The Legend of Zelda: The Minish Cap

Last updated

The Legend of Zelda:
The Minish Cap
The Legend of Zelda The Minish Cap Game Cover.JPG
European packaging artwork
Developer(s) Capcom
Flagship [lower-alpha 1]
Publisher(s) Nintendo
Director(s) Hidemaro Fujibayashi
Producer(s) Keiji Inafune
Artist(s) Haruki Suetsugu
Composer(s) Mitsuhiko Takano
Series The Legend of Zelda
Platform(s) Game Boy Advance
Release
  • JP: November 4, 2004
  • EU: November 12, 2004
  • NA: January 10, 2005
  • AU: April 7, 2005
Genre(s) Action-adventure
Mode(s) Single-player

The Legend of Zelda: The Minish Cap [lower-alpha 2] is an action-adventure game and the twelfth entry in The Legend of Zelda series. Developed by Capcom and Flagship, with Nintendo overseeing the development process, The Minish Cap was released for the Game Boy Advance in Japan and Europe in 2004 and in North America and Australia the following year. [1]

Contents

The Minish Cap serves as a prequel to Four Swords and Four Swords Adventures , telling the origins of the titular Four Sword and the villain Vaati. The game retains many elements common to previous Zelda games, especially top-down predecessors such as A Link to the Past , and includes new features and mechanics. Chiefly, the protagonist Link acquires a magical talking cap named Ezlo, who can shrink Link to the diminutive size of a Minish.

The Minish Cap was well received among critics. [2] It was named the 20th best Game Boy Advance game in an IGN feature [3] and was selected as the 2005 Game Boy Advance Game of the Year by GameSpot . [4] The game was re-released on the Wii U Virtual Console in June 2014, and on the Nintendo Switch Online + Expansion Pack in February 2023. [5]

Gameplay

A screenshot of the top-down view used in The Minish Cap The Legend of Zelda The Minish Cap screenshot.png
A screenshot of the top-down view used in The Minish Cap

The Minish Cap features gameplay similar to previous Zelda installments. [6] Link must explore an overworld and complete multiple dungeons, acquiring new items and abilities throughout the game.

The titular "Minish cap" refers to a new ability that allows Link to transform into "Minish size" using portals throughout the world. Link's smaller size changes his ability to traverse his environments. For instance, a small portal inaccessible to Link in his normal size can be used by Minish-sized Link. A puddle that Link can normally walk over will be too deep for Minish-sized Link to traverse.

Along with items common to Zelda games (such as bombs and arrows), The Minish Cap introduces three new items: the Mole Mitts (allowing Link to dig through earthen walls), the Gust Jar (which sucks up enemies and other objects), and the Cane of Pacci (which flips objects upside-down). In certain areas, the player can create multiple copies of Link; although The Minish Cap is a single-player game, this ability is inspired by the multiplayer-focused Four Swords games. [6] The player can also collect "Kinstones", artifacts that are broken into two fragments. Finding a matching Kinstone piece can progress the game or award other prizes.

Story

Setting

Within the Zelda chronology, The Minish Cap takes place between Skyward Sword and Four Swords , making it the second story in that timeline. [7] As a prequel to Four Swords, The Minish Cap tells the backstory of Vaati and the creation of the Four Sword, which both feature in Four Swords and its sequel Four Swords Adventures. [8]

Plot

Centuries ago, Hyrule was ravaged by evil forces until the Picori, a race of tiny creatures, bestowed a young hero with the Picori Blade and the Light Force, using both to trap the world's evils in a chest. The grateful people of Hyrule would hold an annual Picori Festival, with legends stating that a door between their worlds would open every 100 years, allowing the Picori to return.

In the present, Link accompanies Princess Zelda to the Picori Festival. The festival's swordfighting champion, Vaati, destroys the Picori Blade and opens the chest, releasing monsters across Hyrule. Not finding the Light Force he seeks, Vaati turns Zelda to stone and leaves. As only children can see the Picori, King Daltus orders Link to find them so that the sword can be reforged to stop Vaati and restore Zelda. Traveling to Minish Woods, Link encounters Ezlo, a magical hat, who decides to accompany Link and grants him the ability to shrink to Picori size. The Picori, who call themselves Minish, then task Link with retrieving the Four Elements, magic stones needed to restore the Picori Blade.

