Emil Pagliarulo

Last updated

Emil Pagliarulo
NationalityAmerican
Education Salem State University
OccupationVideo game designer
Employer Bethesda Game Studios
Known for Thief II: The Metal Age
The Elder Scrolls IV: Oblivion
Fallout 3
The Elder Scrolls V: Skyrim
Starfield
Awards2008 Game Developers Choice Awards For Best Writing

Emil Pagliarulo is an American video game designer who works at Bethesda Game Studios.

Contents

Career

Pagliarulo started his career writing for the website Adrenaline Vault. [1] He has been working for Bethesda Softworks since 2002. [2] He previously worked for Looking Glass Studios and Ion Storm Austin. [3] His first works at Bethesda include a credit for writing and quest design for Morrowind Bloodmoon, and quest design for The Elder Scrolls IV: Oblivion, for which he wrote the Dark Brotherhood quest line. He was the lead designer and the lead writer of Fallout 3 , for which he received the Game of the Year award and the Best Writing award at the 2008 Game Developers Choice Awards. [3] He was credited as the senior designer and writer of The Elder Scrolls V: Skyrim and Fallout 4 .

Fallout 76

Pagliarulo worked on Fallout 76 as design director. In 2022 it was uncovered by Kotaku that the development of Fallout 76 suffered massive mismanagement from top level executives, with one developer stating that “During development, our design director Emil [Pagliarulo] didn’t seem to want to be involved with the product at all. He didn’t want to have any contact with it…or read anything that we put in front of him.” Pagliarulo refused to comment to Kotaku when asked to give his side of the story. [4]

Pagliarulo has gone on record celebrated "fixing" Fallout 76 years after its launch and restoring payer trust in Bethesda, despite his earlier apathy in the project. [5] [6]

Starfield

Pagliarulo worked on Starfield as design director and lead writer. In an interview with Polygon, Pagliarulo stated that Starfield was the most ambitious RPG Bethesda has ever worked on and that the game would enduce religious experience-like events for players. [7] After the game's mixed reception after launch and further souring in reviews post launch, Pagliarulo attacked the game's players, stating they were "Disconnected from the Realities of Game Developing." [8] [9]

Video game credits

Related Research Articles

Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a division of Media Technology Limited. In 1999, it became a subsidiary of ZeniMax Media. In its first 15 years, it was a video game developer and self-published its titles. In 2001, Bethesda spun off its in-house development team into Bethesda Game Studios, leaving Bethesda Softworks to focus on publishing operations.

The Elder Scrolls is a series of action role-playing video games primarily developed by Bethesda Game Studios and published by Bethesda Softworks. The series focuses on free-form gameplay in an open world. Most games in the series have been critically and commercially successful, with The Elder Scrolls III: Morrowind (2002), The Elder Scrolls IV: Oblivion (2006) and The Elder Scrolls V: Skyrim (2011) all winning Game of the Year awards from multiple outlets. The series has sold more than 59 million copies worldwide.

<i>The Elder Scrolls III: Bloodmoon</i> 2003 video game

The Elder Scrolls III: Bloodmoon is the second expansion pack for the 2002 video game The Elder Scrolls III: Morrowind, developed by Bethesda Game Studios and released for Windows in 2003. The expansion was later released as part of the Morrowind: Game of the Year Edition for the Xbox in 2004. The expansion adds a landmass to the game, Solstheim, a setting modelled on Norse mythology. The primary questline of Bloodmoon involves the investigation of the Bloodmoon Prophecy that foretells the return of the demigod Hircine. A secondary features a new faction, the East Empire Company, which tasks the player to establish a mining colony. Bloodmoon also provides the player with the ability to become a werewolf, a feature closely embedded in the main storyline and quests. The expansion features more detailed environments, including weather shaders such as snowfall and blizzards.

<i>The Elder Scrolls III: Morrowind</i> 2002 video game

The Elder Scrolls III: Morrowind is a 2002 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the third installment in The Elder Scrolls series, following 1996's The Elder Scrolls II: Daggerfall, and was released for Microsoft Windows and Xbox. The main story takes place on Vvardenfell, an island in the Dunmer province of Morrowind, part of the continent of Tamriel. The central quests concern the demigod Dagoth Ur, housed within the volcanic Red Mountain, who seeks to gain power and break Morrowind free from Imperial reign.

