List of Nintendo controllers

Last updated

The following is a list of video game controllers created for Nintendo consoles.

Contents

Color TV Game 15

Color TV Game 15 console Color TV-Game 15 (Cut out).jpg
Color TV Game 15 console

The Color TV Game 15 system was Nintendo's first system which had controllers. These controllers came in the form of two paddles connected to the console with cables. The controls on these paddles consisted of a simple dial in order to control the on-screen paddles in the system's built in game library. [1] [ circular reference ]

Nintendo Entertainment System

A Nintendo Entertainment System controller Nintendo-Entertainment-System-NES-Controller-FL.jpg
A Nintendo Entertainment System controller

The Nintendo Entertainment System controller is an oblong brick-like design with a simple four button layout. It consists of two round buttons labeled "A" and "B", a "START" button, and a "SELECT" button. [2] Additionally, the controllers utilized the cross-shaped joypad, designed to replace bulkier joysticks used in earlier gaming consoles’ controllers. [3] The NES controller could also be unplugged as the NES featured two custom 7-pin ports on the front of the console.

Super Nintendo Entertainment System

The North American SNES controller Nintendo-Super-NES-Controller.jpg
The North American SNES controller

The controller used for the SNES introduces two additional face buttons: X and Y. The four face buttons on the right side are arranged in a diamond shape. Two shoulder buttons are also added and is more ergonomic over the NES controller. The controller was designed by Lance Barr. [4] [5] The Japanese and PAL region versions incorporate the colors of the four action buttons into the system's logo. The North American version's buttons are colored as follows: the X and Y buttons are lavender with concave faces, and the A and B buttons are purple with convex faces. Several later consoles derive elements of their controller design from the SNES, including the PlayStation, Dreamcast, Xbox, and Wii Classic Controller. [6] [7]

Virtual Boy

Virtual Boy controller with battery pack Virtual-Boy-Controller.jpg
Virtual Boy controller with battery pack

The controller for the Virtual Boy has 4 surface buttons: select, start, B, and A. The face also includes dual directional-pads meant to be used for controlling games in a 3D space. Finally, two small shoulder buttons are placed on the back of the controller's grips and the system's power button is placed in the center of the controller. [8] The Virtual Boy system is powered by 6 AA-batteries held in the battery pack on the controller or by an AC power adapter which also connects to the back of the controller. [9] Additionally, the power cable used in the power adapter is the same power cable and power supply used for the Super Nintendo Entertainment System. While the Virtual Boy controller differs greatly in design from Nintendo's other controllers, the directional pads closely resemble the directional pad of the Game Boy but larger and with a steeper slope inwards. Since the Virtual Boy was designed for single player use, the system only has a single controller port on the underside of the console. Due to this single port, the Virtual Boy only ever sold with one controller per unit.

Nintendo 64

A gray Nintendo 64 controller N64-Controller-Gray.jpg
A gray Nintendo 64 controller

The Nintendo 64 controller is Nintendo's fifth generation controller and features ten buttons, an analog control stick, and a directional pad. The controller is in the shape of an "M", and was designed to be held in three different positions. First, it can be held by the two outer grips, allowing use of the D-pad, right-hand face buttons and the "L" and "R" shoulder buttons (but not the "Z" trigger or analog stick). [10] [11] It can be also held by the center and right-hand grip, allowing the use of the single control stick, the right-hand buttons, the "R" shoulder button, and the "Z" trigger on the rear (but not the "L" shoulder button or D-pad). [10] Finally, the controller can be held by the center and left-hand grip, allowing for a combination of the D-pad, L-shoulder, analog stick and Z button (but not the "R" shoulder button or right-hand buttons). [10]

The design is versatile, but it is also controversial because a player is unable to access all the buttons with the player's hands in any one position. Accessing all buttons would require the player to switch hand positions. The controller also includes four "C buttons" on the top, which were originally intended to control the camera in the N64's three-dimensional environments. [12] However, since the pad only contains three other face buttons, the C-buttons often became assigned to ulterior functions.

GameCube

A silver GameCube controller Gamecube-controller.jpg
A silver GameCube controller

The GameCube controller is Nintendo's sixth generation controller, released along with the GameCube in 2001. The standard GameCube controller has a wing grip design and features a total of six digital buttons, two analog sticks, a d-pad and two hybrid analog triggers/digital buttons.

The primary analog stick is on the left, with the D-pad below it. The four main face buttons are to the right of the controller. The face buttons include a large green "A" button in the center, a smaller red "B" button to its bottom left and the kidney-shaped "X" and "Y" buttons to the right and top of the "A" button, respectively. There is also a yellow "C" stick below the main face buttons. A Start/Pause button is located in the middle of the controller. On the shoulders of the controller there are two analog triggers marked "L" and "R," as well as a "Z" button above the "R" trigger.

