Ship of Harkinian

Last updated
Ship of Harkinian
Developer(s) Harbour Masters
Initial release22 March 2022;2 years ago (2022-03-22)
Stable release
MacReady-Golf (8.0.6) / 13 August 2024;3 months ago (2024-08-13)
Repository github.com/HarbourMasters/Shipwright
Written in C and C++ [1]
Operating system Microsoft Windows, Linux, macOS, Nintendo Switch, Nintendo Wii U
Website www.shipofharkinian.com

Ship of Harkinian is an unofficial source port of the 1998 Nintendo 64 video game, The Legend of Zelda: Ocarina of Time , that runs on Microsoft Windows, Linux, macOS, Wii U, and Nintendo Switch.

Contents

It was first released in March 2022 for Windows, four months after Ocarina of Time's source code was decompiled and released. Since then, Ship of Harkinian has received ports to Linux and macOS, and homebrew ports to Wii U and Nintendo Switch.

Updates to Ship of Harkinian have attracted media attention, as they often integrate options and features which aren't present in any official release of Ocarina of Time.

The title of the project is an allusion to the philosophical thought experiment Ship of Theseus, as well as the name of the King from The Legend of Zelda CD-i games, which were infamous for the internet memes spawned from them.

Development

Decompilation of Ocarina of Time

In November 2021, after 21 months of development, the Zelda Reverse Engineering Team (ZRET) successfully decompiled the executable to The Legend of Zelda: Ocarina of Time into human-readable code. While the decompilation project was principally carried out for the sake of documenting the game's creation and backend functionality, it also made possible the potential creation of source ports of Ocarina of Time, which would allow the game to be recompiled and run on platforms it wasn't originally developed for. Speaking to Ars Technica , ZRET member Rozlette stated that source ports were "outside the scope of what we do". [2]

Early development and release

In June 2020, developers Jack Walker and Kenix discussed the potential of a PC port of Ocarina of Time based on the ZRET decompilation project's work; at the time, Ocarina of Time's decompilation was only 17% complete. Development on what would later become Ship of Harkinian began in November 2021, coinciding with the decompilation project reaching completion. [3]

In January 2022, a group of community developers named Harbour Masters released footage and screenshots of Ocarina of Time running natively on Microsoft Windows, in a widescreen aspect ratio not supported by the original Nintendo 64 release. The project was titled "Ship of Harkinian", a reference to Zelda: Wand of Gamelon . Speaking to Video Games Chronicle, Kenix, now part of Harbour Masters, estimated the project was "approximately 90%" complete. [4]

Prior to Ship of Harkinian's release, Harbour Masters showcased various experimental game modifications to Ocarina of Time, such as gyroscopic aiming and 4K texture support. [5]

Ship of Harkinian launched for Windows in March 2022. [6]

Additional platform support and features

In May 2022, Harbour Masters announced the release of a Linux port of Ship of Harkinian via "Ship of Harkinian Direct", an online video parody presentation of Nintendo Direct. Additional features noted in this Direct include save states, an integrated cheat menu, accessibility options, and support for running the game at 60 frames per second. [7]

Two months later, in July 2022, an additional Ship of Harkinian Direct was released, announcing the release of Ship of Harkinian for macOS and Wii U. Additional features promoted in this Direct include a graphic interface for rebinding controls, a "randomizer" which randomizes various elements of the game to enhance replayability, and the ability to set an arbitrary framerate (up to 250FPS). [8]

Ship of Harkinian received Nintendo Switch support in the September 2022 "Zhora Alfa" update. [9]

In April 2023, a new Ship of Harkinian Direct was released, announcing custom texture and model support. Multiplayer functionality was added to the port; a second player can take control of Ivan the Fairy, described as a fairy "who likes to play tricks", whose abilities can either help or hinder the main player. [10]

Future

Harbour Masters have expressed intent to create a source port for The Legend of Zelda: Majora's Mask shortly after ZRET completes their decompilation of the game. [4] [11]

In November 2023, Harbours Masters revealed that they had fully decompiled Majora's Mask, and are currently working on a PC port provisionally called 2Ship2Harkinian, [12] with its first version being released on 26 May 2024.

Reception

Reception to Ship of Harkinian has been generally positive.

