Fallout: Brotherhood of Steel

Last updated

Fallout: Brotherhood of Steel
Fallout- Brotherhood of Steel Box.jpg
Developer(s) Interplay Entertainment
Publisher(s) Interplay Entertainment
Composer(s) Craig Stuart Garfinkle
Devin Townsend
Series Fallout
Platform(s) PlayStation 2, Xbox
ReleaseJanuary 13, 2004
Genre(s) Action role-playing
Mode(s) Single-player, multiplayer

Fallout: Brotherhood of Steel is a 2004 action role-playing game developed and published by Interplay Entertainment. It was released for the PlayStation 2 and Xbox, and was the first entry in the Fallout series to be released for home video game consoles. Set in the year 2208, the player controls an initiate of the Brotherhood of Steel, a militant organization that attempts to bring order to a world that has been decimated by nuclear warfare. Critics often compared Fallout: Brotherhood of Steel to a hack and slash game, due to its emphasis on fast-paced combat and encounters with large groups of enemies. Fallout: Brotherhood of Steel does not feature an open world map like other Fallout games, and is instead linear in design.

Contents

In the early 2000s, Interplay attempted to expand into the console game market, and found commercial success with the 2001 game Baldur's Gate: Dark Alliance . This in turn inspired Interplay to greenlight development on a console entry to the Fallout series. The action-oriented tone of Fallout: Brotherhood of Steel significantly differed from the retrofuturistic aesthetic that had previously defined the series. Notable changes included a heavy metal soundtrack instead of popular songs from the 1950s and overtly sexualized female characters. Fallout: Brotherhood of Steel sold poorly on release, and received mixed reviews. Critics found the gameplay to be repetitive and monotonous, and were divided in their opinions of the game's tone. In the years since its release, journalists and fans have consistently ranked Fallout: Brotherhood of Steel as one of the worst entries in the series, and the game's tepid reception contributed to the stagnation of the Fallout series in the mid 2000s.

Gameplay

While in combat, the player can target specific enemies. Enemies that are targeted have a red outline. Fallout- Brotherhood of Steel Screenshot.jpg
While in combat, the player can target specific enemies. Enemies that are targeted have a red outline.

Fallout: Brotherhood of Steel is an action role-playing game that is played from a top-down perspective. [1] Set in the year 2208, the player controls an initiate of the Brotherhood of Steel, a militant organization that attempts to bring order to a world that has been decimated by nuclear warfare. [2] [3] At the beginning of the game, the player can choose to play as one of three player characters; three additional player characters can be unlocked for subsequent playthroughs by progressing through the game. [1] Each character specializes in specific weapons. [4] For example, the Nadia character can dual wield weapons, while the ghoul character Cain specializes in bladed melee weapons. [4] Fallout: Brotherhood of Steel features both a single-player mode and a cooperative mode, in which two players can play through the game together. [2]

Some critics have compared the gameplay of Fallout: Brotherhood of Steel to that of a hack and slash game, due to its emphasis on fast-paced combat and encounters with large groups of enemies. [2] [5] [6] There are over 50 weapons available for the player to use, such as energy-based guns, gauntlets, and grenades. [4] While in combat, the player can target specific enemies by locking onto them, which means the player character will always face the targeted enemy regardless of where it moves. [4] The player can also jump, crouch, and dodge enemy attacks while in combat. [2] Whenever the player kills an enemy or completes a quest, they will earn experience points. [2] Once enough experience points are earned, the player can level up and select a perk, which is a permanent beneficial upgrade. [2] For example, the Cat-Like perk increases the speed at which melee weapons are swung and the dodge speed. [7] Some perks are only available to specific characters. [7]

Fallout: Brotherhood of Steel does not feature an open world map like other Fallout games, and is instead linear in design. [8] The player is confined to specific areas until all of the objectives have been met. [8] For example, an early objective is to kill all of the mutated scorpions in an abandoned building. [9] Fallout: Brotherhood of Steel is divided into three chapters, each increasing in difficulty. [5] When not in combat, the player can talk to non-player characters (NPCs). [2] Some NPCs act as vendors, and will buy and sell items to the player. [10] NPCs can also offer optional quests known as sidequests, which will provide additional experience points. [11]

