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GameCube accessories include first-party releases from Nintendo, and third-party devices, since the GameCube's launch in 2001.
The GameCube controller was released alongside the console and comes bundled with every unit. Standard colors include Indigo, Black, Spice (orange), Emerald Blue (green, only available in Japan), Platinum, Indigo-clear, and Pearl White (only available in Europe). There are also limited edition controllers available such as a split blue and red, with the Mario "M" logo replacing the regular GameCube logo seen on standard controllers (there have also been green and blue Luigi "L" controllers and similarly yellow and pale blue Wario "W" controller). There are also specially colored controllers bundled with systems, such as the Mobile Suit Gundam Edition (Red), Symphonic Green Edition (Turquoise Green) and the Final Fantasy Crystal White Edition. The controller can also be used to play certain games on the Wii system and as a result in 2008 Nintendo issued a white GameCube controller (Japan only). This controller also features a white 3 m/10 ft long cable, rather than the standard 2 m/6.5 ft black cable.
In 2014, there was a re-release of the Standard GameCube controller coinciding with the release of Super Smash Bros. for Wii U . It was very limited and is the same as the original controller other than replacing the GameCube logo with the Super Smash Bros. logo instead. It was available in Black or White. A similar controller was released on November 2, 2018 to coincide with the release of Super Smash Bros. Ultimate for Nintendo Switch, featuring a simpler design of the Super Smash Bros. logo on it and was available only in Black. Both re-released controllers featured a longer 3 m/10 ft cable.
The WaveBird Wireless Controller is an RF-based wireless controller based on the same design as the standard controller. It communicates with the GameCube system wirelessly through a receiver dongle which connects to one of the system's controller ports. It is powered by two AA batteries. As a power-conservation measure, the WaveBird lacks the rumble function of the standard controller. The WaveBird controller was available in most regions only in light gray and platinum colors. In Japan two limited edition WaveBird models were released through Club Nintendo: 1,000 Special Edition Gundam "Char's Customized Color" WaveBirds (two-toned red with the Neo-Zeon logo) to coincide with the Japan-only GameCube release of Mobile Suit Gundam: Gundam vs. Z Gundam , [1] and a "Club Nintendo" WaveBird (white top with light blue bottom and Club Nintendo logo)
DK Bongos (Japanese: タルコンガ, Hepburn: Tarukonga) were designed for use with the music games Donkey Konga , Donkey Konga 2 , and Donkey Konga 3 , and the platformer Donkey Kong Jungle Beat , all of which were packaged with DK Bongos. A racing game, DK Bongo Blast, was also set to use the peripheral, but the GameCube version was canceled, and the game eventually released on the Wii without Bongo support as Donkey Kong Barrel Blast . Players hit the controller like a pair of bongo drums. The controller has an analog sound-sensor module between the two drums to detect clapping.
Due to the uniqueness of the peripheral, the bongos were utilized by various games long after their release. They are compatible with the 2018 Taiko no Tatsujin: Drum 'n' Fun! via the Gamecube Controller Adapter for Nintendo Switch. [2] Several indie games were also designed around them, such as Beat Nebula (2016), [3] Squatbot (2018), [4] and Beat Bull (2022). [5] They are commonly used in challenge runs as a non-standard control method, such as being used in 2020 to beat Sekiro: Shadows Die Twice . [6]
The Action Pad was included with Dance Dance Revolution: Mario Mix . It has 4 arrows.
The Beat Pad was made by Mad Catz and officially licensed by Nintendo. It was included with the game MC Groovz Dance Craze and sold separately. It has 8 arrows.
The ASCII keyboard controller resembles a standard GameCube controller pad stretched to accommodate an alphanumeric keyboard in the center. The keyboard requires the use of two controller ports and contains both Latin and Japanese hiragana characters. It was developed for use with Phantasy Star Online Episode I & II .
