements to create a cohesive gameplay experience. Outstanding design is exemplified by balanced system design, cohesive mechanics that relate to overall aesthetic direction, level layout, challenge flow, progression elements, interface design, and social game mechanics. This award recognizes the Lead Designer or Design Director in architecting all elements into a unified design". Creative/technical Academy members with expertise as a game designer or producer are qualified to vote for this award.

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The D.I.C.E. Award for Outstanding Achievement for an Independent Game is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This is "awarded to a game that embodies the independent spirit of game creation, representing a higher degree of risk tolerance and advances our media with innovative gameplay and experiences". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.

The D.I.C.E. Award for Outstanding Technical Achievement is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. The award "celebrates the highest level of technical achievement through the combined attention to gameplay engineering and visual engineering. Elements honored include but are not limited to artificial intelligence, physics, engine mechanics, and visual rendering". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.

References

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  2. "Submission Form - 10th Annual Awards" (PDF). Academy of Interactive Arts & Sciences. Retrieved 18 December 2023.
  3. 1 2 "10th Annual Interactive Achievement Awards Finalists" (PDF). D.I.C.E. Summit. Retrieved 18 December 2023.
  4. "Academy of Interactive Arts & Sciences Special Awards". Academy of Interactive Arts & Sciences. Academy of Interactive Arts & Sciences. Retrieved 11 June 2022.
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