Ship of Harkinian has been favorably compared against the Nintendo Switch Online version of Ocarina of Time. Nick Rodriguez of Screen Rant deemed Ship of Harkinian "significantly better than the current Switch version in almost every regard", [13] with The Verge 's Derek Hill expressing similar sentiment: "As long as Nintendo is content putting out alarmingly low-quality versions of their classic games for shockingly high prices, Ship of Harkinian is proof that the unofficial option is sometimes the best option." [3]

Some outlets expressed apprehension over Ship of Harkinian, fearing that Nintendo's perceived litigiousness could jeopardize the project. In discussing Ship of Harkinian's long-term prospects, GameSpot writer Jenny Zheng remarked that that Ship of Harkinian's "odds aren't great", while characterizing Nintendo as "notoriously copyright-lawsuit-happy". [14] Luke Plunkett of Kotaku referred to Ship of Harkinian's legality as "murky", but noted that other projects built off of reverse engineering efforts were still active as of writing. [15] In a statement to GamesRadar+ , Harbour Masters contributor Kenix defended the legality of Ship of Harkinian: "The [Ocarina of Time] assets will be ripped from a user's own ROM that they must provide and then be exported into an archive compatible with the Ship of Harkinian. None of Nintendo's own property is involved in the process." [16] Harbour Masters encouraged users to support official releases of Ocarina of Time, and offered a unique role on their Discord server to those who can provide proof of ownership. [17]

Related Research Articles

<i>The Legend of Zelda</i> Video game series

The Legend of Zelda is a media franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flagship, Vanpool, Grezzo, and Tantalus Media.

Universe of <i>The Legend of Zelda</i> Fictional universe

The Legend of Zelda is a video game franchise created by video game designers Shigeru Miyamoto and Takashi Tezuka and mainly developed and published by Nintendo. The universe of the Legend of Zelda series consists of various lands, the most predominant being Hyrule. The franchise is set within a fantasy world reminiscent of medieval Europe which consists of several recurring locations, races and creatures. The most prominent race in the series are the Hylians, a humanoid race with elfin features identifiable by their long, pointed ears. The series' lore contains a creation myth, several fictional alphabets, the most prominent being Hylian, and a fictional universal currency, the rupee. Most games in The Legend of Zelda series follow a similar storyline, which involves the protagonist Link battling monsters to save Princess Zelda and defeat a villain, which is often the series' main antagonist, Ganon. Nintendo developed the series' lore into a timeline that spans thousands of years across its history.

<span class="mw-page-title-main">Shigeru Miyamoto</span> Japanese video game designer (born 1952)

Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors as an executive since 2002. Widely regarded as one of the most accomplished and influential designers in video games, he is the creator of some of the most acclaimed and best-selling game franchises of all time, including Mario,The Legend of Zelda, Donkey Kong, Star Fox and Pikmin. More than 1 billion copies of games featuring franchises created by Miyamoto have been sold.

<i>The Legend of Zelda: Ocarina of Time</i> 1998 video game

The Legend of Zelda: Ocarina of Time is a 1998 action-adventure game by Nintendo for the Nintendo 64. It was released in Japan and North America in November 1998 and in PAL regions the following month. The game is the first in The Legend of Zelda series with 3D graphics.

<i>The Legend of Zelda: A Link to the Past</i> 1991 video game

The Legend of Zelda: A Link to the Past  is an action-adventure game developed and published by Nintendo for the Super Nintendo Entertainment System. It is the third game in The Legend of Zelda series and was released in 1991 in Japan and 1992 in North America and Europe.

<i>The Legend of Zelda: Majoras Mask</i> 2000 video game

The Legend of Zelda: Majora's Mask is a 2000 action-adventure game developed and published by Nintendo for the Nintendo 64. It was the second The Legend of Zelda game to use 3D graphics, following Ocarina of Time (1998). Designed by a creative team led by Eiji Aonuma, Yoshiaki Koizumi, and Shigeru Miyamoto, Majora's Mask was completed in less than two years. It features enhanced graphics and several gameplay changes, but reuses elements and character models from Ocarina of Time, which the game's creators called a creative decision made necessary by time constraints.

<i>The Legend of Zelda: The Wind Waker</i> 2002 video game

The Legend of Zelda: The Wind Waker is an action-adventure game developed and published by Nintendo for the GameCube. An installment in The Legend of Zelda series, it was released in Japan on December 13, 2002, in North America on March 24, 2003, and in Europe on May 2, 2003.

<span class="mw-page-title-main">Princess Zelda</span> Video game character

Princess Zelda is a character in Nintendo's The Legend of Zelda video game series. She was created by Shigeru Miyamoto for the original 1986 game The Legend of Zelda. As one of the central characters in the series, she has appeared in the majority of the games in various incarnations. Zelda is the elf-like Hylian princess of the kingdom of Hyrule, an associate of the series protagonist Link, and bearer of the Triforce of Wisdom.