The Hori Game Boy Player Controller comes in the colors Indigo and Jet Black, in the shape of a SNES control pad. It does not include the Control Stick or C-Stick, and the R and L buttons lack a range of pressure sensitivity; thus, only uses the D-pad for movement and the usual buttons for playing. Although meant for the Game Boy Player, it can be used with certain 2D GameCube games, such as Alien Hominid , Capcom vs. SNK 2 EO , Mega Man Anniversary Collection , Sonic Mega Collection , Sonic Gems Collection , or a few 3D GameCube games that support D-pad movement, like Crash Bandicoot: The Wrath of Cortex and Mortal Kombat: Deadly Alliance .
Hori built an arcade stick that was licensed by Nintendo. The controller does not support control stick or C-stick functionality. The system treats the stick like the D-pad on a standard controller, so it is ideal for fighting games and shoot 'em ups. A standard variant has a purple faceplate, and the other has a SoulCalibur II faceplate.
The Logitech Speed Force Racing Wheel is an officially licensed force feedback steering wheel made exclusively for the GameCube. It is supported by a number of games, including F-Zero GX , R: Racing Evolution, Mario Kart: Double Dash, Burnout 2 , and the Need for Speed series, among others. An optional accessory pack includes foot pedals and a lap attachment.
Compatibility with various A/V cables vary by region and console model.
The RF Switch/modulator is for older televisions predating composite audio/video ports. It is identical to and compatible with earlier Nintendo RF modulators. It has the Nintendo 64 RF modulator cased in GameCube packaging, and its RF switch is the same as the original Nintendo Entertainment System and Super NES.
The composite video cable, or AV cable, is included with the GameCube. It provides clearer and sharper picture quality and audio than an RF Switch. It is identical to earlier A/V cables. It carries dual-channel (stereo) audio and composite video at 576i/50 Hz (PAL) or 480i/60 Hz (NTSC/PAL60). PAL consoles come with a composite to Scart adaptor in European territories to allow Composite input via a Scart port (ScartAV).
The S-Video Cable provides a better quality picture than composite cables, although not up to that of the Component or RGB Cables. Identical to earlier Nintendo (N64 and the original model SNES) S-Video cables and compatible with their respective consoles, it carries dual-channel (stereo) audio and s-video at 480i/60 Hz (NTSC). This cable is only compatible with NTSC GameCubes.
The RGB SCART cable provides a better quality picture than RF, composite or S-Video cables. It utilizes the SCART connector standard and is sold in Europe only. Operates at 576i/50 Hz or 480i/60 Hz. This cable is only compatible with PAL GameCubes.
The Component Video Cable provides video quality superior to that of the RF modulator, composite video cable and s-video cable and is equal in quality to RGB Scart (at 576i/50 Hz or 480i/60 Hz). It enables progressive scan (480p/60 Hz) in supported games which is not possible with most other cables. The Japan-only D-Terminal cable also has this feature. PAL released games lack progressive 480p output. The connector plugs into the Digital AV port rather than the Analog AV port used by other cables and contains a Macronix CMPV-DOL video chip (a digital-to-analog converter). This converts the YCBCR digital video coming from the digital port to the YPBPR analog format used by component video equipment. CMPV-DOL's reconfigurability allows it to carry out unusual functions such as YCBCR to RGBHV conversion, but it cannot take advantage of the digital audio from the console's digital port. This means that a separate cable, such as the system's standard A/V cable, must also be connected to the Analog AV port in order to transmit the audio signal.
This cable is only compatible with DOL-001 models of the GameCube, as Nintendo chose to omit the Digital AV port in subsequent models of the console.
The D-Terminal Video Cable is identical to the Component Video Cable but for its connector, which is a more popular format in Japan. Like the component cable, it may be used to output video in 576i/50 Hz, 480i/60 Hz or 480p/60 Hz, uses the Digital AV port, needs a separate analog cable for audio, and is only compatible with DOL-001 models of the GameCube.
The GameCube's memory card options comprise three distinctive capacities, with each exhibiting a different color variant. Specifically, these card models include the Memory Card 59 in grey, boasting a storage capacity of 4 Mbit or 512 KB; the 251 model in black with a capacity of 16 Mbit or 2 MB; and the 1019 model in white, exhibiting the largest storage capacity of 64 Mbit or 8 MB. The maximum capacity for a single card is 127 files. Each card necessitates five blocks of system data, denoting that the physical dimensions of the cards are either 64, 256, or 1024.
