The Legend of Zelda: Ocarina of Time 3D | |
---|---|
Developer(s) | Grezzo [a] |
Publisher(s) | Nintendo |
Producer(s) |
|
Designer(s) | Hiroyuki Kuwata |
Programmer(s) | Shun Moriya |
Artist(s) | Mikiharu Ooiwa |
Composer(s) |
|
Series | The Legend of Zelda |
Platform(s) | Nintendo 3DS |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
The Legend of Zelda: Ocarina of Time 3D [b] is a 2011 action-adventure game developed by Grezzo and published by Nintendo for the Nintendo 3DS handheld game console. [2] [3] A remaster of the original 1998 Nintendo 64 game, it features updated graphics, quality of life changes, stereoscopic 3D effects, and mirrored versions of the rearranged dungeons from Ocarina of Time Master Quest . The game was released in June 2011, with digital release via the Nintendo eShop arriving in 2012. [4] [5]
Ocarina of Time 3D received critical acclaim, with some calling it one of the best video game remakes of all time. It was also a commercial success with over 6.44 million units sold worldwide as of December 2022, making it the thirteenth best-selling Nintendo 3DS game. [6]
The gameplay for the remake is very similar to the original version, but it made some modifications to the game. One new feature is the use of the touchscreen to manage inventory items. Also, the touchscreen is used at times to play the Ocarina songs. [7] The game uses the system's gyroscopic technology to look around and aim the player's bow, boomerang, hookshot, longshot, and slingshot in first-person mode, unless the player chooses to use the classic analog stick control to aim. [8] [9]
The 3DS version has the modified Master Quest dungeons and mirrored overworld in addition to the original game, and a new "Boss Challenge" mode that allows the player to fight all of the bosses one at a time, or in sequential order, while the Master Quest has its own version of the "Boss Challenge" mode, where the boss arenas are mirrored and enemies will do twice the usual amount of damage. [10]
Another new addition is the inclusion of optional brief video clips called "Visions" that serve as hint videos in case some new players get lost or have trouble solving the game's numerous puzzles. These are accessed via Sheikah Stones, which are located at Link's house in the Kokiri Forest and inside the Temple of Time. Due to the 3DS having no equivalent to the Nintendo 64's Rumble Pak feature, the Stone of Agony from the original version of the game was replaced with the Shard of Agony which serves the same purpose, only with a sound signal to inform the players of secrets nearby. [11]
The player controls the series' trademark hero, Link, in the land of Hyrule. Link sets out on a quest to stop Ganondorf, King of the Gerudo tribe, from obtaining the Triforce, a sacred relic that grants the wishes of its holder. Link travels back and forth through time and navigates various dungeons to awaken sages who have the power to seal Ganondorf away. Music plays an important role—to progress, the player must learn to play and perform several songs on an ocarina.
The existence of an Ocarina of Time remaster for the Nintendo 3DS was first hinted at E3 2010, but at the time Shigeru Miyamoto maintained that it was merely a tech demo with the possibility of being developed into a full game. [12] Nintendo of America officially announced its production on Twitter a few months later. [13] Miyamoto commented that the remake's timing was important, as they did not want to remake the game too soon. He wanted to wait so that the people who played Ocarina of Time when they were younger were now in their mid-20s. He also wanted players to experience the "majestic scenery of Hyrule in stereoscopic 3D" and provide a sense of immersion. [7] Ocarina of Time 3D runs at 30 frames per second, which is an increase over the Nintendo 64 version's 20 frames per second. [14] Areas, such as the Market, that previously made use of pre-rendered backgrounds, are now rendered in real-time polygonal 3D like the rest of the environments. [15]
Ocarina of Time 3D was co-developed with Japanese developer Grezzo. [2] According to Grezzo's Shun Moriya, some of the original game's bugs were intentionally untouched in the 3DS version, because they were so committed to deliver Ocarina of Time on 3DS in just the way the fans remembered: "As programmers, we wanted to get rid of bugs, but the staff members who had played the old game said the bugs were fun. It wouldn't be fun if your friends couldn't say, 'Do you know about this?' So we left them in if they didn't cause any trouble and were beneficial. If something simply could not be allowed to stand, we begrudgingly fixed it, so some bugs don't appear. But we left in as many as we could, so people will grin over that". [16] Eiji Aonuma, producer of the original game, said that a desire to make Ocarina of Time 3D more "formidable" was behind the decision to include and adjust the Master Quest campaign. [17]
In Australia, anyone who pre-ordered the game from EB Games could receive the Ocarina Edition, which included a playable ocarina that sports the Triforce symbol, two music sheets featuring songs from the game, and a poster. [18] In Greece, anyone who pre-ordered the game from Nintendo's online store could receive five bonus items. The items were an ocarina, a baseball hat, a keychain, a sleeve for the 3DS, and a can of Deku Tree seeds. [19] In the UK, anyone who pre-ordered the game would get a free game case with a North American collectors' cover and a double-sided poster. [20] Anyone who pre-ordered the game from Play.com got a bonus slip case for the 3DS console featuring the same artwork as the U.K. game box. In Japan, the U.S., the U.K., Australia and New Zealand, anyone who registered the game through Nintendo's Club Nintendo service received a free copy of the game's official soundtrack. [21]