During the journey, Ezlo explains that he was once a Minish sage who created the Mage's Cap, a hat capable of granting wishes, but his apprentice Vaati stole the hat and became a powerful sorcerer. Fascinated by evil and seeking the Light Force's power, Vaati used his new abilities to trap Ezlo in his current form. Meanwhile, Vaati brainwashes King Daltus and takes control of Hyrule Castle. Link eventually retrieves the Four Elements and infuses them into the reforged blade, which becomes the Four Sword. Link and Ezlo also learn that the Light Force is passed down within Hyrule's princesses. Vaati, who has been spying on them, overhears this and begins siphoning the Light Force from Zelda.

Link returns to the castle and confronts Vaati, who uses the extracted Light Force to become all-powerful, but Link overcomes Vaati and restores Zelda to normal. Vaati transforms into a demonic form, only to be vanquished by Link, restoring Ezlo to normal. Zelda retrieves the Mage's Cap and uses it undo all the damage done by Vaati, destroying the cap in the process. Ezlo thanks Link for his help, giving him a new hat as a parting gift, and departs through the door to the Minish Realm as it seals itself for another century.

Development and promotion

The Legend of Zelda producer Eiji Aonuma speaking at Game Developers Conference, 2007 Eiji Aonuma - 453606822.jpg
The Legend of Zelda producer Eiji Aonuma speaking at Game Developers Conference, 2007

After Capcom and its scenario writing subsidiary Flagship had finished developing Oracle of Seasons and Oracle of Ages for the Game Boy Color, they began work on a new Zelda game for the Game Boy Advance. [9] Work on the title was suspended to allow the teams to focus on Four Swords, but in February 2003 Shigeru Miyamoto and Eiji Aonuma revealed that development of what would later be called The Minish Cap was "well underway". [9] Nintendo launched a website for The Minish Cap in September 2004, showing concepts of Link's shrinking ability. [10] The game had a cartoonish art style similar to The Wind Waker, as it has a fairy tale setting similar to said game, within "the world of tiny fairies, a universal fairytale story". [8] An effort was made to make Hyrule Town, the overworld's central city hub, feel like a living breathing city with people going about their ordinary lives. This combined with Link's ability to shrink in size allowed for unique angles on the perspective of a "safe town", turning the town itself into a dungeon of sorts for the player. Aonuma was reportedly impressed by what the development team was able to achieve with Hyrule Town, particularly given the restrictions of a 2D game, commenting that it even surpasses Clock Town in Majora's Mask . The game's gust jar was inspired by a gourd that can suck up anything from the novel Journey to the West. Several other aspects of the gameplay were inspired or directly lifted from Four Swords and Four Swords Adventure, both of which Minish Cap serves as a prequel to. For example, the gameplay concept of shrinking to Minish size in The Minish Cap is a fleshed out extension of the function of the Gnat Hat from Four Swords, a hat which allowed Link to shrink in to the size of a gnat. [11]

The game contains a developmental in-joke to the Oracle of Ages and Oracle of Seasons titles in an optional side-quest which sees the player aiding three females travelers from distant lands who are looking for a place to stay. These characters are Din, Nayru, and Farore, from the Oracle titles. The player will only able to provide housing for two of the three women, and although their landlord makes reference to building a third house for the third woman, this never occurs in the game. The description given for Farore on her in-game Figurine also mentions that people take advantage of her which makes her upset. This relates to the third planned Oracle game surrounding Farore, Oracle of Secrets, which was scrapped. [11]

A first in the Zelda series, the game was released in European territories before North America. The main cited reason for this was the Nintendo DS: with the European DS Launch scheduled for Spring 2005, Nintendo of Europe pushed to make The Minish Cap its handheld Christmas "killer app". Conversely, Nintendo of America held back on its release so not to "cannibalize" the DS market. [12] The game is included in the list of Game Boy Advance games that is now available for download for the Nintendo 3DS's Virtual Console by Nintendo 3DS Ambassadors. [13]

