Fallout Online

Last updated
Fallout Online
Fallout online logo.png
Developer(s) Masthead Studios
Interplay Entertainment
Publisher(s) Interplay Entertainment
Designer(s) Chris Taylor
Mark O'Green
Jason Anderson
Artist(s) Serg Souleiman Jeff Clendenning
Series Fallout
Engine Earthrise Engine
Platform(s) Microsoft Windows
ReleaseCancelled
Genre(s) Massively multiplayer online role-playing game
Mode(s) Multiplayer

Fallout Online is a cancelled massively multiplayer online game (MMO) set in the Fallout universe that was being developed by Masthead Studios and was to be published by Interplay, with members of the Interplay team providing creative control and design. Chris Taylor and Mark O'Green, two of the creators of the original Fallout , were among the developers; Jason Anderson, one of the other makers of Fallout, was involved in the project between 2007 and 2009, but then left the team. Interplay's rights to develop and publish this game have been the subject of legal disputes between Interplay and Bethesda Softworks, the current owner of the Fallout franchise. An out-of-court settlement was reached in 2012 as Bethesda received full rights to the Fallout online game for two million dollars, eventually releasing its own online game, Fallout 76 , six years later.

Contents

Development

According to Interplay, they had created a large and multi-part "game-worldwide meta-puzzle". This meta-puzzle includes the puzzle structure, code system, and planned locations, which is designed to foster cooperation and competition among players for an extended time period. [1] Interplay claimed it had mapped out approximately 65,500 square miles (170,000 km2) of terrain which had textures, with objects and characters implemented into it. Several game zones had been blocked out with textured and populated 3D objects. The initial starting zones for each player character race have also been designed, making it so that each character of a different race has a different story to start with. Computer models for many types of creatures had been designed and the 3D geometry and textures created and some NPCs have been created to live in the game. Fallout Online combat, leveling, character development, item crafting, skills have been written and tested. Interplay has revealed that it has created player-run towns (towns controlled by players), guild centers and social centers for players to interact in. [2]

Black Isle Studios

According to Feargus Urquhart, when Brian Fargo was still the president of Interplay, Fargo proposed a possible Fallout MMO to be made by Black Isle, but Urquhart refused, saying, "The reason at the time, because I would have loved to have made a Fallout MMO, was that I believed that Interplay was just not in a situation where they had the resources to do it. When you go off to do an MMO it's going to cost $100 million before you get it on the shelf; you've gotta buy servers and you've gotta have service people, and you have to have Game Masters. It's an undertaking, and on top of that, it means that you do have to do all that stuff so what else are you going to focus on? What other games are you going to be able to make?" [3]

Interplay  Masthead Project

In November 2006, Interplay, headed by Herve Caen, filed a Form 8-K filing to the United States Securities and Exchange Commission (SEC) regarding a potential Fallout massively multiplayer online game. In April 2007, Bethesda Softworks, the developer of Fallout 3, purchased full rights to the Fallout IP for US$5.75 million (~$7.35 million in 2021). While Bethesda now owned the rights to the Fallout MMO IP as well, clauses in the purchase agreement allowed Interplay to license the rights to the development of the MMO. Specific requirements were stated in the agreement that if not met, Interplay would immediately lose and surrender its license rights for Fallout. Development must have begun within 24 months of the date of the agreement (April 4, 2007), and Interplay must have secured $30 million within that time frame or forfeit its rights to license. Interplay would furthermore need to launch the MMOG within four years of the beginning of development, and pay Bethesda 12 percent of sales and subscription fees for the use of the IP.

On August 1, 2007, ZeniMax Media Inc., parent company of Bethesda Softworks, announced the creation of ZeniMax Online Studios. The division would be headed by Matt Firor, a well-known expert in the field of online gaming, and would focus on the massively multiplayer online game (MMO) market segment. It might work on a Fallout MMO in the future, if Interplay fails to gather enough money for their Fallout Online project.

In November 2007, Interplay reopened in-house development and hired Fallout developer Jason D. Anderson as creative director for an unannounced MMO. Given the aforementioned facts, it is most likely that the game Anderson was working on is Interplay's Fallout MMO, given that he was the contact name of Interplay's jobs appliance and that Fallout was referred in the job requirements. In March 2009, Anderson left Interplay and joined InXile Entertainment.

On June 30, 2008, it was announced that Interactive Game Group, LLC (created by Frederic Chesnais, former CEO of Atari, which now also owns MicroProse) purchased 2,000,000 shares of Interplay stock, as consideration for entering into a game production agreement, likely related to Fallout Online.

