Mario Party 7

Last updated

Mario Party 7
Mario Party 7 Coverart.png
Packaging artwork
Developer(s) Hudson Soft
Publisher(s) Nintendo
Director(s) Shuichiro Nishiya [1]
Producer(s) Hiroshi Sato
Atsushi Ikeda [1]
Composer(s) Hironobu Yahata
Shinya Outouge [1]
Series Mario Party
Platform(s) GameCube
Release
  • NA: November 7, 2005 [2]
  • JP: November 10, 2005 [2]
  • UK: January 27, 2006 [3]
  • EU: February 10, 2006 [2]
Genre(s) Party [2]
Mode(s) Single-player, multiplayer

Mario Party 7 [a] is a 2005 party video game developed by Hudson Soft and published by Nintendo for the GameCube. It is the seventh main installment in the Mario Party series, as well as the fourth and final game in the series to be released for the GameCube. The game was first released in North America and Japan in November 2005, and was released in the United Kingdom and Europe in early 2006.

Contents

Like most installments in the Mario Party series, Mario Party 7 features characters from the Mario franchise competing in an interactive board game with a variety of minigames. Many of the minigames make use of the microphone peripheral introduced in Mario Party 6 . Mario Party 7 also introduces game modes and minigames that involve up to eight players competing simultaneously. The game features twelve playable characters (two of whom are unlockable), six game boards, and more than eighty minigames.

Mario Party 7 received mixed reviews from critics, who generally praised its minigames and eight-player mechanics, though criticized its single-player mode and lack of new content overall. The game has sold more than two million copies worldwide, making it the 11th-best-selling game for the GameCube. Mario Party 7 was succeeded by Mario Party 8 for the Wii in 2007.

Gameplay

Mario Party 7 features eight-player minigames, in which eight players can compete in four teams of two. Here, Princess Peach, Mario, Boo, Luigi, Toad, Wario, Princess Daisy, and Waluigi simultaneously attempt to jump rope in the minigame "Grin and Bar It". Mario party 7 screenshot.jpg
Mario Party 7 features eight-player minigames, in which eight players can compete in four teams of two. Here, Princess Peach, Mario, Boo, Luigi, Toad, Wario, Princess Daisy, and Waluigi simultaneously attempt to jump rope in the minigame "Grin and Bar It".

Like most games in the Mario Party series, Mario Party 7 is a party video game in which players compete in a virtual board game. [2] [4] [5] There are 12 playable characters, 10 of whom are available from the start: Mario, Luigi, Princess Peach, Yoshi, Wario, Princess Daisy, Waluigi, Toad, Boo, and Toadette. [6] The two unlockable characters, Birdo and Dry Bones, are both introduced to the Mario Party series in this game. [6] [7] [8] Each character can be controlled by either a human player or artificial intelligence (AI). [4] [5] [9]

One of Mario Party 7's game modes, Party Cruise, allows up to four players to compete in Battle Royales (free-for-alls) and Tag Battles (teams of two), in addition to featuring 4-Team Battles, in which up to eight players are divided into teams of two. [10] Each ruleset involves multiple players rolling dice (numbered one to ten in Battle Royales and one to five in Team Battles) [11] to advance, playing minigames to earn coins and items, and sharing the goal of gathering more Stars than their opponents, [5] [12] with each of the six game boards requiring a different method of doing so. [2] [9] [13] While Grand Canal and Bowser's Enchanted Inferno share the series's traditional system of reaching Stars and purchasing them for 20 coins each, Pagoda Peak sees Star prices increment by 10 every time one is obtained, Pyramid Park allows players to use coins to purchase rides on Chain Chomps to steal Stars from other players, Neon Heights involves each Star being in one of three treasure chests, [13] and Windmillville requires players to purchase windmills to earn Stars. [2] Toadsworth serves as the host for all of the boards. [14] Regardless of which board is played, each game can last between 10 and 50 turns per player, [10] and the player with the most Stars at the end of a game is the victor. [2] [4] [15] If enabled, three of six Bonus Stars are given to players post-game. These Stars are based on randomly selected criteria, such as winning the most minigames or traveling the highest number of spaces. [16]