In Europe, the game was available either as a standalone packaged game, or as part of a special pack, which included one of only 25,000 limited edition, Zelda-themed Game Boy Advance SP. The Triforce SP is matte gold in color, with a Triforce logo stamped on the lid, and the Hyrule royal family crest printed on the lower right face. [14] As a launch promotion, Nintendo Europe also produced seven 24-carat gold plated Game Boy Advance SP consoles, with six given away to people who found a golden ticket inside their Triforce SP package, and a seventh as a magazine promotion. [15] Thirty were autographed by Miyamoto himself at the opening of the Nintendo World Store in New York. [16]

Reception and awards

The Minish Cap was the best-selling game in its debut week in Japan, selling 97,000 copies. [27] It became the 62nd best-selling game of 2004 with 196,477 copies, [28] and had a total of 350,000 copies overall in the country. [29] In North America, The Minish Cap sold 217,000 copies in its debut month of January 2005, being the fourth best-selling game of the month. [30] It remained among the five best-selling games in February and March. [31] [32] The Minish Cap closed the year as the seventh best-selling game of 2005. [33] By March 2005, the game already had sold 1 million units worldwide. [34] In the United States alone, The Minish Cap sold 680,000 copies and earned $21 million by August 2006. During the period between January 2000 and August 2006, it was the 37th highest-selling game launched for the Game Boy Advance, Nintendo DS or PlayStation Portable in that country. [35] The game ended up selling 1.76 million copies worldwide. [36]

The game received critical acclaim. IGN praised the game for continuing the legacy of the successful series, while GameSpot also praised the game for this aspect, saying that "classic Zelda gameplay and flavor will please fans". [6] The graphical style especially—which continues the whimsical style of Wind Waker—was welcomed by most reviewers. The music of the game was commended by most sites; GameSpy stated that "even the music is outstanding, featuring some of the highest quality tunes to ever come out of the GBA's little speakers". [37] Despite the criticism of the dungeon lengths, 1UP.com praised the dungeon design, proclaiming it as superior to that of other Zelda games. [38]

The main criticism of the game among reviewers is the length of the game. Eurogamer says that "it's too short", [39] while RPGamer state that "the typical player can fly through the game's six relatively short dungeons in about ten hours". [40] There are also various other complaints from reviewers: IGN claims that the kinstone system is overly repetitive; [22] Nintendo World Report criticises the game's visuals on a Game Boy Player, [41] and RPGamer details the game's low difficulty level as a disadvantage. [40] Despite this, IGN's Craig Harris liked the way that the ability to become tiny had been incorporated to create fresh puzzles in the Zelda series. He continued to comment that "it's an idea that's so well-conceived that I'd love to see worked in the series' 3D designs somewhere down the line". [3]

The Minish Cap won the 'Best Game Boy Advance of 2005' by GameSpot over such finalists as Fire Emblem: The Sacred Stones and WarioWare: Twisted! ; GameSpot labelled it as "the Game Boy Advance game we remember the most". [4] In March 2007, the game was ranked as the 20th best Game Boy Advance game by IGN. In the acknowledgement, IGN commented that "the inclusion of the ability to shrink and grow was explored to some really good results". [3] The game was ranked 47th in Official Nintendo Magazine 's "100 Greatest Nintendo Games" feature. [42] The Minish Cap received an average score of 90 percent from GameRankings, a site that compiles media ratings from several publishers to give an average score. [2] During the 9th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated The Minish Cap for "Handheld Game of the Year", which was ultimately awarded to Nintendogs . [43]

Notes

  1. The Legend of Zelda: The Minish Cap was co-produced by Nintendo Entertainment Analysis & Development.
  2. Japanese: ゼルダの伝説 ふしぎのぼうし, Hepburn: Zeruda no Densetsu: Fushigi no Bōshi, lit. "The Legend of Zelda: The Mysterious Cap"

Related Research Articles

<i>The Legend of Zelda</i> Video game series

The Legend of Zelda is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-releases have been outsourced to Flagship, Vanpool, and Grezzo. The gameplay incorporates action-adventure and elements of action RPG games.