On April 2, 2009 Interplay announced a binding letter of intent with Masthead Studios, a Bulgarian-based developer, to fund the development of Project V13. Masthead and Interplay teams would work together under the direction and control of Interplay to complete development of the project. On June 15, 2010, the game was officially announced as Fallout Online. The game was planned to be co-developed between Interplay and Masthead Studios, and to use Masthead's Earthrise Engine, used on Masthead's first game, Earthrise .

On April 15, 2009, Bethesda Softworks announced a move to rescind the Fallout MMO license. Interplay received notice from Bethesda that it intended to terminate the trademark license agreement, claiming that Interplay was in breach of the agreement for failure to commence full scale development by April 4, 2009 and to secure certain funding for the game. Interplay disputed these claims. On July 15, 2009, "Project V13" developer Chris Taylor posted a reply on the Interplay website "Project V13" Forum thread refuting the claims that Interplay lost the rights to the Fallout MMO.

On September 8, 2009 Bethesda filed a copyright infringement lawsuit against Interplay in the Maryland District Court. Bethesda claimed that Interplay had only licensed the Fallout name to use for their game and could not use any of its assets. Interplay counteracted this claim by stating that they did not license the name to make an online poker game titled Fallout. They stated that what Bethesda was claiming was comparable to having a Snow White movie and the princess not appearing in it at all. [4] Interplay further stated that if Bethesda refuses to let them complete Fallout Online, then they will be able to release only one more Fallout IP with its DLCs before the rights revert to Interplay, a notion that will give Interplay the full rights to Fallout Online and the rest of the Fallout series. Interplay won the injunction resulting in Bethesda calling for an appeal. [5] It was then revealed that prior to April 9, 2009 Interplay had employed game designers, writers, and artists who had substantially completed the Fallout Online game design, including an online wiki dedicated to the game's development, which when printed and produced to Bethesda's counsel as it existed on April 4, 2009 consisted of nearly 2,200 pages. Prior to April 4, 2009, Interplay had created substantial concept art, solidified its technology plan by licensing a game engine and development tools set from Masthead Studios that would have cost Interplay millions of dollars to develop from scratch. A playable game space also existed, based on Interplay's concept art and developed by Masthead and multiple users from Europe and the U.S. could log into and interact within the game. For the game, Masthead was tasked with revising and improving its technology, including its game engine, tools and network software. [6] On December 10, 2009 the court denied Bethesda's request for preliminary injunction. Interplay was able to continue development on the project until the case was resolved.

Bethesda then sued Masthead Studios and asked for a preliminary injunction against the company. The Court denied Bethesda's motion before Masthead Studios had even had an opportunity to file a response in opposition. [7] Bethesda's attempt to appeal the unfavorable decision was quickly denied. [8] Bethesda later filed a motion in limine against Interplay in an attempt to suppress evidence that would have supported Interplay at trial, namely that Interplay had satisfied the conditions of the original contract. In response, Interplay filed its own motion in limine the day after in an attempt to prevent Bethesda from producing a previously-undisclosed expert witness, who was expected to offer expert testimony regarding the meaning of contract terms contained in the Trademark License Agreement. [9] The jury trial requested by Bethesda was canceled due to the language of the APA contract (contract that sold Fallout to Bethesda), which stated that all legal disputes could only be resolved by a bench trial, leaving the outcome of the case in the hands of a single judge. It is unknown if this was a simple oversight by Bethesda or something brought to the court's attention by Interplay. [10]

Per an out of court settlement, Fallout Online was cancelled. However, Interplay through its Black Isle division continues to work on Project V13 but will remove any and all references to Fallout to honor the settlement. [11] The terms of the settlement forced Interplay to surrender to Bethesda all property pertaining to the Fallout MMO. [12] Interplay was still able to sell copies of Fallout, Fallout 2 and Fallout Tactics: Brotherhood of Steel , but its permission to do so ended on December 31, 2013. [13] Bethesda's own Fallout online game, Fallout 76 , was released in 2018. [14]

Related Research Articles

Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a division of Media Technology Limited. In 1999, it became a subsidiary of ZeniMax Media. In its first 15 years, it was a video game developer and self-published its titles. In 2001, Bethesda spun off its in-house development team into Bethesda Game Studios, leaving Bethesda Softworks to focus on publishing operations.

