Mario Party 4

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Mario Party 4
Mario Party 4.jpg
North American box art
Developer(s) Hudson Soft
Publisher(s) Nintendo
Director(s) Kenji Kikuchi
Producer(s) Shinji Hatano
Shinichi Nakamoto
Designer(s) Fumihisa Sato
Composer(s) Ichiro Shimakura
Series Mario Party
Platform(s) GameCube
Release
  • NA: October 21, 2002
  • JP: November 8, 2002
  • PAL: November 29, 2002
Genre(s) Party
Mode(s) Single-player, multiplayer

Mario Party 4 [a] is a 2002 party video game developed by Hudson Soft and published by Nintendo for the GameCube. The game is the fourth installment in the Mario Party series and is the first game in the series to be released for the GameCube. Like the previous games in the series, it features eight playable characters: Mario, Luigi, Princess Peach, Yoshi, Wario, Donkey Kong, Princess Daisy, and Waluigi from the Mario franchise, who can be directed as characters on six themed game boards. The objective is to earn as many stars as possible, which are obtained by purchase from a single predefined space on the game board. Each character's movement is determined by a roll of a die, with a roll from each player forming a single turn. Each turn is followed by a minigame in which characters compete for coins they can use to purchase items and stars.

Contents

Mario Party 4 was met with mixed reception, with some complaints regarding a lack of originality and slow pacing during games. [1] It won the Family Game of the Year award at the Interactive Achievement Awards of 2003. [2] The game was followed by Mario Party 5 for the same console in 2003.

Gameplay

Characters must hit a dice block to move forward on the board; the mushroom represents an Item Shop. Mario Party 4 gameplay.jpg
Characters must hit a dice block to move forward on the board; the mushroom represents an Item Shop.

Mario Party 4 is based on an interactive board game played by four characters from the Mario franchise, which are controlled either by the player or the game's artificial intelligence. The game features eight playable characters, although they do not have any different gameplay attributes from each other (save for favoring certain items when controlled by the AI [3] ). Players can arrange their characters into opposing pairs, or play independently in a battle royale. [4] As with most board games, each participant takes turns in rolling a dice block (1 to 10) to determine the number of spaces moved on the board. There are 60 minigames, one of which follows each round of four turns, [5] which yields a coin prize for the winner. Twenty coins are required to purchase a star, with the victor being the character with the most stars at the end of the game. [6] The length of a game can vary as the predetermined number of minigames is adjustable in multiples of 5 (min.10 max.50). Stars are usually attained by purchase at the specific space on the game board where it is set, with the star location changing to another space after every acquisition. Three extra stars can be obtained if "Bonus mode" is switched on, with a star each awarded to the player with the most minigames won, most coins collected, and most happening spaces visited. [7]

Mario Party 4 features six boards, five of which take their name from a secondary Mario character, such as Goomba. [8] The boards are themed to correspond with their titular character, and contain specialized features to reflect this, such as the roulette wheel in the casino-based "Goomba's Greedy Gala". The on-board characters follow a set route, although this becomes optional when arriving at a junction. [9] The boards also contain multiple "Events", which are generic stations placed on every board. These include "Lottery Shops", where money is gambled on item prizes, and "Boo Houses", where Boo is paid to steal either coins or a star from an opponent. The majority of spaces on the boards are denoted by either blue or red circles, with blue granting coins and red deducting them. [4] Alternative spaces are also available, such as "happening spaces", which trigger an event exclusive to the current board. "Mushroom Spaces" grant the user either a "Mega" or "Mini" Mushroom—"Mega Mushrooms" extend the movement range while "Mini Mushrooms" curtail it. Additionally, giant characters will bypass "Events" and stars while reduced characters can access special areas on the board via pipes. [1]

The minigames in Mario Party 4 are short, unrelated events with a specified objective that the players must attempt to meet to earn coins as a reward. Minigames are unlocked during the main "Party Mode", although they can be played outside of the game board context in "Minigame Mode". [10] This allows the player to either freely play minigames; select which minigames they want, and control conditions for victory in a match, such as the "3-win-match"; or play 2 vs. 2 minigames to claim a space on a tic-tac-toe board. Minigames are split into seven categories: "4-player", "1 vs 3", "2 vs 2", [4] "Battle", "Bowser", "Story", etc.. The first three occur randomly after each set of turns during a party, while "Battle" can only be triggered by landing on the corresponding space on the board. Unlike regular minigames, the players must contribute their money and then compete to reclaim it or earn more by winning the minigame. There are also rarer groups of minigames, such as the Bowser minigames requiring the loser to forfeit items or coins and the minigames, [1] which can only be accessed by characters reduced by the "Mini Mushroom". A set of minigames that cannot be played during normal conditions are located in the "Extra room", featuring Thwomp and Whomp. [11]