Certain games, such as Animal Crossing and Pokémon Colosseum , require very large save files and were originally bundled with a Memory Card 59 with game-themed stickers. Pokémon Box: Ruby and Sapphire was bundled with an exclusive translucent red and blue colored Memory Card 59, with matching stickers. Club Nintendo members in Japan briefly had the opportunity to exchange points for a white and blue Memory Card 251, with club themed stickers.
The GameCube-Game Boy Advance cable was used for games that support connectivity between the GameCube and the Game Boy Advance (bundled with some games). The cable also worked with the Wii and the Game Boy Advance SP.
The Modem adapter and Broadband adapter, models DOL-012 and DOL-015 respectively, were developed by Nintendo for Internet and LAN networking. Only eight games support the devices. Both connect to Serial Port 1.
The Game Boy Player allows Game Boy games to be played on the television, using either a GameCube controller or a connected Game Boy Advance which connects to the controller port.
The Microphone plugs into one of the memory card slots. The Microphone functions with Mario Party 6 , Mario Party 7 , Karaoke Revolution Party , Odama , Chibi-Robo! , and Densetsu no Quiz Ou Ketteisen. Odama includes a clip to attach the microphone to the controller. Commands are issued when users hold the X button on the controller. The microphone bundled with Mario Party 6 and 7, Odama, and Densetsu no Quiz Ou Ketteisen is grey, and the one with Karaoke Revolution Party is black.
ProDG is an officially licensed development tool for the GameCube. [7]
Several official carrying cases for the GameCube and discs have various size and shapes. They were all manufactured by A.L.S. Industries INC and use an NGC model number. [8]
A pedometer and walking pad controller was bundled with the Japanese pilgrimage simulation game Ohenro-San: Hosshin no Dojo. [9] [10] [11] [12] [13] [14] [15]
Action Replay is a cheat device made by Datel, allowing input of codes that modify the game. A FreeLoader is included with the software. It contains a boot disc with the codes and startup, and a dongle that connects into memory card slot B and stores 1 or 2 memory blocks. Its save file can be copied onto other memory cards, as well, allowing for one person to share their codes with someone who may have an earlier version of Action Replay, or the sharing of custom-made codes.
Action Replay MAX is the same but its dongle has more storage, 64 Mb card with 1019 blocks.
FreeLoader disables the regional lockout in the GameCube, allowing games from any region (PAL, NTSC, NTSC-J, etc.) to be played on a console from any region. Some Freeloaders are compatible with the Wii, allowing out of region GameCube games on it (later blocked by system updates).
The Advance Game Port is Datel's version of the Game Boy Player. This dongle connects to memory card slot B and is booted up with the included boot disc. Some models have code generators for built in cheat devices. The advantage is that no removal of plates on the bottom, nor tools, are needed to install it. There are a few problems with the audio and video framerate and it is not 100% compatible with GBA games. Unlike the Game Boy Player, it is compatible with the Wii.
The Powerboard is a USB keyboard by Datel with a GameCube adapter for the online Phantasy Star games and for Action Replay codes. The keyboard without the adapter was released for the PlayStation 2.
The MAX Drive consists of a dongle, USB cable, and a PC software disc, which allows the user to upload saved games from a memory card to a PC, to be stored there or sent over the Internet.
The MAX Memory is a 128 Mb dongle by Datel that contains up to 2048 blocks of data.
The MAX Media Player allows videos and other downloadable media to be played on a GameCube. Movies and media are transferred to the included 1 GB Micro SD card, that is then inserted into a dongle for the GameCube and into memory card slot B. The kit also includes boot disc, SD adapter (for use on the Wii in GameCube mode), USB micro SD Card adaptor, and a small remote control for easy management.
The Afterglow Controller was produced by Pelican Accessories. It's known widely for being a largely unsuccessful addition to the Gamecube ecosystem.
Intec produced a battery pack which can be attached securely to the bottom of a GameCube, offering about two hours on a charge. It was designed to work with an LCD screen.