Depending on which space a player lands on during a board game, they can gain or lose coins or initiative a minigame [12] involving a non-playable character, [13] such as Donkey Kong (DK). [17] A minigame is automatically played every time each player has taken a turn, with the colors of the spaces players land on determining whether the minigame is a four-player free-for-all, two against two, or three against one. [4] For performing well in minigames, players can earn coins, which can be used to purchase items to hinder other players. [4] [5] Orbs, items introduced in Mario Party 5 as "capsules", can be purchased at shops or collected on certain spaces during board games. [12] [17] An orb's effects can be self-inflicted, such as allowing the player to roll more than one die in a single turn. [18] The effects can also be directed toward a rival, such as deducting coins, orbs, or a Star; these may be given to the player who used the orb. [19] The latter type of orb can be placed up to five spaces behind or ahead of the player, and its effects are triggered when another player lands on or passes the space. [20] Some orbs can only be used by certain characters. [21]

Mario Party 7's single-player mode, Solo Cruise, [13] differs from Party Cruise in that the player competes against one other character, controlled by either a human player or AI, to complete a set of tasks for each board. [2] [22] The objectives differ from the ones in Party Cruise, such as having to collect a specific number of Stars or possess a certain number of coins upon reaching a space. Once a player has completed all six boards, they are added to the rankings section, which shows the players who took the fewest turns to finish them. [2]

Like Mario Party 6, Mario Party 7 makes use of the GameCube microphone in multiple minigames. GameCube-Microphone.jpg
Like Mario Party 6 , Mario Party 7 makes use of the GameCube microphone in multiple minigames.

Another game mode, Minigame Cruise, allows players to choose from any of the minigames that have been unlocked. [13] In addition to a free play mode, in which players can freely select which minigames to play, there are games with varying rulesets; for instance, Volcano Peril revolves around players competing to win three, five, or seven minigames before their opponents, while Waterfall Battle involves players competing exclusively in Duel minigames. [23] Mario Party 7 features a total of 88 brand-new minigames, [24] divided into nine types: 4-Player, 1-vs.-3, 2-vs.-2, Battle, Duel, 8-Player, DK, Bowser, and Rare. [2] [25] Eleven of the minigames can be played with the console's microphone. [5] [6] [8] [9] Minigame controls range from pressing a button repeatedly [7] [13] to using the control stick and at least one button. [12] [26] The objective(s) of each minigame also vary drastically; for instance, one minigame features characters racing against DK to the top of the level while jumping over barrels, akin to Donkey Kong . Both Rare minigames must be purchased in-game to be unlocked. [2]

A series first, Mario Party 7 features game modes and minigames that involve up to eight players. [4] In the Deluxe Cruise mode, players can choose from any of the eight-player minigames or compete in all of them. [27] There are twelve eight-player minigames, in which players are split into teams of two and are required to share a controller, [2] [13] [26] with the first player using the "L" button and the control stick, while the second player uses the "R" button and the control stick. [28]

Another new addition in this game is "Bowser Time!", [15] an event that only occurs every five turns during a Party Cruise match. [2] [26] After each minigame, the meter on the screen increases, and when the meter is full, Bowser appears and hinders the players, [12] such as by taking Stars or coins from them. [2] [26] Sometimes, Bowser may replace an orb shop with a shop that sells players useless and expensive items. [26] [29] Bowser also appears during an event known as "The Last Four Turns", in which he provides an update on the current standings and adds a random rule, such as tripling the number of coins gained or lost by landing on certain spaces, giving the player in last place 40 coins, or reducing the price of Stars. [30] Additionally, there are spaces on each board that can initiative a Bowser minigame, with a loss potentially resulting in deduction of coins. [12]

Mario Party 7 also features a system known as "Cruise Mileage points", which can be earned from playing through any of the game modes and used at the Duty-Free Shop to purchase various collectibles, [24] including Rare minigames, new playable characters, [13] and character figurines. [2] One Cruise Mileage point is awarded for every space advanced on a game board. Game mode and minigame records are also viewable at the Duty-Free Shop, and in-game music and character voices can be listened to here. [31]

Plot

While taking his morning walk, Mario runs into Toadsworth, who informs him that he is planning a luxury cruise around the world and invites Mario to come along. Excited by this news, Mario accepts the invitation and goes to spread the word about the trip. Bowser later finds out about this and is furious about not being invited, so he and his sidekick, Koopa Kid, plot revenge.

