The Elder Scrolls: Blades

Last updated

The Elder Scrolls: Blades
The Elder Scrolls Blades.png
Developer(s) Bethesda Game Studios
Publisher(s) Bethesda Softworks
Producer(s) Veronique Bruneau
Designer(s) Jonathan Cournoyer
Composer(s) Inon Zur
Series The Elder Scrolls
Platform(s) Android, iOS, Nintendo Switch
ReleaseAndroid, iOS
May 12, 2020
Nintendo Switch
May 14, 2020
Genre(s) Action role-playing
Mode(s) Single-player, multiplayer

The Elder Scrolls: Blades is a free-to-play action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. It is a spin-off of The Elder Scrolls series, set following The Elder Scrolls IV: Oblivion and preceding The Elder Scrolls V: Skyrim . Following over a year of early access on Android and iOS devices, the full version of Blades was released for Android, iOS and Nintendo Switch in May 2020. The game received generally negative reviews from critics.

Contents

Gameplay

The Elder Scrolls: Blades is an action role-playing game played from a first-person perspective. [1] The game was designed specifically for mobile devices and features nearly-unavoidable one-on-one combat, which is engaged by tapping, swiping, or using virtual dual-stick controls via touch screen. [1] [2] [3] Unlike the majority of the installments in the series, which are primarily built on open world and world map features, the game's overall design is linear, due to the challenges and limitations of mobile devices. [4] Another distinction is that the abilities of sneaking around non-playable characters, moving corpses, and hiding/storing/stealing items were not included in the game. Combat includes using melee weapons, magic spells, and ranged attacks. [1] Regarding the use of magic, the player can equip up to three different magic spells to use during combat. The game features dungeons that are both hand-crafted by designers and procedurally generated. [1] Players can customize and level up their characters to enhance their abilities. [1] [2]

Blades features three main game modes: Abyss, Arena, and Town. Abyss offers a roguelike experience in which the player must attempt to get as far as possible in an endless dungeon. Despite not being connected to the game's story, the endless dungeon is ideal to gain experience and strength for the player. Arena is a player versus player multiplayer mode in which two players battle against each other. [3] Town is the game's main mode, which is a hub area where the player can receive quests and meet non-player characters (NPCs) to progress the story. [2] [3] The player's hub town initially starts destroyed and they are tasked with rebuilding and upgrading it, which consequently unlocks more quests and NPCs. [3] Players can visit their friends' hub towns. [2] [5]

On mobile devices, the game can be played in either landscape or portrait mode. [2]

Synopsis

The story takes place within the fantasy universe of The Elder Scrolls , during the Fourth Era, and sometime after the Great War. The player's character is a surviving former member of the Blades, an elite legendary group of spies and bodyguards who long-served and protected the Empire of Tamriel for many generations. Despite their heroic and legendary feats, the Blades have been outlawed, disbanded, slaughtered, and forced into exile as result of the Great War. Being hunted down by the Thalmor Altmer, the player seeks refuge in their hometown, only to find it indirectly destroyed by a group of mercenaries who were hired by the Bloodfall Queen, Urzoga gra-Batul the Orsimer. Being sent by the Queen to collect taxes, one of the mercenaries destroyed a legendary Ayleid statue, which concealed a tunnel leading to a crypt under the town. Buried in the crypt was an Ayleid Sorcerer-King by the name of Celemaril Light-Bringer, a necromancer who once ruled the lands of Tamriel in the First Era. Being unleashed from the tomb, the now undead Sorcerer-King wreaked destruction on the town and caused the land to become ravaged by undead skeletons, spiders, skeevers (large, ratlike rodents), goblins, trolls, and wights. The player must brave through perilous dungeons, castles, ruins, caves, forts, and forests to rescue missing villagers, assist in rebuilding the town, seek out the mercenaries, and acquire more knowledge about the Sorcerer-King. The player must also seek out the Bloodfall Queen, reunite with their former mentor, Henrik Seven-Swords the Nord human, and be wary of the Thalmor agents. [1]

Tracking down the Bloodfall Queen, the player learns that she is at odds with the Greencap Bandits.