The standard GameCube controller provides haptic feedback by way of a built-in rumble motor rather than using an external Rumble Pak add-on like the Nintendo 64 controller.

There is also a WaveBird Wireless Controller and a set of DK Bongos.

Wii

Wii Remote

A Wii Remote and Wii Nunchuk Wii Remote & Nunchuk.jpg
A Wii Remote and Wii Nunchuk
Nintendo Wii controller length: 148 mm (5.8 in) Wii Controller - Length.jpg
Nintendo Wii controller length: 148 mm (5.8 in)

The Wii Remote ditches the traditional gamepad controllers of previous gaming consoles for a one-handed remote control-based design. This was done to make motion sensitivity more intuitive, as a remote design is more optimal for pointing. Another goal with this design was to help the Wii appeal to a broader, non-gamer audience. The body of the Wii Remote measures 5.82 in (148 mm) long, 36.2 mm (1.43 in) wide, and 30.8 mm (1.21 in) thick. The controller communicates wirelessly with the console via short-range Bluetooth radio, with which it is possible to operate up to four controllers as far as 10 meters [13] (approx. 30 ft [14] ) away from the console. However, to utilize pointer functionality, the Wii Remote must be used within five meters (approx. 16 ft) of the Sensor Bar. [15] The controller's symmetrical design allows it to be used in either hand. The Wii Remote can also be turned horizontally and used like a Famicom/NES controller or steering wheel.

The Wii Remote has a large "A" button in the front, and a curved "B" button in the back resembling a trigger. Under the "A" button is a plus and minus, and at the bottom of the remote is a "1" and "2" buttons. In the middle of the Wii Remote, between the plus and minus button is a small "home" button that resembling a home/house. There are also blue LEDs indicating player number that are labeled using small Braille-like raised dots instead of Arabic numerals, with "1" being "•", "2" being "••", "3" being "•••", and "4" being "••••". [16]

The blue LEDs also show how much battery power remains on the Wii Remote. By pressing any button, besides the power button while the controller is not being used to play games, a certain number of the four blue LEDs will light up, showing the battery life: four of the LEDs flash when it is at, or near, full power. Three lights flash when it is at 75%, two lights when at 50%, and one light flashes when there is 25% or less power remaining.

The Wii Remote also features an expansion port at the bottom which allows various functional attachments to be added. The most popular attachments are the Wii Nunchuk and Classic Controller. The Nunchuk connects to the Wii Remote via a cord that is about 1 to 1.2 m (3.3 to 3.9 ft) long. It features an analog stick similar to the one found on the GameCube controller and two trigger buttons (oval-shaped "C" and rectangle-shaped "Z") and works in tandem with the main controller in many games (including Mario Kart Wii ). The Classic Controller, which plugs into the expansion port, emulates the basic design of the SNES controller. It is designed for use with the Virtual Console, but is also compatible with many standard Wii games. [17]

Classic Controller

The Classic Controller (クラシックコントローラ, Kurashikku Kontorōra) is a game controller produced by Nintendo for the Wii home video game console. While it later featured some compatibility with the Wii U console, the controller was ultimately succeeded by the Wii U Pro Controller. In April 2014, Nintendo discontinued production of both the Classic Controller and Classic Controller Pro.[1]

The Classic Controller is also compatible with the NES Classic Edition and Super NES Classic Edition.

Wii U

GamePad

The Wii U GamePad Wii U controller illustration.svg
The Wii U GamePad

The Wii U GamePad is the standard controller for Nintendo's eighth generation video game console. It incorporates traits from tablet computers and also has traditional input methods, such as buttons, dual analog sticks, and a D-pad. It also features touchscreen and motion controls. The touchscreen can be used to supplement a game by providing second screen functionality or an asymmetric view of a scenario in a game. The screen can also be used to play a game strictly on the GamePad screen, without the use of a television display. Conversely, non-gaming functions can be assigned to it as well, such as using it as a television remote.

Pro controller

The Wii U Pro Controller is a video game controller produced by Nintendo for the Wii U video game console. It is available in Black and White. It is the successor to the Wii Classic Controller and has the same buttons but with the added features of a power button, and pressable analog sticks. In 2013, a year since the Wii U's release, a hacking website Hackaday found a way to use a Wii U Pro Controller and Wii U GamePad on PC. [18]

Nintendo Switch

The main controllers usable on the Nintendo Switch include the Joy-Con and Nintendo Switch Pro Controller. In addition, Nintendo has also released the Poké Ball Plus controller, made for Pokémon: Let's Go and Pokémon Sword and Shield , [19] and a Nintendo Switch GameCube Controller made for Super Smash Bros. Ultimate and Super Mario 3D All-Stars .