During the game's single-player campaign, the player progresses through every stop by collecting more Stars than another player on each board: Grand Canal, Pagoda Peak, Pyramid Park, Neon Heights, and Windmillville. Once all of these boards have been cleared, Bowser invites the player to the sixth and final board in the game: Bowser's Enchanted Inferno.

In the final board game, Toadsworth informs the player that they must collect a Star in order to confront Bowser. After collecting the Star, the player engages in a final boss minigame against Bowser, who is defeated and ends up stranded on a small island with Koopa Kid. As the player mocks him in the distance, an angered Bowser vows revenge.

Development and release

Like all of its predecessors, Mario Party 7 was developed by Hudson Soft [32] and published by Nintendo. [2] A demo for the game was showcased at E3 2005, [7] featuring six playable minigames, multiple playable characters, and both the four-player and eight-player modes. The game's aesthetics and gameplay were compared to those of Mario Party 6 . [6] [33] The game's earliest release date was revealed in August 2005. [34]

In October 2005, Nintendo announced that a new bundle including a GameCube, two controllers, a microphone, and a copy of Mario Party 7 would be made available in the United States on November 7, the same date of the game's release in North America. The bundle was priced at $99.99, [6] [35] while the game on its own cost $49.99. [8] [36]

Mario Party 7 was first released in North America on November 7, 2005, [34] and was released in Japan three days later. The following year, the game was released in the United Kingdom and Europe on January 27 and February 10, respectively. [2] [3]

Reception

Critical response

Mario Party 7 received "mixed or average" reviews from critics, according to the review aggregation website Metacritic. [37] Reviewers generally praised the eight-player mechanics and minigame selection, [2] though felt that there was not enough new content overall to distinguish the game from the six previous home console installments, [5] particularly Mario Party 6. [4] [9] [12] [26] In concluding his review for IGN , Matt Casamassina wrote: "Mario Party 7 is still entertaining, but I'd be a liar if I wrote that I'm not growing bored with new iterations of the same old formula." [9]

Multiple critics praised the multiplayer game modes, including the content with eight-player support. [2] [4] [12] [13] [26] Casamassina wrote that the multiplayer experience was "as robust and enjoyable as ever" and praised the varying aesthetics and unique obstacles of the game boards. [9] GameSpy 's Dave Kosak referred to the board gimmicks as "interesting", though criticized the pacing of the board games. [4] Other critics similarly felt that the pacing was affected by having to wait for every player to take their turn, including computer-controlled characters, [9] [12] [15] and advised only competing with human players. [5] Critical response toward the game's single-player mode was less favorable, with Casamassina deriding this mode as "worthless" due to being "marred by tediously slow computer-controlled character interactions". [9]

Reception toward the minigames was widely positive, [13] [15] with Nintendo World Report's Josh Daugherty lauding the selection as "the best to date", [2] while Casamassina agreed that the minigames were "usually enjoyable" and served as the game's "main attraction". [9] Russ Fischer of GamesRadar+ added that the minigames were "[l]udicrously varied", [5] with GameSpy's Dave Kosak noting that the minigames were "well-crafted". [4] However, some reviewers criticized the implementation of the microphone add-on in certain minigames, [2] [4] [15] with Casamassina stating that its inclusion felt "forced and unnecessary" [9] and Eurogamer 's Ellie Gibson noting inconsistency with commands being recognized. [12] Miscellaneous criticism toward the minigames included some minigames ending too quickly, not being reliant on skill, [38] or being too similar to those in previous installments. [4] [12] [13] The requirement to unlock many of the minigames by playing through board games also elicited criticism, [12] [5] as did the infrequency with which minigames were played. [15]

