The Legend of Zelda (video game)

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The Legend of Zelda
Legend of zelda cover (with cartridge) gold.png
North American box art, including a cutout in the upper-left corner with a visible gold cartridge
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Producer(s) Shigeru Miyamoto
Designer(s) Takashi Tezuka
  • Toshihiko Nakago
  • Yasunari Soejima [1]
  • I. Marui [1]
  • Takashi Tezuka
  • Keiji Terui (manual backstory) [2]
Composer(s) Koji Kondo
Series The Legend of Zelda
Genre(s) Action-adventure
Mode(s) Single-player

The Legend of Zelda [lower-alpha 2] is a 1986 action-adventure video game developed and published by Nintendo and designed by Shigeru Miyamoto and Takashi Tezuka. [7] Set in the fantasy land of Hyrule, the plot centers on a boy named Link, the playable protagonist, who aims to collect the eight fragments of the Triforce of Wisdom in order to rescue Princess Zelda from the antagonist, Ganon. [8] During the course of the game, the player (seeing Link from a top-down perspective) navigates throughout the overworld and several dungeons, defeating enemies and uncovering secrets along the way. [9]

Action-adventure is a video game genre that combines core elements from both the action game and adventure game genres.

Nintendo Japanese multinational consumer electronics company

Nintendo Co., Ltd. is a Japanese multinational consumer electronics and video game company headquartered in Kyoto. Nintendo is one of the world's largest video game companies by market capitalization, creating some of the best-known and top-selling video game franchises of all-time, such as Mario, The Legend of Zelda, and Pokémon.

Shigeru Miyamoto Japanese video game designer

Shigeru Miyamoto is a Japanese video game designer and producer at Nintendo, where he serves as one of its representative directors. He is the creator of some of the most acclaimed and best-selling game franchises, such as Mario, The Legend of Zelda, Star Fox, F-Zero, and Donkey Kong.


The first game of The Legend of Zelda series, it was originally released in Japan as a launch game for the Family Computer Disk System peripheral in 1986. [10] More than a year later, North America and Europe received releases on the Nintendo Entertainment System in cartridge format, being the first home console game to include an internal battery for saving data. [11] This version was later released in Japan in 1994 under the title The Hyrule Fantasy: The Legend of Zelda 1. [lower-alpha 3] [6] The game was ported to the GameCube [12] and Game Boy Advance, [6] and is available via the Virtual Console on the Wii, Nintendo 3DS and Wii U. [13] It was also as one of 30 games included within the NES Classic system, and is featured debuting among NES Switch Online’s library of games.

<i>The Legend of Zelda</i> video game series

The Legend of Zelda is a fantasy action-adventure video game franchise created by Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-releases have been outsourced to Capcom, Vanpool, and Grezzo. The series' gameplay incorporates action-adventure and elements of action RPG games.

Family Computer Disk System add-on for the NES video game console

The Family Computer Disk System is a peripheral for Nintendo's Family Computer home video game console, released only in Japan on February 21, 1986. It uses proprietary floppy disks called "Disk Cards" for cheaper data storage and it adds a new high-fidelity sound channel for supporting FDS games. Its name is sometimes shortened as Famicom Disk System or simply Disk System, and abbreviated as FCDS, FDS, or FCD.

Nintendo Entertainment System 8-bit third-generation home video game console developed and released by Nintendo in 1985

The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced, released, and marketed by Nintendo. It is a remodeled export version of the company's Family Computer (FC) platform in Japan, commonly known as the Famicom, which was launched on July 15, 1983. The NES was launched in a test market of New York City on October 18, 1985, followed by Los Angeles as a second test market in February 1986, followed by Chicago and San Francisco, then other top 12 U.S.A. markets, followed by a full launch across North America and some countries in Europe in September 1986, followed by Australia and other countries in Europe in 1987. Brazil saw only unlicensed clones until the official local release in 1993. In South Korea, it was packaged as the Hyundai Comboy and distributed by Hyundai Electronics which is now SK Hynix; the Comboy was released in 1989.

