Pip-Boy

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Pip-Boy
New York Comic Con 2016 - Wanderer (30228494775).jpg
A Sole Survivor cosplayer wearing a replica Pip-Boy (left wrist)
PublisherInterplay Entertainment, Bethesda Softworks
First appearance Fallout (1997)
Created by Leonard Boyarsky
GenreScience fiction
In-universe information
TypeWearable computer

The Pip-Boy is a fictional wearable computer in the post-apocalyptic Fallout video game franchise. Manufactured by RobCo Industries prior to the apocalyptic nuclear Great War, it is capable of numerous functions, depending on the model. In the Fallout games, it functions as a diegetic way for the player to access the menu and manage their inventory, as well as equip certain items when necessary.

Contents

The Pip-Boy has been named one of the most iconic tools of Fallout and video games as a whole, and is praised for its design, as well as being compared with real wearable computers. In 2015, Bethesda released a replica Pip-Boy as part of a limited run of collector's editions of Fallout 4. This replica could house a smartphone, allowing the player to control their in-game device through a phone application. A Pip-Boy 2000 Mark VI replica D.I.Y kit was sold to commemorate the release of Fallout 76.

Characteristics

The main screen of the Pip-Boy 3000, demonstrating its monochrome monitor and use of the Vault Boy character Mr. Pip-Boy.png
The main screen of the Pip-Boy 3000, demonstrating its monochrome monitor and use of the Vault Boy character

In the Interplay Fallout titles, the Pip-Boy serves as a stand-in for a menu screen. In the Bethesda titles, it is attached to the player character's arm and is looked at from a first-person perspective. [1] The newer Pip-Boy models contains a map, quest tracker, a radio and a light-up screen function, serving as a sort of flashlight. [2]

Development

Leonard Boyarsky, one of the lead designers of Fallout at Interplay, stated that he designed the Pip-Boy more towards his personal preference for "old, clunky technology" than any trend towards retrofuturism. The design was meant to seem like it "wasn't all that dependable" and "kind of hacked together" to show that "the world wasn't quite working". [1] The user interface was meant to feel like an in-universe object, which was rare at the time. Anthony Postma, another Interplay designer, created the device's layout. [1]

When Bethesda Softworks acquired the franchise, they increased its retrofuturistic themes. The redesigned Pip-Boy 3000 reflected the Streamline Moderne aesthetic, and looked sleeker and more polished, while still being relatively bulky. The new Pip-Boy also lacked the drawn mascot and exposed vacuum tubes of the original, in order to make it fit on the player's arm. These elements, however, make a return with Fallout 76 's Pip-Boy 2000 Mark VI. [1]

Reception

The Pip-Boy is a defining symbol of the Fallout series. Khee Hoon Chan of USgamer called the Pip-Boy "one of the most iconic tools in video game history", also stating that "the gadget's transformation is [...] emblematic of the series' divergence." [1]

Much of the notoriety of the Pip-Boy has stemmed from its design, which has reflected the rise of later real-world wearable technology, and has also directly inspired the creation of functioning devices, both by fans and engineers. In 2010, Sean Hollister of Engadget compared the General Dynamics Itronix GD300 wrist-mounted GPS unit with the design of the Pip-Boy, saying, "no word on whether it will pick up post-apocalyptic radio stations as your mission unfolds". [3] Similarly, the prototype wrist-mounted OLED screens developed by L-3 Display Systems for use in the United States Army were compared to Pip-Boys by Mike Fahey of Kotaku, who called them "just another fine example of PIPBoy technology in real life". [4]

Fans have created numerous working replicas, utilizing technology such as Raspberry Pi. [5] In 2014, a team of coders created a working replica for NASA's SpaceWearables: Fashion Designer to Astronauts' challenge. [6] [7] Replicas were also built for commercial sale, with ThinkGeek designing a "Deluxe Bluetooth Edition". [8]