Various companies have produced controller extension cables for the GameCube.
The Hip Screen is a controller made by Hip Gear that features a small full color LCD screen as TV. Its size was roughly that of the Game Boy Advance, so games that had very fine text could not be well read on it.
Various manufacturers (such as Intec, Mad Catz, and Zenith Electronics) have produced LCD screens that can snap onto the GameCube, allowing the console to be used without a separate television screen. Such screens are powered by the GameCube's power supply and connects to the console's digital AV outlet. These snap-on LCD screens make the GameCube more portable.
The Pelican Bongos were made by Pelican Accessories and resemble DK Bongos. They are a much darker color and have a 10% larger surface than the Nintendo bongos.
Various adapters allow PlayStation and PlayStation 2 controllers to be used on the GameCube, including:
The SD Media Launcher allows homebrew games to be played on the GameCube without modifying the console. The dongle connects into the memory card slot and contains a removable SD card which holds the games. It has a boot disc for starting the unit up, a 1 GB SD card, and an SD card adapter for uploading games from a PC to the GameCube.
In the mid 2010s, Dustin Hoffer of Hit Box designed the SmashBox controller. Specifically designed for competitive play of Super Smash Bros. Melee , it replaces the GameCube controller's analog stick with a button layout. It may allow more precise and rapid input, though it has a steeper learning curve than the traditional controller, and puts less stress on the hands. After a half year test period, various prominent tournament organizers prohibited the SmashBox controller and similar alternative controllers in high-level tournaments for the foreseeable future.
The VGA Cable is a modified component or d-terminal cable. It allows the GameCube play on a standard computer monitor in 480p. [17]
GCVideo is an open-source video solution created by Unseen that uses the Digital AV port (DOL-001 only) to output a digital video signal via HDMI or an analog signal via an component cable. [18] Anyone can produce an adapter that uses the GCVideo firmware because it is open-source software. Many companies have made solutions that use the software to output an HDMI signal that can be used with any modern TVs. It also can handle audio, sending a digital 16-bit PCM audiostream. This includes the GCHD Mk-II by EON Gaming [19] and the Carby by Insurrection Industries. [20] Both do not require modification of a GameCube and can simply be plugged into the Digital AV port.
SCART is a French-originated standard and associated 21-pin connector for connecting audio-visual (AV) equipment. The name SCART comes from Syndicat des Constructeurs d'Appareils Radiorécepteurs et Téléviseurs, "Radio and Television Receiver Manufacturers' Association", the French organisation that created the connector in the mid-1970s. The related European standard EN 50049 has then been refined and published in 1978 by CENELEC, calling it péritelevision, but it is commonly called by the abbreviation péritel in French.
The Game Boy Player is a GameCube peripheral developed by Nintendo which enables it to play Game Boy, Game Boy Color, and Game Boy Advance cartridges, allowing those games to be played on a television.
A gamepad is a type of video game controller held in two hands, where the fingers are used to provide input. They are typically the main input device for video game consoles.
The GameCube Game Boy Advance cable (DOL-011) is a video game accessory manufactured by Nintendo which is used to connect the Game Boy Advance (GBA) handheld console to the GameCube (GCN) home console. Depending on the games it is used with, the cable may facilitate transferring data between related games, unlocking additional content, or turning the GBA into a controller or second screen.
The WaveBird Wireless Controller is a radio frequency-based wireless controller manufactured by Nintendo for use with the GameCube home video game console. Its name is a reference to Dolphin, the GameCube's codename during development. The WaveBird was available for purchase separately as well as in bundles with either Metroid Prime or Mario Party 4, which were exclusive to Kmart in the US.
A multitap is a video game console peripheral that increases the number of controller ports available to the player, allowing additional controllers to be plugged in simultaneously in a manner similar to a power strip or a USB hub. A multitap often takes the form of a box with three or more controller ports which is then connected to a controller port on the console itself.
The Virtual Console is a defunct line of downloadable video games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS family of systems.