The Legend of Zelda was a bestseller for Nintendo, selling over 6.5 million copies. It is often featured in lists of the greatest video games of all time or most influential. A much different sequel for the same system, Zelda II: The Adventure of Link , was first released in Japan less than a year after its predecessor. Eventually spawning many more success and a number of spin-offs in over 30 years, the series has been established as among Nintendo's most popular and beloved.

<i>Zelda II: The Adventure of Link</i> video game

Zelda II: The Adventure of Link is an action role-playing video game with platforming elements. The second installment in The Legend of Zelda series, it was developed and published by Nintendo for the Family Computer Disk System on January 14, 1987, less than a year after the original The Legend of Zelda was released and seven months before North America saw the release of the first Zelda title. The game was released in North America and the PAL region for the Nintendo Entertainment System in late 1988, almost two years after its initial release in Japan.


Link attacking Octorok monsters with his sword in the overworld Legend of Zelda NES.PNG
Link attacking Octorok monsters with his sword in the overworld

The Legend of Zelda incorporates elements of action, adventure, and role-playing genres. The player controls Link from a flip-screen overhead perspective as he travels the overworld, a large outdoor map with various environments. [9] While the player begins the game armed only with a small shield, a tantalizing cave immediately beckons them within, where a sword is entrusted to Link by an old man for use as their primary weapon with the auspicious first message, “IT’S DANGEROUS TO GO ALONE! TAKE THIS”. [14] Throughout the adventure, various characters aid Link by giving or selling equipment and clues, mainly found in caves scattered throughout the land. Some are easily accessible, and others are hidden beneath obstacles such as rocks, trees, and waterfalls. [15]

An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games and platform games. Some multiplayer online battle arena and real-time strategy games are also considered action games.

In video game culture, an adventure game is a video game in which the player assumes the role of a protagonist in an interactive story driven by exploration and puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres. Many adventure games are designed for a single player, since this emphasis on story and character makes multi-player design difficult. Colossal Cave Adventure is identified as the first such adventure game, first released in 1976, while other notable adventure game series include Zork, King's Quest, The Secret of Monkey Island, and Myst.

A role-playing video game is a video game genre where the player controls the actions of a character immersed in some well-defined world. Many role-playing video games have origins in tabletop role-playing games and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replayability and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences.

Deadly creatures roaming about everywhere are battled while attempting to locate entrances to large underworld dungeons; [16] Each a unique, maze-like layout of rooms connected by doors and secret passages, often barred by monsters which must be defeated or blocks moved to gain entrance. [17] Dungeons also contain useful items which Link can add to his inventory, such as a boomerang for stunning enemies and retrieving distant items, and a recorder with magical properties. [18] By successfully completing each dungeon to obtain all eight pieces of the Triforce of Wisdom, the artifact allows entrance to the final dungeon to defeat Ganon and rescue Zelda. [19] Apart from this exception, the order in which the game may be completed by traversing any given dungeon on the overworld is largely flexible to players, although they do steadily increase in difficulty by number, and some rooms can only be passed by using items gained in previous locations. There are even dungeons with secret entrances which must be uncovered while freely wandering the overworld, after acquiring useful items. This great freedom of where to go and what to do at any point allows for many ways of progressing through the game. It is even possible to reach the final boss without receiving the normally vital sword at its outset. [20]

Secret passage hidden routes used for stealthy travel, escape, or movement of people and goods

Secret passages, also commonly referred to as hidden passages or secret tunnels, are hidden routes used for stealthy travel, escape, or movement of people and goods. Such passageways are sometimes inside buildings leading to secret rooms. Others allow occupants to enter or exit buildings without being seen. Hidden passages and secret rooms have been built in castles and houses owned by heads of state, the wealthy, criminals, and abolitionists associated with the American Underground Railroad. These passages have helped besieged rulers to escape from their attackers, including Pope Alexander VI in 1494, Pope Clement VII in 1527 and Marie Antoinette in 1789. Passages and tunnels have been used by criminals, armies and political organizations to smuggle goods and people or conceal their activities.

Boomerang thrown weapon

A boomerang is a thrown tool, typically constructed as a flat airfoil, that is designed to spin about an axis perpendicular to the direction of its flight. A returning boomerang is designed to return to the thrower. It is well known as a weapon used by Indigenous Australians for hunting.