Universe of <i>The Legend of Zelda</i> Fictional universe

The Legend of Zelda is a video game franchise created by Japanese video game designers Shigeru Miyamoto and Takashi Tezuka and mainly developed and published by Nintendo. The universe of the Legend of Zelda series consists of various lands, the most predominant being Hyrule. The franchise is set within a fantasy world reminiscent of medieval Europe which consists of several recurring locations, races and creatures. The most prominent race in the series are the Hylians, a humanoid race with elfin features identifiable by their long, pointed ears. The series' lore contains a creation myth, several fictional alphabets, the most prominent being Hylian, and a fictional universal currency, the rupee. Most games in The Legend of Zelda series follow a similar storyline, which involves the protagonist Link battling monsters to save Princess Zelda and defeat a villain, which is often the series' main antagonist, Ganon. Nintendo developed the series' lore into a timeline that spans thousands of years across its history.

<i>The Legend of Zelda: Ocarina of Time</i> 1998 video game

The Legend of Zelda: Ocarina of Time is a 1998 action-adventure game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in November 1998 and in PAL regions the following month. Ocarina of Time is the first game in The Legend of Zelda series with 3D graphics.

<i>The Legend of Zelda</i> (video game) 1986 video game

The Legend of Zelda, originally released in Japan as The Hyrule Fantasy: Zelda no Densetsu, is an action-adventure game developed and published by Nintendo. The first game of The Legend of Zelda series, it is set in the fantasy land of Hyrule and centers on an elf-like boy named Link, who aims to collect the eight fragments of the Triforce of Wisdom in order to rescue Princess Zelda from Ganon. The player controls Link from a top-down perspective and navigates throughout the overworld and dungeons, collecting weapons, defeating enemies and uncovering secrets along the way.

<i>The Legend of Zelda: A Link to the Past</i> 1991 video game

The Legend of Zelda: A Link to the Past is an action-adventure game developed and published by Nintendo for the Super Nintendo Entertainment System. It is the third game in The Legend of Zelda series and was released in 1991 in Japan and 1992 in North America and Europe.

<i>The Legend of Zelda: The Wind Waker</i> 2002 video game

The Legend of Zelda: The Wind Waker is an action-adventure game developed and published by Nintendo for the GameCube. An installment in The Legend of Zelda series, it was released in Japan on December 13, 2002, in North America on March 24, 2003, and in Europe on May 2, 2003.

<i>The Legend of Zelda: Oracle of Seasons</i> and <i>Oracle of Ages</i> 2001 video games

The Legend of Zelda: Oracle of Seasons and The Legend of Zelda: Oracle of Ages are two 2001 action-adventure games in The Legend of Zelda series, developed by Flagship and published by Nintendo for the Game Boy Color.

<i>The Legend of Zelda: Links Awakening</i> 1993 video game

The Legend of Zelda: Link's Awakening is a 1993 action-adventure game developed and published by Nintendo for the Game Boy. It is the first installment in The Legend of Zelda series for a handheld game console. Link's Awakening is one of the few Zelda games not to take place in the land of Hyrule, and it does not feature Princess Zelda or the Triforce relic. Instead, the protagonist Link begins the game stranded on Koholint Island, a place guarded by a whale-like deity called the Wind Fish. Assuming the role of Link, the player fights monsters and solves puzzles while searching for eight musical instruments that will awaken the sleeping Wind Fish and allow him to escape from the island.

<span class="mw-page-title-main">Princess Zelda</span> Video game character

Princess Zelda is a character in Nintendo's The Legend of Zelda video game series. She was created by Shigeru Miyamoto for the original 1986 game The Legend of Zelda. As one of the central characters in the series, she has appeared in the majority of the games in various incarnations. Zelda is the elf-like Hylian princess of the kingdom of Hyrule, an associate of the series protagonist Link, and bearer of the Triforce of Wisdom.

