The Outer Worlds

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The Outer Worlds
The Outer Worlds cover art.png
Developer(s) Obsidian Entertainment
Publisher(s) Private Division
Director(s)
Producer(s) Eric DeMilt
Designer(s) Charles Staples
Programmer(s) Mark DeGeorge
Artist(s) Daniel Alpert
Writer(s) Leonard Boyarsky
Composer(s) Justin E. Bell
Engine Unreal Engine 4
Platform(s)
Release
  • PS4, Windows, Xbox One
  • October 25, 2019
  • Nintendo Switch
  • June 5, 2020
  • PS5, Xbox Series X/S
  • March 7, 2023
Genre(s) Action role-playing
Mode(s) Single-player

The Outer Worlds is a 2019 action role-playing game developed by Obsidian Entertainment and published by Private Division. The game was released for PlayStation 4, Windows, and Xbox One in October 2019, with a Nintendo Switch version released in June 2020.

Contents

The Outer Worlds received generally positive reviews from critics and sold over four million units by August 2021. A sequel, The Outer Worlds 2, was announced in June 2021.

Gameplay

Pre-release gameplay screenshot of The Outer Worlds The Outer Worlds pre-release gameplay screenshot.jpg
Pre-release gameplay screenshot of The Outer Worlds

The Outer Worlds is an action role-playing video game featuring a first-person perspective. In the early stages of the game, the player can create their character and unlock a ship, which acts as the game's central hub. Though the player cannot control their ship directly, it serves as a fast travel point to access different areas and acts as the player's persistent inventory space. [1] The player can encounter and recruit non-player characters (NPCs) as companions who have their own personal missions and stories. When accompanying the player, the companions act as an aid in combat. Each companion has their own individual skills and special attacks, and they can develop their own skill specialization. When exploring, the player can bring up to two companions alongside them while the rest stay on the ship. The player can make numerous dialogue decisions which can influence the game's branching story. They can respond to NPCs in various ways, such as acting heroically, maniacally, or moronically. [2]

During combat situations, the player can use various weapon types such as melee and firearms, which have three ammo types: light, heavy and energy. These weapons can be customized to add elemental damage. [3] The player can use stealth or social skills (persuasion, lying and intimidation) to avoid combat altogether. As the player progresses, they gain experience points, which the player and their companions can use to level up and unlock new skills. The player can develop their technical skills, which are further divided into three categories: Science, Medical, and Engineering. For instance, the player can use a shrink ray to shrink down an enemy. The player is able to invest points into these skills, which will unlock perks that enhance combat efficiency. The player can enter a "Tactical Time Dilation" state, which slows down time and reveals opponents' health statistics, granting tactical advantages. As the player leads their companions, they improve their companions' combat strength and resilience. [2] The player can gain a "flaw" that occurs when certain gameplay segments are failed repeatedly. Flaws impede the player in some way, but give additional perks and advantages. [4]

Plot

Setting

The game is set in an alternate future that diverged in 1901, when U.S. President William McKinley is not assassinated. As a result, Theodore Roosevelt never succeeded him, and the great business trusts of the era were never broken up, leading to a hyper-corporate, class-centric society dominated by the power of megacorporations, which, by the distant future, have begun to colonize space and terraform alien planets to varying results. [5] Thousands of Earth residents, lured by the promise of a fresh start, sign up for the chance to travel to this new frontier.

Among them is Halcyon, a small, six-planet star system. Traveling to Halcyon requires both the usage of advanced spacecraft with a faster-than-light skip-drive and a ten-year cryosleep for the colonists. In 2285, two colony ships were dispatched to colonize Halcyon — the Hope and the Groundbreaker. While the Groundbreaker successfully arrived in Halcyon, colonizing the planets Terra 1 (later renamed Monarch) and Terra 2, the Hope and its cargo disappeared in transit, slipping into myth among the citizens of Halcyon. The Groundbreaker, meanwhile, goes into permanent orbit near Terra 2, with the original crew and their descendants converting the ship into an independent port and armored citadel.

Synopsis

In 2355, the Hope is discovered drifting on the outskirts of the Halcyon system by mad scientist Phineas Vernon Welles, who manages to safely revive one of the passengers, the Stranger. Welles informs the Stranger that the Halcyon colonies have fallen on hard times due to the incompetence and greed of the various mega-corporations (referred to collectively as "The Board") that govern every aspect of life in Halcyon. Due to the after-effects of prolonged cryosleep, the Stranger has substantially higher mental and physical abilities, including the ability to briefly slow time. Welles tasks the Stranger with securing the resources needed to revive the remaining Hope colonists, who he believes hold the key to Halcyon's salvation.