<span class="mw-page-title-main">Todd Howard</span> American video game designer, director, and producer

Todd Andrew Howard is an American video game designer, director, and producer. He serves as director and executive producer at Bethesda Game Studios, where he has led the development of the Fallout and The Elder Scrolls series. He was also the game director for Starfield.

<i>Fallout 3</i> 2008 video game

Fallout 3 is a 2008 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. The third major installment in the Fallout series, it is the first game to be developed by Bethesda after acquiring the rights to the franchise from Interplay Entertainment. The game marks a major shift in the series by using 3D graphics and real-time combat, replacing the 2D isometric graphics and turn-based combat of previous installments. It was released worldwide in October 2008 for Microsoft Windows, PlayStation 3, and Xbox 360.

<span class="mw-page-title-main">Bethesda Game Studios</span> American video game developer

Bethesda Game Studios is an American video game developer and a studio of ZeniMax Media based in Rockville, Maryland. It is best known for its action role-playing franchises, including The Elder Scrolls, Fallout, and Starfield. Bethesda Game Studios was established in 2001 as the development unit of Bethesda Softworks, separating from publishing operations. Todd Howard serves as the studio's executive producer, leading it with managing director Ashley Cheng and studio director Angela Browder. As of November 2023, Bethesda Game Studios had 450 employees.

The Radiant AI is a technology developed by Bethesda Softworks for The Elder Scrolls video games. It allows non-player characters (NPCs) to make choices and engage in behaviors more complex than in past titles. The technology was developed for The Elder Scrolls IV: Oblivion and expanded in The Elder Scrolls V: Skyrim; it is also used in Fallout 3, Fallout: New Vegas and Fallout 4, also published by Bethesda, with 3 and 4 being developed by them as well.

<i>The Elder Scrolls V: Skyrim</i> 2011 video game

The Elder Scrolls V: Skyrim is a 2011 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth main installment in The Elder Scrolls series, following The Elder Scrolls IV: Oblivion (2006), and was released worldwide for Microsoft Windows, PlayStation 3, and Xbox 360 on November 11, 2011.

<span class="mw-page-title-main">Creation Engine</span> Video game engine

Creation Engine is a 3D video game engine created by Bethesda Game Studios based on the Gamebryo engine. The Creation Engine has been used to create role-playing video games such as The Elder Scrolls V: Skyrim, Fallout 4, and Fallout 76. A new iteration of the engine, Creation Engine 2, was used to create Starfield. The Creation Engine has been tailor-made for large-scale open-world RPGs.

"I used to be an adventurer like you. Then I took an arrow in the knee...", or simply "arrow in the knee", is an Internet meme that originated from The Elder Scrolls V: Skyrim, an action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. Originally a procedurally generated line of dialogue conceived by Senior Bethesda game designer Emil Pagliarulo and spoken by non-player characters (NPCs) who act as guards, the phrase became unexpectedly popular among Skyrim players. The phrase and its variations, such as "arrow to the knee", have since found popular reference outside of the game's original context, as well as media unrelated to The Elder Scrolls franchise.

Mark Nelson is an American video game designer and humor writer best known for his work with Bethesda Game Studios and the game series The Elder Scrolls. In March 2007, he joined computer games company Big Huge Games to create a new role-playing game, joining industry veteran Brian Reynolds and long-time collaborator Ken Rolston.

<span class="mw-page-title-main">Bruce Nesmith</span> American game designer

Bruce Nesmith is a game designer who has worked primarily on role-playing games. He was Creative Director at TSR, working on a variety of games including Dungeons & Dragons, and is a senior game designer at Bethesda Game Studios, where he has worked on AAA titles such as Fallout 3, Fallout 4 and Elder Scrolls IV: Oblivion, and was lead designer on Elder Scrolls V: Skyrim.

The Elder Scrolls VI is an upcoming action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It will be the sixth main installment in The Elder Scrolls series, following 2011's The Elder Scrolls V: Skyrim. The game is expected to be released for Windows and Xbox consoles.