Nintendo also released revised variations of some of its previous controllers that are compatible with the Switch hardware, each of which includes wireless functionality, additional buttons for Switch-specific functions and an internal rechargeable battery. Thus far, these include Switch-compatible versions of the NES, Super NES, and Nintendo 64 controllers, released alongside catalogs of legacy titles for each of those systems made available through the Nintendo Switch Online service.

Joy-Con

Detached grey Joy-Con Nintendo Switch Joy-Con Controllers.png
Detached grey Joy-Con

The Joy-Con are the primary controller(s) of the Nintendo Switch video game console. They consist of two individual units, each containing an analog stick and an array of buttons. They can be used while attached to the main Nintendo Switch console unit, or detached and used wirelessly. When detached, a pair of Joy-Con can be used by a single player, or divided between two as individual controllers. When the Joy-Con are removed from the console, two shoulder buttons, SL and SR, are revealed on the inner side of the railing. Notably, there is some controversy surrounding the quality of the joysticks used on the Joy-Con. Specifically, after extended use the joysticks often cease to sense certain directional inputs or sense directional inputs when none are given. This problem is colloquially known as Joy-Con drift. [20]

Pro controller

The Nintendo Switch Pro Controller is a controller designed to work in conjunction with the Nintendo Switch. It is similar in design to the Wii U Pro Controller.

Poké Ball Plus

Related Research Articles

<span class="mw-page-title-main">Game controller</span> Device used with games or entertainment systems

A game controller, gaming controller, or simply controller, is an input device or input/output device used with video games or entertainment systems to provide input to a video game. Input devices that have been classified as game controllers include keyboards, mice, gamepads, and joysticks, as well as special purpose devices, such as steering wheels for driving games and light guns for shooting games. Controllers designs have evolved to include directional pads, multiple buttons, analog sticks, joysticks, motion detection, touch screens and a plethora of other features.

<span class="mw-page-title-main">Gamepad</span> Type of video game controller

A gamepad is a type of video game controller held in two hands, where the fingers are used to provide input. They are typically the main input device for video game consoles.

<span class="mw-page-title-main">D-pad</span> Input device for a video game controller

A D-pad is a directional input method developed for video games. The flat plastic top is typically operated by a person's thumb. The plastic rests on four internal switches, each functioning like a push-button. When a person presses a direction on the D-Pad, it will press down one of the switches or press down two of the switches, offering eight total directions at 45-degree intervals. Most D-Pads contain a hard pivot beneath the center of the plastic. This pivot will prevent the plastic from being pressed onto all four buttons and will cause it to tilt in the direction pressed.

<span class="mw-page-title-main">Analog stick</span> Input device for a video game controller

An analog stick, also known as control stick, joystick or thumbstick, is an input device for a controller that is used for two-dimensional input. An analog stick is a variation of a joystick, consisting of a protrusion from the controller; input is based on the position of this protrusion in relation to the default "center" position. While digital sticks rely on single electrical connections for movement, analog sticks use continuous electrical activity running through potentiometers to measure the exact position of the stick within its full range of motion. The analog stick has greatly overtaken the D-pad in both prominence and usage in console video games.

<span class="mw-page-title-main">WaveBird Wireless Controller</span> Radio frequency-based wireless controller for the GameCube

The WaveBird Wireless Controller is a radio frequency-based wireless controller manufactured by Nintendo for use with the GameCube home video game console. Its name is a reference to Dolphin, the GameCube's codename during development. The WaveBird was available for purchase separately as well as in bundles with either Metroid Prime or Mario Party 4, which were exclusive to Kmart in the US.

The Virtual Console is a defunct line of downloadable retro video games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS family of systems. The Virtual Console lineup consisted of titles originally released on past home and handheld consoles and were run in their original forms through software emulation, therefore remaining mostly unaltered, and could be purchased from the Wii Shop Channel or Nintendo eShop for between 500 and 1200 Wii Points, or using real currency, with prices depending on the system, rarity, and/or demand.