<i>Fallout</i> (series) Video game series

Fallout is a media franchise of post-apocalyptic role-playing video games—and later action role-playing games—created by Tim Cain, at Interplay Entertainment. The series is set during the 21st, 22nd and 23rd centuries, and its atompunk retrofuturistic setting and art work are influenced by the post-war culture of 1950s United States, with its combination of hope for the promises of technology and the lurking fear of nuclear annihilation. A forerunner of Fallout is Wasteland, a 1988 game developed by Interplay Productions to which the series is regarded as a spiritual successor.

<span class="mw-page-title-main">Interplay Entertainment</span> American video game developer and publisher

Interplay Entertainment Corp. is an American video game developer and publisher based in Los Angeles. The company was founded in 1983 as Interplay Productions by developers Brian Fargo, Jay Patel, Troy Worrell, and Rebecca Heineman, as well as investor Chris Wells. As a developer, Interplay is best known as the creator of the Fallout series and as a publisher for the Baldur's Gate and Descent series.

<span class="mw-page-title-main">Black Isle Studios</span> American game developer

Black Isle Studios is a division of the developer and publisher Interplay Entertainment that develops role-playing video games. It has published several games from other developers.

<span class="mw-page-title-main">Todd Howard</span> American video game designer, director, and producer

Todd Andrew Howard is an American video game designer, director, and producer. He serves as director and executive producer at Bethesda Game Studios, where he has led the development of the Fallout and The Elder Scrolls series.

Christopher "Chris" Taylor is a video game, board game and card game, developer originally from Southern California. Taylor is most famous for acting as lead designer for the original Fallout title for Interplay Entertainment, working alongside Tim Cain, Leonard Boyarsky and Jason Anderson. While at Interplay, Taylor contributed to the design of Star Trek: Starfleet Command, Stonekeep and Fallout 2. He also served as producer for The Lord of the Rings Online.

<i>Van Buren</i> (video game) Video game

Van Buren was the codename given to what would have been Fallout 3, a role-playing video game that was being developed by Black Isle Studios before the parent company, Interplay Entertainment, went bankrupt. This resulted in the company shutting down Black Isle, which in turn laid off the PC development team on December 8, 2003, effectively cancelling the game.

<span class="mw-page-title-main">Behaviour Interactive</span> Canadian video game development studio

Behaviour Interactive Inc. is a Canadian video game developer based in Montreal. The studio is best known for Dead by Daylight.

<i>Fallout 3</i> 2008 video game

Fallout 3 is a 2008 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. The third major installment in the Fallout series, it is the first game to be developed by Bethesda after acquiring the rights to the franchise from Interplay Entertainment. The game marks a major shift in the series by using 3D graphics and real-time combat, replacing the 2D isometric graphics and turn-based combat of previous installments. It was released worldwide in October 2008 for Microsoft Windows, PlayStation 3, and Xbox 360.

<span class="mw-page-title-main">Tim Cain</span> American video game developer

Timothy Cain is an American video game developer best known as the creator, producer, lead programmer and one of the main designers of the 1997 computer game Fallout. In 2009, he was chosen by IGN as one of the top 100 game creators of all time.

<span class="mw-page-title-main">Jason D. Anderson</span> American video game developer

Jason D. Anderson, usually credited as Jason Anderson, is a video game developer. He started out as a contract artist for Interplay on the USCF Chess project. He was later hired to work on Fallout for which he became Lead Technical Artist, working on the original game design, interface, and quests. After working on the prototype design for Fallout 2, Anderson left with fellow developers Timothy Cain and Leonard Boyarsky to found Troika Games. After Troika Games collapsed, Anderson left the game industry for a short time to sell real estate.

ZeniMax Media Inc. is an American video game holding company based in Rockville, Maryland, and founded in 1999.

<span class="mw-page-title-main">Bethesda Game Studios</span> American video game developer

Bethesda Game Studios is an American video game developer and a studio of ZeniMax Media based in Rockville, Maryland. It is best known for its action role-playing franchises, including The Elder Scrolls, Fallout, and Starfield. Bethesda Game Studios was established in 2001 as the development unit of Bethesda Softworks, separating from publishing operations. Todd Howard serves as the studio's executive producer, leading it with managing director Ashley Cheng and studio director Angela Browder. As of November 2023, Bethesda Game Studios has 450 employees.

