Todd Howard

Last updated

Todd Howard
ToddHoward2010sm (cropped).jpg
Howard in 2010
Born
Todd Andrew Howard

1970 (age 5253)
Alma mater College of William & Mary (1993)
Occupation(s) Video game designer, director, producer
Years active1994–present
Employer Bethesda Game Studios
Known for The Elder Scrolls , Fallout
Children2 [1]

Todd Andrew Howard (born 1970) is an American video game designer, director, and producer. He serves as director and executive producer at Bethesda Game Studios, where he has led the development of the Fallout and The Elder Scrolls series.

Contents

Early life and education

Todd Andrew Howard was born in 1970 in Lower Macungie Township, Pennsylvania, to Ronald (Ron) and Priscilla Howard. His elder brother, Jeffrey Mark (Jeff) Howard, was later the director of creative affairs for Disney, where he oversaw the production of Bambi II . [2] [3] [4] He developed an interest in computers, particularly video games, at a very young age. [5] Howard considers the 1980s role-playing video games Wizardry and Ultima III: Exodus to be inspirations for his future games. [5]

Howard attended Emmaus High School in Emmaus, Pennsylvania, graduating in 1989. [4] He then attended the College of William & Mary in Williamsburg, Virginia, where he majored in business while taking computer classes for credit. He graduated from William and Mary in 1993. [3] [4] Howard later stated that a business major appeared as the easiest path through college. [3] [5]

During the holiday break of his senior year in college, Howard obtained a copy of Wayne Gretzky Hockey (1988) by Bethesda Softworks. On Martin Luther King Jr. Day, he visited the offices of Bethesda Softworks, which he passed by daily on his commute to and from school. [3] [5] He asked for a job at the company but was rejected and told that he needed to finish school as a prerequisite. After graduating, he went back to Bethesda for a job but was rejected again due to a lack of job opportunities at the time. Instead, Howard started working for a smaller game company in Yorktown, Virginia, which enabled him to visit several conventions like the Consumer Electronics Show, where he continued approaching Bethesda to request being hired. [5]

Career

Bethesda Softworks eventually recruited Howard in 1994 as a producer. [4] [5] His first game development credit for Bethesda was as the producer and designer of The Terminator: Future Shock (1995), followed by work as a designer on Skynet and The Elder Scrolls II: Daggerfall , both released in 1996. [6] He was project leader for the first time on The Elder Scrolls Adventures: Redguard , released in 1998. [7]

In 2000, Howard was appointed project leader and designer for The Elder Scrolls III: Morrowind and the expansions that followed. [7] The game was released in 2002 and was a critical and commercial success, winning several Game of the Year awards. He then led the creation of The Elder Scrolls IV: Oblivion (2006) as its executive producer. [8] After this, he served as game director and executive producer of Fallout 3 , released in 2008. [9] [10]

Howard returned to The Elder Scrolls series to lead the development as the creative director of its fifth installment, The Elder Scrolls V: Skyrim , which was released in November 2011. [11] He subsequently directed Fallout 4 , released in November 2015, [12] and produced Fallout 76 , a multiplayer installment in the series that attracted criticism upon its release in November 2018. [13] Howard will also serve as the executive producer of the upcoming game based on the Indiana Jones series of films, currently in development by MachineGames and Lucasfilm Games. [14]

Opinions and recognition

Howard in 2018 Todd Howard, Gamelab 2018 (41230874350).jpg
Howard in 2018

Howard admitted in 2011 that The Elder Scrolls IV: Oblivion had sacrificed what made The Elder Scrolls III: Morrowind "particular", saying: "With Oblivion, we're dealing with the capital province, and we wanted to get back to the more classic Arena and Daggerfall feel of a fantasy world that felt more refined and welcoming. But in that, we sacrificed some of what made Morrowind special: the wonder of discovery." [15] He said Bethesda's philosophy for The Elder Scrolls games was to allow people to "live another life, in another world". [16]

In 2012, Howard also said he was favorable to modding in video games, claiming he did not understand why many developers do not allow it. [17] In 2016, after the release of Fallout 4 , Howard admitted that he was well aware of the criticisms received by the game, especially with regards to the dialogue system, saying: "The way we did some dialogue stuff [in Fallout 4], that didn't work as well. But I know the reasons we tried that – to make a nice interactive conversation – but [it was] less successful than some other things in the game." [18]

Howard has been a frequent speaker at industry events and conferences. He spoke to developers at the 2009 D.I.C.E. Summit, sharing his rules of game development. [19] He returned as a keynote speaker at the 2012 D.I.C.E. Summit. [20] He said developers should ignore demographics and installed base, and follow their passions, saying that "if install base really mattered, we'd all make board games, because there are a lot of tables". [21]

Howard's work has often received attention by the generalist media and press; his games have been featured in Newsweek , [22] CNN, [23] USA Today , [24] and The Today Show . [25] The high popularity of the games Howard has directed and produced has turned him, and some of his quotes, into Internet memes.