At Bethesda's first E3 media briefing in 2015, Todd Howard stated that Bethesda would be releasing a deluxe version of Fallout 4 containing a Pip-Boy, stating, "The Pip-Boy is an important part of Fallout and we love it so much we made a real one." However, this led to criticism when it was revealed that the Pip-Boy was a non-functional plastic enclosure for a smartphone, which would operate as the Pip-Boy's display. [9] Timothy J. Seppala of Engadget called it a "glorified smartphone case", and said that while it was comfortable to wear, the Pip-Boy app functioned better on a larger screen, stating that while "cosplayers (and eBay resellers) will likely eat this up [...] once the novelty of the Pip-Boy wears off, the rest of us won't use it much." [9] The limited availability of the Pip-Boy Edition was also criticized, as the replicas sold out almost as soon as they were put on sale, angering fans and quickly being listed on eBay by scalpers. [10] However, as a replacement, some fans created 3D-printable Pip-Boys with space for a custom computer inside and a working tape deck. [11] [12] The fact that it did not work with larger phones was cited as an additional hurdle in getting the replica to function properly. [13]

Related Research Articles

Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a division of Media Technology Limited. In 1999, it became a subsidiary of ZeniMax Media. In its first 15 years, it was a video game developer and self-published its titles. In 2001, Bethesda spun off its in-house development team into Bethesda Game Studios, leaving Bethesda Softworks to focus on publishing operations.

<i>Fallout</i> (franchise) Video game seriеs

Fallout is a media franchise of post-apocalyptic role-playing video games created by Tim Cain and Leonard Boyarsky, at Interplay Entertainment. The series is set during the first half of the 3rd millennium, and its atompunk retrofuturistic setting and artwork are influenced by the post-war culture of the 1950s United States, with its combination of hope for the promises of technology and the lurking fear of nuclear annihilation. Fallout is regarded as a spiritual successor to Wasteland, a 1988 game developed by Interplay Productions.

<span class="mw-page-title-main">Interplay Entertainment</span> American video game developer and publisher

Interplay Entertainment Corp. is an American video game developer and publisher based in Los Angeles. The company was founded in 1983 as Interplay Productions by developers Brian Fargo, Jay Patel, Troy Worrell, and Rebecca Heineman, as well as investor Chris Wells. As a developer, Interplay is best known as the creator of the Fallout series and as a publisher for the Baldur's Gate and Descent series.

<span class="mw-page-title-main">Troika Games</span> American video game developer

Troika Games was an American video game developer co-founded by Jason Anderson, Tim Cain, and Leonard Boyarsky. The company was focused on role-playing video games between 1998 and 2005, best known for Arcanum: Of Steamworks and Magick Obscura and Vampire: The Masquerade – Bloodlines.

<span class="mw-page-title-main">Leonard Boyarsky</span> American computer games designer and visual artist

Leonard Boyarsky is an American computer game designer and visual artist. He is one of the key designers of the video games Fallout and Diablo III.

<i>Van Buren</i> (video game) Video game

Van Buren was the codename of a canceled role-playing video game developed by Black Isle Studios. It was intended to be the third game in the mainline Fallout series. Set in the year 2253, the plot of Van Buren revolved around an escaped prisoner who would explore the American Southwest while being pursued by robotic prison guards. The main antagonist was a mad scientist named Victor Presper, who planned on using the prisoner as an inadvertent vector to spread a deadly virus. Gameplay would have included a mixture of real-time and turn-based combat. The player would explore the map with a team of non-playable character (NPC) companions. Each NPC would make their own independent decisions which would affect the story.

<i>Fallout</i> (video game) 1997 video game

Fallout is a 1997 role-playing video game developed and published by Interplay Productions, set in a mid-22nd century post-apocalyptic and retro-futuristic world, decades after a nuclear war between the United States and China. Fallout's protagonist, the Vault Dweller, inhabits an underground nuclear shelter. The player must scour the surrounding wasteland for a computer chip that can fix the Vault's failed water supply system. They interact with other survivors, some of whom give them quests, and engage in turn-based combat.

<i>Fallout 3</i> 2008 video game

Fallout 3 is a 2008 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. The third major installment in the Fallout series, it is the first game to be developed by Bethesda after acquiring the rights to the franchise from Interplay Entertainment. The game marks a major shift in the series by using 3D graphics and real-time combat, replacing the 2D isometric graphics and turn-based combat of previous installments. It was released worldwide in October 2008 for Microsoft Windows, PlayStation 3, and Xbox 360.

