An Elder Scrolls Legend: Battlespire

Last updated

An Elder Scrolls Legend: Battlespire
Elder Scrolls Legend Battlespire cover.png
North American cover art
Developer(s) Bethesda Softworks
Publisher(s) Bethesda Softworks
Designer(s)
Series The Elder Scrolls
Engine XnGine
Platform(s) MS-DOS
Release
Genre(s) Action role-playing
Mode(s) Single-player, multiplayer

An Elder Scrolls Legend: Battlespire is an action role-playing video game developed and published by Bethesda Softworks, set in the world of The Elder Scrolls .

Contents

Gameplay

Unlike other The Elder Scrolls games, Battlespire lacks a rest feature. Throughout the game, there are no merchants to buy items from, and consequently, there are no gold pieces to find. Enemies do not reset when the player leaves the area and they are also not randomized as they were in Arena and Daggerfall .

Bethesda introduced a multiplayer feature that included a cooperative mode to follow the single-player storyline online as well as a team-based versus mode to fight using all the same strategies from the single-player. This was done through the multiplayer network GameSpy, which is now defunct. Though no longer supported by Mplayer/GameSpy Arcade, one can still play through the Kali multiplayer network client, which supports and works with all the features in the game.

Plot

In Battlespire (named so after the training facility for battlemages), the player takes the role of an apprentice who, on the day of his final test, discovers that an army of Daedra led by Mehrunes Dagon has invaded and killed nearly everyone. On top of that, his partner is being held captive by Mehrunes Dagon himself. Over the course of seven levels, the player must travel through various realms of Oblivion to reach Mehrunes Dagon, defeat him and escape back to Tamriel.

Development

Following the release of Daggerfall, work began on three separate projects all at once: Battlespire, Redguard, and Morrowind. Battlespire, originally titled Dungeon of Daggerfall: Battlespire, was the first of the three to be released, [2] on December 2, 1997.

Originally designed as an expansion pack for Daggerfall, Battlespire focuses on what Bethesda called "the best part of Daggerfall": dungeon crawling. Battlespire has a smaller scope than Daggerfall and prioritizes level design. Until The Elder Scrolls Online , it was the only game in the series to have deathmatch or multiplayer support. When Morrowind 's scope turned out to be too difficult to implement, it was put on hold, and its staff were moved to work on Battlespire and Redguard. Battlespire was repackaged as a stand-alone game and sold as An Elder Scrolls Legend: Battlespire. [2]

Julian Le Fay opted to use sprites for the enemies because he preferred the high level of detail possible with sprites over the blocky polygonal models of the time. [3]

Reception

According to Stephan Janicki of Computer Gaming World , Battlespire and the related title The Elder Scrolls Adventures: Redguard were both "commercial failures". [11]

Next Generation reviewed the game, rating it three stars out of five, and stated that "Battlespire is a step in the right direction. While it might not be revolutionary, it is a solid release that should provide hours of dungeon-crawling fun. We anxiously await the next installment." [6] GameSpot wrote that, compared against Daggerfall, "Battlespire's less expansive scope, hack-and-slash gameplay, and technical problems ultimately provide a role-playing experience that is only occasionally satisfying." [12]

Related Research Articles

Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a division of Media Technology Limited. In 1999, it became a subsidiary of ZeniMax Media. In its first 15 years, it was a video game developer and self-published its titles. In 2001, Bethesda spun off its in-house development team into Bethesda Game Studios, leaving Bethesda Softworks to focus on publishing operations.

The Elder Scrolls is a series of action role-playing video games primarily developed by Bethesda Game Studios and published by Bethesda Softworks. The series focuses on free-form gameplay in an open world. Most games in the series have been critically and commercially successful, with The Elder Scrolls III: Morrowind (2002), The Elder Scrolls IV: Oblivion (2006) and The Elder Scrolls V: Skyrim (2011) all winning Game of the Year awards from multiple outlets. The series has sold more than 59 million copies worldwide.

<i>The Elder Scrolls III: Tribunal</i> 2002 video game

The Elder Scrolls III: Tribunal is an expansion for the role-playing video game The Elder Scrolls III: Morrowind by Bethesda Softworks, released on November 6, 2002. The first of two expansions released for Morrowind, Tribunal is set in Mournhold, the capital of the province of Morrowind, and a self-contained city disconnected from the original game. The central quests task the player to resolve the tensions between the King of Morrowind, Hlaalu Helseth, and the Living God Almalexia. The expansion includes quality of life additions, including alterations to the game's quest journal and map.