Link (<i>The Legend of Zelda</i>) Protagonist in The Legend of Zelda

Link is a character and the protagonist of Nintendo's video game franchise The Legend of Zelda. He was created by Japanese video game designer Shigeru Miyamoto. Link was introduced as the hero of the original The Legend of Zelda video game in 1986 and has appeared in a total of 20 entries in the series, as well as a number of spin-offs. Common elements in the series include Link travelling through Hyrule whilst exploring dungeons, battling creatures, and solving puzzles until he eventually defeats the series' primary antagonist, Ganon, and saves Princess Zelda.

<span class="mw-page-title-main">Ganon</span> Video game character

Ganon is a character and the primary antagonist of Nintendo's The Legend of Zelda video game series and franchise, as well as the final boss in many Zelda titles. In his humanoid Gerudo form, he is known as Ganondorf. A massive and malevolent pig-like creature, Ganon first appeared in the original The Legend of Zelda game in 1986, while his alter ego, Ganondorf, was introduced in Ocarina of Time. He has since appeared in the majority of the games in the series in various forms. He is the archenemy of the protagonist Link and Princess Zelda of Hyrule and originally the leader of the Gerudo, a race of humanoid desert nomads before becoming the ruler of his demon army.

<i>The Legend of Zelda: Four Swords Adventures</i> 2004 video game

The Legend of Zelda: Four Swords Adventures is an action-adventure game developed and published by Nintendo for the GameCube. It is the eleventh installment in The Legend of Zelda series. It was released in 2004 in Japan on March 18, and in North America on June 7. In 2005, the game was released in Europe on January 7, and in Australia on April 7. The Game Boy Advance handheld game console can be used as a controller when using the GameCube – Game Boy Advance link cable bundled with the game in North America and Europe.

<i>The Legend of Zelda: Twilight Princess</i> 2006 video game

The Legend of Zelda: Twilight Princess is a 2006 action-adventure video game developed and published by Nintendo for the GameCube and Wii. Originally planned for release exclusively on the GameCube in November 2005, Twilight Princess was delayed by Nintendo to allow its developers to refine the game, add more content, and port it to the Wii. The Wii version was a launch game in North America in November 2006, and in Japan, Europe, and Australia the following month. The GameCube version was released in December 2006 as the final first-party game for the console.

<span class="mw-page-title-main">Tingle (character)</span> Fictional character

Tingle is a recurring character in The Legend of Zelda series, designed by Takaya Imamura. He first appeared in Majora's Mask, where he is a 35-year-old map salesman who wants to become a fairy. He has since appeared in several installments, including The Wind Waker, where he provides maps to help Link find pieces of the Triforce. He has gone on to be the star of Freshly-Picked Tingle's Rosy Rupeeland, where his origin as Tingle is shown as him tasked with collecting as many Rupees as possible. He also appears in its sequel Irozuki Tingle no Koi no Balloon Trip, where he is transported into a storybook and has to enter into relationships with women in order to escape.

<i>The Legend of Zelda: A Link to the Past</i> and <i>Four Swords</i> 2002 video game

The Legend of Zelda: A Link to the Past and Four Swords is a compilation of two action-adventure games co-developed by Nintendo R&D2 and Capcom and published by Nintendo for the Game Boy Advance. The game was released in December 2002 in North America and in March 2003 in Japan and Europe. The cartridge contains a modified port of A Link to the Past, originally released for the Super Nintendo Entertainment System in 1991, and an original multiplayer-only game titled Four Swords, which serves as the 9th installment in The Legend of Zelda series.

<span class="mw-page-title-main">Hidemaro Fujibayashi</span> Japanese video game designer (born 1972)

Hidemaro Fujibayashi is a Japanese video game designer and director working for Nintendo. He is best known for his contributions to The Legend of Zelda franchise, for which he has served as director of several games.