Development and release

The Elder Scrolls: Blades was developed by Bethesda Game Studios and published by Bethesda Softworks. The game was announced by Todd Howard during Bethesda's showcase at E3 2018 [1] and was playable on the showfloor at the expo. [2] Blades was released for Android and iOS devices as a free-to-play game on March 27 2019. [1] [2] Howard anticipated that Blades would be released on consoles and PC in the future, along with supporting virtual reality. [2]

On March 1, 2019, Bethesda announced that they would be running an iOS-only closed beta for the game (with testers during that period kept under a non-disclosure agreement), prior to an early access release for both iOS and Android. [6] On March 27, 2019, that early access process began, when the release date for the iOS App Store version was brought forward to the following day (March 28, 2019), to coincide with celebrations for the 25th anniversary of The Elder Scrolls series. [7] [8] The Android version of the app was also made available from Google Play on that same release date. [8] The store entries for the game state that it "will launch as early access", and players "must receive an invite to play the game" during that time. [9] Bethesda confirmed that they were emailing invites to players in "waves". [8]

Following this invite-only period, on April 5, 2019, the early access version was made available to all players who are registered with Bethesda. The company stated on Twitter that "The gates to The Elder Scrolls: Blades are opening further. Excited to say that anyone with a Bethesda net account can now play." [10] This message also included an acknowledgement of the feedback received from players to-date, and announcing forthcoming balance changes for the 'silver chest' in-game reward. This item had received negative responses from some players upon discovery that they required three real-time hours to open (without options available to open other chests in parallel or discard previous chests for a better one), thereby stalling gameplay. [10] [11] In response to players' complaints, Bethesda reduced the time to open Silver chests to an hour and reduced the cost of opening it instantly from 36 to 12 gems. [12]

On May 2, 2019, the early access release was broadened further to include all iOS and Android players, when Bethesda updated the game to no longer require a Bethesda net account. [13]

On May 17, 2019, further planned changes to the game were announced, including adjustments to equipment repair costs, and difficulty balance changes. During the same announcement, Bethesda also confirmed a forthcoming "big" update, which would include other player-requested features, such as jewelry and new story content. This version 1.1 update was released on June 9, 2019, also adding dialog for NPCs and support for player levels beyond 50. [14]

On May 12, 2020, over a year since early access began, the game left early access as part of the version 1.7 update. This update also included a set of in-game rewards for players who had been part of the early access period. [15] The Nintendo Switch version of the game was then released on May 14, 2020. [16]

Reception

During its early access period, Blades received generally mixed reviews from critics. David Jagneaux from IGN heavily criticized the game for its long loading screens, grinding, lack of innovation, and its use of microtransactions; however, he did praise the game for its visuals, character development, story, and combat. [18]

The final release received negative reception, with the Nintendo Switch version receiving "generally unfavorable reviews" on review aggregator Metacritic. The Switch version of the game received the 10th worst aggregate score on the site out of all games released in 2020. [21] [22] PJ O'Reilly of Nintendo Life called the game "a bland and repetitive grind," criticizing the game's design, gameplay, and technical performance. [23] Matt Sainsbury of Digitally Downloaded panned the game, calling it "a creatively broken, anti-intellectual insult" and negatively comparing it to other The Elder Scrolls games. [24] John Rairdin of Nintendo World Report wrote that the game was "a downright joke" and heavily criticized the combat and gameplay. [25]

Sales and revenue

Blades was a commercial success. Within one week of the game's early access launch, it had exceeded 1 million downloads on the iOS platform, with the associated revenue reaching close to $500,000. 42% of these downloads were from users in the United States, with US players also accounting for 76% of the total spending during this time. [26] [27] Within the first month of early access release, the game had generated revenue exceeding $1.5 million on the iOS platform with player spending reaching close to $50,000 per day. [28]

Awards

The game was nominated for "Mobile Game of the Year" at the Golden Joystick Awards, [29] and won the award for "Song/Score - Mobile Video Game" at the Hollywood Music in Media Awards. [30] [31] It was also nominated for the A-Train Award for Best Mobile Game at the New York Game Awards, [32] and for "Game of the Year" and "Best Audio/Visual Accomplishment" at the Pocket Gamer Mobile Games Awards. [33]

Related Research Articles

Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a division of Media Technology Limited. In 1999, it became a subsidiary of ZeniMax Media. In its first 15 years, it was a video game developer and self-published its titles. In 2001, Bethesda spun off its in-house development team into Bethesda Game Studios, leaving Bethesda Softworks to focus on publishing operations.

The Elder Scrolls is a series of action role-playing video games primarily developed by Bethesda Game Studios and published by Bethesda Softworks. The series focuses on free-form gameplay in an open world. Most games in the series have been critically and commercially successful, with The Elder Scrolls III: Morrowind (2002), The Elder Scrolls IV: Oblivion (2006) and The Elder Scrolls V: Skyrim (2011) all winning Game of the Year awards from multiple outlets. The series has sold more than 59 million copies worldwide.