The game's emphasis on luck was generally criticized, [4] including by Jared Rea of 1Up.com , who wrote that due to "the ridiculous amount of penalties across the boards, you never get a sense of accomplishment in your actions". [15] Russ Fischer of GamesRadar+ added that although "the laying of traps can add a much-needed devious quality", they could easily get out of hand and make the game frustrating for losing players, in addition to padding out gameplay. [5] The "Bowser Time!" event was particularly criticized, [15] [26] with Eurogamer's Ellie Gibson referring to the concept as "neither fun nor challenging". [12]

The presentation was described as "colorful, chirpy and round" by Russ Fischer of GamesRadar+, who likened it to those of other Mario games on the GameCube. [5] IGN's Matt Casamassina deemed the overall presentation "only passable", noting a lack of detailed facial animations or voice acting for characters during cutscenes. [9] GameSpot 's Ryan Davis noted "really, really colorful and jaunty tones" and described the sound design as "totally archetypal Mario, trotting out the same familiar sound effects, vocal quips, and musical accompaniments". [26] Reviewing the game for The Globe and Mail , Chad Sapieha complimented the collectibles, though offered a less favorable response toward the audio and visual presentation, believing it to be largely unchanged. [13]

Sales

As of 2006, the game had sold 1.86 million copies worldwide. [39] As of December 31, 2020, worldwide sales had reached 2.08 million units, making Mario Party 7 the 11th-best-selling game for the GameCube. [40]

Notes

  1. Japanese: マリオパーティ7, Hepburn: Mario Pāti Sebun

Related Research Articles

<i>Mario Party</i> (video game) 1998 video game

Mario Party is a 1998 party video game developed by Hudson Soft and published by Nintendo for the Nintendo 64. The game was targeted at a young audience. Mario creator Shigeru Miyamoto served as development supervisor. It received mostly positive critical reviews for its multiplayer mode, concept, and music; disapproval of its slow pacing; and mixed reviews of its graphics. It is the first installment in the Mario Party series and was followed by Mario Party 2 in 1999. The game received its first official re-release on the Nintendo Switch Online + Expansion Pack in 2022. Content from this game was remastered as part of Mario Party: The Top 100 for the Nintendo 3DS, Mario Party Superstars and Super Mario Party Jamboree for the Nintendo Switch.

<i>Mario Party 4</i> 2002 video game

Mario Party 4 is a 2002 party video game developed by Hudson Soft and published by Nintendo for the GameCube. The game is the fourth installment in the Mario Party series and is the first game in the series to be released for the GameCube. Like the previous games in the series, it features eight playable characters: Mario, Luigi, Princess Peach, Yoshi, Wario, Donkey Kong, Princess Daisy, and Waluigi from the Mario franchise, who can be directed as characters on six themed game boards. The objective is to earn as many stars as possible, which are obtained by purchase from a single predefined space on the game board. Each character's movement is determined by a roll of a die, with a roll from each player forming a single turn. Each turn is followed by a minigame in which characters compete for coins they can use to purchase items and stars.

<i>Mario Party 3</i> 2000 video game

Mario Party 3 is a 2000 party video game developed by Hudson Soft and published by Nintendo for the Nintendo 64. The third installment in the Mario Party series, it was first released in Japan on December 7, 2000, in North America on May 7, 2001, in Australia on September 3, 2001, and in Europe on November 16, 2001. As with the previous installments, the player chooses between eight playable characters: Mario, Luigi, Princess Peach, Yoshi, Wario, and Donkey Kong from the first two games, alongside newcomers Princess Daisy and Waluigi. The game features duel maps, where two players try to lower each other's stamina to zero using non-player characters such as Chain Chomps.

<i>Mario Party 2</i> 1999 video game

Mario Party 2 is a 1999 party video game developed by Hudson Soft and published by Nintendo for the Nintendo 64. The second game in the Mario Party series, it was released in Japan in December 1999 and worldwide in 2000. The game received mostly positive reviews from critics, who praised the improvements over the original, as well as the multiplayer and minigames, but criticized the lack of originality, while graphics received a better but otherwise mixed response.

