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Daniel Greenberg is a video game and role-playing game designer and author. He has worked with publishing companies such as Palladium Books, Mayfair Games, Pulsar Games, and Last Unicorn Games, but probably most extensively with White Wolf on supplements to the Vampire: The Masquerade and other storyteller games. He has also written scripts for numerous video games, including: X-Men: The Mutant Wars, Vampire: The Masquerade - Redemption , Tenchu 2: Birth Of The Stealth Assassins , Star Control 3 , Star Trek: Starfleet Academy , and many others, including educational titles for The Walt Disney Company. [1] [2]
White Wolf Publishing was an American roleplaying game and book publisher. The company was founded in 1991 as a merger between Lion Rampant and White Wolf Magazine, and was initially led by Mark Rein-Hagen of the former and Steve Wieck and Stewart Wieck of the latter. White Wolf Publishing, Inc. merged with CCP Games in 2006. White Wolf Publishing operated as an imprint of CCP hf, but ceased in-house production of any material, instead licensing their properties to other publishers. It was announced in October 2015 that White Wolf had been acquired from CCP by Paradox Interactive. In November 2018, after most of its staff were dismissed for making controversial statements, it was announced that White Wolf would no longer function as an entity separate from Paradox Interactive.
Vampire: The Masquerade is a tabletop role-playing game created by Mark Rein-Hagen and released in 1991 by White Wolf Publishing as the first of several Storyteller System games for its World of Darkness setting line. It is set in a fictionalized "gothic-punk" version of the modern world where players assume the role of vampires, who are referred to as "Kindred." and deal with their night-to-night struggles against their own bestial natures, vampire hunters, and each other.
World of Darkness is a series of tabletop role-playing games, originally created by Mark Rein-Hagen for White Wolf Publishing. It began as an annual line of five games in 1991–1995, with Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, Wraith: The Oblivion, and Changeling: The Dreaming, along with off-shoots based on these. The series ended in 2004, and the reboot Chronicles of Darkness was launched the same year with a new line of games. In 2011, the original series was brought back, and the two have since been published concurrently.
Vampire: The Masquerade – Bloodlines is a 2004 action role-playing video game developed by Troika Games and published by Activision for Microsoft Windows. Set in White Wolf Publishing's World of Darkness, the game is based on White Wolf's role-playing game Vampire: The Masquerade and follows a human who is killed and revived as a fledgling vampire. The game depicts the fledgling's journey through early 21st-century Los Angeles to uncover the truth behind a recently discovered relic that heralds the end of all vampires.
Vampire: The Eternal Struggle is a multiplayer collectible card game published by White Wolf Publishing. It is set in the World of Darkness and is based on the Vampire: The Masquerade roleplaying game.
Vampire: The Masquerade – Redemption is a 2000 role-playing video game developed by Nihilistic Software and published by Activision. The game is based on White Wolf Publishing's tabletop role-playing game Vampire: The Masquerade, a part of the larger World of Darkness series. It follows Christof Romuald, a 12th-century French crusader who is killed and revived as a vampire. The game depicts Christof's centuries-long journey from the Dark Ages of 12th century Prague and Vienna to late-20th century London and New York City in search of his humanity and his kidnapped love, the nun Anezka.
Andrew Greenberg is a game designer of tabletop role-playing games and role-playing video games.
Paradox Interactive AB is a video game publisher based in Stockholm, Sweden. The company started out as the video game division of Target Games and then Paradox Entertainment before being spun out into an independent company in 2004. Through a combination of expanding internal studios, founding new studios and purchasing independent developers, the company has grown to comprise nine first-party development studios, including their flagship Paradox Development Studio, and acts as publisher for games from other developers.
Mark Rein-Hagen, stylized as Mark Rein•Hagen, is an American role-playing, card, video and board game designer best known as the creator of Vampire: The Masquerade and its associated World of Darkness games. Along with Jonathan Tweet, he is also one of the original two designers of Ars Magica.
David Mullich is an American game producer and designer best known for creating the cult classic 1980 adventure game The Prisoner, producing the 1995 adaptation I Have No Mouth, and I Must Scream, and developing many games in the Heroes of Might and Magic franchise. With a career spanning more than twenty-five years, Mullich worked not only for some of the first video game publishers, but went on to work for some of the biggest game companies of today.
Kenneth Hite is a writer and role-playing game designer. Hite is the author of Trail of Cthulhu and Night's Black Agents role-playing games, and lead designer of the 5th edition of Vampire: the Masquerade.
Jason D. Anderson, usually credited as Jason Anderson, is a video game developer. He started out as a contract artist for Interplay on the USCF Chess project. He was later hired to work on Fallout for which he became Lead Technical Artist, working on the original game design, interface, and quests. After working on the prototype design for Fallout 2, Anderson left with fellow developers Timothy Cain and Leonard Boyarsky to found Troika Games. After Troika Games collapsed, Anderson left the game industry for a short time to sell real estate.
The Book of Nod is an epic poem written by Sam Chupp and Andrew Greenberg, published by White Wolf Publishing in 1993. Based on the tabletop role-playing game Vampire: The Masquerade and the World of Darkness series, it tells the creation myth of vampires, following Caine, the first vampire and the biblical first murderer.
Giovanni Chronicles is a series of adventure modules by White Wolf Publishing for their tabletop role-playing game Vampire: The Masquerade. The series spans four books: Giovanni Chronicles: The Last Supper (1995), Giovanni Chronicles II: Blood & Fire (1996), Giovanni Chronicles III: The Sun Has Set (1998), and Giovanni Chronicles IV: Nuova Malattia (1999).
Chicago by Night is a tabletop role-playing game supplement originally released by White Wolf Publishing in 1991 for use with the first edition of their game Vampire: The Masquerade, and released in updated versions for the game's second and fifth editions in 1993 and 2020. As a sandbox-style setting sourcebook for storytellers to use in campaigns, Chicago by Night describes the city of Chicago as it is portrayed within the game's setting, reinterpreted as having a large population of vampires.
Vampire: The Masquerade is a line of interactive fiction video games based on the tabletop game of the same name, and is part of the World of Darkness series. They are developed by Choice of Games for Android, iOS, Linux, MacOS, Microsoft Windows, and web browsers, and include Night Road (2020) by Kyle Marquis, Out for Blood (2021) by Jim Dattilo, Parliament of Knives (2021) by Jeffrey Dean, and the Sins of the Sires (2022) by Natalia Theodoridou.
A World of Darkness is a tabletop role-playing game supplement released by White Wolf Publishing in 1992 for the games in their World of Darkness series, including Vampire: The Masquerade.
Sabbat: The Black Hand is a tabletop role-playing game supplement released on October 27, 2021 by Renegade Game Studios, for use with the game Vampire: The Masquerade, and is part of the larger World of Darkness series. It describes the Sabbat, an antagonistic and apocalyptical sect of vampires who follow the mythical first vampire Caine, and their relationships to other factions in the game's setting.