<i>The Legend of Zelda: Breath of the Wild</i> 2017 video game

The Legend of Zelda: Breath of the Wild is a 2017 action-adventure game developed and published by Nintendo for the Nintendo Switch and Wii U. Set at the end of the Zelda timeline, the player controls an amnesiac Link as he sets out to save Princess Zelda and prevent Calamity Ganon from destroying the world. Players explore the open world of Hyrule while they collect items and complete objectives such as puzzles or side quests. Breath of the Wild's world is unstructured and encourages exploration and experimentation; the story can be completed in a nonlinear fashion.

References

Citations
  1. "Zelda: Minish Cap: Release Dates". GameSpot . CBS Interactive. Archived from the original on January 31, 2009. Retrieved October 28, 2007.
  2. 1 2 3 "The Legend of Zelda: Minish Cap reviews". GameRankings . CBS Interactive. Archived from the original on January 11, 2009. Retrieved October 28, 2007.
  3. 1 2 3 4 Harris, Craig (March 16, 2007). "Top 25 Game Boy Advance Games of All Time". IGN . Ziff Davis. Archived from the original on January 18, 2011. Retrieved March 18, 2007.
  4. 1 2 3 "Gamespot's Best of 2005–Platforms". GameSpot . CBS Interactive. Archived from the original on February 8, 2009. Retrieved October 28, 2007.
  5. Plant, Logan (February 8, 2023). "Nintendo Switch Online Adding Game Boy and Game Boy Advance Games". IGN. Archived from the original on March 5, 2023. Retrieved February 9, 2023.
  6. 1 2 3 4 Shoemaker, Brad (January 11, 2005). "The Legend of Zelda: The Minish Cap review". GameSpot. Archived from the original on March 23, 2012. Retrieved January 1, 2022.
  7. The Legend of Zelda Encyclopedia. Dark Horse. 2018. p. 10. ISBN   978-1-50670-638-2.
  8. 1 2 "Zelda: The interview!". Nintendo of Europe. November 17, 2004. Archived from the original on October 12, 2007. Retrieved May 30, 2010. NoE: How does the Minish Cap fit into the Zelda chronology? Is it a prequel to the upcoming The Legend of Zelda: Four Swords Adventures on GameCube? Aonuma: Yes, this title takes place prior to The Legend of Zelda: Four Swords Adventures, and tells the secret of the birth of the Four Sword.
  9. 1 2 "Miyamoto Confirms New Zelda". IGN. February 24, 2003. Archived from the original on November 7, 2007. Retrieved October 28, 2007.
  10. Harris, Craig (September 13, 2004). "Minish Cap Site Launches". IGN. Archived from the original on December 11, 2006. Retrieved October 28, 2007.
  11. 1 2 Nintendo (2018). The Legend of Zelda Encyclopedia. Dark Horse Comics. p. 273. ISBN   978-1-50670-638-2.
  12. Kohler, Chris (September 3, 2004). "Zelda: Minish Cap to hit Europe before US". GameSpot. Archived from the original on September 30, 2007.
  13. Anoop Gantayat (December 14, 2011). "Game Boy Advance 3DS Ambassador Program Begins on Friday". Andriasang. Archived from the original on June 2, 2016. Retrieved December 14, 2011.
  14. "Zelda Limited Edition Pak". Nintendo of Europe. Archived from the original on September 30, 2007. Retrieved December 22, 2006.
  15. Bramwell, Tom (November 15, 2004). "Six golden tickets to be found in Zelda bundles". Eurogamer. Archived from the original on March 7, 2021. Retrieved March 31, 2009.
  16. McWhertor, Michael. "Miyamoto Signed GBA Fetches Over $2K". Kotaku. Archived from the original on October 14, 2007.
  17. "The Legend of Zelda: The Minish Cap for Gameboy Advance". Metacritic. Archived from the original on June 26, 2012. Retrieved May 9, 2012.
  18. 1 2 "Review: The Legend of Zelda: The Minish Cap". 1UP.com. Archived from the original on September 27, 2007. Retrieved May 9, 2007.