The game features a loose plot in that the player must progress through Story Mode to earn presents from the eponymous characters of the pertaining boards. These are presents that had been brought to the player's birthday party in the game, [12] which must be completed by earning the most stars in a board game and subsequently defeating the present giver in a special one-on-one Story minigame. This is all contained within the "Party Cube", which grants the wishes of its users; the story's climax comes in the form of Bowser, who wishes to disrupt the party with his own board, hosted by Koopa Kid. Also, unlike its predecessor, Princess Daisy and Waluigi are now playable in Story Mode. [13]

Development

Mario Party 4, like all the games in the Mario Party series through Mario Party 8 , was developed by Hudson Soft and published by Nintendo. The game was first announced in a 2002 Nintendo press conference in Tokyo, with the announcements made by Shigeru Miyamoto and Satoru Iwata. [14] It was targeted as part of the 2002 roster of Nintendo games, which they rated as their "biggest year" for software at the time. Nintendo presented a playable demonstration of the game at E3 2002, featuring a limited set of minigames. [15] [16] The game featured voice acting from Charles Martinet (Mario, Luigi, Wario, and Waluigi), Jen Taylor (Peach, Daisy, and Toad), and Kazumi Totaka (Yoshi), all three of whom worked on the previous games in the Mario franchise. [17]

Reception

Critical response

Mario Party 4 received "mixed or average" reviews, according to the review aggregation website Metacritic. [18] In Japan, four critics from Famitsu gave the game a total score of 30 out of 40. [21]

GameSpot 's Ryan Davis praised the game's minigame format, although he noted that "players who have already exhausted themselves on previous Mario Party titles may not find enough here to draw them back again". [25] Eurogamer 's Tom Bramwell acknowledged the variety and thematic features of the boards, but thought they were too large, resulting in a "glacial pace" when coupled with the on-board animations. [4] Despite this, IGN praised the boards for the thematic features on each one, which helped to "ease the tediousness". [6] The game's controls were lauded for their compatibility with the minigames and simplicity, with most minigames requiring simple actions and button presses. [4]

The game's multiplayer was praised by reviewers, especially in comparison to the single-player Story Mode. [6] The multiplayer element was noted for appealing to a diverse demographic for its party game qualities and being an "'everybody' title". [6] Conversely, Story Mode was criticised for exacerbating issues relating to pace, which was already remarked as having "snail's pace". [4] Additionally, the game's artificial intelligence was bemoaned for contributing an imbalance in the game, with the random availability of quality items giving players an unfair advantage. [1] The "reversal of fortune" space, which initiates a minigame by which the victor would receive another player's stars or coins, was criticised for similar reasons, as it potentially penalises players who do well in the game. [4] The minigames were mainly met with a positive reaction, with critics praising their simplicity. [6] [25] The grouping feature in the minigames were also welcomed for contributing a new dynamic of gameplay, although Bramwell commented that "it might seem a little odd to gang up with your competitors in some cases". [4]

Most reviewers noted the game's graphical improvement from its predecessors, [25] with the minigames' visual style in particular receiving praise. [6] Although IGN remarked that the game was graphically a "huge improvement since we last saw the franchise", they proceeded to comment that "It's a mixed bag of good and bad". [6] GameSpot complained that the character animations appear "a bit lifeless" and that the boards were not aesthetically pleasing. [25] The game's audio was met with an ambivalent reaction, with critics enjoying the music but complaining about the "annoying" character catchphrases. [25] While not memorable, the music was lauded for fitting the game's whimsical nature. [6]

Gaming websites The Game of Nerds and The Gamer ranked Mario Party 4 the best entry in the series. [32] [33] Lifewire called it the best Mario Party game of the four released on the GameCube. [34] Den of Geek agreed, and also viewed it as the fourth best game in the Mario Party series, citing its minigames. [35]

Sales and accolades

Mario Party 4 won "Family Game of the Year" during the AIAS' 6th Annual Interactive Achievement Awards. [2] It was nominated for GameSpot's annual "Best Party Game on GameCube" award, which went to Super Monkey Ball 2 . [36]

The game sold 1,100,000 units from its release to December 27, 2007, in North America, [37] and an additional 900,000 copies in Japan, bringing its overall sales to 2,000,000. [38]

Notes

  1. Mario Party 4 (Japanese: マリオパーティ4, Hepburn: Mario Pātī Fō)

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