Bill Trinen

Last updated
Bill Trinen
Bill Trinen GDC 2007.jpg
Bill Trinen at the 2007 Game Developers Conference.
Born
William Trinen

August 21 1972 [1] [2]
Nationality American
Education Aoyama Gakuin University, University of Oregon
Alma materUniversity of Oregon
Occupation(s)Vice President, Player & Product Experience

William Trinen (born August 21 1972) is the Vice President, Player & Product Experience of Nintendo of America. [3] [4] He is also a professional Japanese-to-English translator who has worked on the localization of numerous Nintendo-published video games and often acts as an interpreter for various Japanese developers, most notably video game designer Shigeru Miyamoto.

Contents

Education

Trinen began studying Japanese while in high school and continued at the University of Oregon, where he majored in Japanese and minored in Business. He also studied international business, international management, economics, and translation a year overseas in the Aoyama Gakuin University in Tokyo, Japan, and lived in Shibuya. [4] [5]

Role at Nintendo

Trinen began work with Nintendo translating bug reports on The Legend of Zelda: Ocarina of Time , and was then hired full-time for the Nintendo Treehouse, its game localization division. He described his responsibilities in the Treehouse as "helping explain to people at Nintendo what the cool new features of the games are and points to focus on in PR and marketing". Trinen's first translation project was Mario Party , a Nintendo 64 game first released in Japan in 1998 and in western regions in 1999. He became the interpreter for Shigeru Miyamoto six months into the job by request of former NOA software engineering manager Jim Merrick. [5] Trinen has also presented in various North American Nintendo Direct presentations, appeared in numerous E3s and is a significant public figure of NOA's Nintendo Treehouse division.

Related Research Articles

<i>The Legend of Zelda</i> Video game series

The Legend of Zelda is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-releases have been outsourced to Flagship, Vanpool, and Grezzo. The gameplay incorporates action-adventure and elements of action RPG games.

<span class="mw-page-title-main">Shigeru Miyamoto</span> Japanese video game designer (born 1952)

Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors as an executive since 2002. Widely regarded as one of the most accomplished and influential designers in the history of video games, he is the creator of some of the most acclaimed and best-selling game franchises of all time, including Mario,The Legend of Zelda, Donkey Kong, Star Fox and Pikmin.

<span class="mw-page-title-main">Mario</span> Video game character

Mario is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the video game franchise of the same name and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his creation. He is an Italian plumber residing in the fictional Mushroom Kingdom, whose adventures generally center on rescuing Princess Peach from the villain Bowser. Mario has access to a variety of power-ups that give him different abilities. Mario's brother is Luigi.

<i>The Legend of Zelda: Ocarina of Time</i> 1998 video game

The Legend of Zelda: Ocarina of Time is an action-adventure game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in November 1998 and in PAL regions the following month. Ocarina of Time is the first game in The Legend of Zelda series with 3D graphics.

<i>The Legend of Zelda</i> (video game) 1986 video game

The Legend of Zelda, originally released in Japan as The Hyrule Fantasy: Zelda no Densetsu, is an action-adventure game developed and published by Nintendo. The first game of The Legend of Zelda series, it is set in the fantasy land of Hyrule and centers on an elf-like boy named Link, who aims to collect the eight fragments of the Triforce of Wisdom in order to rescue Princess Zelda from the antagonist Ganon. During the course of the game, the player controls Link from a top-down perspective and navigates throughout the overworld and dungeons, collecting weapons, defeating enemies and uncovering secrets along the way.

<i>The Legend of Zelda: The Wind Waker</i> 2002 video game

The Legend of Zelda: The Wind Waker is an action-adventure game developed and published by Nintendo for the GameCube. An installment in The Legend of Zelda series, it was released in Japan in December 2002, in North America in March 2003, and in Europe in May 2003.

<span class="mw-page-title-main">64DD</span> Video game peripheral

The 64DD is a magnetic floppy disk drive peripheral for the Nintendo 64 game console developed by Nintendo. It was announced in 1995, prior to the Nintendo 64's 1996 launch, and after numerous delays was released in Japan on December 13, 1999. The "64" references both the Nintendo 64 console and the 64MB storage capacity of the disks, and "DD" is short for "disk drive" or "dynamic drive".

<span class="mw-page-title-main">Fox McCloud</span> Fictional character and the protagonist of the Star Fox video game series

Fox McCloud is a fictional character and the chief protagonist of Nintendo's Star Fox series. He is an anthropomorphic fox created and designed by Shigeru Miyamoto and Takaya Imamura. He was introduced as a player character in the original 1993 video game Star Fox. In each game, to varying extents, the player controls Fox in his Arwing. He is the leader of the Star Fox team and is joined by his wingmates on various missions.

<span class="mw-page-title-main">Satoru Iwata</span> Japanese video game designer and businessman (1959–2015)

Satoru Iwata was a Japanese businessman, video game programmer, video game designer, and producer. He was the fourth president and chief executive officer (CEO) of Nintendo from 2002 until his death in 2015. He was a major contributor in broadening the appeal of video games by focusing on novel and entertaining games rather than top-of-the-line hardware.