Link (<i>The Legend of Zelda</i>) Protagonist of The Legend of Zelda

Link is a fictional character and the protagonist of Nintendo's video game franchise The Legend of Zelda. He was created by Japanese video game designer Shigeru Miyamoto. Link was introduced as the hero of the original The Legend of Zelda video game in 1986 and has appeared in a total of 21 entries in the series, as well as a number of spin-offs. Common elements in the series include Link travelling through Hyrule whilst exploring dungeons, battling creatures, and solving puzzles until he eventually defeats the series' primary antagonist, Ganon, and saves Princess Zelda.

<span class="mw-page-title-main">Ganon</span> Video game character

Ganon is a character and the main antagonist of Nintendo's The Legend of Zelda video game series and franchise, as well as the final boss in many Zelda titles. In his humanoid Gerudo form, he is known as Ganondorf. A massive and malevolent porcine creature, Ganon first appeared in the original The Legend of Zelda game in 1986, while his alter ego, Ganondorf, was introduced in Ocarina of Time. He has since appeared in the majority of the games in the series in various forms. He is the archenemy of the protagonist Link and Princess Zelda of Hyrule and originally the leader of the Gerudo, a race of humanoid desert nomads before becoming the ruler of his demon army.

iQue Player Chinese home video game console

The iQue Player is a handheld TV game version of the Nintendo 64 console that was manufactured by iQue, a joint venture between Nintendo and Taiwanese-American scientist Wei Yen after China had banned the sale of home video games. Its Chinese name is Shén Yóu Ji (神游机), literally "God Gaming Machine". Shényóu (神游) is a double entendre as "to make a mental journey". It was never released in any English-speaking countries, but the name "iQue Player" appears in the instruction manual. The console and its controller are one unit, plugging directly into the television. A box accessory allows multiplayer gaming.

<span class="mw-page-title-main">Eiji Aonuma</span> Japanese video game designer and producer (born 1963)

Eiji Aonuma is a Japanese video game designer, director, and producer at Nintendo. He is a senior officer within their Nintendo EPD division and serves as the producer of The Legend of Zelda franchise.

<span class="mw-page-title-main">Yoshiaki Koizumi</span> Japanese video game designer (born 1968)

Yoshiaki Koizumi is a Japanese video game designer, director, producer, and business executive. He is a senior executive officer at Nintendo and a deputy general manager at Nintendo EPD, where he is known for his work within their Mario and The Legend of Zelda series, and as the General Producer of the Nintendo Switch. In 2009, he was chosen by IGN as one of the top 100 game creators of all time. Koizumi is also on the board of directors of Nintendo Pictures.

Navi (<i>The Legend of Zelda</i>) Fictional character in The Legend of Zelda

Navi is a fictional fairy who acts as series protagonist Link's navigator throughout the 1998 Nintendo 64 video game The Legend of Zelda: Ocarina of Time. She was voiced by Kaori Mizuhashi. Navi performs a variety of functions within the game, including being a companion and guide to Link, providing the player with advice and being a focal point for the game's Z-lock targeting combat system. Other characters in The Legend of Zelda series have served in similar roles, including Tatl, Midna, and Fi. When designing the reticle for the game, designer Yoshiaki Koizumi made a ball of light with wings, naming it "Fairy Navigation System" before naming it Navi. She has been widely criticised by players and critics for her repetitive interruptions in gameplay, particularly with the prompt "Hey! Listen!", though some have argued that she was a valuable companion in the game.

<i>The Legend of Zelda: Ocarina of Time 3D</i> 2011 video game

The Legend of Zelda: Ocarina of Time 3D is a 2011 action-adventure game developed by Grezzo and published by Nintendo for the Nintendo 3DS handheld game console. A remaster of the original 1998 Nintendo 64 game, it features updated graphics, quality of life changes, stereoscopic 3D effects, and mirrored versions of the rearranged dungeons from Ocarina of Time Master Quest. The game was released in June 2011, with digital release via the Nintendo eShop arriving in 2012.

<i>The Legend of Zelda: Breath of the Wild</i> 2017 video game

The Legend of Zelda: Breath of the Wild is a 2017 action-adventure game developed and published by Nintendo for the Nintendo Switch and Wii U. Set at the end of the Zelda timeline, the player controls an amnesiac Link as he sets out to save Princess Zelda and prevent Calamity Ganon from destroying the world. Players explore the open world of Hyrule while they collect items and complete objectives such as puzzles or side quests. Breath of the Wild's world is unstructured and encourages exploration and experimentation; the story can be completed in a nonlinear fashion.