<i>The Elder Scrolls III: Bloodmoon</i> 2003 video game

The Elder Scrolls III: Bloodmoon is the second expansion pack for the 2002 video game The Elder Scrolls III: Morrowind, developed by Bethesda Game Studios and released for Windows in 2003. The expansion was later released as part of the Morrowind: Game of the Year Edition for the Xbox in 2004. The expansion adds a landmass to the game, Solstheim, a setting modelled on Norse mythology. The primary questline of Bloodmoon involves the investigation of the Bloodmoon Prophecy that foretells the return of the demigod Hircine. A secondary features a new faction, the East Empire Company, which tasks the player to establish a mining colony. Bloodmoon also provides the player with the ability to become a werewolf, a feature closely embedded in the main storyline and quests. The expansion features more detailed environments, including weather shaders such as snowfall and blizzards.

<i>The Elder Scrolls Adventures: Redguard</i> 1998 video game

The Elder Scrolls Adventures: Redguard is an action-adventure video game developed and published by Bethesda Softworks. It is unique in The Elder Scrolls series as the only game with a predetermined character and forced third-person point of view.

<i>The Elder Scrolls III: Morrowind</i> 2002 video game

The Elder Scrolls III: Morrowind is a 2002 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the third installment in The Elder Scrolls series, following 1996's The Elder Scrolls II: Daggerfall, and was released for Microsoft Windows and Xbox. The main story takes place on Vvardenfell, an island in the Dunmer province of Morrowind, part of the continent of Tamriel. The central quests concern the demigod Dagoth Ur, housed within the volcanic Red Mountain, who seeks to gain power and break Morrowind free from Imperial reign.

<i>The Elder Scrolls IV: Oblivion</i> 2006 video game

The Elder Scrolls IV: Oblivion is a 2006 action role-playing game developed by Bethesda Game Studios, and co-published by Bethesda Softworks and 2K Games. It is the fourth installment in The Elder Scrolls series, following 2002's The Elder Scrolls III: Morrowind, and was released for Microsoft Windows and Xbox 360 in 2006, followed by PlayStation 3 in 2007. Taking place within the fictional province of Cyrodiil, the game's main story focuses on the player character's efforts to thwart a fanatical cult known as the Mythic Dawn that plans to open portal gates to a demonic realm known as Oblivion.

<i>The Elder Scrolls: Arena</i> 1994 video game

The Elder Scrolls: Arena is an open-world action role-playing video game developed and published by Bethesda Softworks. The first game in the Elder Scrolls series, it was released for MS-DOS on March 25, 1994. The game follows the player trying to uncover a conspiracy against Emperor Uriel Septim VII.

<i>The Elder Scrolls II: Daggerfall</i> 1996 video game

The Elder Scrolls II: Daggerfall is an open-world, action role-playing game published by Bethesda Softworks. The second video game in the Elder Scrolls series, it was released on September 20, 1996 for MS-DOS, following the success of 1994's The Elder Scrolls: Arena. The story follows the player, sent by the Emperor, to free the ghost of King Lysandus from his earthly shackles and discover what happened to a letter sent from the Emperor to the former queen of Daggerfall.

<span class="mw-page-title-main">Todd Howard</span> American video game designer, director, and producer

Todd Andrew Howard is an American video game designer, director, and producer. He serves as director and executive producer at Bethesda Game Studios, where he has led the development of the Fallout and The Elder Scrolls series. He was also the game director for Starfield.

<span class="mw-page-title-main">Julian Lefay</span> Video game programmer

Julian Lefay is a programmer, video game designer, and musician, best known for his work on The Elder Scrolls: Arena, The Elder Scrolls II: Daggerfall, and An Elder Scrolls Legend: Battlespire.

<i>The Terminator: Rampage</i> 1993 video game

The Terminator: Rampage is a first-person shooter video game released for personal computers with the operating system DOS by Bethesda Softworks in 1993. It is the third game based on the Terminator film series that was made by Bethesda, following The Terminator and The Terminator 2029.

Development of <i>The Elder Scrolls IV: Oblivion</i> Development of 2006 video game

The development of The Elder Scrolls IV: Oblivion began in 2002, immediately after its predecessor, The Elder Scrolls III: Morrowind, was published. Rumors of a sequel to Morrowind started circulating in June 2004; the sequel's title was identified on September 10, 2004, the date of its official announcement. Oblivion was developed by Bethesda Game Studios, and the initial Xbox 360 and personal computer (PC) releases were co-published by Bethesda Softworks and Take-Two Interactive's subsidiary, 2K Games. According to interviews with Bethesda staff, the publisher-developer relationship—one of the few independent relations in the industry—worked well, and Bethesda was not subject to excessive corporate guidance. Initially scheduled for a November 22, 2005, release, in tandem with the Xbox 360's launch, Oblivion was delayed to a March 21, 2006, release for Windows PCs and the Xbox 360.

