D.I.C.E. Award for Mobile Game of the Year | |
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Country | United States |
Presented by | Academy of Interactive Arts & Sciences |
First awarded | 2005 |
Currently held by | What the Car? |
Website | www |
The D.I.C.E. Award for Mobile Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes a game "for a mobile device platform such as a mobile phone or tablet. These games demonstrate a skilled usage of the device's software and hardware features to offer a unique and addictive play experience. All game genres are eligible. Mobile platforms include, but are not limited to iOS or Android". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. [1]
The most recent winner is What the Car?, developed and published by Triband.
The Academy introduced, for the 2002 awards, the award for Hand-Held Game of the Year, which is a category for "game(s) developed for a handheld platform that demonstrates the greatest achievement in overall game design, play and/or breakthrough in handheld gaming". [2] The handheld category was originally presented as a console award. [3] [4] The nomination form for the 2004 awards listed Handheld as a "Wireless & Handheld" category with the inclusion of Wireless Game of the Year. However, there were no finalists named for Wireless in 2004. [5] Finalists would be listed for Wireless Game of the Year, which recognized a "game developed for a wireless phone or handset that demonstrates the greatest achievement in overall game design, play and/or breakthrough in wireless gaming," in 2005 Awards. [6] [7] However, the only nominees for the award at the 2005 awards were games for Nintendo handheld devices. Since there was already a Handheld Game of the Year, Wireless Game of the Year would be replaced Cellular Game of the Year in 2006. [8] It was changed to Mobile Game of the Year in 2007 but reverted to Cellular Game of the Year in 2008. [9] [10] The 2010 Awards offered Portable Game of the Year which recognized games that was being "developed for a portable platform" that included either "gaming handhelds or other mobile devices". [11] The Academy then began offering separate awards for Handheld Game of the Year and Mobile Game of the Year again in 2012. [12] The awards would be combined into Portable Game of the Year again in 2019 and 2020, and would ultimately be replaced with Mobile Game of the Year in 2021. [13] [14] [15]
Indicates the winner |
Year | Game | Developer(s) | Publisher(s) | Ref. |
---|---|---|---|---|
2020 (24th) | Legends of Runeterra | Riot Games | Riot Games | [73] [74] [75] |
HoloVista | Aconite | Aconite | ||
Little Orpheus | The Chinese Room | Sumo Digital | ||
Song of Bloom | Kamibox | Kamibox | ||
South of the Circle | State of Play Games | Apple, Inc. | ||
2021 (25th) | Pokémon Unite | TiMi Studio Group | The Pokémon Company | [76] [77] [78] |
Behind the Frame | Silver Lining Studio | Akupara Games, Akatsuki Taiwan | ||
Fantasian | Mistwalker | Apple, Inc. | ||
League of Legends: Wild Rift | Riot Games | Riot Games | ||
Moncage | Optillusion | X.D. Network | ||
2022 (26th) | Marvel Snap | Second Dinner | Nuverse | [79] [80] [81] [82] |
Diablo Immortal | Blizzard Entertainment | Blizzard Entertainment | ||
Gibbon: Beyond the Trees | Broken Rules | Broken Rules | ||
Immortality | Half Mermaid Studios | Half Mermaid Studios | ||
Poinpy | Moppin | Devolver Digital, Netflix | ||
2023 (27th) | What the Car? | Triband | Triband | [83] [84] [85] |
Gubbins | Studio Folly | Studio Folly | ||
Hello Kitty Island Adventure | Sunblink | Sunblink | ||
Honkai: Star Rail | miHoYo | HoYoverse | ||
Terra Nil | Free Lives | Devolver Digital |
Nintendo has published the most nominees and wins, and developing the most nominees and wins. The majority of Nintendo-published titles are made for their handheld devices, except for Fire Emblem Heroes and Dragalia Lost . Nintendo has published handheld winners for seven consecutive years from 2002 to 2008. Nintendo is also the only publisher with wins in both the handheld and mobile categories and won both categories within the same year in 2018. In addition, Nintendo has also published winners for Handheld and Wireless in 2005. Nintendo has published every handheld finalist in 2004. Annapurna Interactive has published back-to-back winners for Portable in 2019 and 2020. Level-5 has developed the most nominees without a win. Nokia and Square Enix have published the most nominees without publishing a single winner.