TASBot is a tool-assisted speedrun mascot created in 2013, developed by a team led by dwangoAC. A replay device takes a list of controller inputs which it then sends to a console such as a Nintendo Entertainment System or Super Nintendo Entertainment System (SNES) directly via signals to the controller ports.

The Nintendo data leak, also known as the Nintendo Gigaleak, is a series of leaks of data from the Japanese video game company Nintendo on the anonymous imageboard website 4chan. The leak started in March 2018, but became most prominent in 2020. Ten main sets of data leaked on 4chan, ranging from game and console source code to internal documentation and development tools. The name "Gigaleak" mainly refers to the second leak on July 24, 2020, which was 3 gigabytes in size. The leaks are believed to have come from companies contracted by Nintendo in the design of these consoles, and/or from individuals previously convicted of intrusion into Nintendo systems. An earlier, much smaller leak had also occurred in 2018 which contained the Nintendo Space World 1997 demos for Pokémon Gold and Silver.

References

  1. "Ship of Harkinian on github.com". 4 September 2023. Archived from the original on 5 September 2023. Retrieved 5 September 2023 via GitHub.
  2. "Ocarina of Time has been fully decompiled into human-readable code". Ars Technica. 29 November 2021. Archived from the original on 5 September 2023. Retrieved 4 September 2023.
  3. 1 2 "How an online community took back the Legend of Zelda". The Verge. 12 August 2022. Archived from the original on 5 September 2023. Retrieved 5 September 2023.
  4. 1 2 "Exclusive: A fully functioning Zelda 64 PC port is '90% complete'". Video Games Chronicle. 24 January 2022. Archived from the original on 5 September 2023. Retrieved 4 September 2023.
  5. "Zelda: Ocarina of Time's in-development PC port is already getting mods". Video Games Chronicle. 15 March 2022. Archived from the original on 5 September 2023. Retrieved 5 September 2023.
  6. "Zelda: Ocarina of Time fan-made PC port is out now". PC Gamer. 22 March 2022. Archived from the original on 5 September 2023. Retrieved 5 September 2023.
  7. "Zelda: Ocarina of Time's PC port now supports 60fps, save states, Linux and more". Video Games Chronicle. 13 May 2022. Archived from the original on 5 September 2023. Retrieved 4 September 2023.
  8. "Fan-made Ocarina of Time PC port gets unlocked framerate, difficulty settings, and more". PC Gamer. 17 July 2022. Archived from the original on 5 September 2023. Retrieved 4 September 2023.
  9. "Zhora Alfa (4.0.0)". shipofharkinian.com. 29 September 2022. Archived from the original on 5 September 2023. Retrieved 4 September 2023.
  10. "Zelda Ocarina of Time PC modders add support for better graphics, a pet dog, and a nightmarish multiplayer mode". GamesRadar+. 28 April 2023. Archived from the original on 13 November 2023. Retrieved 4 September 2023.
  11. "FAQ". shipofharkinian.com. 5 September 2023. Archived from the original on 5 September 2023. Retrieved 5 September 2023.
  12. Khan, Md Umar (8 November 2023). "Majora's Mask Native PC Port Revealed With New Videos; Ship of Harkinian Gets 3DS Texture Pack". Archived from the original on 13 November 2023. Retrieved 13 November 2023.
  13. "Every Way Zelda: Ocarina Of Time PC Port Is Better Than Switch Online's". Screen Rant. 17 May 2022. Archived from the original on 5 September 2023. Retrieved 5 September 2023.
  14. "Legend of Zelda: Ocarina Of Time Fan-Made PC Port Is Out". GameSpot. 23 March 2022. Archived from the original on 5 September 2023. Retrieved 5 September 2023.
  15. "Let's Check Out Ocarina Of Time's PC 'Port'". Kotaku. 30 January 2022. Archived from the original on 5 September 2023. Retrieved 5 September 2023.
  16. "This fan-made PC port of Ocarina of Time looks stunning". GamesRadar+. 24 January 2022. Archived from the original on 5 September 2023. Retrieved 5 September 2023.
  17. "A full Zelda: Ocarina of Time PC port is now complete and available online". Video Games Chronicle. 22 March 2022. Archived from the original on 5 September 2023. Retrieved 5 September 2023.