<i>Mario Party 5</i> 2003 video game

Mario Party 5 is a 2003 party video game developed by Hudson Soft and published by Nintendo for the GameCube. It is the fifth installment in the Mario Party series and the second game in the series to be released for the GameCube. The game is set in the fictional Dream Depot, consisting of seven game boards. The single-player "Story" mode involves the player winning multiple games against the Koopa Kids to prevent Bowser from conquering the Dream Depot. The main multiplayer game mode consists of four characters from the Mario series playing a board game, with each board having a set theme. The game also features several minigames, which are played after every set of turns. Mario Party 5 introduces the "Super Duel" mode to the franchise, which requires players to assemble and control custom made battle vehicles which can be used in combat against other machines. The game features 10 playable characters, with playable debuts to the series from Toad, Boo, and Koopa Kid.

<i>Mario Party</i> Video game series

Mario Party is a party video game series featuring characters from the Mario franchise in which up to four local players or computer-controlled characters compete in a board game interspersed with minigames. Designed by Shigeru Miyamoto ,and directed by Kenji Kikuchi, the games are currently developed by Nintendo Cube and published by Nintendo, being previously developed by Hudson Soft. The series is known for its party game elements, including the often unpredictable multiplayer game modes that allow play with up to four, and sometimes eight, human players or CPUs.

<i>Mario Party 6</i> 2004 video game

Mario Party 6 is a 2004 party video game developed by Hudson Soft and published by Nintendo for the GameCube. It is the sixth installment in the Mario Party series, the third title in the series for the GameCube, and the first GameCube game to make use of a microphone add-on. The game was released in Japan on November 18, 2004, in North America on December 6, 2004, in Europe on March 18, 2005, and in Australia on September 15, 2005.

<i>Mario Party Advance</i> 2005 video game

Mario Party Advance is a 2005 party video game developed by Hudson Soft and A.I and published by Nintendo for the Game Boy Advance. It is the first handheld game in the Mario Party series and the seventh entry in the series overall. The game was re-released on the Virtual Console for the Wii U in 2014.

<i>Mario Superstar Baseball</i> 2005 video game

Mario Superstar Baseball is a 2005 sports game developed by Namco and published by Nintendo for the GameCube. The game was created in the vein of other Mario sports games such as Mario Golf: Toadstool Tour and Mario Power Tennis. A sequel, Mario Super Sluggers, was released for the Wii in 2008.

<i>Dance Dance Revolution: Mario Mix</i> 2005 video game

Dance Dance Revolution: Mario Mix, known in Europe and Australia as Dancing Stage Mario Mix, is a 2005 music video game developed by Konami and published by Nintendo for the GameCube. It is the first Dance Dance Revolution game to be released on a Nintendo video game console outside Japan.

<i>Mario Party 8</i> 2007 video game

Mario Party 8 is a 2007 party video game developed by Hudson Soft and published by Nintendo for the Wii. It is the eighth main installment in the Mario Party series, as well as the first title in the series to be released for the Wii.

<i>Mario Party DS</i> 2007 video game

Mario Party DS is a 2007 party video game developed by Hudson Soft and published by Nintendo for the Nintendo DS. It is the second handheld game in the Mario Party series, as well as the last game in the series to be developed by Hudson Soft, as all subsequent titles have been developed by Nintendo Cube. The game was re-released on the Virtual Console for the Wii U in 2016.

<i>Mario Party 9</i> 2012 video game

Mario Party 9 is a 2012 party video game developed by NDcube and published by Nintendo for the Wii. The ninth main installment in the Mario Party series, it was announced at E3 2011 and released in Europe, North America, and Australia in March 2012, followed by Japan a month later. It was the first game in the series not to be developed by Hudson Soft, which was acquired and dissolved by Konami on March 1, 2012, the day before the game's European release. Instead, development was taken over by Nintendo studio NDCube. This was also the final Mario game to be released on the Wii.

<i>Mario</i> (franchise) Multimedia franchise by Shigeru Miyamoto

Mario is a Japanese multimedia franchise created by Japanese game designer Shigeru Miyamoto for video game company Nintendo, which produces and publishes its installments. Starring the titular Italian plumber Mario, it is primarily a video game franchise but has extended to other forms of media, including television series, comic books, a 1993 feature film, a 2023 animated film, and theme park attractions. The series' first installment was 1983's Mario Bros. even though Mario made his first appearance in 1981's arcade game Donkey Kong and had already been featured in several games of the Donkey Kong and Game & Watch series. The Mario games have been developed by a wide variety of developers. Mario games have been released almost exclusively for Nintendo's various video game consoles and handhelds, from the third generation onward.