Plot

Fallout: Brotherhood of Steel is set in the year 2208, 131 years after a devastating nuclear war between the United States and China. After the war, a militant organization called the Brotherhood of Steel is formed, which seek to restore order and secure harmful technology. The player controls a Brotherhood of Steel member nicknamed the Initiate, and is tasked with finding a group of Brotherhood of Steel soldiers called paladins that went missing near the town of Carbon. After defending the town from a group of raiders, the Initiate confronts the raider leader Jane, and learns Jane directed the paladins to the city of Los to investigate super mutant activity.

The city of Los is populated by ghouls, many of whom belong to a cult called the Church of the Lost. The paladins were captured by the Church of the Lost, and all but paladin Rhombus were killed. The Initiate kills the cult leader Blake, but during the escape attempt Rhombus is mortally wounded. Before his death, Rhombus instructs the Initiate to destroy the super mutant compound in an underground fallout shelter called a Vault. The Initiate investigates the Vault, but their left arm is severed in a fight with the super mutant leader Attis. A group of Vault scientists rescue the Initiate and give them a robotic arm. The Initiate progresses further into the Vault, and learns that Attis was using the compound laboratory to research a cure for the virus that sterilizes super mutants. The Initiate starts a self-destruct sequence, and escapes the Vault via monorail.

Development

Fallout: Brotherhood of Steel replaced the fictional Nuka-Cola soft drink brand that had appeared in previous Fallout games with Bawls. Designer Chris Pasetto felt this change exemplified Interplay's desire to appeal to a broader console audience. BAWLSGuarana-BlueBG - high res logo.JPG
Fallout: Brotherhood of Steel replaced the fictional Nuka-Cola soft drink brand that had appeared in previous Fallout games with Bawls. Designer Chris Pasetto felt this change exemplified Interplay's desire to appeal to a broader console audience.

In the early 2000s, Interplay Entertainment attempted to expand into the console game market, which they had previously ignored in favor of the PC game market. [12] [13] At the time, Interplay was undergoing a period of financial hardship, an issue that would persist for several years. [13] Journalist Kat Bailey credits Interplay's financial struggles to the increased cost for game development, and the industry shift toward console gaming in the late 1990s. [13] In 2001, Interplay released Baldur's Gate: Dark Alliance , the first console entry in the Baldur's Gate series. [12] Baldur's Gate: Dark Alliance was a commercial success, and sold over one million copies by 2003. [14] This in turn inspired Interplay to greenlight development on a console entry to the Fallout series. [12]

The idea for a Fallout console game had existed for years before development began on Fallout: Brotherhood of Steel. [12] Designer Chris Pasetto noted that an initial pitch was to make it a first-person shooter. [12] After the release of Baldur's Gate: Dark Alliance however, Interplay mandated that Fallout: Brotherhood of Steel should feature more action oriented gameplay as opposed to the role-playing gameplay that had previously defined the series. [12] Additionally, it would need to use the Snowblind game engine, which had been developed by Snowblind Studios for Baldur's Gate: Dark Alliance. [12] Pasetto described the engine as a "rigid template". [12] In an interview with Eurogamer , Pasetto said, "We didn't have the engineering bandwidth to do more than a few tweaks. Our main technical focus was improving the ranged combat for the gun-focused gameplay of Fallout." [12]

The action-oriented tone of Fallout: Brotherhood of Steel significantly differed from the retrofuturistic aesthetic that had previously defined the series. [12] For example, instead of a soundtrack that comprised popular songs from the 1950s, Fallout: Brotherhood of Steel's soundtrack consisted of contemporary heavy metal tracks from bands like Killswitch Engage and Slipknot. [12] Craig Garfinkle and heavy metal musician Devin Townsend contributed ambient tracks. [15] Additionally, the ideology of the Brotherhood of Steel organization was simplified, the fictional Nuka-Cola soft drink brand that had appeared in previous Fallout games was replaced with Bawls, and female characters are overtly sexualized. [12] Pasetto claims these changes were instituted by Interplay executives, who wanted the game to appeal to a wider console audience. [12] The development team objected to these changes, but their concerns were dismissed. [12]

