Manufacturer | Nintendo |
---|---|
Product family | Game Boy line |
Type | Video game accessory |
Generation | Fourth generation |
Release date |
The Game Boy Camera, released as Pocket Camera [a] in Japan, is an accessory for Nintendo's Game Boy game console. It was released on February 21, 1998, in Japan, and manufacturing ceased in late 2002. As a toy for user-generated content, it can be used to shoot grayscale photographs, edit them or create original drawings, and transfer images between GBC units or to the 64DD art game suite Mario Artist . The accessory featured a 180°-swivel front-facing camera that allowed users to capture selfies. Its images can be printed to thermal paper with the Game Boy Printer. The GBC's cartridge contains minigames based on Nintendo's early games such as the arcade video game Space Fever and the Game & Watch handheld game Ball , and a chiptune music sequencer; photographers have embraced its technological limitations as artistic challenges.
The Game Boy Camera (GBC) interfaces with the Game Boy Printer, which utilizes thermal paper to print saved images. Both the camera and the printer were marketed by Nintendo as light-hearted entertainment devices aimed mainly at children in all three major video game regions of the world: Japan, North America, and Europe. N64 Magazine (which has since been superseded by NGamer) dedicated a monthly section to the device.
The GBC is compatible with all of the Game Boy line except Game Boy Micro. Video output is possible via the Super Game Boy for the Super NES and the Game Boy Player for the GameCube. The camera has a 128×128 pixel CMOS sensor, [3] [4] and can store 128×112, grayscale digital images using the 4-color palette of the Game Boy system.
The Game Boy Camera line has five different standard colors of models: blue, green, red, yellow, and clear purple (Japan only). There is a limited edition gold themed for The Legend of Zelda: Ocarina of Time , which contains unique stamps, and was available only in the United States through a mail-order offer from Nintendo Power .
In September 2020, information was leaked of an unreleased Hello Kitty version of the camera. [5]
The camera is controlled, images are manipulated, and minigames are played by Game Boy software running from the camera's attached cartridge. Individual photographs can be taken and edited with features including a delay timer, time lapse, trick lenses like mirroring and scaling, montage, and panorama for stitching together component photos into one large image. The user can further edit the images by placing Nintendo's stamps, or by freehand doodles. Images can be combined as frames of an animation. Images can be interconnected with clickable hyperlinks in "hot spots" mode.
Images can be transferred via the cable, to be printed on the Game Boy Printer, copied between GBC units, or copied via the Nintendo 64 controller's Transfer Pak to a 64DD floppy disk. The Japanese GBC is optionally integrated into the Mario Artist suite of multimedia games for the 64DD peripheral. There, users can create drawn and 3D-animated avatars of themselves based on photographs taken with the camera, integrate these personalized avatars into various 64DD games including Mario Artist and SimCity 64 , or post art on the Internet through Randnet. [6] Third-party vendors have reverse engineered the GBC system to create modern transfer methods such as USB, SD cards and Wi-Fi. [7] [8]
The GBC cartridge's software has numerous references to other Nintendo products. There are a few differences between the North American and Japanese versions, including the unlockable B album pictures and the stamps that can be placed on pictures. [9] The software has a few Easter eggs, some of which have been described as "creepy", When The developers made disturbing pictures with it. [10]
Nintendo reportedly had plans to release a successor to the Game Boy Camera for the Game Boy Advance called the GameEye [11] [ page needed ] which would take color photos and feature connectivity with the GameCube through a game titled Stage Debut , but neither the GameEye nor Stage Debut were released.
