Fallout 2 | |
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Developer(s) | Black Isle Studios |
Publisher(s) | Interplay Productions [lower-alpha 1] |
Producer(s) |
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Designer(s) |
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Programmer(s) | Jesse Reynolds |
Artist(s) |
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Writer(s) | Mark O'Green |
Composer(s) | Mark Morgan Rick Jackson |
Series | Fallout |
Platform(s) | |
Release | |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Fallout 2 (also known as Fallout 2: A Post Nuclear Role Playing Game) is a 1998 role-playing video game developed by Black Isle Studios and published by Interplay Productions. It is a sequel to Fallout (1997), featuring similar graphics and game mechanics. The game's story takes place in 2241, 80 years after the events of Fallout and 164 years after the atomic war which reduced the vast majority of the world to a nuclear wasteland. [4] The player assumes the role of The Chosen One, the grandchild of the first game's protagonist, and undertakes a quest to save their small village on the West Coast of the United States. [5]
Fallout 2 was well received by critics, who praised its gameplay and storyline, and considered it a worthy successor to the original Fallout. Its bugs and limited updates to the formula of the first game attracted criticism. In 2008, it was followed by a sequel, Fallout 3 , developed by Bethesda Game Studios. [6]
Fallout 2 is a role-playing video game. The player character is free to move until they enter into combat. Combat gives a number of action points to move, fire, check their equipment, reload and the like.
When a player uses up all of their action points, they end their turn and enemies start theirs. If the player survives unharmed, they have their action points restored. Injuries and poisons can reduce the number of action points available both in a single turn and semi-permanently, until combat ends and the player can be treated.
Combat and completion of jobs or quests reward the player with experience points with which they can level up their characters and apply beneficial perks to become more suited to the dangerous post-apocalyptic world.
General gameplay consists of traveling and interacting with local inhabitants and organizations to complete goals and aid or inhibit the NPCs. The player's actions dictate what future story or gameplay opportunities are available. Mature themes such as alcohol consumption, drug usage, and sex are present.
Organized crime, prostitution, and slavery are major elements of the setting. Character creation is based on the SPECIAL role-playing system.
In 2241, the primitive town of Arroyo suffers the worst drought on record. Faced with the calamity, the village elder asks the direct descendant of the Vault Dweller, referred to as the Chosen One, to retrieve a Garden of Eden Creation Kit (GECK) for Arroyo. The GECK is a device that can create thriving communities out of the post-apocalyptic wasteland. [5] The player, assuming the role of the Chosen One, is given the Vault Dweller's jumpsuit, a RobCo PIPBoy 2000, a Vault 13 water flask, a spear and some cash to start on their mission.
The Chosen One finds Vault 13, the supposed location of a GECK, devoid of the majority of its former human inhabitants and instead inhabited by intelligent Deathclaws. The Chosen One returns to find their village captured by the remnants of the United States government known as "The Enclave". The Enclave terrorizes the inhabitants of the continental United States with their supreme arsenal of advanced technology. The Chosen One, through various means, activates an ancient oil tanker and engages its autopilot, thus allowing them to reach the Enclave's main base on an offshore oil rig. It is revealed that the dwellers of Vault 13 were captured as well, to be used as test subjects for the Forced Evolutionary Virus (FEV). Vault 13 was supposed to be closed for 200 years as part of a government experiment, [4] making them perfect test subjects. The Enclave modified the FEV into an airborne disease, designed to attack any living creatures with mutated DNA. With all genetic impurities removed, the Enclave (who remain protected from radiation) could take over. The Chosen One frees both their fellow villagers from Arroyo and the Vault 13 dwellers from Enclave control and subsequently destroys the Enclave's oil rig, killing Dick Richardson, the President of the United States and Frank Horrigan, a cybernetic Super Mutant working for the Enclave's Secret Service. In the end, the inhabitants of Vault 13 and the Arroyo villagers usher in a new era of prosperity to the dying village with the help of the GECK, turning Arroyo into a flourishing city.
