Emil Pagliarulo

Last updated

Emil Pagliarulo
Education Salem State University
OccupationVideo game designer
Employer Bethesda Game Studios
Known for Thief II: The Metal Age
The Elder Scrolls IV: Oblivion
Fallout 3
The Elder Scrolls V: Skyrim
Starfield
Awards2008 Game Developers Choice Awards For Best Writing

Emil Pagliarulo is an American video game designer who works at Bethesda Game Studios.

Contents

Career

Pagliarulo started his career writing for the website Adrenaline Vault. [1] He has been working for Bethesda Softworks since 2002. [2] He previously worked for Looking Glass Studios and Ion Storm Austin. [3] His first works at Bethesda include a credit for writing and quest design for The Elder Scrolls III: Bloodmoon, and quest design for The Elder Scrolls IV: Oblivion in which he wrote the Dark Brotherhood quest line. He was then promoted to lead designer and lead writer for Fallout 3 , for which he received the Game of the Year award and the Best Writing award at the 2008 Game Developers Choice Awards. [3] He was credited as the senior designer and writer of The Elder Scrolls V: Skyrim and Fallout 4 .

Fallout 76

Pagliarulo worked on Fallout 76 as design director.

Starfield

Pagliarulo worked on Starfield as design director and lead writer. In an interview with Polygon, Pagliarulo stated that Starfield was the most ambitious RPG Bethesda has ever worked on and that the game would raise questions regarding the future of religious faith for players. [4]

Prior to the release of Starfield's DLC Shattered Space Pagliarulo gave an interview with GamesRadar+ praising the DLC as a return to form for Bethesda going back to hand-crafted exploration. [5] In an interview with GamesRadar+, when asked what the studio learned from making Starfield that it would carry into future projects, Pagliarulo responded, 'Fans really, really, really want Elder Scrolls 6.' [6] In a separate interview, also with GamesRadar+, he said "I think in a lot of ways, Starfield is the hardest thing Bethesda has ever done. We pushed ourselves to make something totally different. To just jam into an Xbox the biggest, richest space simulation RPG anyone could imagine." [7]

Video game credits

References

  1. Gillen, Kieron (June 30, 2010). "Dark Futures Part 2: Emil Pagliarulo". Rock Paper Shotgun . Retrieved April 3, 2022.
  2. "IGN Profile". December 2, 2010. Archived from the original on June 20, 2011. Retrieved December 2, 2010.
  3. 1 2 Remo, Chris (April 24, 2009). "Exploring A Devastated World: Emil Pagliarulo And Fallout 3". Game Developer . Archived from the original on April 14, 2024. Retrieved April 14, 2024.
  4. Good, Owen S. (August 28, 2023). "Starfield design director Emil Pagliarulo says you may find God in its space — or lose faith". Polygon . Retrieved February 19, 2024.
  5. Wald, Heather (September 30, 2024). ""Players can explore like they used to in Fallout and Skyrim": How Shattered Space brings the "bespoke goodness" of past Bethesda RPGs to Starfield". GamesRadar+ . Retrieved October 11, 2024.
  6. Harris, Iain (October 2, 2024). "We asked Bethesda what it learned making Starfield and what it's carrying forward – the studio's design director said: "Fans really, really, really want Elder Scrolls 6"". GamesRadar+ . Retrieved March 31, 2025.
  7. Jordan Gerblick (October 2, 2024). "Starfield design lead says the space RPG is "in a lot of ways" the "hardest thing Bethesda has ever done" and also "the best game we've ever made"". GamesRadar+. Retrieved November 2, 2025.
  8. Gamespot Staff (March 30, 2009). "GDC 2009: Fallout 3 lead opens game design vault". GameSpot . Retrieved April 5, 2020.
  9. Brown, Andy (October 21, 2021). "'Starfield' developer reveals the factions you'll be sharing the cosmos with". NME . Retrieved November 16, 2021.