<i>Exodus</i> (role-playing game) Tabletop role-playing game

Exodus is a 2008 post-apocalyptic role-playing game developed and published by Glutton Creeper Games using the d20/OGL system. The game was originally set in the Fallout universe, but due to legal complications with the creator of the original Fallout intellectual property Interplay Entertainment, and Fallout's current copyright holder Bethesda Softworks, the license for the intellectual property was revoked. The final released product excludes all references to the Fallout intellectual property, though it retained a post-apocalyptic theme and most of its common elements with the Fallout setting.

ZeniMax Online Studios LLC is an American video game developer and a subsidiary of ZeniMax Media, specializing in massively multiplayer online games. The company developed The Elder Scrolls Online and its downloadable content. ZeniMax Online Studios had around 250 employees in 2012. In addition to the main Hunt Valley, Maryland based office, ZeniMax Online also maintains a satellite studio in Budapest, Hungary as well as a customer support center in Galway, Ireland and an additional office in Austin, Texas.

<i>Fallout: New Vegas</i> 2010 video game

Fallout: New Vegas is a 2010 action role-playing game developed by Obsidian Entertainment and published by Bethesda Softworks. It was announced in April 2009 and released for PlayStation 3, Windows, and Xbox 360 on October 19, 2010. A spin-off of the main Fallout series, the game is set in a post-apocalyptic open-world environment that encompasses a region consisting of parts of Arizona, California, and Nevada. It is set in a world that deviated onto an alternate timeline thanks to Atomic Age technology, which eventually led to a global nuclear apocalypse in the year 2077 in an event referred to as "The Great War", caused by a major conflict between the U.S. and China over natural resources. The main story of New Vegas takes place in the year 2281, four years after the events of Fallout 3 and 204 years after the bombs fell. It is not a sequel but does feature the return of several elements found in Fallout 2.

Project V13 is a role-playing video game under development by the resurrected Black Isle Studios. The game is the successor to the cancelled Interplay Entertainment Fallout Online project. The game is reliant on the Black Isle Mayan Apocalypse Replacement Program, an InvestedIn powered system similar to the crowd funding website Kickstarter.

<span class="mw-page-title-main">Laralyn McWilliams</span>

Laralyn McWilliams is an American game designer and video game producer.

<span class="mw-page-title-main">Masthead Studios</span>

Masthead Studios is a Bulgarian video game developer, founded in 2005, specializing in massively multiplayer online role-playing games. Their latest PC game developed and published was Soul Grabber, released on Steam in 2019.

Ships That Fight Underground is an upcoming first-person shooter game developed and published by Little Orbit.

References

  1. "Fallout Online Gameplay". Archived from the original on 2 December 2021. Retrieved 30 June 2011.
  2. "Setting of Fallout Online". Archived from the original on 2 December 2021. Retrieved 30 June 2011.
  3. "Neverwinter Nights 2 Q&A Feature". Archived from the original on 16 April 2009. Retrieved 30 June 2011.
  4. "Fallout Online comparable to Snow White and Daffy Duck". Archived from the original on 9 February 2013. Retrieved 4 June 2011.
  5. "The Sixth Fallout IP could be Interplays". Archived from the original on 9 February 2013. Retrieved 4 June 2011.
  6. "More info on the court case". Archived from the original on 2 December 2021. Retrieved 30 June 2011.
  7. "Bethesda's Restraining Order Denied". Archived from the original on 25 September 2011. Retrieved 25 September 2011.
  8. Goldfarb, Andrew (October 26, 2011). "Bethesda Denied its Appeal". IGN. Retrieved 27 October 2011.[ dead link ]
  9. "Bethesda Files Motion In Limine". Archived from the original on 12 November 2011. Retrieved 11 November 2011.
  10. "Trial By Court Ensued". Archived from the original on 29 November 2011. Retrieved 11 November 2011.
  11. "Interplay Loses Rights to Make a Fallout MMO". 1UP.com. Archived from the original on 31 January 2012. Retrieved 10 January 2012.
  12. Jones, David K. (2012-01-10). "All Fallout IP Rights Restored to Bethesda & New Vegas Ultimate Edition Announced". WouldYouKindly.com. Archived from the original on 2012-01-13. Retrieved 2012-01-10.
  13. "The Great Fallout Legal Battle Ends Without a Fallout MMO". Kotaku. 9 January 2012. Archived from the original on 11 January 2012. Retrieved 10 January 2012.
  14. Morton, Lauren (10 April 2020). "The humans of Wastelanders bring some much-needed soul to Fallout 76". PC Gamer. Archived from the original on 16 September 2020. Retrieved 6 August 2020.