In June 2011, actor and comedian Robin Williams starred in a commercial to promote the game along with his daughter Zelda Williams, whom he had named after the character from the series. [22] In Japan, Nintendo utilized boy band Arashi to advertise the game in television and print spots. [23] Nintendo ran TV advertisements around the release of Ocarina of Time 3D, showcasing its new features. Online takeovers appeared on websites during release week, while a print campaign ran in specialist magazines. Advertisements ran again throughout the summer season. [20]
The retail cartridge of Ocarina of Time 3D was discontinued in early 2015 leading to high prices on the secondary market, though the eShop digital download remained available for consumers until its closure in March 2023. [24] In March 2016, Ocarina of Time 3D was re-released under the Nintendo Selects label. [25]
The music in Ocarina of Time 3D was adapted from the original for the 3DS hardware by Mahito Yokota and Takeshi Hama, with Koji Kondo supervising them. To coincide with the release of the game as well as the 25th anniversary of the release of The Legend of Zelda , Nintendo freely released, via mail out redemption, an updated CD version of the original soundtrack through the Club Nintendo website. [26]
The 3DS version of the soundtrack contained fifty-one tracks, including all the original tracks from the U.S. version of the soundtrack, as well as several more tracks from the Japanese edition, and a bonus orchestral medley. Although it was available in all regions, the soundtrack was only available to owners of the 3DS version that registered their copy on Club Nintendo and was only available for a limited time.
Aggregator | Score |
---|---|
Metacritic | 94/100 [27] |
Publication | Score |
---|---|
1Up.com | B+ [28] |
AllGame | [29] |
Computer and Video Games | 9.4/10 [30] |
Electronic Gaming Monthly | 9.5/10 [31] |
Eurogamer | 10/10 [27] [32] |
Famitsu | 37/40 [33] |
Game Informer | 9.25/10 [34] |
GameSpot | 8.5/10 [35] |
GamesRadar+ | 9/10 [36] |
GameTrailers | 9.2/10 [37] |
Giant Bomb | [38] |
IGN | 9.5/10 [39] |
Joystiq | [40] |
Nintendo Power | 9.5/10 [41] |
Nintendo World Report | 9.5/10 [38] |
Official Nintendo Magazine | 98% [42] |
PALGN | 9.5/10 [38] |
Play | 97/100 [38] |
Pocket Gamer | 10/10 [27] |
The Guardian | [27] |
VideoGamer.com | 10/10 [43] |
X-Play | [44] |
Digital Spy | [38] |
Gamereactor | 10/10 [27] |
The Legend of Zelda: Ocarina of Time 3D received critical acclaim. As a remake of a Nintendo 64 game widely considered the greatest game of all time, [45] [46] expectations were high for the new version. Reviewers praised the mirrored version of the rearranged dungeons from the Master Quest version of the original game, along with the updated graphics, visuals, controls, the new "Boss Challenge" mode and the added 3D effects. The game was available to the public at Nintendo's Nintendo World 2011 event; the title attracted significant amounts of attention, with longer wait times to play than any other featured title. [47] Ocarina of Time 3D went on to receive perfect scores from at least 24 different publications. [27]
Nintendo Power gave it a rating of 9.5 out of 10, stating that the core gameplay held up impressively well, and that it never feels like a lesser game than what players have become accustomed to, but rather, it has a back-to-basics feel.[ citation needed ] Game Informer rated the game 9.25 stating that "with Ocarina of Time 3D, one of the greatest games of all time looks and plays better than ever". They further stated that this was the perfect way to introduce it to a new generation of gamers. [34] Eurogamer was very pleased with the title by awarding it with a perfect score, calling it one of the greatest games on 3DS. Official Nintendo Magazine scored the game 98%, the highest they have ever given, calling it "a life-changing game, an experience that defines the medium it inhabits and if you have the chance to experience it afresh, it will be even better". [42] Electronic Gaming Monthly gave it 9.5 and stated the game is "still a transformative action-adventure after 13 years" and that "Ocarina of Time 3D is still a just as good as the original, though, and it's a must-play for any gamer who's somehow missed it up until now". [31]
Computer and Video Games gave the game 9.4 and wrote that it is "still a classic, still an explosion of nostalgia. Ocarina of Time 3D is a blissful rediscovery for veterans and an unmissable opportunity for newcomers". Retro Gamer gave it a 98%, calling it a perfect example how to remake a video game classic. VideoGamer gave it a perfect score: "We knew then that Miyamoto and co had made a classic, but it's only now that we can see just how revolutionary Ocarina of Time actually was". Giant Bomb also gave it a perfect score, and going so far to say that "it's almost as important as a historical record as it is a game that's still enjoyable today". [48]
The editors of the gaming site Hooked Gamers chose the game as the best portable of 2011. [49]
CNN said that "this would be a great game for any gamer of any age". [50] GameSpot gave the game 8.5, stating: "Though its roots show through from time to time, the improved visuals remove any barrier of entry that age may have posed. The new elements enhance the core adventure to create the definitive version of this classic game, making Ocarina of Time 3D the best way to embark on (or relive) this landmark adventure". 1UP was slightly more critical of the game, which gave the game B+: "As a portable gaming enthusiast, I love being able to play a game of this quality on the go. I just wish as much attention had been paid to the nuts-and-bolts of the game as was lavished on appearance".