This section needs additional citations for verification .(December 2017) |
Initially, the Game Boy Camera was not well received within Nintendo. However, Masato Kuwahara approached Creatures, Inc. President Hirokazu Tanaka regarding the development of the software for the device, which solidified the project. [13] The camera's built-in software was co-developed by Nintendo Research & Development 1 and the Japanese company Jupiter, with Tanaka directing the project. [14] [15] [16] The Game Boy Camera was launched with an initial MSRP of US$ 49.95. [17]
The Camera sold close to 500,000 units in its first three weeks of availability in Japan. [1]
As one of the earliest consumer digital cameras, the GBC has been legitimized for user-generated content, especially photography. Modern computer connectivity has required experimentation for image retrieval. [7] [8]
The cover art of Neil Young's 2000 album Silver & Gold was taken using a Game Boy Camera. [18]
In 2000, a professional photographer created a color workflow similar to the world's earliest color photography, to process GBC's grayscale photos through red, green, and blue filters to produce a color photograph. [19] An artist using a Game Boy Camera and three colour process has developed a series of works since 2012, focussing on how the interplay between what the abstracted images reveal and conceal about the photographed environment. As well as using the Game Boy printer within his practice. [20] [21] A PhD student performed astrophotography of scenes including Jupiter, through academic telescopes using GBC. [8] In 2017, a research engineer developed a neural network application to automatically convert GBC monochrome images into color images. [22] Several modern smartphone apps have modes to simulate GBC image quality. [23] In 2016, an Instagram artist included the vintage GBC hardware in his repertoire of high-technology stylized filters, creating a new gallery dedicated only to GBC photography, because its primitive camera "forces you to find a way to take beautiful pictures". [7]
Mario Tennis is a 2000 sports video game developed by Camelot Software Planning and published by Nintendo for the Nintendo 64 (N64). Following Mario's Tennis, it is the second game in the Mario Tennis series. The game is known for being the introduction of Luigi's arch-rival, Waluigi, and the re-introduction of Princess Daisy and Birdo.
The 64DD is a magnetic floppy disk drive peripheral for the Nintendo 64 game console developed by Nintendo. It was announced in 1995, prior to the Nintendo 64's 1996 launch, and after numerous delays was released in Japan on December 11, 1999. The "64" references both the Nintendo 64 console and the 64 MB storage capacity of the disks, and "DD" is short for "disk drive" or "dynamic drive".
The Game Boy Printer, known as the Pocket Printer in Japan, is a thermal printer accessory released by Nintendo in 1998 which ceased production in early 2003. The Game Boy Printer is compatible with all the Game Boy systems except the Game Boy Micro and is designed to be used in conjunction with the Game Boy Camera. It also prints images from compatible late-generation Game Boy and Game Boy Color games. It runs on six AA batteries and uses a proprietary 38mm wide thermal paper with adhesive backing, originally sold in white, red, yellow and blue colors. In Japan, a bright yellow Pokémon version of the Game Boy Printer was released, featuring a feed button in the style of a Poké Ball.
The Legend of Zelda: Link's Awakening is a 1993 action-adventure game developed and published by Nintendo for the Game Boy. It is the first installment in The Legend of Zelda series to be released on a handheld game console. Link's Awakening is one of the few Zelda games not to take place in the land of Hyrule, and it does not feature Princess Zelda, Ganon or the Triforce relic. Instead, the protagonist Link begins the game stranded on Koholint Island, a place guarded by a whale-like deity called the Wind Fish. Assuming the role of Link, the player fights monsters and solves puzzles while searching for eight musical instruments that will awaken the sleeping Wind Fish and allow him to escape from the island.
The Game Boy Player is a GameCube peripheral developed by Nintendo which enables it to play Game Boy, Game Boy Color, and Game Boy Advance cartridges, allowing those games to be played on a television.
Wario Land 3 is a 2000 platform game developed and published by Nintendo for the Game Boy Color. The game's plot centers around Wario who must free a mysterious figure who is trapped inside a music box.
WarioWare, Inc.: Mega Microgames!, known as WarioWare, Inc.: Minigame Mania in the PAL region, is a minigame compilation video game developed and published by Nintendo for the Game Boy Advance. The debut title in the WarioWare series, the game is about rapid completion of "microgames", short minigames given to the player consecutively and with increasing speed per each game complete. The game's concept was inspired by the "Sound Bomber" mode of Mario Artist: Polygon Studio for the Nintendo 64DD. The music and sound effects were recycled from Wario Land 4. The game was produced by Takehiro Izushi and directed by Hirofumi Matsuoka. Matsuoka was also the director of Polygon Studio. Mega Microgames! was released in 2003; in Japan in March, in North America and Europe in May and in Australia in June.
Mario Paint is a 1992 art creation video game developed by Nintendo Research & Development 1 (R&D1) and Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System. Mario Paint consists of a raster graphics editor, an animation program, a music composer, and a point and click minigame, all of which are designed to be used with the Super NES Mouse peripheral, which the game was packaged and sold with. Per its name, the game is Mario-themed, and features sprites and sound effects that are taken from or in the vein of Super Mario World.
The Transfer Pak is a removable accessory for the Nintendo 64 controller that fits into its expansion port. When connected, it allows for the transfer of data between supported Nintendo 64 (N64) games and Game Boy or Game Boy Color (GBC) games inserted into its cartridge slot. By using the Transfer Pak, players can unlock additional content in compatible games; the Pokémon Stadium games, with which the Transfer Pak was initially bundled for sale, also feature the ability to emulate specific Game Boy Pokémon titles for play on the N64.