Characters in the <i>Mario</i> franchise

The Mario franchise is a video game series created by Nintendo. Nintendo is usually the developer and publisher of the franchise's games, but various games are developed by third-party companies, such as Hudson Soft and Intelligent Systems. Games in the Mario franchise primarily revolve around the protagonist Mario and often involve the trope of Bowser as the antagonist kidnapping Princess Peach, with Mario then rescuing her. Many characters have goals or plot arcs that vary between series; for example, the Luigi's Mansion games focus on Luigi ridding a haunted building of ghost-like creatures known as Boos, and Wario stars in games that center around his greed and desire for money and treasure.

Nintendo Space World, formerly named Shoshinkai and Famicom Space World, was an annual video game trade show hosted by Nintendo from 1989 to 2001. Its three days of high-energy party atmosphere was the primary venue for Nintendo and its licensees to announce and demonstrate new consoles and games. Anticipated and dissected each year with hype and exclusivity, it was a destination for the international video game press, with detailed developer interviews and technology demos.

<i>Super Mario 128</i> Technology demonstrations and projects developed by Nintendo

Super Mario 128 was a codename for two different development projects at Nintendo. The name was first used in 1997 for a sequel to Super Mario 64 for the 64DD, which was canceled. The name was reused for a GameCube tech demo at the Nintendo Space World trade show in 2000. Nintendo gradually incorporated the demonstrated graphics and physics concepts into the rapid object generation of Pikmin (2001), the physics of Metroid Prime (2002), and the sphere walking technology of The Legend of Zelda: Twilight Princess (2006) and Super Mario Galaxy (2007). The Super Mario 128 demo led to widespread analysis, rumors, and anticipation in the media throughout the 2000s.

<i>Mario Artist</i> 1999–2000 video game suite

Mario Artist is an interoperable suite of three games and one internet application for Nintendo 64: Paint Studio, Talent Studio, Polygon Studio, and Communication Kit. These flagship disks for the 64DD peripheral were developed to turn the game console into an Internet multimedia workstation. A bundle of the 64DD unit, software disks, hardware accessories, and the Randnet online service subscription package was released in Japan starting in December 1999.

<i>Devil World</i> 1984 video game

Devil World is a maze video game developed by Nintendo and Intelligent Systems and published by Nintendo for the Nintendo Entertainment System. It was released for the Famicom in Japan on October 5, 1984, and for the Nintendo Entertainment System in Europe on July 15, 1987. It was re-released on the Wii's Virtual Console in Japan on January 22, 2008, and in PAL regions on October 31, 2008. Nintendo of America's content policies prohibiting religious icons prevented the game's release in North America. It is Shigeru Miyamoto's first console-only game after a legacy of arcade development, and his only game not to be localized to North America.

Daniel "Dan" Owsen is an American video game translator at Nintendo of America (NOA), best known for his role in the translation and localization of many Nintendo video games, playing a large role in the translation of The Legend of Zelda series. He is also known for his now-discontinued "Ask Dan" column on Nintendo's official website. As of 2015, Owsen lives in Seattle, Washington.

Kenneth Alan Lobb is an American video game designer formerly employed by Taxan USA Corp., Namco Hometek, and Nintendo of America, and currently employed by Xbox Game Studios as Creative Director. He is best known as co-creator of the Killer Instinct series.

<i>Mother</i> (video game) 1989 video game

Mother, officially known outside of Japan as EarthBound Beginnings, is a 1989 role-playing video game developed by Ape and Pax Softnica and published by Nintendo for the Famicom. It is the first entry in the Mother series. It is modeled on the gameplay of the Dragon Quest series, but is set in the late 20th-century United States, unlike its fantasy genre contemporaries. Mother follows the young Ninten as he uses his great-grandfather's studies on psychic powers to fight hostile, formerly inanimate objects and other enemies. The game uses random encounters to enter a menu-based, first-person perspective battle system.

The video game developer and publisher Nintendo has engaged in a variety of marketing campaigns, ranging from early efforts to appeal to teenagers with "Play It Loud!" to the more open-ended "Who Are You?" campaign. Nintendo also sometimes markets its various consoles and games with lavish promotions.

<i>Tomodachi Life</i> 2013 life simulation video game

Tomodachi Life is a social simulation video game developed by Nintendo SPD7 and published by Nintendo for the Nintendo 3DS. The game follows the day-to-day interactions of Mii characters as they build friendships, solve problems, and converse with the player. Tomodachi Life is the sequel to the Japan-exclusive Nintendo DS title Tomodachi Collection.

<span class="mw-page-title-main">Pauline (Nintendo)</span> Nintendo character

Pauline is a fictional character from the Donkey Kong and Mario video game franchises by Nintendo. She was created by Japanese video game designer Shigeru Miyamoto and first appeared in Donkey Kong (1981) as the damsel in distress, being held captive by Donkey Kong at the top of a large construction site.

References

  1. "Tomodachi Life Direct 4.10.14 - YouTube". YouTube . 2014-04-10. Archived from the original on 2021-12-21. Retrieved 2016-10-14.
  2. "Bill Trinen on Twitter: "Thanks for all the birthday wishes! Wasn't expecting that!"". Twitter . 2015-08-21. Retrieved 2016-10-14.
  3. Sarkar, Samit (July 24, 2009). "Interview: Bill Trinen on Wii Sports Resorts". Destructoid . Retrieved January 16, 2014.
  4. 1 2 "Bill Trinen - Vice President, Player & Product - LinkedIn". LinkedIn . Retrieved February 13, 2023.
  5. 1 2 "Interview: Bill Trinen Of Nintendo". Game Informer . October 10, 2003. Archived from the original on December 5, 2003. Retrieved January 16, 2014.