<i>Fallout Shelter</i> Simulation video game

Fallout Shelter is a free-to-play construction and management simulation video game developed by Bethesda Game Studios, with assistance by Behaviour Interactive, and published by Bethesda Softworks. Part of the Fallout series, it was released worldwide for iOS devices in June 2015, for Android devices in August 2015, for Windows in July 2016, for Xbox One in February 2017, and for Nintendo Switch and PlayStation 4 in June 2018. The game is also available on Tesla vehicles. The game tasks the player with building and effectively managing their own Vault, a fallout shelter.

<i>The Elder Scrolls V: Skyrim</i> 2011 video game

The Elder Scrolls V: Skyrim is a 2011 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth main installment in The Elder Scrolls series, following The Elder Scrolls IV: Oblivion (2006), and was released worldwide for Microsoft Windows, PlayStation 3, and Xbox 360 on November 11, 2011.

<span class="mw-page-title-main">Mojang Studios</span> Swedish video game developer

Mojang Studios is a Swedish video game developer based in Stockholm. The studio is best known for developing the sandbox and survival game Minecraft, the best-selling video game of all time.

<i>The Elder Scrolls Online</i> 2014 video game

The Elder Scrolls Online, abbreviated ESO, is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. The game is a part of the Elder Scrolls series. It was released for Windows and macOS in April 2014, for PlayStation 4 and Xbox One in June 2015, and for PlayStation 5 and Xbox Series X/S in June 2021.

<i>Farming Simulator</i> Series of farming simulation video games

Farming Simulator is a farming simulation video game series developed by GIANTS Software. The locations are based on American, European environments. Players are able to farm, breed livestock, grow crops, and sell assets created from farming.

<i>The Elder Scrolls: Legends</i> 2017 free-to-play digital collectible card video game

The Elder Scrolls: Legends is a free-to-play digital collectible card video game, published by Bethesda Softworks for Microsoft Windows, iOS, macOS and Android in 2017.

<span class="mw-page-title-main">Cross-platform play</span> Ability of players using different video game systems to play with each other simultaneously

In video games with online gaming functionality, also called cross-compatible play, cross-platform play, crossplay, or cross-play describes the ability of players using different video game hardware to play with each other simultaneously. It is commonly applied to the ability for players using a game on a specific video game console to play alongside a player on a different hardware platform such as another console or a computer. A related concept is cross-save, where the player's progress in a game is stored in separate servers, and can be continued in the game but on a different hardware platform.

<i>Everspace</i> 2017 video game

Everspace is a 3D space shooter with roguelike elements developed and published by German studio Rockfish Games. It was released in 2017. A sequel, Everspace 2 was released in 2023.

<i>Growtopia</i> 2012 video game

Growtopia, commonly abbreviated as GT, is a massively multiplayer online sandbox video game developed by Ubisoft Abu Dhabi and formerly by indie developers Robinson Technologies and Hamumu Software where players can farm, build worlds, converse with others, and engage in player versus player combat. The game was initially released for Android in November 2012, and later for iOS, Microsoft Windows, and OS X in 2013. It was also released for the Nintendo Switch, PlayStation 4, and Xbox One in 2019, but support for each console would later be discontinued on July 30, 2020.

<i>Super Mario Run</i> 2016 mobile game

Super Mario Run is a 2016 platform game developed and published by Nintendo for iOS and later Android. It is Nintendo's first mobile game that is part of one of the company's long-running and major franchises.

<i>Dead Cells</i> 2018 video game

Dead Cells is a 2018 roguelike-Metroidvania game developed by Motion Twin and Evil Empire, and published by Motion Twin. The player takes the role of an amorphous creature called the Prisoner. As the Prisoner, the player must fight their way out of a diseased island in order to slay the island's King. The player gains weapons, treasure and other tools through exploration of the procedurally-generated levels. Dead Cells features a permadeath system, causing the player to lose all items and other abilities upon dying. A currency called Cells can be collected from defeated enemies, allowing the player to purchase permanent upgrades.

<i>Final Fantasy XV: Pocket Edition</i> 2018 video game

Final Fantasy XV: Pocket Edition is a 2018 action role-playing game co-developed by XPEC Entertainment, SummerTimeStudio and publisher Square Enix. The title is an abridged version of the 2016 title Final Fantasy XV, remaking its storyline, graphics, and gameplay for mobile devices. Originally released for Android and iOS, it was later released for Windows 10 through the Microsoft Store, PlayStation 4, Xbox One and Nintendo Switch. The console versions were released under the title Final Fantasy XV: Pocket Edition HD. Split into ten chapters, the game follows protagonist Noctis Lucis Caelum and his party across the world of Eos, with players navigating semi-linear environments and fulfilling quests to advance the story. The first chapter is available for free, while subsequent chapters must be purchased.