  19. "The Legend of Zelda: The Minish Cap - Review". AllGame . Archived from the original on February 16, 2010. Retrieved May 28, 2013.
  20. "Legend of Zelda: The Minish Cap". Game Informer . Archived from the original on June 14, 2006.
  21. "Review: The Legend of Zelda: The Minish Cap". GamePro. Archived from the original on January 21, 2005. Retrieved May 9, 2007.
  22. 1 2 Harris, Craig (January 10, 2005). "IGN: The Legend of Zelda: The Minish Cap review". IGN. Archived from the original on May 9, 2006. Retrieved October 28, 2007.
  23. "The Legend of Zelda: The Minish Cap Reviews and Articles". GameRankings. Archived from the original on January 21, 2012. Retrieved May 9, 2012.
  24. "GameSpy's Game of the Year 2005". GameSpy . Archived from the original on December 24, 2005. Retrieved October 28, 2007.
  25. "2005 Nintendo Power Awards". Nintendo Power . Vol. 203. p. 53..
  26. "NP Top 200". Nintendo Power . Vol. 200. p. 61..
  27. Jenkins, David (November 12, 2004). "Japanese Sales Charts, Week Ending November 7th". Gamasutra. Archived from the original on May 14, 2014. Retrieved February 12, 2009.
  28. "2004 Top 100 Best Selling Japanese Console Games". The Magic Box. Archived from the original on October 2, 2018. Retrieved February 12, 2009.
  29. Kohler, Chris (June 26, 2007). "Big Zelda Sales In Japan". Wired. Retrieved February 12, 2009.
  30. Feldman, Curt (February 16, 2005). "NPD: January console-game revenues flat". GameSpot . CBS Interactive. Archived from the original on September 5, 2015. Retrieved February 12, 2009.
  31. Thorsen, Tor (March 29, 2005). "ChartSpot: February 2005". GameSpot . CBS Interactive. Archived from the original on January 5, 2015. Retrieved February 12, 2009.
  32. Adams, David (March 16, 2005). "Top of the Console Pops". IGN. Archived from the original on December 30, 2021. Retrieved July 30, 2013.
  33. Surette, Tim (July 28, 2005). "NPD: 2005 game sales up 21 percent". GameSpot . CBS Interactive. Archived from the original on January 6, 2021. Retrieved February 12, 2009.
  34. "Nintendo 2005 Annual Report" (PDF). p. 37. Archived (PDF) from the original on May 21, 2019. Retrieved November 13, 2008.
  35. Keiser, Joe (August 2, 2006). "The Century's Top 50 Handheld Games". Next Generation . Archived from the original on October 10, 2007.
  36. 2021CESAゲーム白書 (2021 CESA Games White Papers). Computer Entertainment Supplier's Association. 2021. ISBN   978-4-902346-43-5.
  37. Theobald, Phil (January 10, 2005). "The Legend of Zelda: The Minish Cap review". GameSpy . IGN. Archived from the original on October 6, 2008. Retrieved October 28, 2007.
  38. Bettenhausen, Shane (January 27, 2005). "Reviews: Zelda: The Minish Cap". 1UP.com. Archived from the original on February 4, 2005. Retrieved October 28, 2007.
  39. Bramwell, Tom (November 18, 2004). "Review: The Legend of Zelda: the Minish Cap (Euro gamer)". Eurogamer. Archived from the original on May 2, 2012. Retrieved October 28, 2007.
  40. 1 2 Ferris, Nick. "RPGamer: The Legend of Zelda: The Minish Cap review". RPGamer. Archived from the original on June 29, 2008. Retrieved October 28, 2007.
  41. Shirley, Jeff (January 17, 2005). "Nintendo World Report: GBA review: Minish Cap". Nintendo World Report. Archived from the original on November 6, 2007. Retrieved October 28, 2007.
  42. "60–41 ONM". Official Nintendo Magazine . Future plc. February 23, 2009. Archived from the original on February 25, 2009. Retrieved February 24, 2009.
  43. "2006 Awards Category Details Handheld Game of the Year". interactive.org. Academy of Interactive Arts & Sciences . Retrieved October 30, 2023.
Notes