Recorder (musical instrument) woodwind musical instrument

The recorder is a woodwind musical instrument in the group known as internal duct flutes—flutes with a whistle mouthpiece, also known as fipple flutes. A recorder can be distinguished from other duct flutes by the presence of a thumb-hole for the upper hand and seven finger-holes: three for the upper hand and four for the lower. It is the most prominent duct flute in the western classical tradition.

After initially completing the game, one can begin its more difficult version referred to as the "Second Quest"(裏ゼルダ,Ura Zeruda, lit. "other Zelda"), [21] [22] which alters many locations, secrets, and includes entirely distinct dungeons, with stronger enemies as well. [23] Although more difficult "replays" were not unique to Zelda, few games offered completely different levels upon the second playthrough. [20] By starting a new file with the name entered as "ZELDA", this mode can instead be accessed without needing to beat the game first. [24]

Plot and characters


Within the official Zelda Chronology, The Legend of Zelda takes place in an Era called "The Era of Decline", which exists within an alternative reality. In this era Hyrule has been reduced to a small kingdom, where the residents have taken residence in caves, setting the background for the setting of The Legend of Zelda. [25]


The story of The Legend of Zelda is described in the instruction booklet and during the short prologue which plays after the title screen: A small kingdom in the land of Hyrule is engulfed by chaos when an army led by Ganon, the Prince of Darkness, invaded and stole the Triforce of Power, one part of a magical artifact which alone bestows great strength. [8] In an attempt to prevent him from acquiring the Triforce of Wisdom, another of the three pieces, Princess Zelda splits it into eight fragments and hides them in secret underground dungeons. [8] Before eventually being kidnapped by Ganon, she commands her nursemaid Impa to find someone courageous enough to save the kingdom. [8] While wandering the land, the old woman is surrounded by Ganon's henchmen, when a young boy named Link appears and rescues her. [8] Upon hearing Impa's plea, he resolves to save Zelda and sets out to reassemble the scattered fragments of the Triforce of Wisdom, with which Ganon can then be defeated. [8]

During the course of the tale, Link locates and braves the eight underworld labyrinths, and beyond their defeated guardian monsters retrieves each fragment. With the completed Triforce of Wisdom, he is able to infiltrate Ganon's hideout in Death Mountain, confronting the pig-like lord and destroying him with the Silver Arrow. [26] Obtaining the Triforce of Power from Ganon's ashes, Link returns it and the restored Triforce of Wisdom to the rescued Princess Zelda, and peace can return to Hyrule. [27]


Development and Japanese release

The game was first released in Japan as a disk for the Famicom Disk System. It was later converted to a cartridge for American release on the NES. Nintendo-Famicom-Disk-System.jpg
The game was first released in Japan as a disk for the Famicom Disk System. It was later converted to a cartridge for American release on the NES.

The Legend of Zelda was directed and designed by Shigeru Miyamoto and Takashi Tezuka (credited as S. Miyahon and Ten Ten respectively in the closing credits). [7] [28] Miyamoto produced the game, and Tezuka wrote the story and script. [28] [29] Keiji Terui, a screenwriter who worked on anime shows such as Dr. Slump and Dragon Ball , wrote the backstory for the manual, drawing inspiration from conflicts in medieval Europe. [2] Development began in 1984, and the game was originally intended to be a launch game for the Famicom Disk System. [30] The development team worked on The Legend of Zelda and Super Mario Bros. concurrently, and tried to separate their ideas: Super Mario Bros. was to be linear, where the action occurred in a strict sequence, whereas The Legend of Zelda would be the opposite. [7] In Mario, Miyamoto downplayed the importance of the high score in favor of simply completing the game. [31] This concept was carried over to The Legend of Zelda. Miyamoto was also in charge of deciding which concepts were "Zelda ideas" or "Mario ideas." Contrasting with Mario, Zelda was made non-linear and forced the players to think about what they should do next. [32] According to Miyamoto, those in Japan were confused and had trouble finding their way through the multi-path dungeons, and in initial game designs, the player would start with the sword already in their inventory. Rather than merely simplifying matters for players, Miyamoto forced the player to listen to the old man who gives the player their sword, and encouraged interaction among people to with share their ideas with each other to find the various hidden secrets, a new form of gaming communication. Relatedly, this concept turned into the root of another series to be developed many years in the future: "Zelda became the inspiration for something very different: Animal Crossing . This was a game based solely on communication." [33]