Developer | Nominations | Wins |
---|---|---|
Nintendo EAD/R&D1/R&D2/SPD | 14 | 8 |
Intelligent Systems | 10 | 3 |
Ready at Dawn | 2 | 2 |
Square Enix [lower-alpha 5] | 8 | 1 |
Game Freak | 4 | 1 |
Blizzard Entertainment | 2 | 1 |
Chair Entertainment | 2 | 1 |
5th Cell | 2 | 1 |
Riot Games | 2 | 1 |
TiMi Studio Group | 2 | 1 |
Triband | 2 | 1 |
Level-5 | 8 | 0 |
Capcom | 6 | 0 |
AlphaDream | 3 | 0 |
Flagship | 3 | 0 |
Japan Studio | 3 | 0 |
Big Fish Studios | 2 | 0 |
Gameloft | 2 | 0 |
HAL Laboratory | 2 | 0 |
Konami | 2 | 0 |
Phosphor Studios | 2 | 0 |
RedLynx | 2 | 0 |
Ustwo | 2 | 0 |
Publisher | Nominations | Wins |
---|---|---|
Nintendo | 52 | 15 |
Electronic Arts | 7 | 4 |
Sony Computer Entertainment | 12 | 3 |
Annapurna Interactive | 4 | 2 |
Blizzard Entertainment | 2 | 1 |
Epic Games | 2 | 1 |
Riot Games | 2 | 1 |
Triband | 2 | 1 |
Nokia | 4 | 0 |
Square Enix [lower-alpha 6] | 4 | 0 |
Devolver Digital | 3 | 0 |
Activision | 2 | 0 |
Apple, Inc. | 2 | 0 |
Big Fish Games | 2 | 0 |
Capcom | 2 | 0 |
Gameloft | 2 | 0 |
Konami | 2 | 0 |
Ubisoft | 2 | 0 |
Ustwo | 2 | 0 |
The Mario franchise has the most nominations, and ties with Pokémon and Metroid for the most wins. God of War and Metroid have won every single time they have been nominated. The majority of repeat nominees are from handheld gaming devices; the only multiple nominees that have been produced exclusively for mobile devices are Infinity Blade, Monument Valley, and What the?. Pokémon and Fire Emblem are the only franchises with nominations in both Handheld and Mobile categories. Pokémon is the only franchise with wins on both the handheld gaming device and mobile device, as well as winning both Handheld and Mobile categories within the same year in 2017. Super Mario 64 DS is a finalist for both Handheld and Wireless in 2005, winning for the latter. Professor Layton is the most nominated franchise without a win.
Franchise | Nominations | Wins |
---|---|---|
Mario [lower-alpha 7] | 12 | 3 |
Pokémon | 7 | 3 |
Metroid | 3 | 3 |
The Legend of Zelda | 6 | 2 |
God of War | 2 | 2 |
Fire Emblem | 5 | 1 |
Advance Wars | 3 | 1 |
Final Fantasy | 2 | 1 |
Infinity Blade | 2 | 1 |
League of Legends [lower-alpha 8] | 2 | 1 |
What the? | 2 | 1 |
Professor Layton | 4 | 0 |
Dragon Quest | 3 | 0 |
Castlevania | 2 | 0 |
Kirby | 2 | 0 |
Monument Valley | 2 | 0 |
The D.I.C.E. Awards is an annual awards show in the video game industry, and commonly referred to as the video game equivalent of the Academy Awards. The awards are arranged by the Academy of Interactive Arts & Sciences (AIAS) and held during the AIAS' annual D.I.C.E. Summit in Las Vegas. "D.I.C.E." is a backronym for "Design Innovate Communicate Entertain". The D.I.C.E. Awards recognizes games, individuals, and development teams that have contributed to the advancement of the multi-billion dollar worldwide entertainment software industry.
The D.I.C.E. Award for Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. It is given in honor of "the single game, without regard to system or delivery mechanism, voted by the membership of the Academy of Interactive Arts & Sciences that best utilizes the chosen medium to entertain users". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.
The 7th Annual Interactive Achievement Awards was the 7th edition of the Interactive Achievement Awards, an annual awards event that honored the best games in the video game industry during 2003. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS), and were held at the Palms Casino Resort in Las Vegas, Nevada on March 4, 2004. It was also held as part of the Academy's 2004 D.I.C.E. Summit. It was hosted by Diane Mizota.
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The D.I.C.E. Award for Action Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes titles that "follow the gameplay from the prospective of the character that the player is controlling. These games feature heavy weapons use and/or involve characters engaged in combat while moving through a linear or open environment. The opponent can either be controlled by another player or by the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being GoldenEye 007 for console and Quake II for computer. There have been numerous mergers and additions of action-related games throughout the awards ceremony's history. The current version was officially introduced at the 11th Annual Interactive Achievement Awards in 2008, which was awarded to Call of Duty 4: Modern Warfare.
The D.I.C.E. Award for Sports Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes games that "offer the user the opportunity to virtually reproduce a sporting experience: either a realistic portrayal of an actual sport or games that reproduce for the user experience of participating in an existing competitive sport". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being International Superstar Soccer 64 for console and FIFA: Road to World Cup 98 for computer. There have been numerous mergers and additions of sports-related games during the early years of the annual awards ceremony. The current version was established in 2006, with its winner being SSX on Tour.