Fallout: Brotherhood of Steel was developed in tandem with the Van Buren project by Black Isle Studios, which was intended to be the third entry in the mainline Fallout series. [12] [16] However, development on Van Buren was hampered by mismanagement from Interplay, and after numerous developers from Black Isle resigned, the project was canceled in 2003. [13]

Release and reception

Fallout: Brotherhood of Steel was announced in March 2003, and was initially scheduled for a fourth quarter release. [21] [22] Its release date was postponed when Interplay terminated its contract with distributor Vivendi Universal Games, due to a legal dispute between the two companies regarding payments for the game Lionheart: Legacy of the Crusader . [22] Fallout: Brotherhood of Steel was released on January 13, 2004, for the PlayStation 2 and Xbox. [23] According to Pasetto, Fallout: Brotherhood of Steel sold poorly. [12] When asked about the commercial impact the game had on Interplay, Pasetto remarked, "It was just one of many projects that underperformed and would have had to sell miraculous numbers to change the fate of Interplay." [12]

Fallout: Brotherhood of Steel received mixed reviews from critics. [17] [18] On the review aggregator website Metacritic, the PlayStation 2 version received a 64/100, while the Xbox version received a 66/100. [17] [18] Many critics noted the repetitive nature of the gameplay. [2] [5] [6] GameSpot 's Greg Kasavin felt the game was longer than it actually was due to the repetitive gameplay and uninteresting enemies. [2] Kasavin wrote, "Hack-and-slash games shouldn't be complicated, but that doesn't mean they shouldn't have any depth." [2] Edge described the gameplay as unengaging, noted that enemies often killed themselves due to poor coding, and the overall experience came across as "half-hearted". [19] By contrast, Ed Lewis of IGN found the repetitive combat enjoyable and satisfying. [11] Lewis said, "While it won't make you think too much, it's got enough action for a Saturday afternoon." [11] Some critics bemoaned Fallout: Brotherhood of Steel's inability to properly simplify the role-playing mechanics of the Fallout series when compared to Baldur's Gate: Dark Alliance. [1] [5] [6] Kristan Reed of Eurogamer felt that leveling up was pointless since enemies got proportionally harder as the game progressed. [5]

The dialogue and more action-oriented tone divided critics. [1] [6] Some critics enjoyed the expletive heavy dialogue and dark humor, such as Joe Juba of Game Informer , who wrote, "It gives the game a tongue-in-cheek kind of feel that is hard to resist. I never thought I would have an excuse to use the phrase 'post-apocalyptic charm,' but this game's got it. [11] [20] Other critics chastised the writing as superfluous and unnecessary. [5] [19] Reed characterized the expletive-laden dialogue as "childish swearing", while Edge compared the overall feel of the game to an "angry schoolboy". [5] [19] Fallout: Brotherhood of Steel's graphics and overall presentation similarly divided critics. [6] [1] GamesTM described the visuals as "nice and shiny", but found the audio mixing to be inconsistent, and heavily chastised the top-down perspective for not allowing the player to zoom in and out to see the action better. [1] Although Zach Meston of GameSpy did enjoy the presentation, he noted, "Hack-and-slash [role-playing games] are required to dress up their limited and repetitive gameplay with exceptional graphics and sound, but what was an amazing 3D engine in 2001 is merely a very good 3D engine in early 2004, especially on Xbox. [6]