With The Legend of Zelda, Miyamoto wanted to flesh out the idea of a game "world" even further, giving players a "miniature garden that they can put inside their drawer." [31] He drew his inspiration from his experiences as a boy around Kyoto, where he explored nearby fields, woods, and caves, always trying through Zelda games to impart players some sense of that limitless wonder he felt through unknown exploration. [31] "When I was a child," he said, "I went hiking and found a lake. It was quite a surprise for me to stumble upon it. When I traveled around the country without a map, trying to find my way, stumbling on amazing things as I went, I realized how it felt to go on an adventure like this." [34] The memory of being lost amid the maze of sliding doors in his family's home in Sonobe was recreated in Zelda's labyrinthian dungeons. [35]

The hero “Link” was so named in part to connect players inserted into this world with their interactive role, as something of a blank slate represent and not their individuality or methods. Designed by Miyamoto as a coming of age motif to identify with, journeying as an ordinary boy strengthened by trials to triumph over great challenges and rise to meet evil. [7] The name of the titular princess came from Zelda Fitzgerald. Miyamoto explained, “Zelda was the wife of famous novelist F. Scott Fitzgerald. She was a famous and beautiful woman from all accounts, and I liked the sound of her name. So I took the liberty of using [it] for the very first title.” [36] Early Zelda concepts involved technological elements, with microchips for the Triforce made of electronic circuits and a time-travelling protagonist, another factor of their name relating to the idea of a computer hyper-”link”. While the final game follows a more traditional heroic fantasy setting, subsequent games in the series have incorporated some technology based concepts. [37]

Koji Kondo (credited as Konchan) [28] composed the game's five music tracks. He had planned to use Maurice Ravel's Boléro as the title theme, but was forced to change it late in the development cycle after learning that the copyright for the orchestral piece had not yet expired. As a result, Kondo wrote a new arrangement of the overworld theme within one day, which has become an iconic motive echoing throughout continued entries of the series. [38]

In February 1986, Nintendo released The Legend of Zelda as the launch game for the Family Computer's new Disk System peripheral, joined by a re-release of Super Mario Bros. , Tennis , Baseball , Golf , Soccer , and Mahjong as part of the system’s introduction. It made full use of Disk Card media's advantages over traditional ROM cartridges, with an increased size of 128 kilobytes which would be expensive to produce on cartridge format. [31] Due to the still-limited amount of disk space, all of the text used in game was from only a single syllabary known as katakana, which under normal circumstances primarily relates more to foreign words which supplement those of traditional Japanese origin as with hiragana and kanji characters. Rather than passwords, rewritable disks saved players’ game progress, and the extra sound channel provided by the system was utilized for certain sound effects; most notably Link's sword beam at full health, roars and growls of dungeon bosses, and those of defeated enemies. Sound effects had to be altered for the eventual cartridge release version of Zelda which used the Famicom's PCM channel. The game also took advantage of that system’s controller having a built-in microphone, a feature the NES model did not include. [39] It was used to defeat the large-eared rabbit-like monster Pols Voice by blowing or shouting. [39] The U.S. instruction manual still hints that this enemy "hates loud noise", confusing many into thinking the recorder item could be used to attack. (In actuality, it has no effect.) The cartridge version made use of the Memory Management Controller chip (specifically the MMC1 model), which could use bank-switching to allow for larger games than had previously been possible, and could also use battery-powered RAM letting players save their data for the first time on any cartridge-based medium. [40]

American release

The gold-colored cartridge NES-Zelda-Gold-Cartridge-Small.jpg
The gold-colored cartridge

When Nintendo published the game in North America, the packaging design featured a small portion of the box cut away to reveal the unique gold-colored cartridge. In 1988, The Legend of Zelda sold two million copies. [41] Nintendo of America sought to keep its strong base of fans; anyone who purchased a game and sent in a warranty card became a member of the Fun Club, whose members got a four-, eight- and eventually 32-page newsletter. Seven hundred copies of the first issue were sent out free of charge, but the number grew as the data bank of names got larger. [42]