Welles jettisons the Stranger in an escape pod onto Terra 2, where a contact, smuggler Alex Hawthorne, is waiting. The Stranger's pod lands on Hawthorne, killing him instantly. The Stranger commandeers Hawthorne's ship, the Unreliable, which is piloted by an artificial intelligence named ADA. Needing a new power converter to repair the aging ship, the Stranger ventures into Edgewater, a company town on the verge of collapse due to a group of unsatisfied workers (referred to as "dissenters") refusing to work until they get better treatment. The mayor of Edgewater, Reed Tobson, hires the Stranger to sabotage a nearby geothermal plant to cut off the dissenters' power; the player must decide whether to go through with his request, side with the dissenters by cutting off power to Edgewater, or manipulate events so Reed is forced to leave Edgewater in exchange for the dissenters' return.

As the Stranger repairs their ship and starts to explore Halcyon, they can recruit other helpful individuals to form a crew, starting with Edgewater's bashful town mechanic Parvati Holcomb. Other members include cynical pirate Dr. Ellie Fenhill, loyal-but-naive ship's hand Felix Millstone, overzealous vicar Maximillian DeSoto, monster-hunter and mercenary Nyoka Ramnarim-Wentworth III, and a modified cleaning robot named SAM. The Stranger learns that Welles is wanted by the Board for acts of alleged terrorism and illegal experimentation, and must make another choice: continue to help Welles or betray him to the Board and assist them with his capture.

After leaving Terra 2, the Stranger heads to Monarch, a colonized moon orbiting the gas giant Olympus, where an information broker holds the location of a batch of dimethyl sulfoxide, a chemical Welles needs to revive the remaining colonists. As landing on Monarch is prohibited due to a Board trade embargo, the Stranger must first retrieve a passkey from aboard the Groundbreaker. The Stranger lands in the town of Stellar Bay to discover that the abandoned colony is divided between two factions - Monarch Stellar Industries (MSI), a rogue corporate entity with a collectivist mindset that seeks a new relationship with the Board, and the anarchist Iconoclasts, who want to build a new society free from its influence. After helping the Broker regain control of Monarch's airwaves so he can collect the intel, the Stranger witnesses a Board gunship crash nearby. Both MSI and the Iconoclasts ask the Stranger to retrieve the gunship's weapons; the Stranger can choose to give the weapons to either side, triggering all-out war, or try to negotiate peace between the two factions.

With the Broker's intel, Welles directs the Stranger to Halcyon's wealthy capital Byzantium, where the Minister of Earth, Aloysius Clarke, has just signed on a shipment of dimethyl sulfoxide. Tracking down Clarke to his townhouse, the Stranger learns that Clarke has been placed under house arrest by Board Chairman Charles Rockwell, the true recipient of the chemicals. In Rockwell's private quarters, the Stranger discovers a video in which Rockwell announces the "Lifetime Employment Program"; the Board is conspiring to place the majority of the colonists in indefinite cryosleep, ostensibly in order to save humanity but in actuality to hoard the remaining food supplies for the wealthiest citizens. In order to store these frozen workers, the Hope colonists will be ejected into space, with the Hope turned into a vast cryogenic warehouse. The dimethyl sulfoxide is being used on human test subjects to attempt to recreate Welles' formula, in the hope that workers can be repeatedly pulled out of extended periods of suspended animation. The Stranger retrieves the chemicals, with or without killing the test subjects in the process.

Welles suggests using ADA and the Unreliable's power to "skip" the Hope into the inner Halcyon system, placing it in orbit near his laboratory above Terra 2 so that he can begin the revival process. Sophia Akande, the Adjutant for the Board, instead proposes that the Stranger skip the Hope to Tartarus, a planet home to the Board's infamous Labyrinth prison complex, so that the Board can apprehend Welles and begin killing the colonists. The Stranger infiltrates the Hope and learns of what occurred during the ill-fated voyage; the Hope's skip drive developed an unforeseen fault, extending the planned 10-year mission to 60 years. As food rations ran out, some of the crew turned to cannibalizing the frozen colonists in order to survive, before staging a mutiny. The captain sealed the Hope's cryo-chambers and locked the ship on course for Halcyon, leaving everyone aboard to succumb to starvation. The Stranger discovers that they were not the first colonist Welles attempted to reanimate; he actually tried at least twelve times prior with fatal results for the colonists involved.

Wiring ADA through to the Hope's control system, the Stranger skips the Hope either to Terra 2 or to Tartarus. Depending on where the Hope arrives in Halcyon, the ending diverges:

Regardless of the outcome, the Stranger is informed that contact with Earth has been lost, and that a Board troopship en route to the home planet mysteriously disappeared in transit. The Stranger is offered leadership of the Halcyon colonies and allowed to shape humanity's future however they see fit. With Halcyon free of Earth's influence the colony is free to shape its own destiny, either under the Board's Lifetime Employment Program or under the freedom brought by the loss of the Board's influence. The Stranger and their crew go their separate ways as their individual fates are explained, and the story of the Unreliable slips into legend.