<span class="mw-page-title-main">Jason D. Anderson</span> American video game developer

Jason D. Anderson, usually credited as Jason Anderson, is a video game developer. He started out as a contract artist for Interplay on the USCF Chess project. He was later hired to work on Fallout for which he became Lead Technical Artist, working on the original game design, interface, and quests. After working on the prototype design for Fallout 2, Anderson left with fellow developers Timothy Cain and Leonard Boyarsky to found Troika Games. After Troika Games collapsed, Anderson left the game industry for a short time to sell real estate.

<i>Fallout Shelter</i> 2015 simulation video game

Fallout Shelter is a free-to-play construction and management simulation video game developed by Bethesda Game Studios, with assistance by Behaviour Interactive, and published by Bethesda Softworks. Part of the Fallout series, it was released worldwide for iOS devices in June 2015, for Android devices in August 2015, for Windows in July 2016, for Xbox One in February 2017, and for Nintendo Switch and PlayStation 4 in June 2018. The game is also available on Tesla vehicles. The game tasks the player with building and effectively managing their own Vault, a fallout shelter.

<i>Exodus</i> (role-playing game) Tabletop role-playing game

Exodus is a 2008 post-apocalyptic role-playing game developed and published by Glutton Creeper Games using the d20/OGL system. The game was originally set in the Fallout universe, but due to legal complications with the creator of the original Fallout intellectual property Interplay Entertainment, and Fallout's current copyright holder Bethesda Softworks, the license for the intellectual property was revoked. The final released product excludes all references to the Fallout intellectual property, though it retained a post-apocalyptic theme and most of its common elements with the Fallout setting.

<i>Fallout: New Vegas</i> 2010 video game

Fallout: New Vegas is a 2010 action role-playing game developed by Obsidian Entertainment and published by Bethesda Softworks. It was released for Microsoft Windows, PlayStation 3, and Xbox 360. Set in the Mojave Desert 204 years after a devastating nuclear war, the player controls a courier who wakes up after being shot in the head by an unknown assailant. While tracking down their assailant, the courier becomes embroiled in a larger conflict between different governing factions vying for control of the region. Fallout: New Vegas features an open world map that the player can freely explore. Much of the gameplay revolves around combat, and there are a variety of weapons the player can use, such as melee weapons, conventional guns, and energy-based weapons. An optional difficulty level is Hardcore Mode, which adds survival mechanics such as a need to routinely eat, drink, and sleep.

<i>Fallout Online</i> Canceled video game

Fallout Online was a canceled massively multiplayer online role-playing game developed by Interplay Entertainment and Masthead Studios. It was intended to be the first online game in the Fallout series before its cancellation in 2012. Little information exists about what gameplay or plot would have entailed. According to dialogue writer Mark O'Green, Fallout Online would have been set along the West Coast of the United States, in parts of Arizona, California, Nevada, Oregon, and Utah. The story would have revolved around a long series of disasters, and one storyline would have involved the player going back in time to experience moments from previous Fallout games.

<span class="mw-page-title-main">Vault Boy</span> Mascot of the Fallout series

Vault Boy is the mascot of the Fallout media franchise. Created by staff at Interplay Entertainment, the original owners of the Fallout intellectual property, Vault Boy was introduced in 1997's Fallout as an advertising character representing Vault-Tec, a fictional megacorporation that built a series of specialized fallout shelters throughout the United States prior to the nuclear holocaust that sets up the world state of the Fallout universe. Within the video game series, Vault Boy serves as a representation of the player character's statistical information within user interface (UI) menus, and is a recurring element in Vault-Tec products found throughout the fictional Fallout universe. In the 2024 Fallout television series, Vault Boy is depicted as having been inspired by Vault-Tec advertisements featuring fictional actor Cooper Howard.

<i>Fallout 4</i> 2015 video game

Fallout 4 is a 2015 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fourth main game in the Fallout series and was released worldwide on November 10, 2015, for Microsoft Windows, PlayStation 4, and Xbox One. The game is set within an open world post-apocalyptic environment that encompasses the city of Boston and the surrounding Massachusetts region known as "The Commonwealth".