Critics often discussed how longtime Fallout fans may feel betrayed by Fallout: Brotherhood of Steel. [5] [6] [19] Meston further questioned if casual players who had not played the Fallout series would even be interested in Fallout: Brotherhood of Steel. Meston said, "Fallout: Brotherhood of Steel is a competent and occasionally compelling hack-and-slash, but fans of the PC games will continue to dream of the true [role-playing game] they'll never get, and fans of Dark Alliance would presumably rather play Dark Alliance II . [6] Reed echoed this remark, and stated, "Even if you're blissfully unaware of Fallout's award-winning heritage, there's every reason to suspect that even casual action gamers (which this has presumably been targeted at in a desperate stab at commerciality) will turn their noses up at this lazy and uninspired piece of action [role-playing game] fodder. [5] Paul Byrnes of Electronic Gaming Monthly called the story "an insult to the Fallout series", and noted the new players might misconstrue the series as "derivative and campy". [9]

Retrospective commentary

Fallout: Brotherhood of Steel is consistently ranked by journalists as one of the worst entries in the series, due to its repetitive gameplay and linear design. [24] [25] [26] Fans similarly deride the game, and sometimes refer to it not by the acronym Fallout: BOS, but as Fallout: POS . [27] In a retrospective article, Zoey Handley of Destructoid gave a different opinion, and argued that the game's negative reputation was not the result of poor gameplay, but the mismanagement of the Fallout series by Interplay and its parent company Titus Interactive. [16] Handley wrote, "The developers definitely didn't just phone it in. While Fallout: Brotherhood of Steel isn't a great game, it's not just a quick write-off. You can tell the team behind it at least cared to some extent about the quality of the final product." [16]

The tepid reception toward Fallout: Brotherhood of Steel and its predecessor Fallout Tactics: Brotherhood of Steel , as well as the cancellation of the Van Buren project, led to the stagnation of the Fallout series in the mid 2000s. [28] In October 2004 Bethesda Softworks purchased the rights to develop Fallout 3 from Interplay for $1,175,000 minimum guaranteed advance against royalties. [29] Fallout 3 was released in 2008, and revitalized interest in the series. [30] It was well received by critics, and sold more than 5 million copies in its first year. [28] [31] In a pre-release interview, producer Ashley Cheng noted his disdain for Fallout: Brotherhood of Steel, and stated that Bethesda sought to avoid any resemblance to the game while working on Fallout 3. [27] Executive producer Todd Howard further added, "For our purposes, neither Fallout Tactics nor Fallout: Brotherhood of Steel happened." [32]

Canceled sequel

A sequel to Fallout: Brotherhood of Steel, titled Fallout: Brotherhood of Steel 2, was planned. [33] It was scheduled for a 2004 fourth quarter release, and would have been a PlayStation 2 exclusive title. [33] According to a leaked design document, the gameplay of Fallout: Brotherhood of Steel 2 would have been more in line with the first two Fallout games as opposed to Fallout: Brotherhood of Steel. [34] It would have featured a reputation mechanic, which would have allowed players to change how other characters viewed them depending on whether their choices were deemed good or bad, as well as a stealth mechanic. [33] [34] The story was written by series veteran Brian Freyermuth, and would have featured roaming tribes like Caesar's Legion and the Jackals, both of which would eventually appear in the game Fallout: New Vegas . [34] [35] Ian Dransfield of Retro Gamer claims that the development of Fallout: Brotherhood of Steel 2 was close to completion before its cancellation by Interplay. [35]

Related Research Articles

<i>Baldurs Gate</i> Franchise of fantasy role-playing video games

Baldur's Gate is a series of role-playing video games set in the Forgotten Realms Dungeons & Dragons campaign setting. The series has been divided into two sub-series, known as the Bhaalspawn Saga and the Dark Alliance, both taking place mostly within the Western Heartlands, but the Bhaalspawn Saga extends to Amn and Tethyr. The Dark Alliance series was released for consoles and was critically and commercially successful. The Bhaalspawn Saga was critically acclaimed for using pausable realtime gameplay, which is credited with revitalizing the computer role-playing game (CRPG) genre.

Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a division of Media Technology Limited. In 1999, it became a subsidiary of ZeniMax Media. In its first 15 years, it was a video game developer and self-published its titles. In 2001, Bethesda spun off its in-house development team into Bethesda Game Studios, leaving Bethesda Softworks to focus on publishing operations.

<i>Fallout</i> (franchise) Video game seriеs

Fallout is a media franchise of post-apocalyptic role-playing video games—and later action role-playing games—created by Tim Cain and Leonard Boyarsky, at Interplay Entertainment. The series is set during the first half of the 3rd millennium, and its atompunk retrofuturistic setting and artwork are influenced by the post-war culture of the 1950s United States, with its combination of hope for the promises of technology and the lurking fear of nuclear annihilation. A forerunner of Fallout is Wasteland, a 1988 game developed by Interplay Productions. Fallout is regarded as a spiritual successor to Wasteland.

<span class="mw-page-title-main">Interplay Entertainment</span> American video game developer and publisher

Interplay Entertainment Corp. is an American video game developer and publisher based in Los Angeles. The company was founded in 1983 as Interplay Productions by developers Brian Fargo, Jay Patel, Troy Worrell, and Rebecca Heineman, as well as investor Chris Wells. As a developer, Interplay is best known as the creator of the Fallout series and as a publisher for the Baldur's Gate and Descent series.

<span class="mw-page-title-main">Role-playing video game</span> Video game genre

A role-playing video game, a role-playing game (RPG) or computer role-playing game (CRPG), is a video game genre where the player controls the actions of a character immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games and use much of the same terminology, settings, and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences.

<span class="mw-page-title-main">Black Isle Studios</span> American game developer

Black Isle Studios is a division of the developer and publisher Interplay Entertainment formed in 1996 that develops role-playing video games. It has published several games from other developers.

<i>Baldurs Gate: Dark Alliance II</i> 2004 video game

Baldur's Gate: Dark Alliance II is a 2004 hack and slash action role-playing game for PlayStation 2 and Xbox developed by Black Isle Studios and published by Interplay Entertainment, with distribution handled by Vivendi Universal Games in North America and Avalon Interactive/Acclaim Entertainment in Europe. It is the sequel to the 2001 game Baldur's Gate: Dark Alliance.

<i>MDK2</i> 2000 video game

MDK2 is a 2000 third-person shooter, action-adventure video game developed by BioWare and published by Interplay Entertainment for the Dreamcast, Windows and PlayStation 2. It is a sequel to the 1997 game MDK. First released for the Dreamcast in March 2000, it was later released for Windows in May, with newly selectable difficulty levels and the ability to manually save. In March 2001, a slightly reworked version, featuring level design modifications and gameplay tweaks, was released for the PlayStation 2 as MDK 2: Armageddon. The PC version was released on GOG.com in September 2008, and on Steam in September 2009. A port of the PlayStation 2 version was released for Wii via WiiWare in 2011. Also in 2011, a HD remastered version was released for Windows. Called MDK2 HD, this version features new 3D models, textures, improved lighting, and remastered music, and was released on Beamdog in October, and on Steam in July 2012.

<i>Fallout Tactics: Brotherhood of Steel</i> 2001 video game

Fallout Tactics: Brotherhood of Steel, also called Fallout Tactics, is a turn-based real-time tactical role-playing game set in the post-apocalyptic Fallout universe. Developed by Micro Forté and published by 14 Degrees East, Fallout Tactics was released on 14 March 2001 for Microsoft Windows. It had sold over 300,000 units worldwide by 2008.

<i>Van Buren</i> (video game) Video game

Van Buren was the codename of a canceled role-playing video game developed by Black Isle Studios. It was intended to be the third game in the mainline Fallout series. Set in the year 2253, the plot of Van Buren revolved around a prisoner who would explore the American Southwest while being chased by robotic prison guards. The main antagonist was a mad scientist named Victor Presper, who planned on using the prisoner as an inadvertent vector to spread a deadly virus. Gameplay would have included a mixture of real-time and turn-based combat. The player would explore the map with a team of non-playable character (NPC) companions. Each NPC would make their own independent decisions which would affect the story.