From the success of magazines in Japan, Nintendo knew that game tips were a valued asset. Players enjoyed the bimonthly newsletter's crossword puzzles and jokes, but game secrets were most valued. The Fun Club drew kids in by offering tips for the more complicated games, especially Zelda, with its hidden rooms, secret keys and passageways. [42] The mailing list grew. By early 1988, there were over 1 million Fun Club members, which led then-Nintendo of America president Minoru Arakawa to start the Nintendo Power magazine. [43]

Since Nintendo did not have many products, it made only a few commercials a year, meaning the quality had to be phenomenal. The budget for a single commercial could reach US $5 million, easily four or five times more than most companies spent. [44] One of the first commercials made under Bill White, director of advertising and public relations, was the market introduction for the Legend of Zelda, which received a great deal of attention in the ad industry. In it, a wiry-haired, nerdy guy (John Kassir) walks through the dark making goofy noises, yelling out the names of some enemies from the game, and screaming for Zelda. [44]


Review scores
AllGame Star full.svgStar full.svgStar full.svgStar full.svgStar full.svg [45]
GameSpot 7.2/10 [11]

The Legend of Zelda was a bestseller for Nintendo, selling over 6.5 million copies; [46] it was the first NES game to sell over 1 million. [47] It was reissued in 1992 as part of Nintendo's "Classic Series" and featured a grey cartridge. The game placed first in the player's poll "Top 30" in Nintendo Power's first issue [48] and continued to dominate the list into the early 1990s. The Legend of Zelda was also voted by Nintendo Power readers as the "Best Challenge" in the Nintendo Power Awards '88. [49] The magazine also listed it as the best Nintendo Entertainment System video game ever created, stating that it was fun despite its age and it showed them new ways to do things in the genre such as hidden dungeons and its various weapons. [50] GamesRadar ranked it the third best NES game ever made. The staff praised its "mix of complexity, open world design, and timeless graphics". [51]

Computer Gaming World in 1988 named the game as the best adventure of the year for Nintendo, stating that Zelda had been a "sensational success" in translating a computer RPG to consoles. [52] In 1990 the magazine stated that the game was a killer app, causing computer CRPG players who had dismissed consoles as "mere arcade toys" to buy the NES. [53] Zelda was reviewed in 1992 by Total! #2 where it received a 78% rating due in great part to mediocre subscores for music and graphics. [54] A 1993 review of the game was printed in Dragon #198 by Sandy Petersen in the "Eye of the Monitor" column. Petersen gave the game 4 out of 5 stars. [55]

The Legend of Zelda is often featured in lists of games considered the greatest or most influential. It placed first in Game Informer 's list of the "Top 100 Games of All Time" and "The Top 200 Games of All Time" (in 2001 and 2009 respectively), [56] [57] fifth in Electronic Gaming Monthly 's 200th issue listing "The Greatest 200 Videogames of Their Time", [58] seventh in Nintendo Power's list of the 200 Best Nintendo Games Ever, [59] 77th in Official Nintendo Magazine's 100 greatest Nintendo games of all time [60] and 80th among IGN readers' "Top 99 Games". [61] Zelda was inducted into GameSpy's Hall of Fame in August 2000 [62] and voted by GameSpy's editors as the tenth best game of all time. [63] Editors of the popular Japanese magazine Weekly Famitsu voted the game among the best on the Famicom. [64] In 1997 Next Generation listed the North American release in their "Five Greatest Game Packages of All Time", citing the die-cut hole which revealed the gold cartridge, full color manual, and fold-out map. [65]

Impact and legacy

The Legend of Zelda is considered a spiritual forerunner of the modern role-playing video game (RPG) genre. [20] Though it is often not considered part of the genre since it lacked key RPG mechanics such as experience points, it had many features in common with RPGs and served as the template for the action role-playing game genre. [66] The game's fantasy setting, musical style and action-adventure gameplay were adopted by many RPGs. Its commercial success helped lay the groundwork for involved, non-linear games in fantasy settings, such as those found in successful RPGs, [67] including Crystalis , Soul Blazer , Square's Seiken Densetsu series, Alundra , and Brave Fencer Musashi . The popularity of the game also spawned several clones trying to emulate the game. [68]

The Legend of Zelda spawned a solitary sequel, many prequels and spin-offs and is one of Nintendo's most popular series. It established important characters and environments of the Zelda universe, including Link, Princess Zelda, Ganon, Impa, and the Triforce as the power that binds Hyrule together. [31] The overworld theme and distinctive "secret found" jingle have appeared in nearly every subsequent Zelda game. The theme has also appeared in various other games featuring references to the Zelda series.

