Super Mario Maker 2 | |
---|---|
Developer(s) | Nintendo EPD |
Publisher(s) | Nintendo |
Director(s) | Yosuke Oshino |
Producer(s) | |
Designer(s) | |
Programmer(s) | Fumiya Nakano |
Artist(s) | Ryota Akutsu |
Composer(s) |
|
Series | Super Mario |
Platform(s) | Nintendo Switch |
Release | June 28, 2019 |
Genre(s) | Level editor, platform |
Mode(s) | Single-player, multiplayer |
Super Mario Maker 2 [lower-alpha 1] is a 2019 platform game and game creation system developed and published by Nintendo for the Nintendo Switch. It is the sequel to Super Mario Maker and was released worldwide on June 28, 2019. The gameplay is largely retained from that of its predecessor, in which players create their own custom courses using assets from various games across the Super Mario franchise and share them online. Super Mario Maker 2 introduces new features and course assets, including a single player story mode and new level assets based on Super Mario 3D World .
Like its predecessor, the game was met with positive reviews from critics, who praised its user interface, course editing tools, and music, although issues with the online multiplayer mode were criticised. As of December 31,2022 [update] , the game has shipped over 8.42 million copies, making it one of the best-selling games on the Nintendo Switch.
Like its predecessor, Super Mario Maker 2 is a side-scrolling platform game in which players create their own courses using assets from across the Super Mario series and publish them onto the internet for others to play. Players can choose from a selection of prior Super Mario games to base their courses' visual style and gameplay on, including Super Mario Bros. , Super Mario Bros. 3 , Super Mario World , New Super Mario Bros. U , and the newly introduced Super Mario 3D World theme, which has been retooled to 2.5D to fit with the game's platforming style. Gameplay mechanics and enemy behaviors can vary between the styles, with some elements being limited to specific styles. [1] [2] [3]
The sequel adds various assets and tools, including assets and a course theme based on Super Mario 3D World. This theme is especially different from the four others, with many features and gameplay mechanics unique to it. Due to the difference from this style to the others, the course has to be reset in order to switch to this style. [4] This sequel also brings along the new vertical course feature giving creators the ability to raise the vertical height limit. It also introduces local and online multiplayer modes including co-op course creation, where up to two players can locally create stages together at the same time; as well as allowing up to four online players to complete user-made courses, cooperatively or competitively. [lower-alpha 2] [7]
The game also features a World Maker mode, where players create their own overworld maps, creating the equivalent of their own Super Mario game, called a Super World. The world style is locked as Super Mario World, but the courses themselves can be any style. Up to six Super Worlds can be saved but only one can be uploaded. One world can have up to five levels, including a castle, and a single Super World can have up to eight separate worlds. A world can also feature Toad houses, where the player plays minigames for extra lives, and Warp Pipes to get around the world quickly.
Super Mario Maker 2 also features a new single player campaign known as Story Mode. The story follows Mario, Toadette, and several other Toads helping to rebuild Princess Peach's Castle, which had accidentally been reset by Undodog, a non-playable character. Players must traverse through over 100 Nintendo-created courses in order to collect enough coins to rebuild the castle. Non-player characters also offer players extra tasks and jobs throughout the mode. [8]
A Nintendo Switch Online subscription is required in order to access any online functionality in the game, including accessing player-created levels. [9] [10]
Developed inhouse at Nintendo's Kyoto Development Center, planning for Super Mario Maker 2 began alongside development of the Nintendo Switch hardware itself. Most of the original development team reprised their roles for this sequel, including producer Hiroyuki Kimura, director Yosuke Oshino, and planner/game designer Shigefumi Hino. Nintendo's producer Takashi Tezuka stated that the theme for the sequel was to expand on what could be done compared to its predecessor and try new things, which took the form of new course elements and new side content in the form of a full-fledged single player campaign. Tezuka also stated that as players continue to upload levels, he and the development staff would use these creations as a reference for adding content after launch, viewing the dynamic as a give-and-take between developers and consumers. Longtime Super Mario series composer Koji Kondo served as the game's sound director and composed some music. [11] Additional music was composed by Atsuko Asahi, Toru Minegishi, and Sayako Doi. [12]
Super Mario Maker 2 was revealed during a Nintendo Direct presentation on February 13, 2019. It was released worldwide for the Nintendo Switch on June 28, 2019. [13] [14] [15] Another Nintendo Direct was broadcast on May 15, 2019, which provided more information about new and returning features, gameplay modes, and pre-orders. [16]
In Europe, a capacitive stylus was included as part of the limited edition bundle of the game for customers who pre-ordered. [17]
Three major content updates were released for the game:
Aggregator | Score |
---|---|
Metacritic | 88/100 [21] |
Publication | Score |
---|---|
Destructoid | 7/10 [22] |
Electronic Gaming Monthly | 8/10 [23] |
Game Informer | 8.75/10 [24] |
GameRevolution | [25] |
GameSpot | 8/10 [26] |
GamesRadar+ | 4.5/5 [27] |
IGN | 9.5/10 [28] |
Jeuxvideo.com | 17/20 [29] |
Nintendo Life | [30] |
Nintendo World Report | 8.5/10 [31] |
PCMag | 4.5/5 [32] |
Shacknews | 9/10 [33] |
USgamer | [34] |
VentureBeat | 95/100 [35] |
Super Mario Maker 2 received "generally favorable" reviews, according to review aggregator Metacritic. [21] The online multiplayer feature, however, was criticised for its performance issues. GameSpot, who gave the game an 8/10, stated that online lag frequently ruined the experience. [26]
It was the best-selling game in Japan during its first two weeks of release, selling 279,357 physical copies. [36] By the end of March 2021, the game had sold over 7.15 million copies worldwide, making it one of the best-selling games on the Switch. [37] The 2023 CESA Games White Papers revealed that Super Mario Maker 2 had sold 8.42 million units, as of December 31, 2022. [38]
Year | Award | Category | Result | Ref. |
---|---|---|---|---|
2019 | 2019 Golden Joystick Awards | Nintendo Game of the Year | Nominated | [39] |
The Game Awards 2019 | Best Family Game | Nominated | [40] | |
2020 | 23rd Annual D.I.C.E. Awards | Family Game of the Year | Won | [41] |
SXSW Gaming Awards | Trending Game of the Year | Nominated | [42] |
Notes
References
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