Howard was the 16th recipient of a Game Developers Conference Lifetime Achievement Award. [26] The magazine GamePro named him among the "Top 20 Most Influential People in Gaming over the Last 20 Years". [26] Howard also received the D.I.C.E. Award for "Best Game Director" in 2012 and 2016. [26] In 2014, he was awarded the Lara of Honor, a lifetime achievement award from Germany. [26] In 2013, IGN listed Howard 70th in a ranking of "The Top 100 Game Creators of All Time". [27] He was inducted into the Hall of Fame of the Academy of Interactive Arts & Sciences in 2017. [26] In 2020, Howard received the 2020 Develop Star award for "outstanding achievements and contribution to the industry". [28]

During an appearance on Lex Fridman's podcast, Howard stated that he considers Tetris to be the greatest game ever created. He also stated that Ultima VII: The Black Gate is one of his personal favorites, and it had a large influence on the games he has developed. [29]

Personal life

Howard married his wife on July 8, 1995, at St. Thomas More Catholic Church in Allentown, Pennsylvania. [2] He has a son who was born in 2003or2004. [3]

Works

YearTitleRole(s)
1995 The Terminator: Future Shock Production, additional design
1996 Skynet Production, design
The Elder Scrolls II: Daggerfall Additional design
1998 The Elder Scrolls Adventures: Redguard Project leader, design, writing
2002 The Elder Scrolls III: Morrowind Project leader, original concept
2003 The Elder Scrolls III: Bloodmoon Executive producer
2004 The Elder Scrolls Travels: Shadowkey
2006 The Elder Scrolls IV: Oblivion
2007 The Elder Scrolls IV: Shivering Isles
2008 Fallout 3 Game director
2011 The Elder Scrolls V: Skyrim
2012 The Elder Scrolls V: Skyrim – Dawnguard
The Elder Scrolls V: Skyrim – Hearthfire
The Elder Scrolls V: Skyrim – Dragonborn
2015 Fallout Shelter Executive producer
Fallout 4 Game director
2018 Fallout 76 Executive producer
2019 The Elder Scrolls: Blades
2023 Starfield Game director
TBA The Elder Scrolls VI
TBAUntitled Indiana Jones projectExecutive producer
TBAFallout 5 [30] Game director

Uncredited

YearTitleRole
1994 NCAA Basketball: Road to the Final Four 2 Producer [31]
1994 The Elder Scrolls: Arena CD-ROM version tester [31]

Related Research Articles

The Elder Scrolls is a series of action role-playing video games primarily developed by Bethesda Game Studios and published by Bethesda Softworks. The series focuses on free-form gameplay in an open world. Morrowind, Oblivion and Skyrim all won Game of the Year awards from multiple outlets. The series has sold more than 58 million copies worldwide.

<i>The Elder Scrolls III: Tribunal</i> 2002 video game

The Elder Scrolls III: Tribunal is an expansion for the role-playing game The Elder Scrolls III: Morrowind by Bethesda Softworks, released on November 6, 2002. The expansion takes place in the city of Mournhold, the capital of Morrowind, and further explores the story of the characters of the "Living Gods", the Tribunal. Developed immediately after the release of Morrowind, the expansion was designed to be a self-contained and complementary experience to gameplay, with the addition of minor gameplay features including alterations to the game's journal and map system. Tribunal was released to positive reviews, with critics praising the game's minor quality of life improvements, greater difficulty, and focused, contained setting, whilst critiquing the linear and short nature of the expansion and technical issues. Bethesda Softworks staff expressed the design of Tribunal was influential to the direction of future expansions in the Elder Scrolls franchise, particularly The Elder Scrolls III: Bloodmoon, released the following year.

<i>The Elder Scrolls III: Morrowind</i> 2002 video game

The Elder Scrolls III: Morrowind is an open-world action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the third installment in The Elder Scrolls series, following 1996's The Elder Scrolls II: Daggerfall, and was released in 2002 for Microsoft Windows and Xbox. The main story takes place on Vvardenfell, an island in the Dunmer province of Morrowind, part of the continent of Tamriel. The central quests concern the demigod Dagoth Ur, housed within the volcanic Red Mountain, who seeks to gain power and break Morrowind free from Imperial reign.

<i>The Elder Scrolls IV: Oblivion</i> 2006 video game

The Elder Scrolls IV: Oblivion is an open-world action role-playing video game developed by Bethesda Game Studios, and published by Bethesda Softworks and 2K. It is the fourth installment in the Elder Scrolls series, following 2002's The Elder Scrolls III: Morrowind, and was released for Microsoft Windows and Xbox 360 in 2006, followed by PlayStation 3 in 2007. Taking place within the fictional province of Cyrodiil, the game's main story focuses on the player character's efforts to thwart a fanatical cult known as the Mythic Dawn that plans to open portal gates to a demonic realm known as Oblivion.

<i>The Elder Scrolls IV: Shivering Isles</i> Expansion to the video game The Elder Scrolls IV: Oblivion

The Elder Scrolls IV: Shivering Isles is the second expansion pack for the role-playing video game The Elder Scrolls IV: Oblivion. Announced on January 18, 2007, the expansion was developed, published, and released over the Xbox Live Marketplace by Bethesda Softworks; its retail release was co-published with 2K Games. It was released for Microsoft Windows in a boxed retail edition on March 26, 2007, while the Xbox 360 version was released digitally on the Xbox Live Marketplace. Shivering Isles takes place on the eponymous isles ruled by the Daedric Prince of Madness, Sheogorath. The player becomes Sheogorath's protégé, and together they try to defeat the Daedric Lord of Order, Jyggalag, thus preventing the isles from being destroyed; this main quest can be ignored for as long as the player wishes to interact with the new world.

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References

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