An arcade system board, called the Triforce, was developed jointly by Namco, Sega, and Nintendo, with the first games appearing in 2002. The name "Triforce" is a reference to Nintendo's The Legend of Zelda series of games, and symbolized the three companies' involvement in the project. [69]

GameSpot featured The Legend of Zelda as one of the 15 most influential games of all time, for being an early example of open world, nonlinear gameplay, and for its introduction of battery backup saving, laying the foundations for later action-adventure games like Metroid and role-playing video games like Final Fantasy , while influencing most modern games in general. [67] In 2009, Game Informer called The Legend of Zelda "no less than the greatest game of all time" on their list of "The Top 200 Games of All Time", saying that it was "ahead of its time by years if not decades". [70]

In 2011, Nintendo celebrated the game's 25th anniversary in a similar vein to the Super Mario Bros. 25th anniversary celebration the previous year. [71] This celebration included a free mailout Club Nintendo offer of the Ocarina of Time soundtrack to owners of the 3DS version of that particular game, the first digital for Nintendo eShop release of Link's Awakening DX, special posters that are mailed out as rewards through Club Nintendo, and a special stage inspired by the original Legend of Zelda in the video game Super Mario 3D Land for the Nintendo 3DS.


The Legend of Zelda was first re-released in cartridge format for the Famicom in 1994. [4] The cartridge version slightly modified the title screen of the Disk Card version of the game, such that it displayed the number 1 at the end of the title. In 2001, the original game was re-released in the GameCube game Animal Crossing . The only way to unlock the game is by using an Action Replay. An official re-release was included in 2003's The Legend of Zelda: Collector's Edition for the GameCube, [72] and the game was again re-released on the Game Boy Advance in 2004 along with its sequel, The Adventure of Link , as part of the Famicom Mini/Classic NES Series. In 2006, it was released on the Wii's Virtual Console, and a timed demo of the game was released for the 2008 Wii game Super Smash Bros. Brawl , available in the Vault section.

All re-releases of the game are virtually identical to the original, though the GameCube, Game Boy Advance, and Virtual Console versions have been altered slightly to correct several instances of incorrect spelling from the original, most notably in the intro story. A tech demo called Classic Games was shown for the Nintendo 3DS at E3 2010, showcasing more than a dozen classic games using 3D effects, including The Legend of Zelda. [73] It was announced by Reggie Fils-Aimé, president of Nintendo of America, that the games were slated for release on the 3DS, including The Legend of Zelda, Mega Man 2 , and Super Mario World 2: Yoshi's Island and would possibly make use of some of the 3DS's features, such as 3D effects, analog control, or camera support. [74]

The Legend of Zelda was released to the Nintendo 3DS Virtual Console on September 1, 2011 as a part of the Nintendo 3DS Ambassador program, and was later released to the Nintendo 3DS eShop on December 22, 2011 in Japan, April 12, 2012 in Europe and July 5, 2012 in North America. [75] [76] The game was released for the Nintendo Switch as part of the Nintendo Switch Online - Nintendo Entertainment System service on September 18, 2018. A special "Living the life of luxury!" edition of the game, which grants players all equipment and extra items at the start of the game, was added to the service on October 10, 2018. [77]


There have also been a few substantially altered versions of the game that have been released as pseudo-sequels, and ura - or gaiden -versions. As part of a promotional advertisement campaign for their charumera(チャルメラ) noodles, Myojo Foods Co., Ltd.(明星食品,Myoujou Shokuhin) released a version of the original The Legend of Zelda in 1986, [78] Zelda no Densetsu: Teikyō Charumera(ゼルダの伝説 提供 チャルメラ). [79] [80] It is one of the rarest video games available on the second-hand collector's market, and copies have sold for over US$1,000. [81]