A video game accessory is a distinct piece of hardware that is required to use a video game console, or one that enriches the video game's play experience. Essentially, video game accessories are everything except the console itself, such as controllers, memory, power adapters (AC), and audio/visual cables. Most video game consoles come with the accessories required to play games out of the box : one A/V cable, one AC cable, and a controller. Memory is usually the most required accessory outside of these, as game data cannot be saved to compact discs. The companies that manufacture video game consoles also make these accessories for replacement purposes as well as improving the overall experience. There is an entire industry of companies that create accessories for consoles as well, called third-party companies. The prices are often lower than those made by the maker of the console (first-party). This is usually achieved by avoiding licensing or using cheaper materials. For the mobile systems like the PlayStation Portable and Game Boy iterations, there are many accessories to make them more usable in mobile environments, such as mobile chargers, lighting to improve visibility, and cases to both protect and help organize the collection of system peripherals to. Newer accessories include many home-made things like mod chips to bypass manufacturing protection or homemade software.
The Nintendo Game Link Cable is an accessory for the Game Boy line of handheld video game systems, allowing players to connect Game Boys of all types for multiplayer gaming. Depending on the games, a Game Link Cable can be used to link two games of the same title, like Tetris, or two compatible games like Pokémon Red and Blue. Games can be linked for head-to-head competition, cooperative play, trading items, unlocking hidden features, etc.
Various accessories for the PlayStation 3 video game console have been produced by Sony and third-party companies. These include controllers, audio and video input devices like microphones, video cameras, and cables for better sound and picture quality.
This is a list of video game accessories that have been released for the Game Boy handheld console and its successors. Accessories add functionality that the console would otherwise not have.
The Classic Controller is a game controller produced by Nintendo for the Wii home video game console. While it later featured some compatibility with the Wii U console, the controller was ultimately succeeded by the Wii U Pro Controller. In April 2014, Nintendo discontinued production of both the Classic Controller and Classic Controller Pro.
The GameCube controller is the standard game controller for the GameCube home video game console, manufactured by Nintendo and launched in 2001. As the successor to the Nintendo 64 controller, it is the progression of Nintendo's controller design in numerous ways. The contentious M-shaped design of its predecessor was replaced with a more conventional handlebar style controller shape; a second analog stick was added, replacing the C buttons with a C stick and the X and Y face buttons, last seen on the Super Nintendo controller, were reintroduced; the shoulder buttons were changed to hybrid analog triggers. A wireless variant of the GameCube controller known as the WaveBird was released in 2002.
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 30 November 2000. It is the successor to the PlayStation, as well as the second installment in the PlayStation brand of consoles. As a sixth-generation console, it competed with Nintendo's GameCube, Sega's Dreamcast, and Microsoft's Xbox. It is the best-selling video game console of all time, having sold over 155 million units worldwide, nearly triple the combined sales of its competing consoles.
Nintendo 64 accessories are first-party Nintendo hardware—and third-party hardware, licensed and unlicensed. Nintendo's first-party accessories are mainly transformative system expansions: the 64DD Internet multimedia platform, with a floppy drive, video capture and editor, game building setup, web browser, and online service; the controller plus its own expansions for storage and rumble feedback; and the RAM-boosting Expansion Pak for big improvements in graphics and gameplay. Third-party accessories include the essential game developer tools built by SGI and SN Systems on Nintendo's behalf, an unlicensed SharkWire online service, and unlicensed cheaper counterparts to first-party items. In the fifth generation of video game consoles, the Nintendo 64 had a market lifespan from 1996 to 2002.
A dongle is a small piece of computer hardware that connects to a port on another device to provide it with additional functionality, or enable a pass-through to such a device that adds functionality.
Various accessories for the PlayStation 2 video game console have been produced by Sony, as well as third parties. These include controllers, audio and video input devices such as microphones and video cameras, and cables for better sound and picture quality.
Rhythm game accessories are often required to play rhythm games available for various consoles, such as the PlayStation 2, PlayStation 3, Wii, and Xbox 360. These include dance pads, guitar controllers, drum controllers, microphones and turntable controllers. With the exception of microphones, these controllers can generally be used to control any game, but have limited inputs, making them impractical for most games.
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