<span class="mw-page-title-main">Creation Club</span> Video game micropayment system

Creations is a system of microtransactions designed by Bethesda Game Studios for its games Fallout 4, The Elder Scrolls V: Skyrim – Special Edition and Starfield . The system was launched for Fallout 4 on August 29, 2017.

<i>Starfield</i> (video game) 2023 video game

Starfield is a 2023 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. In the game, the player character joins a group of space explorers who must venture to various corners of the galaxy to acquire mysterious artifacts. The game features an open world in the form of an area within the Milky Way galaxy, containing both fictional and non-fictional planetary systems.

<i>The Elder Scrolls V: Skyrim: Original Game Soundtrack</i> Music from the video game The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim: Original Game Soundtrack is the soundtrack album for the 2011 role-playing video game The Elder Scrolls V: Skyrim from Bethesda Softworks, composed by Jeremy Soule. Soule composed the soundtracks for the previous two games in The Elder Scrolls series, Morrowind and Oblivion, and re-used some motifs from those scores in his compositions for Skyrim. The soundtrack was lauded by audiences and critics and was ranked among the best game soundtracks of the year. The game theme song, "Dragonborn", featuring lyrics in a fictional dragon language, was particularly noted.

"Dragonborn" is the theme song for the soundtrack of the 2011 role-playing video game The Elder Scrolls V: Skyrim from Bethesda Softworks, composed by the American composer Jeremy Soule. The composition is Nordic-influenced classical in style and features a chorus singing lyrics in a fictional language, Dragon-tongue, that was created by Emil Pagliarulo for the game. The composition borrows heavily from "Nerevar Rising", the theme from The Elder Scrolls III: Morrowind, as well as elements from music in The Elder Scrolls IV: Oblivion, both of which were also composed by Soule. "Dragonborn" was lauded by critics and audiences alike. It is featured in orchestral performances and spawned numerous covers, many of which combine the song with an in-game, English-language composition "The Dragonborn Comes". One such cover, by Lindsey Stirling and Peter Hollens, holds the Guinness World Record for most viewed cover version of a video game soundtrack.

References

  1. Gillen, Kieron (June 30, 2010). "Dark Futures Part 2: Emil Pagliarulo". Rock Paper Shotgun . Retrieved April 3, 2022.
  2. "IGN Profile". December 2, 2010. Archived from the original on June 20, 2011. Retrieved December 2, 2010.
  3. 1 2 Remo, Chris (April 24, 2009). "Exploring A Devastated World: Emil Pagliarulo And Fallout 3". Game Developer . Archived from the original on April 14, 2024. Retrieved April 14, 2024.
  4. Jiang, Sisi (June 8, 2022). "The Human Toll Of Fallout 76's Disastrous Launch". kotaku . Retrieved February 19, 2024.
  5. Cryer, Hirun (September 4, 2023). "Starfield director says Fallout 76's "rough" repair job gave players "trust" in Bethesda". GamesRadar+ . Retrieved February 19, 2024.
  6. Kuhnke, Oisin (September 4, 2023). "Do you trust Bethesda after Fallout 76? Bethesda thinks you do now". VG247 . Retrieved February 19, 2024.
  7. Good, Owen S. (August 28, 2023). "Starfield design director Emil Pagliarulo says you may find God in its space — or lose faith". Polygon . Retrieved February 19, 2024.
  8. Pureza, Gabriel Machado (December 14, 2023). "Starfield Dev Claims Players Are Disconnected from the Realities of Game Developing". Game Rant . Retrieved February 19, 2024.
  9. Chalk, Andy (December 13, 2023). "Starfield design director calls out unfair game criticism: 'Don't fool yourself into thinking you know why it is the way it is'". PC Gamer . Retrieved February 19, 2024.
  10. Gamespot Staff (March 30, 2009). "GDC 2009: Fallout 3 lead opens game design vault". GameSpot . Retrieved April 5, 2020.
  11. Brown, Andy (October 21, 2021). "'Starfield' developer reveals the factions you'll be sharing the cosmos with". NME . Retrieved November 16, 2021.