10th Annual Interactive Achievement Awards | |
---|---|
Date | February 9, 2007 |
Venue | Hard Rock Hotel and Casino |
Country | Las Vegas, Nevada, USA |
Hosted by | Jay Mohr |
Highlights | |
Most awards | Gears of War (8) |
Most nominations | Gears of War (10) |
Overall Game of the Year | Gears of War |
Hall of Fame | Dani Bunten |
Lifetime Achievement | Minoru Arakawa and Howard Lincoln |
The 10th Annual Interactive Achievement Awards was the 10th edition of the Interactive Achievement Awards, an annual awards event that honored the best games in the video game industry during 2006. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS), and were held at the Hard Rock Hotel and Casino in Las Vegas, Nevada on February 9, 2007 . It was also held as part of the Academy's 2007 D.I.C.E. Summit, and was hosted by stand-up comedian Jay Mohr. [1]
The original nomination package listed "Cellphone Game of the Year", but the finalists were listed for "Mobile Game of the Year". The nomination package also features a genre category of "Casual Game of the Year", but there were not any finalists named for this category. Instead, finalists were listed for "Downloadable Game of the Year", which was not part of the category listing in the rules & procedures. [2] [3]
Gears of War received the most nominations and won the most awards, including "Overall Game of the Year". Microsoft Game Studios and Nintendo tied for having the most nominations, with Microsoft winning the most awards. Electronic Arts had the most nominated games, and tied with Microsoft and Nintendo for having the most award-winning games.
Dani Bunten was inducted posthumously into the Academy of Interactive Arts & Sciences Hall of Fame. Nintendo of America founders Minoru Arakawa and Howard Lincoln also became the first recipients of the "Lifetime Achievement Award". [4]
Winners are listed first, highlighted in boldface, and indicated with a double dagger (‡). [3] [5] [6] [7]
Outstanding Innovation in Gaming
|
Nominations | Games | Company |
---|---|---|
19 | 7 | Nintendo |
5 | Microsoft Game Studios | |
14 | 8 | Sony Computer Entertainment |
13 | 9 | Electronic Arts |
12 | 4 | 2K Games |
11 | THQ | |
10 | Ubisoft | |
1 | Epic Games | |
8 | Bethesda Game Studios | |
7 | 2 | Activision |
6 | 1 | Rare |
Relic Entertainment | ||
5 | 2 | LucasArts |
1 | Treyarch | |
4 | 4 | Sega |
1 | Harmonix | |
RedOctane | ||
Traveller's Tales | ||
3 | 3 | Atari |
2 | Criterion Games | |
Square Enix | ||
1 | Ready at Dawn | |
Volition | ||
2 | 2 | Big Fish Games |
Buena Vista Games | ||
Gameloft | ||
NCSoft | ||
PlayFirst | ||
1 | DICE | |
Human Head Studios | ||
Insomniac Games | ||
Red Storm Entertainment | ||
Rockstar Vancouver |
Awards | Game |
---|---|
8 | Gears of War |
3 | Wii Sports |
2 | Guitar Hero II |
LocoRoco | |
The Elder Scrolls IV: Oblivion |
Awards | Games | Company |
---|---|---|
10 | 3 | Microsoft Game Studios |
8 | 1 | Epic Games |
5 | 3 | Nintendo |
3 | Electronic Arts | |
2 | 2 | Activision |
1 | 2K Games | |
Bethesda Game Studios | ||
Harmonix | ||
RedOctane | ||
Sony Computer Entertainment |
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The D.I.C.E. Award for Strategy/Simulation Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes games "in which user directs or manipulates resources to create a set of conditions that result in success as determined within the confines of the game. These games can offer the user the chance to simulate or to virtually reproduce an experience, real or imaginary, which would require some form of equipment. Strategy games emphasize the planning of tactics rather than the execution". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally, there were separate awards for strategy games and simulation games, which simulate aspects of the real world.
The D.I.C.E. Award for Family Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes "the best title of any genre towards a shared, family gaming experience. The title's play dynamics must be suitable for a younger audience but can appeal to adults as well. These games often offer a mini-game component and encourage group play". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally only offered as a computer game category, the first winner was Lego Island, developed and published by Mindscape. The first console winner was Pokémon Snap in 2000. Since condensing the computer and console awards into a single category, the first winner of the current version was Guitar Hero in 2006.
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