<i>The Elder Scrolls V: Skyrim</i> 2011 video game

The Elder Scrolls V: Skyrim is a 2011 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth main installment in The Elder Scrolls series, following The Elder Scrolls IV: Oblivion (2006), and was released worldwide for Microsoft Windows, PlayStation 3, and Xbox 360 on November 11, 2011.

<span class="mw-page-title-main">Creation Engine</span> Video game engine

Creation Engine is a 3D video game engine created by Bethesda Game Studios based on the Gamebryo engine. The Creation Engine has been used to create role-playing video games such as The Elder Scrolls V: Skyrim, Fallout 4, and Fallout 76. A new iteration of the engine, Creation Engine 2, was used to create Starfield. The Creation Engine has been tailor-made for large-scale open-world RPGs.

<i>The Elder Scrolls Online</i> 2014 video game

The Elder Scrolls Online, abbreviated ESO, is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. The game is a part of the Elder Scrolls series. It was released for Windows and macOS in April 2014, for PlayStation 4 and Xbox One in June 2015, and for PlayStation 5 and Xbox Series X/S in June 2021.

<i>Tamriel Rebuilt</i> Fan-led video game modification

Tamriel Rebuilt is a third-party modification for the Bethesda Softworks 2002 role-playing video game The Elder Scrolls III: Morrowind. Founded in 2001, the Tamriel Rebuilt project is a long-term, collaborative effort by volunteer modders to expand the content of Morrowind to include wider settings consistent with the setting of the Elder Scrolls' universe of Tamriel. Since foundation, the project has published eight releases for Morrowind, described as 'expansions', that allow the player to travel to and explore the mainland of the province of Morrowind, featuring new factions and quests. In 2006, Tamriel Rebuilt briefly launched a secondary project to recreate the province of Hammerfell in the succeeding Elder Scrolls game, The Elder Scrolls IV: Oblivion, although the project was cancelled in 2009. Publications have praised Tamriel Rebuilt for the scope and detail of the project, the faithfulness of its additions to the source material of the original game, and noted their content has since eclipsed the size and features of the original game. The current release, Andaram, was published on 31 October 2023.

The Wayward Realms is an upcoming open world action role-playing video game developed by OnceLost Games. The game's development is being led by Ted Peterson, Julian Lefay, and Vijay Lakshman, all former Bethesda Softworks developers best known for their role in creating The Elder Scrolls series. The game is intended to serve as a spiritual successor to The Elder Scrolls: Arena and The Elder Scrolls II: Daggerfall.

References

  1. Staff (December 2, 1997). "Now Shipping". PC Gamer . Archived from the original on February 18, 1998. Retrieved December 5, 2019.
    "Now Shipping: Bethesda's Elder Scrolls: Battlespire..."
  2. 1 2 "Battlespire - Behind the Scenes". The Elder Scrolls 10th Anniversary. Bethesda Softworks. 2004. Archived from the original on June 9, 2007. Retrieved June 13, 2007.
  3. "NG Alphas: Battlespire". Next Generation . No. 34. Imagine Media. October 1997. pp. 124–5.
  4. "An Elder Scrolls Legend: Battlespire for PC". GameRankings . CBS Interactive. Archived from the original on April 16, 2019. Retrieved April 16, 2019.
  5. Scorpia (May 1998). "Battle Weary". Computer Gaming World . No. 166. pp. 166, 168.
  6. 1 2 "Finals". Next Generation . No. 41. Imagine Media. May 1998. p. 112.
  7. Ricketts, Ed. "Uninspired". PC Gamer UK . No. 54. Archived from the original on May 22, 2002. Retrieved October 16, 2018.
  8. Saltzman, Marc (April 1998). "Battlespire". PC Gamer US . Archived from the original on March 3, 2000. Retrieved October 16, 2018.
  9. Anderson, Chris. "Battlespire". PC Zone . Archived from the original on July 14, 2007. Retrieved October 16, 2018.
  10. Olafson, Peter (February 9, 1998). "Battlespire". PC Games . Archived from the original on September 21, 1999. Retrieved October 16, 2018.
  11. Janicki, Stephan (February 2001). "Inside Adventure; Bethesda's Piratey Gamble". Computer Gaming World . No. 199. p. 127.
  12. Desslock. An Elder Scrolls Legend: Battlespire Review Archived July 11, 2011, at the Wayback Machine . Gamespot, 1998. Retrieved May 6, 2011.