<i>Fallout</i> (video game) 1997 video game

Fallout: A Post Nuclear Role Playing Game is a 1997 role-playing video game developed and published by Interplay Productions, set in a mid-22nd century post-apocalyptic and retro-futuristic world, decades after a nuclear war between the United States and China. Fallout's protagonist, the Vault Dweller, inhabits an underground nuclear shelter. The player must scour the surrounding wasteland for a computer chip that can fix the Vault's failed water supply system. They interact with other survivors, some of whom give them missions, and engage in turn-based combat.

<i>Fallout 3</i> 2008 video game

Fallout 3 is a 2008 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. The third major installment in the Fallout series, it is the first game to be developed by Bethesda after acquiring the rights to the franchise from Interplay Entertainment. The game marks a major shift in the series by using 3D graphics and real-time combat, replacing the 2D isometric graphics and turn-based combat of previous installments. It was released worldwide in October 2008 for Microsoft Windows, PlayStation 3, and Xbox 360.

<i>Baldurs Gate: Dark Alliance</i> 2001 video game

Baldur's Gate: Dark Alliance is a 2001 action role-playing video game developed by Snowblind Studios and published by Interplay Entertainment subsidiary Black Isle Studios for the PlayStation 2 and the Xbox consoles, with High Voltage Software handling the GameCube port, and Magic Pockets developing the Game Boy Advance version. CD Projekt was developing a version for Microsoft Windows, but was ultimately cancelled. In 2021, a 4K port of the game was released for the Xbox One, PlayStation 4, PlayStation 5, Xbox Series X/S, Nintendo Switch and PC.

<span class="mw-page-title-main">Snowblind Studios</span> American video game developer

Snowblind Studios was an American video game developer located in Kirkland, Washington. They were founded in 1997, specializing in role-playing video games.

<i>Fallout: New Vegas</i> 2010 video game

Fallout: New Vegas is a 2010 action role-playing game developed by Obsidian Entertainment and published by Bethesda Softworks. It was released for Microsoft Windows, PlayStation 3, and Xbox 360. Set in the Mojave Desert 204 years after a devastating nuclear war, the player controls a courier who wakes up after being shot in the head by an unknown assailant. While tracking down their assailant, the courier becomes embroiled in a larger conflict between different governing factions vying for control of the region. Fallout: New Vegas features an open world map that the player can freely explore. Much of the gameplay revolves around combat, and there are a variety of weapons the player can use, such as melee weapons, conventional guns, and energy-based weapons. An optional difficulty level is Hardcore Mode, which adds survival mechanics such as a need to routinely eat, drink, and sleep.

<i>Fallout Online</i> Canceled video game

Fallout Online was a canceled massively multiplayer online role-playing game developed by Interplay Entertainment and Masthead Studios. It was intended to be the first online game in the Fallout series before its cancellation in 2012. Little information exists about what gameplay or plot would have entailed. According to dialogue writer Mark O'Green, Fallout Online would have been set along the West Coast of the United States, in parts of Arizona, California, Nevada, Oregon, and Utah. The story would have revolved around a long series of disasters, and one storyline would have involved the player going back in time to experience moments from previous Fallout games.

There are five pieces of downloadable content (DLC) for the Bethesda action role-playing video game Fallout 3. Each package of downloadable content adds new missions, new locales to visit, and new items for the player to use. Of the five, Broken Steel has the largest effect on the game, altering the ending, increasing the level cap to 30, and allowing the player to continue playing past the end of the main quest line. The Game of The Year edition of Fallout 3 includes the full game and all five pieces of downloadable content.

Baldur's Gate III: The Black Hound was a cancelled role-playing video game developed by Black Isle Studios for the Microsoft Windows platform. Announced in 2002 under the codenames FR6 and Project Jefferson, it was planned to be the third main entry in the Baldur's Gate series, utilizing the Dungeons & Dragons 3rd Edition ruleset. The game was set to use a 3D graphics engine developed for the game, rather than the Infinity Engine used for the developer's previous games.