In Japan, Ocarina of Time 3D helped the 3DS to take the top spot on the hardware chart after 12 weeks. Ocarina of Time 3D debuted at No. 2 with 164,110 units sold in its first week in Japan. [51] Media-Create said this amounts to 90.02% of all copies of the game that were sent out to retail shops for selling. [52] It was rumored that stock in Zelda was a bit low in Japan for the reporting period. [53]
In the UK, Ocarina of Time 3D debuted second on the charts in the country during its debut week. [54] In North America, Ocarina of Time 3D led cross-platform sales upon its debut week and debuted first on the multiplatform chart. [55]
One million units had been sold worldwide by the end of June 2011, making it the third 3DS title to do so. 270,000 of those sales came from Japan. [56] By August 2014, 1.39 million copies had been sold in the United States. [57] As of December 2022, 6.44 million copies have been sold worldwide. [6]
The Legend of Zelda is a media franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flagship, Vanpool, Grezzo, and Tantalus Media.
The Legend of Zelda is a video game franchise created by video game designers Shigeru Miyamoto and Takashi Tezuka and mainly developed and published by Nintendo. The universe of the Legend of Zelda series consists of various lands, the most predominant being Hyrule. The franchise is set within a fantasy world reminiscent of medieval Europe which consists of several recurring locations, races and creatures. The most prominent race in the series are the Hylians, a humanoid race with elfin features identifiable by their long, pointed ears. The series' lore contains a creation myth, several fictional alphabets, the most prominent being Hylian, and a fictional universal currency, the rupee. Most games in The Legend of Zelda series follow a similar storyline, which involves the protagonist Link battling monsters to save Princess Zelda and defeat a villain, which is often the series' main antagonist, Ganon. Nintendo developed the series' lore into a timeline that spans thousands of years across its history.
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors as an executive since 2002. Widely regarded as one of the most accomplished and influential designers in video games, he is the creator of some of the most acclaimed and best-selling game franchises of all time, including Mario,The Legend of Zelda, Donkey Kong, Star Fox and Pikmin. More than 1 billion copies of games featuring franchises created by Miyamoto have been sold.
The Legend of Zelda: Ocarina of Time is a 1998 action-adventure game by Nintendo for the Nintendo 64. It was released in Japan and North America in November 1998 and in PAL regions the following month. The game is the first in The Legend of Zelda series with 3D graphics.
The Legend of Zelda, originally released in Japan as The Hyrule Fantasy: Zelda no Densetsu, is an action-adventure game developed and published by Nintendo. The first game of The Legend of Zelda series, it is set in the fantasy land of Hyrule and centers on an elf-like boy named Link, who aims to collect the eight fragments of the Triforce of Wisdom in order to rescue Princess Zelda from Ganon. The player controls Link from a top-down perspective and navigates throughout the overworld and dungeons, collecting weapons, defeating enemies and uncovering secrets along the way.
The Legend of Zelda: A Link to the Past is an action-adventure game developed and published by Nintendo for the Super Nintendo Entertainment System. It is the third game in The Legend of Zelda series and was released in 1991 in Japan and 1992 in North America and Europe.
The Legend of Zelda: Majora's Mask is a 2000 action-adventure game developed and published by Nintendo for the Nintendo 64. It was the second The Legend of Zelda game to use 3D graphics, following Ocarina of Time (1998). Designed by a creative team led by Eiji Aonuma, Yoshiaki Koizumi, and Shigeru Miyamoto, Majora's Mask was completed in less than two years. It features enhanced graphics and several gameplay changes, but reuses elements and character models from Ocarina of Time, which the game's creators called a creative decision made necessary by time constraints.
The Legend of Zelda: The Wind Waker is an action-adventure game developed and published by Nintendo for the GameCube. An installment in The Legend of Zelda series, it was released in Japan on December 13, 2002, in North America on March 24, 2003, and in Europe on May 2, 2003.