A video game accessory is a distinct piece of hardware that is required to use a video game console, or one that enriches the video game's play experience. Essentially, video game accessories are everything except the console itself, such as controllers, memory, power adapters (AC), and audio/visual cables. Most video game consoles come with the accessories required to play games out of the box : one A/V cable, one AC cable, and a controller. Memory is usually the most required accessory outside of these, as game data cannot be saved to compact discs. The companies that manufacture video game consoles also make these accessories for replacement purposes as well as improving the overall experience. There is an entire industry of companies that create accessories for consoles as well, called third-party companies. The prices are often lower than those made by the maker of the console (first-party). This is usually achieved by avoiding licensing or using cheaper materials. For the mobile systems like the PlayStation Portable and Game Boy iterations, there are many accessories to make them more usable in mobile environments, such as mobile chargers, lighting to improve visibility, and cases to both protect and help organize the collection of system peripherals to. Newer accessories include many home-made things like mod chips to bypass manufacturing protection or homemade software.

<span class="mw-page-title-main">Dual Analog Controller</span> Sonys first handheld analog controller for the PlayStation

The Dual Analog Controller is Sony's first handheld analog controller for the PlayStation, and the predecessor to the DualShock; the first analog controller was the PlayStation Analog Joystick (SCPH-1110).

<span class="mw-page-title-main">Wii Remote</span> Primary game controller for the Nintendo Wii

The Wii Remote, informally referred to with the portmanteau Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact with and manipulate items on screen via motion sensing, gesture recognition, and pointing using an accelerometer and optical sensor technology. It is expandable by adding attachments. The attachment bundled with the Wii console is the Nunchuk, which complements the Wii Remote by providing functions similar to those in gamepad controllers. Some other attachments include the Classic Controller, Wii Zapper, and the Wii Wheel, which was originally released with the racing game, Mario Kart Wii.

<span class="mw-page-title-main">Nintendo 64 controller</span> Primary game controller for the Nintendo 64

The Nintendo 64 controller is the standard game controller for the Nintendo 64 home video game console. It was first manufactured and released by Nintendo on June 23, 1996, in Japan; in September 29, 1996, in North America; and March 1, 1997, in Europe. It is the successor to the Super Nintendo controller and is designed in an "M" shape and features 10 buttons, a "Control Stick", and a D-pad.

<span class="mw-page-title-main">Guitar controller</span> Type of video game controller

A guitar controller is a video game controller designed to simulate the playing of the guitar, a string musical instrument. Guitar controllers are often used for music games such as Guitar Hero, Rock Band, Um Jammer Lammy: NOW! and GuitarFreaks. The controllers are played by holding down a colored fret button that matches a colored, on-screen note, while pressing the strum bar as the note passes through the target. The controllers also feature a whammy bar, which is used to bend notes and collect each game's equivalent of bonus energy. Different games and models of controllers have introduced additional features, such as effects switches, additional fret buttons, and fret touch pads. The fret buttons are colored usually in the order of green, red, yellow, blue, and orange.

<span class="mw-page-title-main">Classic Controller</span> Game controller for the Wii by Nintendo

The Classic Controller is a game controller produced by Nintendo for the Wii home video game console. While it later featured some compatibility with the Wii U console, the controller was ultimately succeeded by the Wii U Pro Controller. In April 2014, Nintendo discontinued production of both the Classic Controller and Classic Controller Pro.

<span class="mw-page-title-main">GameCube controller</span> Primary game controller for the Nintendo GameCube

The GameCube controller is the standard game controller for the GameCube home video game console, manufactured by Nintendo and launched in 2001. As the successor to the Nintendo 64 controller, it is the progression of Nintendo's controller design in numerous ways. The contentious M-shaped design of its predecessor was replaced with a more conventional handlebar style controller shape; a second analog stick was added, replacing the C buttons with a C stick and the X and Y face buttons, last seen on the Super Nintendo controller, were reintroduced; the shoulder buttons were changed to hybrid analog triggers. A wireless variant of the GameCube controller known as the WaveBird was released in 2002.

<span class="mw-page-title-main">Nintendo video game consoles</span>

The Japanese multinational consumer electronics company Nintendo has developed seven home video game consoles and multiple portable consoles for use with external media, as well as dedicated consoles and other hardware for their consoles. As of September 30, 2021, in addition to Nintendo Switch, Nintendo has sold over 863.07 million hardware units.

GameCube accessories include first-party releases from Nintendo, and third-party devices, since the GameCube's launch in 2001.

Since the release of the Nintendo Wii, many aesthetic, ergonomic and functional accessories have been developed by third parties for the console’s controller, the Wii Remote.

<span class="mw-page-title-main">Wii U GamePad</span> Primary game controller for the Wii U

The Wii U GamePad is the standard game controller for Nintendo's Wii U home video game console. Incorporating features from tablet computers, the GamePad has traditional input methods, touchscreen controls, and motion controls. The touchscreen can be used to supplement a game by providing alternate, second screen functionality or an asymmetric view of a scenario in a game. The screen can also be used to play a game strictly on the GamePad screen without the use of a television display. Conversely, non-gaming functions can be assigned to it as well, such as using it as a television remote.