<i>Mario Party 10</i> 2015 video game

Mario Party 10 is a 2015 party video game developed by NDcube and published by Nintendo for the Wii U video game console. It is the tenth home console release in the Mario Party series and a part of the larger Mario franchise. Featuring gameplay similar to the prior series entries, players compete against each other and computer-controlled characters to collect the most mini-stars, traversing a game board and engaging in minigames and other challenges. There are multiple game modes, including one where players traverse a board in a vehicle, sabotaging each other and making choices to collect the most mini-stars by the end. Mario Party 10 adds two modes over its predecessors: Bowser Party, where four players compete in a team against a fifth who controls Bowser on the Wii U GamePad, and Amiibo Party, where players use Amiibo figures. Their gameplay is interspersed by over 70 minigames with various play styles.

<i>Mario Party: Island Tour</i> 2013 video game

Mario Party: Island Tour is a 2013 party video game developed by NDcube and published by Nintendo for the Nintendo 3DS. The third handheld installment in the Mario Party series, the game was first announced during a Nintendo Direct in April 2013, and was released in North America in November 2013, in Europe and Australia in January 2014, and in Japan in March 2014.

<i>Mario Party: Star Rush</i> 2016 video game

Mario Party: Star Rush is a 2016 party video game developed by NDcube and published by Nintendo for the Nintendo 3DS. It is the fourth handheld game installment in the Mario Party series and the second game in the series to be released for the Nintendo 3DS. The game was released in Europe, Australia, and Japan in October 2016, and in North America the following month.

<i>Mario Party: The Top 100</i> 2017 video game

Mario Party: The Top 100 is a 2017 party video game developed by NDcube and published by Nintendo for the Nintendo 3DS. It is the fifth handheld game in the Mario Party series, as well as the third and final Mario Party game for the Nintendo 3DS family of systems. The game was first released in North America in November 2017, and was released in PAL regions and in Japan in December 2017.

<i>Super Mario Party</i> 2018 video game

Super Mario Party is a 2018 party video game developed by NDcube and published by Nintendo for the Nintendo Switch. It is the eleventh main installment in the Mario Party series, and the first for the Nintendo Switch. The game was described as a "complete refresh" of the franchise, bringing back and revitalizing gameplay elements from older titles while also introducing new ones to go along with them. The game was released worldwide on 5 October 2018, and sold 1.5 million copies by the end of the month.

<i>Super Mario Party Jamboree</i> 2024 video game

Super Mario Party Jamboree is a 2024 party video game developed by Nintendo Cube and published by Nintendo for the Nintendo Switch. It is the thirteenth home console installment in the Mario Party series, the third on the Nintendo Switch, and a sequel to Super Mario Party, albeit with many similarities to Mario Party Superstars.