Western role-playing video games are role-playing video games developed in the Western world, including The Americas and Europe. They originated on mainframe university computer systems in the 1970s, were later popularized by titles such as Ultima and Wizardry in the early- to mid-1980s, and continue to be produced for modern home computer and video game console systems. The genre's "Golden Age" occurred in the mid- to late-1980s, and its popularity suffered a downturn in the mid-1990s as developers struggled to keep up with changing fashion, hardware evolution and increasing development costs. A later series of isometric role-playing games, published by Interplay Productions and Blizzard Entertainment, was developed over a longer time period and set new standards of production quality.

<i>Baldurs Gate 3</i> 2023 video game

Baldur's Gate 3 is a 2023 role-playing video game developed and published by Larian Studios. It is the third main installment to the Baldur's Gate series, based on the tabletop fantasy role-playing system of Dungeons & Dragons. A partial version of the game was released in early access format for macOS and Windows in October 2020. It remained in early access until its full release for Windows in August 2023, with versions for PlayStation 5, macOS, and Xbox Series X/S releasing later that year.

References

  1. 1 2 3 4 5 6 7 Anon. (April 2004). "Fallout: Brotherhood of Steel". GamesTM . No. 17. pp. 122–123. ISSN   1478-5889.
  2. 1 2 3 4 5 6 7 8 9 10 11 Kasavin, Greg (January 16, 2004). "Fallout: Brotherhood of Steel Review". GameSpot . Archived from the original on May 9, 2024. Retrieved June 7, 2024.
  3. McMullen, Chris (April 11, 2024). "When Do the Fallout Games Take Place? Answered". The Escapist . Archived from the original on April 14, 2024. Retrieved June 8, 2024.
  4. 1 2 3 4 Lewis, Ed (January 8, 2004). "Fallout: Brotherhood of Steel". IGN . Archived from the original on June 9, 2024. Retrieved June 8, 2024.
  5. 1 2 3 4 5 6 7 8 9 10 Reed, Kristan (April 8, 2004). "Fallout: Brotherhood Of Steel". Eurogamer . Archived from the original on May 22, 2024. Retrieved April 26, 2012.
  6. 1 2 3 4 5 6 7 8 9 Meston, Zach (January 12, 2004). "Fallout: Brotherhood of Steel (Xbox)". GameSpy . pp. 1–2. Archived from the original on February 5, 2007. Retrieved June 7, 2024.
  7. 1 2 Fallout: Brotherhood of Steel Manual. Interplay Entertainment. 2004. pp. 22–23.
  8. 1 2 Pementel, Michael (January 16, 2019). "What a Waste (Land): Looking Back On 15 Years of 'Fallout: Brotherhood of Steel'". Bloody Disgusting . Archived from the original on May 27, 2024. Retrieved June 10, 2024.
  9. 1 2 3 Bynres, Paul; Elliott, Shawn; Gifford, Kevin (March 2004). "Fallout: Brotherhood of Steel". Electronic Gaming Monthly . No. 176. p. 114. ISSN   1058-918X.
  10. Fallout: Brotherhood of Steel Manual. Interplay Entertainment. 2004. p. 30.
  11. 1 2 3 4 5 Lewis, Ed (January 13, 2004). "Fallout: Brotherhood of Steel Review". IGN . Archived from the original on January 17, 2004. Retrieved April 26, 2012.
  12. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 Mason, Graeme (November 11, 2018). "The Fallout game that time forgot". Eurogamer . Archived from the original on May 21, 2024. Retrieved June 6, 2024.
  13. 1 2 3 4 Bailey, Kat (November 24, 2017). "The Last Days of Black Isle Studios". VG247 . Archived from the original on April 21, 2024. Retrieved April 25, 2024.