Tim Cain announced Fallout 2 via a Usenet posting in December 1997, and wrote that it "should take 11 months". [7] Cain later clarified that the sequel entered development before the launch of Fallout, as the previous game had "really caused a buzz in the studio about six months before it was released". [8] According to co-founder of Black Isle Studios Feargus Urquhart, Interplay was experiencing financial difficulties at the beginning of 1998, which according to Urquhart, gave the studio "basically nine months to make the whole game". [9] In order to reach this deadline, many staff were taken from the Planescape: Torment development team and made to work on Fallout 2. Additionally, the development team were also made to work crunch time to make up for a lack of manpower and time. [10]
Aggregator | Score |
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GameRankings | 87% [11] |
Metacritic | 86/100 [12] |
Publication | Score |
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AllGame | [13] |
Computer Gaming World | [14] |
GamePro | 5/5 [15] |
GameSpot | 8.8/10 [16] |
IGN | 8.9/10 [17] |
PC Gamer (US) | 89% [18] |
Computer Games Strategy Plus | [19] |
Next Generation | [20] |
PC Gaming World | 9.5/10 [21] |
Fallout 2 received positive reviews, according to the review aggregators Metacritic and GameRankings. It was a finalist for "PC Role-Playing Game of the Year" during the AIAS' 2nd Annual Interactive Achievement Awards, along with nominations for role-playing game of the year awards from Computer Gaming World , GameSpot , CNET Gamecenter , and IGN ; all were ultimately given to Baldur's Gate . [22] [23] [24] [25] [26] The editors of GameSpot wrote, "A bigger, better Fallout, this sequel to 1997's RPG of the Year was populated with more characters, more places to go, and more things to do." [23]
Positive reviewers praised the gameplay, storyline, and worthiness as a successor to the original Fallout, while detractors criticized frequent bugs and lack of improvement over the first game. Daniel Morris of GamePro praised the mix of action and character interaction as well as the non-linear gameplay. [15] IGN applauded the developers for the sizable game world, the writing, and "not fixing something that wasn't broken." [17] Game Revolution praised the game's depth and storyline but criticized its graphics and interface. [27]
Fallout 2 was a commercial success. [28] In the United States, it secured third place on PC Data's computer game sales rankings for the first week of November 1998. It was absent from the weekly top 10 by the following week, but debuted at #20 for the month of November overall. [29] [30] Fallout 2 sold 123,000 copies in the United States by March 2000. GameSpot writer Desslock considered these "very good sales, especially since the overall [worldwide] figures are likely double those amounts." [28] According to Keza MacDonald of Eurogamer , Fallout 2 was unsuccessful in the United Kingdom; she noted that the game and its predecessor totaled just over 50,000 sales combined in the region. [31]
In 2013, GamesRadar ranked Fallout 2 number 68 on their list of top video games of all time. [32] That same year, IGN ranked it as the 28th best role-playing video game ever. [33] In 2015, PC Gamer ranked the game #3 on its list of best RPGs of all time. [34]
In retrospect, the designers of Fallout 2 expressed reservations about the game, with Chris Avellone calling it "a slapdash project without a lot of oversight". Retro Gamer described Fallout 2 as "an impressive feat, yet still one that rubbed Fallout diehards the wrong way." [8]
Fallout 2 was the first game to feature same sex marriage, [35] and one of the first games to include LGBT representation in general. [36]
Planescape: Torment is a 1999 role-playing video game developed by Black Isle Studios and published by Interplay Entertainment for Windows. The game takes place in locations from the multiverse of Planescape, a Dungeons & Dragons (D&D) fantasy campaign setting. The game's engine is a modified version of the Infinity Engine, which was used for BioWare's Baldur's Gate, a previous D&D game set in the Forgotten Realms.
Icewind Dale is a role-playing video game developed by Black Isle Studios and originally published by Interplay Entertainment for Windows in 2000 and by MacPlay for the Macintosh in 2002. The game takes place in the Dungeons & Dragons Forgotten Realms campaign setting and the region of Icewind Dale, and uses the 2nd edition ruleset. The story follows a different set of events than those of R. A. Salvatore's The Icewind Dale Trilogy novels: in the game, an adventuring party becomes enlisted as a caravan guard while in Icewind Dale, in the wake of strange events, and eventually discover a plot that threatens the Ten Towns of Icewind Dale and beyond.
Arcanum: Of Steamworks and Magick Obscura is a 2001 role-playing video game developed by Troika Games and published by Sierra On-Line for Microsoft Windows. The game's story takes place within a fantasy setting currently undergoing a transformation from its own Industrial Revolution, in which magic competes against technological gadgets, and focuses on the efforts of a zeppelin crash survivor to find out who attacked the vessel, ultimately discovering a plot by an ancient power to return to the world and cause chaos. The game, conducted from an isometric perspective and within an open world, offers players the opportunity to craft their protagonist with a variety of skills, including the option to be gifted in magic or use guns and gadgets to combat enemies, and complete quests in different ways.
Darkstone: Evil Reigns is an action role-playing video game developed by Delphine Software International for Microsoft Windows and PlayStation. In 2014, the French publisher Anuman Interactive launched a remake available on iPad, iPhone and Android, with the cooperation of the original game's author Paul Cuisset.
Baldur's Gate II: Throne of Bhaal is a 2001 expansion pack for the role-playing video game Baldur's Gate II: Shadows of Amn. It adds a multi-level dungeon called Watcher's Keep to the game and completes the main plot. There are several new weapons, a higher level cap, a further refined Infinity graphics engine, and new class-related features and magical skills. The novelization of the game was written by Drew Karpyshyn and released in September 2001.
Baldur's Gate: Tales of the Sword Coast is an expansion pack of the fantasy role-playing video game Baldur's Gate. Developed by BioWare and published by Interplay, it adds 20 to 30 extra hours of gameplay, including the addition of four areas and minor tweaks to some of the mechanics. The expansion consists of four notable quests that take place within the same game world as Baldur's Gate, and sees players taking their character and their party of companions across the Sword Coast, from travelling to a distant island, to exploring the fortress dungeon of a dead dwarf. Tales of the Sword Coast sold 600,000 units by 2003.
Might and Magic VI: The Mandate of Heaven, commonly abbreviated to Might and Magic VI or simply MM6, is a role-playing video game developed by New World Computing and published by 3DO in 1998. It is the sixth installment in the Might and Magic series, the sequel to Might and Magic V: Darkside of Xeen and the first of the Might and Magic titles to take place on the same planet as Heroes of Might and Magic. It continues the storyline of Heroes of Might and Magic II, and takes place at the same time as Heroes of Might and Magic III in the series chronology. The game was compared favorably to its peers, role-playing video games such as The Elder Scrolls II: Daggerfall. Critics praised it for its non-linear, user-friendly premise, an interactive, detailed game world and a polished, bug-free initial release. A Limited Edition version of the game was also released, including a cloth map of Enroth, a strategy guide and the first five games of the series on CD-ROM. It was followed by three sequels, with Might and Magic VII: For Blood and Honor directly continuing the story arc.
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