References

  1. 1 2 3 Nintendo 2005, p. 41.
  2. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 Daugherty, Josh (November 28, 2005). "Mario Party 7". Nintendo World Report. Archived from the original on September 28, 2024. Retrieved January 28, 2020.
  3. 1 2 "Mario Party 7". Nintendo. Archived from the original on May 6, 2024. Retrieved October 3, 2024.
  4. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Kosak, Dave (November 29, 2005). "Mario Party 7". GameSpy. Archived from the original on June 9, 2016. Retrieved May 22, 2016.
  5. 1 2 3 4 5 6 7 8 9 10 11 12 Fischer, Russ (April 5, 2006). "Mario Party 7 review". GamesRadar+ . Archived from the original on September 20, 2024. Retrieved September 20, 2024.
  6. 1 2 3 4 5 Graves, Robert (November 7, 2005). "Mario Party 7 Breaks Out". Nintendo World Report. Redmond, Washington. Archived from the original on September 27, 2024. Retrieved September 25, 2024.
  7. 1 2 3 Williams, Bryn (May 18, 2005). "Mario Party 7". GameSpy. Archived from the original on August 13, 2020. Retrieved September 26, 2024.
  8. 1 2 3 Surette, Tim (November 7, 2005). "Party on, Mario". GameSpot . CNET. Archived from the original on December 1, 2023. Retrieved September 28, 2024.
  9. 1 2 3 4 5 6 7 8 9 10 11 12 Casamassina, Matt (November 24, 2018) [November 7, 2005]. "Mario Party 7". IGN . Archived from the original on October 7, 2024. Retrieved May 22, 2016.
  10. 1 2 Nintendo 2005, p. 14.
  11. Nintendo 2005, p. 16.
  12. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Gibson, Ellie (February 1, 2006). "Mario Party 7". Eurogamer . Gamer Network. Archived from the original on August 11, 2024. Retrieved May 22, 2016.
  13. 1 2 3 4 5 6 7 8 9 10 11 12 Sapieha, Chad (January 17, 2006). "Mario Party 7" . The Globe and Mail . Archived from the original on October 3, 2024. Retrieved September 29, 2024.
  14. Caballero, David (July 3, 2021). "Every Mario Party Game, Ranked By Metacritic". Screen Rant . Archived from the original on May 23, 2022. Retrieved October 4, 2024.
  15. 1 2 3 4 5 6 7 8 9 Rea, Jared (December 14, 2005). "Mario Party 7". 1Up.com . Archived from the original on June 1, 2016. Retrieved May 22, 2016.
  16. Nintendo 2005, p. 15.
  17. 1 2 Nintendo 2005, p. 17.
  18. Nintendo 2005, pp. 18–19.
  19. Nintendo 2005, pp. 19–21.
  20. Nintendo 2005, p. 18.
  21. Nintendo 2005, pp. 20–21.
  22. Nintendo 2005, p. 24.
  23. Nintendo 2005, pp. 32–34.
  24. 1 2 "Mario Party 7". Nintendo Life . Archived from the original on September 20, 2024. Retrieved October 5, 2024.
  25. Nintendo 2005, pp. 35–38.
  26. 1 2 3 4 5 6 7 8 9 10 Davis, Ryan (November 11, 2005). "Mario Party 7 Review". GameSpot . CNET. Archived from the original on December 6, 2023. Retrieved May 22, 2016.
  27. Nintendo 2005, pp. 30–31.
  28. Nintendo 2005, p. 11.
  29. Nintendo 2005, p. 27.
  30. Nintendo 2005, p. 22.
  31. Nintendo 2005, p. 39.
  32. Surette, Tim (May 17, 2006). "Mario Party goes for 7". GameSpot . Los Angeles: CNET. Archived from the original on December 3, 2023. Retrieved September 28, 2024.
  33. Castro, Juan (June 30, 2016) [May 19, 2005]. "E3 2005: Mario Party 7". IGN . Archived from the original on June 17, 2018. Retrieved September 28, 2024.
  34. 1 2 Casamassina, Matt (June 16, 2012) [August 22, 2005]. "Mario Party and Strikers Dated". IGN . Archived from the original on September 29, 2024. Retrieved September 28, 2024.
  35. Casamassina, Matt (May 18, 2012) [October 10, 2005]. "Mario Party 7 Bundle". IGN . Archived from the original on February 19, 2021. Retrieved September 26, 2024.
  36. Surette, Tim (October 12, 2005). "Mario's Party-in-a-box". GameSpot . CNET. Archived from the original on December 8, 2023. Retrieved September 27, 2024.
  37. 1 2 "Mario Party 7 GameCube Critic Reviews". Metacritic . CNET. Archived from the original on November 5, 2024. Retrieved May 22, 2016.
  38. 1 2 Juba, Joe (December 2005). "Mario Party 7". Game Informer . No. 152. p. 178. Archived from the original on January 17, 2008. Retrieved May 22, 2016.
  39. "Nintendo 2006 Annual Report" (PDF). Nintendo. p. 8. Archived from the original (PDF) on July 24, 2019. Retrieved November 13, 2008.
  40. 2020CESAゲーム白書 (2020 CESA Games White Papers). Computer Entertainment Supplier's Association. 2020. p. 241. ISBN   978-4-902346-42-8.

Booklets