Vault-Tec

Last updated

Vault-Tec
Vault-Tec Corporation logo.svg
Vault-Tec Logo
Series Fallout
First appearance Fallout (1997)
Most recent appearance Fallout (2024)
Created by Tim Cain
LocationUnited States
Key people
  • Hank MacLean
  • Cooper Howard
  • Barb Howard
PurposeCreating and running vaults
Products Vaults
Technologies V.A.T.S.
C.A.M.P.
G.E.C.K.

Vault-Tec Corporation, otherwise known as Vault-Tec and sometimes called Vault-Tec Industries, [1] is a fictional defense megacorporation from the post-apocalyptic Fallout franchise. Throughout the United States, Vault-Tec created government-funded vaults, large fallout shelters that would serve to shelter civilians and allow for the continuation of human life in the threat of a nuclear attack. Within most of these Overseer-governed vaults, Vault-Tec carried out human experiments on its residents without their consent or knowledge, ranging from being mostly harmless to disturbing and inhumane.

Contents

Concept and design

Vault-Tec is a pre-war defense megacorporation responsible for creating the vaults featured throughout the Fallout series. [2] Their purpose of conducting human experiments on its residents began as an idea by Fallout co-creator Tim Cain following the 1997 release of the first Fallout game. [3] [4] [5] Despite its slogan "revolutionizing safety for an uncertain future," [6] Vault-Tec is consistently portrayed as a corrupt, [7] unscrupulous corporation with themes of unfettered capitalism. [6]

Vaults

Vault-Tec created vaults throughout the United States with the help of government funding. [8] These vaults served as large fallout shelters used to house civilians and allow for human life to continue in the potentiality of the U.S. being in immediate threat of a nuclear attack. [9] These vaults were Overseer-governed, [8] with Vault-Tec carrying out human experiments on its residents without their consent or knowledge, [9] which ranged from being mostly harmless to inhumane and disturbing. [10] [11] In total, Vault-Tec created 122 vaults, [12] 17 of which, being "control vaults," or vaults not made for human experimenting purposes. [13] Vault-Tec made revenue through selling reserved spots in these vaults. [14] [15] In order to market themselves, Vault-Tec made various products such as lunchboxes and bobbleheads. [16]

Technology and identity

The Pip-Boy, a wearable computer by RobCo Industries, was initially made for pre-war and vault-living use, with many of the device's settings used for inhabitants of Vault-Tec's vaults due to the Pip-Boy being issued to each dweller. [17] [13] The Pip-Boy's useful functionalities have also allowed for it to be used in the wasteland. [17] Fallout 4 features two games created by Vault-Tec that are playable on a Pip-Boy, one of which, titled Red Menace, being a propaganda game against China. [13]

Vault-Tec created V.A.T.S., [13] or the Vault-Tec Assisted Targeting System, a special combat system introduced in Fallout 3 and featured throughout the series. [18] [19] The combat system allows for the player to target the specific limb of an enemy based on chance. [20] [21] Fallout 76 features technology created by Vault-Tec such as portable C.A.M.P.S., [13] and G.E.C.K. (Garden of Eden Creation Kit) devices. [22]

Vault-Tec's identity is highly represented by Vault Boy, the corporation mascot. [23] [24] [25]

Appearances

The first of Vault-Tec's creations appeared in the first Fallout game, where the player originates from Vault 13, one of many created by Vault-Tec. [26] Although Vault-Tec's concept of conducting human experiments was not yet developed, Vault 13 still had remnants of the yet-existent concept as the Overseers were tasked with keeping its residents in the vault no matter what, for as long as possible. [27]

Vault-Tec's lore formulized with the release of Fallout 2 , [8] in which Cain described one of vaults as being a "control vault," explaining it as giving the company "a purpose beyond just 'let's save some of the American population then release them back into a radioactive dead zone.'" [28]

In Fallout 4, the player is guided through a tutorial sequence where they enter Vault 111 and, as part of Vault-Tec's experiment within this vault, becoming cryogenically frozen for two centuries. [29] [30] The game also has features the Vault-Tec Workshop expansion pack, in which the player has the ability to construct and customize the initially-empty Vault 88. [31] [32]

In Fallout Shelter , the player builds and manages their own vault. [33]

In Fallout 76, which takes place in West Virginia, the player is an inhabitant of Vault 76, [34] one of the 17 "control" vaults. According to a log in Fallout 3, one of the workers for Vault 76, the assistant CEO of Vault-Tec, was kidnapped by aliens. [35] Vault-Tec runs an institution in the area known as Vault-Tec University, which features a simulation vault for training purposes. [36]

Vault-Tec buildings and structures

Some of Vault-Tec's buildings and structures have been featured throughout the series. The Vault-Tec Headquarters is landmark featured in Fallout 3, which takes place in Washington, D.C., and the Vault-Tec Regional HQ, [13] Vault-Tec's headquarters in Boston, [37] is a landmark in Fallout 4. [13] Additionally, "Among the Stars" is a Vault-Tec amusement park attraction in the Fallout 4: Nuka-World expansion pack. The Vault-Tec University is also a landmark in Fallout 76. [13] The Fallout television series also reveals that Vault-Tec has a headquarter building in California. [37]