From August 6, 1995, to September 2, 1995, [82] Nintendo, in collaboration with the St.GIGA satellite radio network, began broadcasts of a substantially different version of the original The Hyrule Fantasy: Legend of Zelda for a Super Famicom peripheral, the Satellaview—a satellite modem add-on. The game, BS Zelda no Densetsu (BS ゼルダの伝説), was released for download in four episodic, weekly installments which were rebroadcast at least four times between the game's 1995 premier and January 1997. BS Zelda was the first Satellaview game to feature a "SoundLink" soundtrack—a streaming audio track through which, every few minutes, players were cautioned to listen carefully as a voice actor narrator, broadcasting live from the St.GIGA studio, would give them plot and gameplay clues. [83] In addition to the SoundLink elements, BS Zelda also featured updated 16-bit graphics, a smaller overworld, and different dungeons. Link was replaced by one of the two Satellaview avatars: a boy wearing a backward baseball cap or a girl with red hair.

Between December 30, 1995, and January 6, 1996, [84] a second version of the game, BS Zelda no Densetsu MAP 2(BS ゼルダの伝説MAP2), was broadcast to the Satellaview as the functional equivalent of the original The Legend of Zelda's Second Quest. MAP 2 was rebroadcast only once, in March 1996. [82]


  1. Reported dates for US release varies; sources either state it was released in July 1987 [3] [4] [5] or on 22 August 1987 [6]
  2. Originally released in Japan as Legend of Zelda: The Hyrule Fantasy(Japanese:ゼルダの伝説 THE HYRULE FANTASY Hepburn:Zeruda no Densetsu Za Hairaru Fantajī)
  3. In Japanese: THE HYRULE FANTASY ゼルダの伝説1(Zelda no Densetsu 1)

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The Triforce is a fictional artifact from Nintendo's The Legend of Zelda series of video games. Referred to as "The Golden Power" in ancient Hylian literature, it represents the essence of the Golden Goddesses who created the realm of Hyrule that was left behind when they departed the realm for the heavens. It is said to grant godlike power to the one who holds all three pieces and is a main focus of the plot of many games in the series, including The Legend of Zelda, The Adventure of Link, A Link to the Past, Ocarina of Time, Oracle of Ages, Oracle of Seasons, The Wind Waker, Skyward Sword, and A Link Between Worlds. The Triforce consists of three equilateral triangles, which are joined to form a large equilateral triangle. Occasional variations are found in the shape and subdivisions.

Princess Zelda video game character

Princess Zelda is the titular character in Nintendo's The Legend of Zelda video game series. She was created by Shigeru Miyamoto and introduced in the original 1986 game The Legend of Zelda. She appears in several incarnations throughout the series, generally as a member of Hyrule's royal family and an associate of the protagonist Link.

Link (<i>The Legend of Zelda</i>) the main character of The Legend of Zelda video games created by Shigeru Miyamoto

Link is the main protagonist of Nintendo's video game series The Legend of Zelda. He appears in several incarnations over the course of the games, and also features in other Nintendo media, including merchandising comic books and animated series. He is one of Nintendo's main icons and one of the most well-known and popular characters in video game history.

Ganon video game character

Ganon, also known as Ganondorf in his humanoid form, is a fictional character and the main antagonist of Nintendo's The Legend of Zelda video game series. Ganon is the final boss in many Zelda titles.

<i>The Legend of Zelda: The Minish Cap</i> 2004-05 video game on the Game Boy Advance

The Legend of Zelda: The Minish Cap is an action-adventure game and the twelfth entry in The Legend of Zelda series. Developed by Capcom and Flagship, with Nintendo overseeing the development process, it was released for the Game Boy Advance handheld game console in Japan and Europe in 2004 and in North America and Australia the following year. In June 2014, it was made available on the Wii U Virtual Console.

LCD games from <i>The Legend of Zelda</i> series Wikimedia list article

LCD games are electronic games played on an LCD screen. Since the release of the Zelda Game & Watch game in August 1989, several LCD games based upon the theme of The Legend of Zelda have been licensed by Nintendo to be released for both Japanese and foreign markets. While Zelda was both developed and manufactured by Nintendo, later LCD games would only be licensed by Nintendo. The Legend of Zelda game watch is an LCD wristwatch game produced by Nelsonic as part of their Nelsonic Game Watch series, and Zelda no Densetsu: Kamigami no Triforce is an LCD fighting video game licensed by Nintendo and produced by Epoch Co. for the Barcode Battler II platform, and released only in Japan.