<span class="mw-page-title-main">Nyko Wand</span> Third-party game controllers

The Wand is a line of game controllers released by Nyko as third-party alternatives to the official Nintendo Wii Remote. The original Wand duplicated the functionality of the Wii Remote, while the updated Wand+ added internal replication of the Wii MotionPlus for more advanced motion sensing, similar to Nintendo's later Wii Remote Plus. The Wand series also adds additional functionality through the use of a proprietary extension of the standard Wii Remote expansion port.

<span class="mw-page-title-main">Wii U Pro Controller</span> Game controller for the Wii U

The Wii U Pro Controller is a video game controller produced by Nintendo for the Wii U video game console. It is available in Black and White. It is the successor to the Wii Classic Controller and has the same buttons but with the added features of a power button, and pressable analog sticks. In 2013, a year since the Wii U's release, a hacking website Hackaday found a way to use a Wii U Pro Controller and Wii U GamePad on PC.

<span class="mw-page-title-main">Joy-Con</span> Nintendo Switch game controller

Joy-Con are the primary game controllers for the Nintendo Switch video game console. They consist of two individual units, each containing an analog stick and an array of buttons. They can be used while attached to the main Nintendo Switch console unit, or detached and used wirelessly; when detached, a pair of Joy-Con can be used by a single player, or divided between two as individual controllers. The controllers have been criticized for the tendency of the analog sticks to register inputs when not being touched, which is commonly referred to as Joy-Con drift.

References

  1. "Color TV Game 15" . Retrieved 5 November 2019.
  2. Nintendo Entertainment System Instruction Booklet. Nintendo. 1989. p. 5.
  3. Kent, Steven L. (2001). The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World . Roseville, California: Prima Publishing. p. 279. ISBN   0-7615-3643-4.
  4. "Super Nintendo Entertainment System". Nintendo Power . Vol. 25. Redmond, Washington: Nintendo of America. June 1991. pp. 45–46.
  5. Chad Margetts & M. Noah Ward (May 31, 2005). "Lance Barr Interview". Nintendojo. Archived from the original on March 4, 2016. Retrieved March 2, 2013.
  6. Sud Koushik (January 30, 2006). "Evolution of Controllers". Advanced Media Network. Archived from the original on February 7, 2009. Retrieved May 25, 2007.
  7. Chris Kohler (September 13, 2005). "Controller's History Dynamite". 1UP.com. p. 4. Archived from the original on September 29, 2012. Retrieved May 25, 2007.
  8. "Virtual Boy Controller front". Wikimedia Commons. Wikimedia. 22 September 2011. Retrieved 5 November 2019.
  9. "Virtual Boy Controller". Wikimedia Commons. Wikimedia. 29 October 2014. Retrieved 5 November 2019.
  10. 1 2 3 "Ultra 64 Controller" (PDF). Electronic Gaming Monthly . No. 78. Sendai Publishing. January 1996. p. 77.
  11. "Get a Grip!!!: Joysticks Past, Present & Future". Next Generation . No. 17. Imagine Media. May 1996. p.  40.
  12. "The Ultra 64: Power Packed". GamePro . No. 89. IDG. February 1996. pp.  20–21.
  13. "Wii: Technical Details". Nintendo of Europe. Archived from the original on September 4, 2012. Retrieved February 22, 2009.
  14. "Nintendo Wii – Hardware Information". Nintendo. Archived from the original on February 12, 2008. Retrieved May 9, 2006.
  15. "Wii の概要 コントローラ" (in Japanese). Nintendo Company, Ltd. Archived from the original on July 6, 2006. Retrieved May 9, 2006.
  16. Niero (June 14, 2006). "Nintendo Wiimote change: before & after puberty". Destructoid. Archived from the original on February 4, 2007. Retrieved March 19, 2007.
  17. Iwata, Satoru. "Tokyo Game Show 2005: TGS FORUM Keynote Speech". Archived from the original on 2006-03-07.
  18. By (2013-12-30). "Using The Wii U Controller With Everything". Hackaday. Retrieved 2023-02-06.
  19. "Guide: How To Use Poké Ball Plus In Pokémon Sword And Shield - How To Unlock Mew In The Galar Region". Nintendo Life. Retrieved 2 June 2021.
  20. "The Nintendo Switch's Joy-Con drift problem, explained". The Verge. Retrieved 5 November 2019.