Fallout show

Vault-Tec is featured in the 2024 television adaptation Fallout . It goes into more depth surrounding its pre-war corporate events, [38] contributing heavily to the plot of the series. [2] Four of their vaults were featured in the series: three neighboring vaults, Vault 33, Vault 32 and Vault 31, as well as Vault 4. [39] Lucy MacLean (Ella Purnell), a dweller of Vault 33, leaves in search of her Overseer father Hank MacLean (Kyle MacLachlan) who was kidnapped during a New California Republic (NCR) raid led by Lee Moldaver (Sarita Choudhury). [40] [41] One of the earliest mentions of the corporation itself takes place in the second episode where Enclave-defector Siggi Wilzig (Michael Emerson) takes "Vault-Tec Plan D," a cyanide pill which he described as "the most humane product that Vault-Tec ever made." [8] [42] It becomes later revealed in the show that Vault-Tec, [43] led by representative Barb Howard (Frances Turner), [44] was proposing dropping nuclear bombs throughout the United States to initiate a nuclear war, allowing themselves to be the only ones left thanks to the Vaults. [43] [45] High-ranking employees of the corporation, including Hank, were cryogenically frozen inside of Vault 31, as discovered by Norm MacLean (Moisés Arias). [46] It is also revealed that Hank dropped a nuclear bomb on the NCR's headquarters, Shady Sands, [47] following the NCR's rise in political power over California. [48]

The show featured an easter egg by providing a Vault-Tec phone number through an in-show advertisement casting actor and Vault-Tec spokesman Cooper Howard (Walton Goggins), [49] [50] which viewers could actually contact. [51] [52]

Promotion and merchandise

A Vault-Tec themed van at Gamescom 2015 Fallout 4 at Gamescom 2015 (20402858326).jpg
A Vault-Tec themed van at Gamescom 2015

In 2008, as part of a marketing campaign for Fallout 3, a collector's edition version of the game was released, which included a Vault-Tec lunch box. [53] In 2019, a limited edition Vault-Tec themed computer case was released by NZXT, with a limited quantity of 1,000 units. [54] The following year, Bethesda partnered with gaming chair company Noblechairs to release a Vault-Tec edition chair. [55]

Following the release of the 2024 Fallout series, Arizona Beverage Company released Fallout and Vault-Tec themed ice tea energy drinks. [56] Gunnar Optiks also released Vault 33-themed eyeglasses. [57]

Reception

Vault-Tec has been placed in several top-ranking lists for evil corporations within video games, including by The Guardian , [58] GamesRadar+ , [59] PC Gamer , [60] and TheGamer. [61] Sarah Milner of Polygon described Vault-Tec as having "little interest in saving the population – its corporate leadership was playing the long game, using the majority of the Vaults to conduct social experiments and scientific research, free from the restraints of regulations or ethics." [8]

Related Research Articles

Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a division of Media Technology Limited. In 1999, it became a subsidiary of ZeniMax Media. In its first 15 years, it was a video game developer and self-published its titles. In 2001, Bethesda spun off its in-house development team into Bethesda Game Studios, leaving Bethesda Softworks to focus on publishing operations.

<i>Fallout</i> (franchise) Video game series

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<i>Fallout 2</i> 1998 video game

Fallout 2: A Post Nuclear Role Playing Game is a 1998 role-playing video game developed by Black Isle Studios and published by Interplay Productions. It is a sequel to Fallout (1997), featuring similar graphics and game mechanics. The game's story takes place in 2241, 80 years after the events of Fallout and 164 years after the atomic war which reduced the vast majority of the world to a nuclear wasteland. The player assumes the role of The Chosen One, the grandchild of the first game's protagonist, and undertakes a quest to save their small village on the West Coast of the United States.

Dogmeat (<i>Fallout</i>) Non-player character dog in the Fallout series

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<i>Fallout</i> (video game) 1997 video game

Fallout: A Post Nuclear Role Playing Game is a 1997 role-playing video game developed and published by Interplay Productions, set in a mid-22nd century post-apocalyptic and retro-futuristic world, decades after a nuclear war between the United States and China. Fallout's protagonist, the Vault Dweller, inhabits an underground nuclear shelter. The player must scour the surrounding wasteland for a computer chip that can fix the Vault's failed water supply system. They interact with other survivors, some of whom give them missions, and engage in turn-based combat.

<i>Fallout 3</i> 2008 video game

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<i>Fallout Shelter</i> Simulation video game

Fallout Shelter is a free-to-play construction and management simulation video game developed by Bethesda Game Studios, with assistance by Behaviour Interactive, and published by Bethesda Softworks. Part of the Fallout series, it was released worldwide for iOS devices in June 2015, for Android devices in August 2015, for Windows in July 2016, for Xbox One in February 2017, and for Nintendo Switch and PlayStation 4 in June 2018. The game is also available on Tesla vehicles. The game tasks the player with building and effectively managing their own Vault, a fallout shelter.

<span class="mw-page-title-main">Vault Boy</span> Mascot of the Fallout series

Vault Boy is the mascot of the Fallout media franchise. Created by staff at Interplay Entertainment, the original owners of the Fallout intellectual property, Vault Boy was introduced in 1997's Fallout as an advertising character representing Vault-Tec, a fictional megacorporation that built a series of specialized fallout shelters throughout the United States prior to the nuclear holocaust that sets up the world state of the Fallout universe. Within the video game series, Vault Boy serves as a representation of the player character's statistical information within user interface (UI) menus, and is a recurring element in Vault-Tec products found throughout the fictional Fallout universe. In the 2024 Fallout television series, Vault Boy is depicted as having been portrayed in Vault-Tec advertisements by actor Cooper Howard.

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<i>Fallout 4: Nuka-World</i> 2016 video game

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<span class="mw-page-title-main">Pip-Boy</span> Fictional wearable computer in the post-apocalyptic Fallout video game franchise

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"The Radio" is the seventh episode of the first season of the American post-apocalyptic drama television series Fallout. The episode was written by Chaz Hawkins and directed by Frederick E. O. Toye and Clare Kilner. It was released on Amazon Prime Video on April 10, 2024, alongside the rest of the season.

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