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Aggregator | Score |
---|---|
Metacritic | 79/100 [18] |
Publication | Score |
---|---|
AllGame | 3/5 [19] |
Edge | 7/10 [20] |
Electronic Gaming Monthly | 8.63/10 [21] |
Famitsu | 31/40 [18] |
Game Informer | 3.5/10 [22] |
GameFan | 88% [23] [24] |
GamePro | 5/5 [25] |
GameRevolution | D+ [26] |
GameSpot | 7.2/10 [27] |
IGN | 7.9/10 [28] |
N64 Magazine | 85% [29] |
Nintendo Power | 7.9/10 [30] |
The Cincinnati Enquirer | 2.5/4 [31] |
Mario Party received "generally favorable" reviews according to the review aggregation website Metacritic. [18] Critics considered Mario Party much more enjoyable when playing with other people through the game's multiplayer option. [19] [23] [26] [25] [27] [28] [31] Joe Fielder of GameSpot said, "The games that are enjoyable to play in multi-player are nowhere near as good in the single player mode. Really, it's that multi-player competitive spark of screaming at and/or cheering for your friends that injects life into these often-simple little games, and without it, they're just simple little games." [27] Peer Schneider of IGN took a similar stance, saying that it was the interaction between players rather than the interaction with the game that made Mario Party fun. [28] James Bottorff of The Cincinnati Enquirer wrote, "Playing by yourself requires you to sit through the painfully slow moves of each of your computer opponents." [31] Dr. Moo of GameRevolution wrote that playing alone "is terribly boring, and realistically scrounging up 4 people to play Mario Party is harder than it sounds". He added that the game had "great intentions, but unsatisfying delivery," calling it "a tedious and often frustrating experience". [26] Reviewers for Game Informer wrote negatively about Mario Party and its mini-games. [22] Scott Alan Marriott of AllGame was also dissatisfied with most of the mini-games, and criticized the random luck involved. He stated that Mario Party had a good concept but was somewhat disappointing, concluding that most players would be unsatisfied with the short mini-games and simple gameplay. [19]
The music was praised, [19] [23] [26] [25] [28] although the graphics received a mixed response. [19] [23] [26] [28] Critics believed the game would have appeal for young children. [19] [23] [26] [28] [31] Electronic Gaming Monthly 's authors gave the game an average score of 8.625 out of 10. [21] In Japan, Famitsu 's standard quartet of reviewers gave it a total score of 31 out of 40. [18]
During the 3rd Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Mario Party for the "Console Children's/Family Title of the Year" award, which was ultimately given to Pokémon Snap . [32]
Within the first two months of its U.S. release, Mario Party was among the top five most rented video games. [33] [34] [35] It was also the fourth-best-selling video game of April 1999. [36]
In Mario Party, certain minigames require rotation of the Nintendo 64 controller's analog stick at top speed. Some players reportedly got blisters, friction burns, and lacerations from rotating the stick with palms instead of using thumbs because of the uncomfortable design of the analog stick and it is faster to beat the minigames that way. [37] [38] [39]
Although no lawsuits were filed, around 90 complaints were received by New York's attorney general's office and Nintendo of America eventually agreed to a settlement, which included providing gloves for injured players and paying the state's $75,000 legal fees. At the time, providing the estimated 1.2 million gloves could have cost Nintendo up to $80 million. [37] [38] [39]
Mario Party was not re-released via the Virtual Console on Wii and Wii U, with Mario Party 2 released instead. The game would not be re-released until November 2, 2022, via the Nintendo Switch Online service. [40]
Minigames using stick rotation returned in Mario Party: Island Tour . In Mario Party Superstars , a disclaimer is placed on the rules screen for the two mini games that use stick rotation, warning players not to use their palms to turn the stick to avoid hand injury and stick damage. [41] A similar warning appears for the Nintendo Switch Online version of Mario Party when starting the game. [42]
Paper Mario is a 2000 role-playing video game developed by Intelligent Systems and published by Nintendo for the Nintendo 64 home video game console. Paper Mario is the first game in the Paper Mario series. First released in Japan in 2000 and then internationally in 2001, Paper Mario was later re-released for Nintendo's Wii Virtual Console in July 2007, the Wii U Virtual Console in April 2015, and the Nintendo Switch Online + Expansion Pack on December 10, 2021.