<i>My Time at Portia</i> 2019 video game

My Time at Portia is a 2019 farm life sim role-playing video game developed by Chinese studio Pathea Games and published by Team17. It was released on 15 January 2019 for Windows and the release on the Nintendo Switch, Xbox One, PlayStation 4, Android, iOS and macOS followed suit. It has some similarities to other farm sims such as Stardew Valley. A sequel, My Time at Sandrock entered early access in 26 May 2022 and was fully released in 2 November 2023.

<i>Pokémon Quest</i> Free-to-play video game

Pokémon Quest is a free-to-play action-adventure game in the Pokémon series developed by Game Freak. It was released for the Nintendo Switch in May 2018 and for Android and iOS in June 2018. Within a week of its release, it had reached over 7.5 million downloads.

Fortnite is an online video game and game platform developed by Epic Games and released in 2017. It is available in six distinct game mode versions that otherwise share the same general gameplay and game engine: Fortnite Battle Royale, a free-to-play battle royale game in which up to 100 players fight to be the last person standing; Fortnite: Save the World, a cooperative hybrid tower defense-shooter and survival game in which up to four players fight off zombie-like creatures and defend objects with traps and fortifications they can build; and Fortnite Creative, in which players are given complete freedom to create worlds and battle arenas, Lego Fortnite, an open world survival game, Rocket Racing, a racing game, and Fortnite Festival, a rhythm game.

<i>Icey</i> 2016 video game

Icey is a 2D side-scrolling hack-and-slash video game developed by FantaBlade Network and published by X.D. Network. It was released for iOS, macOS, Microsoft Windows and PlayStation 4 in November 2016, for Android in October 2017, and Nintendo Switch in May 2018. The game involves a female cyborg's mission to defeat a villain named Judas and his robot minions, and can be played in a linear manner from beginning to end like a typical game. Alternately, the player may disobey the narrator's instructions and in doing so break the fourth wall. The game received positive reviews from critics, who commended it as a good video game in its own right, elevated by its unusual meta-commentary.

<i>Gunfire Reborn</i> 2021 video game

Gunfire Reborn is a 2021 roguelite first-person shooter video game developed by Duoyi Games. It was released for Microsoft Windows in November 2021. It was followed by mobile ports in May 2022, then released on Xbox One and Xbox Series X/S in October of the same year, and released for the PlayStation 4 and PlayStation 5 in June 2023. A Nintendo Switch port is also in the works.