The Legend of Zelda: Oracle of Seasons and The Legend of Zelda: Oracle of Ages are 2001 action-adventure games in the Legend of Zelda series. They were developed by Flagship and published by Nintendo for the Game Boy Color.
The Legend of Zelda: Link's Awakening is a 1993 action-adventure game developed and published by Nintendo for the Game Boy. It is the first installment in The Legend of Zelda series to be released on a handheld game console. Link's Awakening is one of the few Zelda games not to take place in the land of Hyrule, and it does not feature Princess Zelda, Ganon or the Triforce relic. Instead, the protagonist Link begins the game stranded on Koholint Island, a place guarded by a whale-like deity called the Wind Fish. Assuming the role of Link, the player fights monsters and solves puzzles while searching for eight musical instruments that will awaken the sleeping Wind Fish and allow him to escape from the island.
Link is a fictional character and the protagonist of Nintendo's video game franchise The Legend of Zelda. He was created by Japanese video game designer Shigeru Miyamoto. Link was introduced as the hero of the original The Legend of Zelda video game in 1986 and has appeared in a total of 21 entries in the series, as well as a number of spin-offs. Common elements in the series include Link travelling through Hyrule whilst exploring dungeons, battling creatures, and solving puzzles until he eventually defeats the series' primary antagonist, Ganon, and saves Princess Zelda.
Eiji Aonuma is a Japanese video game designer, director, and producer at Nintendo. He is a senior officer within their Nintendo EPD division and serves as the producer of The Legend of Zelda franchise.
Daniel "Dan" Owsen is an American video game translator at Nintendo of America (NOA), best known for his role in the translation and localization of many Nintendo video games, playing a large role in the translation of The Legend of Zelda series. He is also known for his now-discontinued "Ask Dan" column on Nintendo's official website. As of 2015, Owsen lives in Seattle, Washington.
The Legend of Zelda: A Link to the Past and Four Swords is a compilation of two action-adventure games co-developed by Nintendo R&D2 and Capcom and published by Nintendo for the Game Boy Advance. The game was released in December 2002 in North America and in March 2003 in Japan and Europe. The cartridge contains a modified port of A Link to the Past, originally released for the Super Nintendo Entertainment System in 1991, and an original multiplayer-only game titled Four Swords, which serves as the 9th installment in The Legend of Zelda series.
Yoshiaki Koizumi is a Japanese video game designer, director, producer, and business executive. He is a senior executive officer at Nintendo and a deputy general manager at Nintendo EPD, where he is known for his work within their Mario and The Legend of Zelda series, and as the General Producer of the Nintendo Switch. In 2009, he was chosen by IGN as one of the top 100 game creators of all time. Koizumi is also on the board of directors of Nintendo Pictures.
Grezzo Co., Ltd. is a Japanese video game developer. It was founded in December 2006. Koichi Ishii, known for his work on the Mana series of games by Square Enix, was hired as CEO and president of the company in April 2007. The company's name comes from the Italian expression "diamante grezzo", meaning 'a diamond in the rough'.
The Legend of Zelda: A Link Between Worlds is a 2013 action-adventure game developed and published by Nintendo for the Nintendo 3DS. The game is the 17th in The Legend of Zelda series and is a sequel to the 1991 title The Legend of Zelda: A Link to the Past. Announced in April 2013, A Link Between Worlds was released in Australia, Europe, and North America in November, and in Japan a month later.
The Legend of Zelda: Majora's Mask 3D is a 2015 action-adventure game developed by Grezzo and published by Nintendo for the Nintendo 3DS handheld game console. The game is a remake of The Legend of Zelda: Majora's Mask, which was originally released for the Nintendo 64 home console in 2000. The game was released worldwide in February 2015, coinciding with the North American and European releases of the New Nintendo 3DS, to positive reviews, with particular praise for its fast-paced gameplay, enhanced graphics, and quality of life changes.
The Water Temple is an area from the 1998 Nintendo 64 video game The Legend of Zelda: Ocarina of Time. It is the sixth dungeon encountered in the game. It was created by Ocarina of Time director Eiji Aonuma, who was inspired by his love of diving. It has players raising and lowering water levels to access different areas while utilizing a pair of Iron Boots to sink to the bottom. The difficulty of navigation combined with the cumbersome nature of using the Iron Boots led to several changes to the dungeon to assist players in the 2011 remake of Ocarina of Time, The Legend of Zelda: Ocarina of Time 3D. The difficulty players faced also caused Aonuma to apologize for the issues, while noting that the dungeon was not difficult so much as it was frustrating. Despite the criticism, some critics have been more forgiving, praising the Water Temple for its complexities.
{{cite journal}}
: Cite journal requires |journal=
(help)