Mario Tennis is a 2000 sports video game developed by Camelot Software Planning and published by Nintendo for the Nintendo 64 (N64). Following Mario's Tennis, it is the second game in the Mario Tennis series. The game is known for being the introduction of Luigi's arch-rival, Waluigi, and the re-introduction of Princess Daisy and Birdo.
Mario Party 4 is a 2002 party video game developed by Hudson Soft and published by Nintendo for the GameCube. The game is the fourth installment in the Mario Party series and is the first game in the series to be released for the GameCube. Like the previous games in the series, it features eight playable characters: Mario, Luigi, Princess Peach, Yoshi, Wario, Donkey Kong, Princess Daisy, and Waluigi from the Mario franchise, who can be directed as characters on six themed game boards. The objective is to earn as many stars as possible, which are obtained by purchase from a single predefined space on the game board. Each character's movement is determined by a roll of a die, with a roll from each player forming a single turn. Each turn is followed by a minigame in which characters compete for coins they can use to purchase items and stars.
Mario Party 3 is a party video game developed by Hudson Soft and published by Nintendo for the Nintendo 64. The third installment in the Mario Party series, it was first released in Japan on December 7, 2000, in North America on May 7, 2001, in Australia on September 3, 2001, and in Europe on November 16, 2001. As with the previous installments, the player chooses between eight playable characters: Mario, Luigi, Princess Peach, Yoshi, Wario, and Donkey Kong from the first two games, alongside newcomers Princess Daisy and Waluigi. The game features duel maps, where two players try to lower each other's stamina to zero using non-player characters such as Chain Chomps.
Mario Party 2 is a 1999 party video game developed by Hudson Soft and published by Nintendo for the Nintendo 64. The second game in the Mario Party series, it was released in Japan in December 1999 and worldwide in 2000. The game received mostly positive reviews from critics, who praised the improvements over the original, as well as the multiplayer and minigames, but criticized the lack of originality, while graphics received a better but otherwise mixed response.
Mario Party 5 is a 2003 party video game developed by Hudson Soft and published by Nintendo for the GameCube. It is the fifth installment in the Mario Party series and the second game in the series to be released for the GameCube. The game is set in the fictional Dream Depot, consisting of seven game boards. The single-player "Story" mode involves the player winning multiple games against the Koopa Kids to prevent Bowser from conquering the Dream Depot. The main multiplayer game mode consists of four characters from the Mario series playing a board game, with each board having a set theme. The game also features several minigames, which are played after every set of turns. Mario Party 5 introduces the "Super Duel" mode to the franchise, which requires players to assemble and control custom made battle vehicles which can be used in combat against other machines. The game features 10 playable characters, with playable debuts to the series from Toad, Boo, and Koopa Kid.
Mario Party is a series of party video games created by Hudson Soft and owned by Nintendo. It features characters from the Mario franchise in which up to four local players or computer-controlled characters compete in a board game interspersed with minigames. Designed by Shigeru Miyamoto, and directed by Kenji Kikuchi, the games are currently developed by Nintendo Cube and published by Nintendo, being previously developed by Hudson Soft. The series is known for its party game elements, including the often unpredictable multiplayer game modes that allow play with up to four, and sometimes eight, human players or CPUs.
Mario Party 6 is a 2004 party video game developed by Hudson Soft and published by Nintendo for the GameCube. It is the sixth installment in the Mario Party series, the third title in the series for the GameCube, and the first GameCube game to make use of a microphone add-on. The game was released in Japan on November 18, 2004, in North America on December 6, 2004, in Europe on March 18, 2005, and in Australia on September 15, 2005.
Mario Superstar Baseball is a 2005 sports game developed by Namco and published by Nintendo for the GameCube. The game was created in the vein of other Mario sports games such as Mario Golf: Toadstool Tour and Mario Power Tennis. A sequel, Mario Super Sluggers, was released for the Wii in 2008.