<i>The Legend of Zelda: A Link to the Past</i> and <i>Four Swords</i> 2002-03 video game on the Game Boy Advance

The Legend of Zelda: A Link to the Past and Four Swords is an action-adventure game co-developed by Nintendo and Capcom and published by Nintendo for the Game Boy Advance.

<i>The Legend of Zelda: Ocarina of Time 3D</i> video game

The Legend of Zelda: Ocarina of Time 3D is an action-adventure game developed by Grezzo and published by Nintendo for the Nintendo 3DS handheld game console. The game was released worldwide in June 2011. A remaster of the original game, it features mirrored versions of the rearranged dungeons from Ocarina of Time Master Quest, as well as updated graphics and added stereoscopic effects.

Satellaview games from <i>The Legend of Zelda</i> series Wikimedia list article

Between August 6, 1995 and May 30, 1999, Nintendo, in collaboration with St.GIGA, broadcast three different The Legend of Zelda titles to fans for download via the Super Famicom's Satellaview subsystem. BS Zelda no Densetsu, BS Zelda no Densetsu: MAP2, and BS Zelda no Densetsu: Inishie no Sekiban all featured SoundLink narration which was the first time that Nintendo-sponsored Zelda titles made use of voice-actors to provide vocal tracks. As the first SoundLink Game released via Satellaview, BS Zelda no Densetsu in particular was identified by Nintendo as the world's first integrated radio-game. Also broadcast during this time, starting on March 2, 1997, was a non-SoundLink port of The Legend of Zelda: A Link to the Past, known as Zelda no Densetsu: Kamigami no Triforce in Japan. Broadcasts of Kamigami no Triforce continued periodically throughout the tenure of Nintendo's partnership with St.GIGA, after which St.GIGA independently broadcast the game until May 29, 2000.

<i>The Legend of Zelda: A Link Between Worlds</i> 2013 video game

The Legend of Zelda: A Link Between Worlds is an action-adventure game developed and published by Nintendo for the Nintendo 3DS. It is the 17th installment in The Legend of Zelda series and the sequel to the 1991 Super Nintendo Entertainment System game A Link to the Past. Announced in April 2013, A Link Between Worlds was released in Australia, Europe, and North America in November 2013. A month later, it was released in Japan as The Legend of Zelda: Triforce of the Gods 2.

<i>Hyrule Warriors</i> 2014 video game

Hyrule Warriors is a hack and slash action video game developed by Omega Force and Team Ninja for the Wii U video game console. Hyrule Warriors was released in Japan in August 2014, and internationally the following month. The game is a collaboration between Koei Tecmo and Nintendo, and is a crossover between Koei Tecmo's Dynasty Warriors and Nintendo's The Legend of Zelda. It is one of the best-selling games on the Wii U. An updated port Hyrule Warriors Legends, known as Zelda Warriors: Hyrule All-Stars in Japan, was released for the for the Nintendo 3DS in Japan in January 2016 and worldwide in March 2016. A further enhanced port Hyrule Warriors: Definitive Edition, known as Zelda Warriors: Hyrule All-Stars DX in Japan, was released for Nintendo Switch in Japan in March 2018 and worldwide in May 2018.

Its dangerous to go alone! Quote from The Legend of Zelda

"It's dangerous to go alone! Take this." is a quotation and Internet meme from the 1986 video game The Legend of Zelda for the Nintendo Entertainment System (NES). It is spoken by an unnamed old man, met in the very first cave of the game, who gives the player-character Link a sword to help him on his quest to defeat Ganon and rescue Princess Zelda.

<i>Cadence of Hyrule</i> 2019 video game

Cadence of Hyrule: Crypt of the NecroDancer Featuring The Legend of Zelda is an indie rhythm roguelike video game developed by Brace Yourself Games and published by Spike Chunsoft, with Nintendo handling overseas publishing. The game released on June 13, 2019 for Nintendo Switch.


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