Development and release

The Outer Worlds was developed by Obsidian Entertainment and published by Take-Two Interactive's publishing label Private Division. [7] Though Obsidian was in progress to be acquired by Microsoft Studios at the time of the game's announcement, the project had been under development before that point, and Take-Two had secured the publishing rights prior to Microsoft's acquisition offer. [8]

Tim Cain and Leonard Boyarsky, the creators of the Fallout series, served as the game's directors, taking inspiration from Fallout, Firefly , Futurama , Deadwood , and True Grit . [9] The duo directors described the game as "the combination of [Boyarsky's] dark morbidity and Tim's silliness", and they hoped to seek a balance between silliness and drama when creating the game's tone and narrative. [3] Romantic options were initially considered, but the feature was eventually cut by the studio. [10] [11] The game's writers include Boyarsky and Megan Starks. [12] [13]

The game was in development since 2016, when Obsidian CEO Feargus Urquhart mentioned that a small number of people in the studio which included Cain and Boyarsky were working on "something completely new" in the Unreal Engine during an interview with Game Pressure. [14] Obsidian later revealed the game's development in 2017. In December 2017, Private Division announced the project as their first slate of published games. [15] It was announced at The Game Awards 2018 and was released for PlayStation 4, Windows, and Xbox One on October 25, 2019. [16] [17] In March 2019, it was announced that the game would release exclusively on the Epic Games Store and Microsoft Store, with its original Steam release being delayed until October 23, 2020. [18] [19] [20] Fan response to the announcement was negative. [21] A Nintendo Switch version was originally scheduled to be released on March 6, 2020, but was delayed to June 5 due to issues caused by the COVID-19 pandemic. [22]

The game's first piece of downloadable content (DLC), Peril on Gorgon, was released on September 9, 2020. [23] [24] The second DLC, titled Murder on Eridanos, was released on March 17, 2021. [25]

On March 7, 2023, a remastered version of the game called The Outer Worlds: Spacer's Choice Edition was released on PlayStation 5, PC, and Xbox Series X/S. The remaster was developed by Virtuos. [26] Spacer's Choice Edition has updated visuals and a higher level cap. [27] It includes the base game and all downloadable content. The remaster has been criticized for introducing stutter to the game and generally performing worse than the original. [28] [29] [26]

Reception

Critical reception

The Outer Worlds received "generally favorable" reviews from critics for most platforms, except for the Nintendo Switch version which received "mixed or average" reviews, according to review aggregator website Metacritic. [30] [31] [32] [43]

Writing for Game Informer , Joe Juba praised the game for its soundtrack and for assembling an "excellent cast of voice performers," [37] while Daniel Bloodworth of Easy Allies found that the game was "incredibly well-written," but criticized the characters as appearing "rigid, lacking body language" during dialogue interactions. [35] The reception to The Outer Worlds' combat system was more mixed. Whereas the game drew acclaim from Josh Harmon of EGM for the depth of its melee combat mechanics, [36] Tom Senior, writing for PC Gamer , noted that "combat isn't challenging, and enemies fit into worn categories." [41]

Sales

By February 2020, The Outer Worlds had sold over two million units. [44] By May 2021, the game had sold over three million units. [45] By August 2021, it had sold over four million units. [46]

Awards

The game was nominated for a number of awards for its writing, voice acting and visual design – taking home five awards from the 2020 NAVGTR Awards, [47] and winning the Big Apple Award for Best Game of the Year at the 2020 New York Game Awards. [48]

YearAwardCategoryResultRef
2019 Game Critics Awards Best of ShowNominated [49]
Best Original GameWon
Best PC GameNominated
Best Role-Playing GameNominated
2019 Golden Joystick Awards Ultimate Game of the YearNominated [50]
The Game Awards 2019 Game of the Year Nominated [51]
Best NarrativeNominated
Best Performance (Ashly Burch)Nominated
Best RPGNominated
2020 New York Game Awards Big Apple Award for Best Game of the YearWon [48]
Statue of Liberty Award for Best WorldNominated
Herman Melville Award for Best WritingNominated
23rd Annual D.I.C.E. Awards Role-Playing Game of the Year Won [52] [53]
Outstanding Achievement in Story Nominated
20th Game Developers Choice Awards Best NarrativeNominated [54]
SXSW Gaming Awards Most Promising New Intellectual PropertyWon [55] [56]
Excellence in Visual AchievementNominated
16th British Academy Games Awards NarrativeNominated [57]
2020 Nebula Awards Game Writing Won [58]
GLAAD Media Awards Outstanding Video Game Won [59]

Sequel

On 13 June 2021, at Xbox and Bethesda's joint E3 presentation, The Outer Worlds 2 was announced for Xbox Series X/S and PC. [60]

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