  14. Anon. (March 24, 2003). "Dark Alliance II Announced". IGN . Archived from the original on June 7, 2024. Retrieved June 6, 2024.
  15. Anon. (n.d.). "Interplay Signs Metal Bands for Fallout: Brotherhood of Steel". Interplay Entertainment . Archived from the original on April 5, 2004. Retrieved July 4, 2024.
  16. 1 2 3 Handley, Zoey (May 1, 2023). "Fallout: Brotherhood of Steel doesn't glow, but it isn't radioactive". Destructoid . Archived from the original on April 15, 2024. Retrieved June 7, 2024.
  17. 1 2 3 "PlayStation 2 Critic Reviews". Metacritic . Archived from the original on June 9, 2024. Retrieved June 9, 2024.
  18. 1 2 3 "Xbox Critic Reviews". Metacritic . Archived from the original on June 9, 2024. Retrieved June 9, 2024.
  19. 1 2 3 4 5 Anon. (May 2004). "Fallout: Brotherhood of Steel". Edge . No. 136. p. 109. ISSN   1350-1593.
  20. 1 2 Juba, Joe (n.d.). "Fallout: Brotherhood of Steel". Game Informer . Archived from the original on April 18, 2008. Retrieved June 7, 2024.
  21. Anon. (March 13, 2003). "Watch Out For Fallout". IGN . Archived from the original on June 7, 2024. Retrieved June 6, 2024.
  22. 1 2 Calvert, Justin (September 30, 2003). "Vivendi dumped by Interplay". GameSpot . Archived from the original on March 27, 2023. Retrieved June 6, 2024.
  23. Adams, David (December 18, 2003). "Fallout: Brotherhood of Steel Date Confirmed". IGN . Archived from the original on January 18, 2013. Retrieved June 6, 2024.
  24. Stapleton, Dan (July 24, 2015). "The Best Fallout Games". IGN . Archived from the original on January 12, 2024. Retrieved June 6, 2024.
  25. Watts, Steve (April 10, 2024). "Best Fallout Games, Ranked". GameSpot . Archived from the original on May 5, 2024. Retrieved May 4, 2024.
  26. Stone, Sam (May 15, 2024). "All Fallout Games, Ranked From Worst to Best". The Escapist . Archived from the original on May 22, 2024. Retrieved June 6, 2024.
  27. 1 2 Thorsen, Tor (May 7, 2007). "Fallout 3 360-bound?". GameSpot . Archived from the original on May 7, 2024. Retrieved May 7, 2024.
  28. 1 2 McLaughlin, Rus; Kaiser, Rowan (July 21, 2010). "IGN Presents the History of Fallout". IGN . Archived from the original on July 19, 2019. Retrieved April 26, 2024.
  29. Burnes, Andrew (October 14, 2004). "Interplay In Trouble; Assets Sold & Optioned". IGN . Archived from the original on April 13, 2024. Retrieved May 7, 2024.
  30. Studholme, Billy (January 31, 2023). "'Fallout 4' has aged beautifully. You should play it again". The Washington Post . Archived from the original on March 22, 2023. Retrieved May 28, 2024.
  31. Cobbett, Richard (June 5, 2015). "A brief history of Fallout". Eurogamer . Archived from the original on March 22, 2024. Retrieved April 25, 2024.
  32. Nguyen, Thierry (July 1, 2007). "Previews: Fallout 3". GameSpy . p. 1. Archived from the original on May 15, 2024. Retrieved May 15, 2024.
  33. 1 2 3 Breckon, Nick (March 16, 2009). "Cancelled Fallout: Brotherhood of Steel Sequel Revealed by Design Document". Shacknews . Archived from the original on December 23, 2023. Retrieved April 26, 2012.
  34. 1 2 3 Meer, Alec (March 11, 2009). "Wasteland Relics: The Other Cancelled Fallout". Rock Paper Shotgun . Archived from the original on May 29, 2024. Retrieved June 6, 2024.
  35. 1 2 Dransfield, Ian (April 4, 2019). "The complete history of Fallout". PC Gamer . p. 2. Archived from the original on April 4, 2019. Retrieved May 4, 2024.