Mario Party 7 is a 2005 party video game developed by Hudson Soft and published by Nintendo for the GameCube. It is the seventh main installment in the Mario Party series, as well as the fourth and final game in the series to be released for the GameCube. The game was first released in North America and Japan in November 2005, and was released in the United Kingdom and Europe in early 2006.
Mario Party 8 is a 2007 party video game developed by Hudson Soft and published by Nintendo for the Wii. It is the eighth main installment in the Mario Party series, as well as the first title in the series to be released for the Wii.
Mario Party DS is a 2007 party video game developed by Hudson Soft and published by Nintendo for the Nintendo DS. It is the second handheld game in the Mario Party series, as well as the last game in the series to be developed by Hudson Soft, as all subsequent titles have been developed by Nintendo Cube. The game was re-released on the Virtual Console for the Wii U in 2016.
Mario Party 9 is a 2012 party video game developed by NDcube and published by Nintendo for the Wii. The ninth main installment in the Mario Party series, it was announced at E3 2011 and released in Europe, North America, and Australia in March 2012, followed by Japan a month later. It was the first game in the series not to be developed by Hudson Soft, which was acquired and dissolved by Konami on March 1, 2012, the day before the game's European release. Instead, development was taken over by Nintendo studio NDCube. This was also the final Mario game to be released on the Wii.
Wii Party is a party video game developed by NDcube and published by Nintendo for the Wii video game console. The game heavily borrows game play elements from the Mario Party series, another Nintendo franchise. It is also the first game in the Wii series that Shigeru Miyamoto did not produce. The game was released in Japan on July 8, 2010, in North America on October 3, 2010, in Australia on October 7, 2010, and in Europe on October 8, 2010. Wii Party was revealed by Satoru Iwata in a Financial Results Briefing on May 7, 2010. It received generally positive reviews from critics and sold 9.35 million copies worldwide as of September 2021. A sequel, Wii Party U, was released for the Wii U on October 25, 2013.
Mario Party 10 is a 2015 party video game developed by NDcube and published by Nintendo for the Wii U video game console. It is the tenth home console release in the Mario Party series and a part of the larger Mario franchise. Featuring gameplay similar to the prior series entries, players compete against each other and computer-controlled characters to collect the most mini-stars, traversing a game board and engaging in minigames and other challenges. There are multiple game modes, including one where players traverse a board in a vehicle, sabotaging each other and making choices to collect the most mini-stars by the end. Mario Party 10 adds two modes over its predecessors: Bowser Party, where four players compete in a team against a fifth who controls Bowser on the Wii U GamePad, and Amiibo Party, where players use Amiibo figures. Their gameplay is interspersed by over 70 minigames with various play styles.
Mario Party: Star Rush is a 2016 party video game developed by NDcube and published by Nintendo for the Nintendo 3DS. It is the fourth handheld game installment in the Mario Party series and the second game in the series to be released for the Nintendo 3DS. The game was released in Europe, Australia, and Japan in October 2016, and in North America the following month.
Mario Party: The Top 100 is a 2017 party video game developed by NDcube and published by Nintendo for the Nintendo 3DS. It is the fifth handheld game in the Mario Party series, as well as the third and final Mario Party game for the Nintendo 3DS family of systems. The game was first released in North America in November 2017, and was released in PAL regions and in Japan in December 2017.
Super Mario Party is a 2018 Party video game developed by NDcube and published by Nintendo for the Nintendo Switch. It is the eleventh main installment in the Mario Party series, and the first for the Nintendo Switch. The game was described as a "complete refresh" of the franchise, bringing back and revitalizing gameplay elements from older titles while also introducing new ones to go along with them. The game was released worldwide on 5 October 2018, and sold 1.5 million copies by the end of the month.
Mario Party Superstars is a 2021 party video game developed by NDcube and published by Nintendo for the Nintendo Switch. It is the twelfth home console installment in the Mario Party series, and the second for the Nintendo Switch following Super Mario Party (2018). It was released on October 29, 2021.
Super Mario Party Jamboree is a 2024 party video game developed by Nintendo Cube and published by Nintendo for the Nintendo Switch. It is the thirteenth home console installment in the Mario Party series, and the third on the Nintendo Switch, following Super Mario Party, (2018) and Mario Party Superstars (2021).