The D.I.C.E. Award for Strategy/Simulation Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes games "in which user directs or manipulates resources to create a set of conditions that result in success as determined within the confines of the game. These games can offer the user the chance to simulate or to virtually reproduce an experience, real or imaginary, which would require some form of equipment. Strategy games emphasize the planning of tactics rather than the execution". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally, there were separate awards for strategy games and simulation games, which simulate aspects of the real world.
The D.I.C.E. Award for Family Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes "the best title of any genre towards a shared, family gaming experience. The title's play dynamics must be suitable for a younger audience but can appeal to adults as well. These games often offer a mini-game component and encourage group play". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally only offered as a computer game category, the first winner was Lego Island, developed and published by Mindscape. The first console winner was Pokémon Snap in 2000. Since condensing the computer and console awards into a single category, the first winner of the current version was Guitar Hero in 2006.
The D.I.C.E. Award for Racing Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This recognizes "titles that allow the user to participate in a contest in which the objective is to convey an object through a course of virtual physical progress as quickly as possible. Racing games may involve competition against other user-controlled competitors or against system controlled competitors. Racing games must simulate vehicular motion". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. It was originally presented as Console Racing Game of the Year, with its first winner being Diddy Kong Racing, which was developed by Rare and published by Nintendo.
The D.I.C.E. Award for Fighting Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes "titles that offer the use the virtual experience of controlling a character engaging in individual combat with another character usually from a fixed camera perspective. The opponent can either be controlled by another player or by the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. It was originally titled Console Fighting Game of the Year, before it was simplified to just Fighting Game of the Year. It is one of two categories, the other being Online Game of the Year, that is not limited to release within the calendar year but must be supported by significant new content.
The D.I.C.E. Award for Online Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award "celebrates titles of any genre with a significant portion of the gameplay experience transpiring online — collaboratively or competitively. These titles frequently offer excellent matchmaking systems, innovative gameplay options, persistent content releases that further evolve gameplay, user customization and fluidity of gameplay. Titles submitted in this category are not limited to release within the calendar year but must be supported by significant new content". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The first winner was Ultima Online at the 1st Annual Interactive Achievement Awards. It is the only "Game of the Year award" that also has been offered as a genre award and craft award.
The D.I.C.E. Award for Outstanding Achievement in Art Direction is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in designing a unified graphic look for an interactive title". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.
The D.I.C.E. Award for Outstanding Achievement in Audio Design is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in creating a unified audio experience. The quality of the individual sound effects, voice over, music, technology, and other audio elements will be considered in addition to the overall audio mix of the title". Creative/technical Academy members with expertise as a game designer, producer, audio designer, or musician are qualified to vote for this award.
The D.I.C.E. Award for Outstanding Achievement in Game Design is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the title that most effectively combines interactive and non-interactive elements to create a cohesive gameplay experience. Outstanding design is exemplified by balanced system design, cohesive mechanics that relate to overall aesthetic direction, level layout, challenge flow, progression elements, interface design, and social game mechanics. This award recognizes the Lead Designer or Design Director in architecting all elements into a unified design". Creative/technical Academy members with expertise as a game designer or producer are qualified to vote for this award.
The D.I.C.E. Award for Outstanding Achievement in Story is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work has furthered the interactive experience through the creation of a game world — whether an original creation, one adapted from existing material, or an extension of an existing property which best exemplifies the coalescence of setting, character, and plot". Creative/technical Academy members with expertise as a game designer or producer are qualified to vote for this award. It was first offered at the 2nd Annual Interactive Achievement Awards, with its first winner being Pokémon Red and Blue.
The D.I.C.E. Award for Outstanding Achievement in Animation is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in bringing a character or characters to life. This award will consider the fluidity of movement, and interaction with the environment in addition to contextual realism ". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.
The D.I.C.E. Award for Outstanding Achievement in Original Music Composition is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in original musical composition for an interactive title. Both the quality of the score and the integration of the score into the title will be considered when determining the recipient of the award". Creative/technical Academy members with expertise as an audio designer or musician are qualified to vote for this award.
The D.I.C.E. Award for Outstanding Achievement in Character is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work has furthered the interactive experience through the creation of a memorable character within an interactive title. Outstanding character takes into consideration the marriage of voice acting and performance, character design and execution, and writing". All creative/technical members of the Academy are qualified to vote in this category, regardless of their field of expertise. There were originally separate awards for female and male characters, but eventually merged into one category at the 11th Annual Interactive Achievement Awards in 2008.
The D.I.C.E. Award for Outstanding Achievement for an Independent Game is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This is "awarded to a game that embodies the independent spirit of game creation, representing a higher degree of risk tolerance and advances our media with innovative gameplay and experiences". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.
The D.I.C.E. Award for Outstanding Technical Achievement is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. The award "celebrates the highest level of technical achievement through the combined attention to gameplay engineering and visual engineering. Elements honored include but are not limited to artificial intelligence, physics, engine mechanics, and visual rendering". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.