References

  1. 1 2 3 4 5 6 7 8 Newton, Casey (June 10, 2018). "The next Elder Scrolls game is a beautiful mobile RPG named Blades". The Verge . Archived from the original on June 11, 2018. Retrieved June 11, 2018.
  2. 1 2 3 4 5 6 7 8 Campbell, Colin (June 10, 2018). "The Elder Scrolls Blades is a first-person, free, mobile RPG". Polygon . Archived from the original on April 4, 2019. Retrieved June 11, 2018.
  3. 1 2 3 4 Purchese, Robert (June 11, 2018). "Bethesda's new Elder Scrolls RPG for mobile looks really rather good". Eurogamer . Archived from the original on June 15, 2018. Retrieved June 11, 2018.
  4. Frushtick, Russ (March 6, 2019). "Blades may be pared down but still looks like Elder Scrolls". Polygon. Archived from the original on April 20, 2019. Retrieved May 20, 2019.
  5. "Elder Scrolls: Blades is coming to Nintendo Switch with dragon quest line". iMore. June 9, 2019.
  6. Nelson, Jared (March 1, 2019). "Bethesda Announces a "Closed Beta" for 'Elder Scrolls: Blades' and an "Early Access" Launch for Spring". TouchArcade. Archived from the original on March 23, 2019. Retrieved March 22, 2019.
  7. Funnell, Rob (March 27, 2019). "'The Elder Scrolls: Blades' Is Launching Early, and Is Available to Download on the New Zealand App Store". TouchArcade. Retrieved March 27, 2019.
  8. 1 2 3 Shah, Saqib (March 28, 2019). "'The Elder Scrolls: Blades' hits iOS and Android in early access". Engadget. Archived from the original on March 28, 2019. Retrieved March 28, 2019.
  9. "The Elder Scrolls: Blades". Google Play. Retrieved March 28, 2019.
  10. 1 2 Lawler, Richard (April 5, 2019). "'Elder Scrolls: Blades' mobile game opens its doors to more players". Engadget. Archived from the original on April 6, 2019. Retrieved April 6, 2019.
  11. Murnane, Kevin (April 6, 2019). "'Elder Scrolls Blades' Has A Treasure Chest Problem". Forbes. Archived from the original on April 8, 2019. Retrieved April 8, 2019.
  12. Tassi, Paul. "'Elder Scrolls Blades' Nerfs Silver Chests, But The Entire System Needs To Go". Forbes. Archived from the original on April 14, 2019. Retrieved April 14, 2019.
  13. Sheridan, Connor (May 2, 2019). "The Elder Scrolls: Blades is now playable for everybody on iOS and Android". GamesRadar. Retrieved May 3, 2019.
  14. Pacheco, Shrey (June 14, 2019). "Elder Scrolls: Blades v1.1 update: Here's what's new". Digit. Archived from the original on July 20, 2019. Retrieved July 20, 2019.
  15. Nelson, Jared (May 12, 2020). "'The Elder Scrolls: Blades' is Officially Out of Early Access with Big Version 1.7 Update". TouchArcade. Archived from the original on January 17, 2021. Retrieved May 12, 2020.
  16. Maher, Cian (May 14, 2020). "The Elder Scrolls: Blades is now available on Nintendo Switch". VG247. Archived from the original on October 29, 2020. Retrieved May 14, 2020.
  17. "The Elder Scrolls: Blades review". Metacritic . CBS Interactive. Archived from the original on June 30, 2024. Retrieved July 3, 2021.
  18. 1 2 Jagneaux, David (April 23, 2019). "The Elder Scrolls: Blades Early Access Review - IGN". IGN. Retrieved May 11, 2019.
  19. O'Reilly, P.J. (May 18, 2020). "The Elder Scrolls: Blades Review". Nintendo Life. Archived from the original on June 19, 2021. Retrieved June 4, 2021.
  20. Rairdin, John. "The Elder Scrolls: Blades (Switch) Review". Nintendo World Report. Retrieved January 27, 2022.
  21. Dietz, Jason (December 30, 2020). "The 10 Worst Video Games of 2020". Metacritic . CBS Interactive. Archived from the original on July 10, 2021. Retrieved July 4, 2021.
  22. O'Reilly, P.J. (May 18, 2020). "The Elder Scrolls: Blades Review". Nintendo Life. Archived from the original on June 19, 2021. Retrieved June 4, 2021.
  23. O'Reilly, P.J. (May 18, 2020). "The Elder Scrolls: Blades Review". Nintendo Life. Archived from the original on June 19, 2021. Retrieved June 4, 2021.
  24. Sainsbury, Matt. "Review: The Elder Scrolls: Blades (Nintendo Switch)". Digitally Downloaded. Archived from the original on January 27, 2022. Retrieved January 27, 2022.
  25. Rairdin, John. "The Elder Scrolls: Blades (Switch) Review". Nintendo World Report. Archived from the original on January 27, 2022. Retrieved January 27, 2022.
  26. Arif, Shabana (April 7, 2019). "The Elder Scrolls: Blades has been downloaded over 1 million times". VG247. Retrieved April 22, 2019.
  27. Fogel, Stefanie (April 4, 2019). "'The Elder Scrolls: Blades' Reaches 1 Million Downloads in First Week". Variety. Archived from the original on April 17, 2019. Retrieved April 22, 2019.
  28. Giancarlo, Valdes (April 26, 2019). "Sensor Tower — The Elder Scrolls: Blades pulls in over $1.5 million on iOS". VentureBeat . Archived from the original on April 27, 2019. Retrieved April 27, 2019.
  29. "Golden Joystick Awards 2019". GamesRadar+ . Archived from the original on September 28, 2019. Retrieved November 16, 2019.
  30. "Hollywood Music In Media Awards Announces Nominees". Shoot . November 4, 2019. Archived from the original on November 6, 2019. Retrieved November 6, 2019.
  31. "HMMA Winners 2019". Hollywood Music in Media Awards . Archived from the original on November 21, 2019. Retrieved November 21, 2019.
  32. Sheehan, Gavin (January 2, 2020). "The New York Game Awards Announces 2020 Nominees". Bleeding Cool . Archived from the original on January 4, 2020. Retrieved January 4, 2020.
  33. "The winners of 2020". Pocket Gamer . Archived from the original on April 5, 2020. Retrieved January 30, 2020.