<span class="mw-page-title-main">The Wand Company</span>

The Wand Company is a United Kingdom company that designs and manufactures functional prop replicas in varying designs. The company was featured on Dragons' Den in 2010, demonstrating its "Kymera Magic Wand Universal Remote Control", and accepted an offer of financial backing of £200,000. Since then, The Wand Company has created additional Universal remote control products in the form of the Tenth Doctor's Sonic Screwdriver, the Eleventh Doctor's Sonic Screwdriver, the Twelfth Doctor's extending Sonic Screwdriver and two Star Trek replicas: a Star Trek: The Original Series phaser released in November 2014 and a Star Trek Bluetooth communicator, which was released in June 2016.

<i>Fallout 4: Nuka-World</i> 2016 video game

Fallout 4: Nuka-World is an expansion pack for the 2015 post-apocalyptic action role-playing video game Fallout 4. It was developed by Bethesda Game Studios, published by Bethesda Softworks, and released on August 30, 2016, for PlayStation 4, Windows, and Xbox One. It is set in the eponymous fictional amusement park Nuka-World. As with Fallout 4, Nuka-World can be played in both first-person and third-person perspectives. The player controls the protagonist during their journey through Nuka-World, a former amusement park now divided between warring gangs of raiders. Nuka-World's main gameplay consists of both questing and exploration. Upon completion of quests, the player is rewarded with both the franchise's fictional currency, bottle caps from Nuka-Cola bottles, and experience points.

<i>Fallout 76</i> 2018 online action multiplayer role-playing game

Fallout 76 is a 2018 action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is an installment in the Fallout series and a prequel to previous entries. Initially set in the year 2102, players control a resident of Vault 76 who must venture out into the dilapidated open world known as "Appalachia" in order to re-colonize the region, and uncover a mysterious plague that has killed off its inhabitants.

<i>Fallout: London</i> 2024 total conversion mod of Falllout 4

Fallout: London is a 2024 total conversion mod developed by Team FOLON. It is based on Fallout 4, the 2015 action role-playing game by Bethesda Softworks. The mod takes place in a post-apocalyptic rendition of London, and is notable for its departure from the series' typical United States setting. Reviewers praised the scope and detail of Fallout: London for a free project, praising its use of British locations, themes, and cultural references in the Fallout setting, whilst critiquing the mod's bugs and performance issues upon release.

<span class="mw-page-title-main">Vault-Tec</span> Fictional corporation in the Fallout franchise

Vault-Tec Corporation, otherwise known as Vault-Tec and sometimes called Vault-Tec Industries, is a fictional defense megacorporation from the post-apocalyptic Fallout franchise. Throughout the United States, Vault-Tec created government-funded vaults, large fallout shelters that would serve to shelter civilians and allow for the continuation of human life in the threat of a nuclear attack. Within most of these Overseer-governed vaults, Vault-Tec carried out human experiments on its residents without their consent or knowledge, ranging from being mostly harmless to disturbing and inhumane.

References

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  4. Fahey, Mike (2010-10-08). "The United States Army Is Testing Fallout PIPBoys". Kotaku. Retrieved 2020-12-26.
  5. Tach, Dave (2012-12-06). "Modder combines Raspberry Pi and Fallout to create the Raspberry Pip-Boy". Polygon. Retrieved 2020-11-08.
  6. Starr, Michelle. "Working Pip-Boy 3000 designed for astronauts". CNET. Retrieved 2020-11-08.
  7. "This working Pip-Boy 3000 was created for astronauts, but you could use it too". Destructoid. 14 May 2014. Retrieved 2020-11-08.
  8. Kooser, Amanda (2016-06-13). "Fall in love with this functioning Fallout Pip-Boy smartwatch". CNET. Retrieved 2020-12-26.
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  11. Grant, Christopher (2015-07-29). "Forget about the Fallout 4 Pip Boy Edition and 3D-print your own". Polygon. Archived from the original on 2020-09-28. Retrieved 2020-10-30.
  12. "Sorry, Bethesda can't make any more 'Fallout 4' Pip-Boys". Engadget. 28 July 2015. Archived from the original on 2020-07-07. Retrieved 2020-10-30.
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