Nintendo Space World, formerly named Shoshinkai and Famicom Space World, was an annual video game trade show hosted by Nintendo from 1989 to 2001. Its three days of high-energy party atmosphere was the primary venue for Nintendo and its licensees to announce and demonstrate new consoles, accessories, and games. Anticipated and dissected each year with hype and exclusivity, it was a destination for the international video game press, with detailed developer interviews and technology demos.
Mario Artist is an interoperable suite of three games and one Internet application for Nintendo 64: Paint Studio, Talent Studio, Polygon Studio, and Communication Kit. These flagship disks for the 64DD peripheral were developed to turn the game console into an Internet multimedia workstation. A bundle of the 64DD unit, software disks, hardware accessories, and the Randnet online service subscription package was released in Japan starting in December 1999.
AlphaDream Corporation, Ltd. was a Japanese video game development company founded in 2000 by Tetsuo Mizuno and Chihiro Fujioka in Tokyo, Japan. In partnership with Nintendo, it produced software for the Game Boy Color, Game Boy Advance, Nintendo DS, Nintendo 3DS, and Nintendo Switch, including the Mario & Luigi series. The company's staff included former developers from Square, such as Yoshihiko Maekawa. On October 1, 2019, AlphaDream was shut down after filing for bankruptcy during the first stages of Mario & Luigi: Brothership's development.
Mario Golf is a 1999 sports game developed by Camelot Software Planning and published by Nintendo for the Nintendo 64. Mario, his friends, and his enemies play golf on a variety of Mario-themed courses. Following NES Open Tournament Golf, it is the second game in the Mario Golf series. Camelot also developed a Game Boy Color version, which adds role-playing elements.
Mario no Photopi is an educational video game released for the Nintendo 64 in 1998 in Japan. With a variety of photo retouching and image composition functions, SmartMedia storage card slots, and planned 64DD floppy disk compatibility, the game was intended to supplant Japan's small growing market for personal computers.
This is a list of video game accessories that have been released for the Game Boy handheld console and its successors. Accessories add functionality that the console would otherwise not have.
A Mii is a customizable avatar used on several Nintendo video game consoles and mobile apps. The name Mii is a portmanteau of "Wii" and "me", referring to them typically being avatars of the players. Miis were first introduced on the Wii console in 2006 and later appeared on the DS, 3DS, the Wii U, the Switch, and various apps for smart devices such as Miitomo.
The Japanese multinational consumer electronics company Nintendo has developed seven home video game consoles and multiple portable consoles for use with external media, as well as dedicated consoles and other hardware for their consoles. As of September 30, 2021, in addition to Nintendo Switch, Nintendo has sold over 863.07 million hardware units.
Nintendo 64 accessories are first-party Nintendo hardware—and third-party hardware, licensed and unlicensed. Nintendo's first-party accessories are mainly transformative system expansions: the 64DD Internet multimedia platform, with a floppy drive, video capture and editor, game building setup, web browser, and online service; the controller plus its own expansions for storage and rumble feedback; and the RAM-boosting Expansion Pak for big improvements in graphics and gameplay. Third-party accessories include the essential game developer tools built by SGI and SN Systems on Nintendo's behalf, an unlicensed SharkWire online service, and unlicensed cheaper counterparts to first-party items. In the fifth generation of video game consoles, the Nintendo 64 had a market lifespan from 1996 to 2002.
Wii Party is a party video game developed by NDcube and published by Nintendo for the Wii video game console. The game heavily borrows game play elements from the Mario Party series, another Nintendo franchise. It is also the first game in the Wii series that Shigeru Miyamoto did not produce. The game was released in Japan on July 8, 2010, in North America on October 3, 2010, in Australia on October 7, 2010, and in Europe on October 8, 2010. Wii Party was revealed by Satoru Iwata in a Financial Results Briefing on May 7, 2010. It received mixed to positive reviews from critics and sold 9.35 million copies worldwide as of September 2021. A sequel, Wii Party U, was released for the Wii U on October 25, 2013.
Mario Party: Star Rush is a 2016 party video game developed by NDcube and published by Nintendo for the Nintendo 3DS. It is the fourth handheld game installment in the Mario Party series and the second game in the series to be released for the Nintendo 3DS. The game was released in Europe, Australia, and Japan in October 2016, and in North America the following month.
{{cite book}}
: CS1 maint: numeric names: authors list (link)