Wii Speak

Last updated
Wii Speak
Nintendo-Wii-Speak-Mic.jpg
Manufacturer Nintendo
Type Microphone
Lifespan
  • NA: November 16, 2008 [1]
  • EU: December 5, 2008 [1]

Wii Speak is a microphone accessory for Nintendo's Wii home video game console. Connected to the console via USB, the device can be placed near the video display, which allowed voice chat to be conducted within entire rooms across multiple households. [2] The device features an LED indicating when the microphone is active.

Contents

Wii Speak was announced at Nintendo's 2008 E3 media briefing. It was released on its own, as well as in a bundle alongside Animal Crossing: City Folk , on November 16, 2008 in North America, and on December 5, 2008 in Europe.

The Wii Speak accessory was succeeded by the embedded microphone on the Wii U's GamePad controller. Nevertheless, the Wii Speak hardware is still compatible with the Wii U.

Design

The Wii Speak shown with its USB cord Nintendo-Wii-Speak.jpg
The Wii Speak shown with its USB cord

According to Shigeru Miyamoto, the microphone was designed to "clearly capture many different voices being spoken in a room at the same time and convey that over the Internet." [3] Addressing concerns over background noise due to the placement of the microphone near a television set, Animal Crossing: City Folk producer Katsuya Eguchi stated that the device was designed to filter out video game sound from the audio speakers. [2] Miyamoto noted at the time that the quality of the noise filtering functionality in the Wii Speak is "very good", which may have contributed to the cost of the device. [3] An on/off switch was originally planned, but the microphone was ultimately designed to only turn on when a compatible game wants access to it.

Software

In addition to the standalone accessory, the Wii Speak was also made available as a bundle alongside Animal Crossing: City Folk. However, it was not originally Nintendo's intention to release such a bundled product.

At E3 2008, when asked why the device would not be bundled with City Folk, Nintendo senior managing director Shigeru Miyamoto replied that cost was the factor behind the decision, adding that some users may prefer playing the game without a microphone, and that others may want to use Wii Speak who are not interested in buying City Folk. [3] Despite these initial statements however, Nintendo later revealed that a bundle of the Wii Speak, along with City Folk, would indeed be released, as well as the standalone versions of each. [4] This bundle was a limited edition, and was released the same day as the standalone products. [5]

Wii Speak Channel

Wii Speak Channel
Wii Speak Channel titlescreen.png
Developer Nintendo
Type Online voice-only chat
Launch dateDecember 5, 2008
Last updated March 27, 2009
Platform(s) Wii
Wii Speak Channel WiiSpeakChannel.jpg
Wii Speak Channel

On October 2, 2008, Nintendo announced that Wii Speak would have its own Wii Channel. The Wii Speak Channel could be unlocked for download with a 16-digit "Wii Download Ticket" included with the Wii Speak package upon purchase. Only those who entered the 16-digit code on the Wii Shop Channel (prior to its closure) were allowed to download the Wii Speak Channel, which officially launched on December 5, 2008. [6] If for any reason the download ticket was lost, or used on another Wii, users could at that time obtain a new download ticket by emailing Nintendo. Prior to launch, customers could download the "Wii Speak Channel Download Assistant", a channel which gave information about the release of the Wii Speak Channel. Following the release, the Download Assistant updated and converted itself into the actual channel.

The Wii Speak Channel allowed one to chat with Wii Friends (who also had the Wii Speak and the Wii Speak Channel) within one of four "rooms". [5] There was no limit to the number of people that could be in each "room". [5] Each user was represented by their Mii avatar, whose mouths were lip synced to the user's spoken words. In addition, users were also able to leave audio messages on the Wii message board for other users, as well as make audio captions for their stored photos. Users could also share photo slideshows and comment on them. [5]

The Wii Speak Channel was also available via the Wii U's "Wii Mode", though it had no functional use, as the Wii U's Wii Mode has no friend codes. However, the Wii Speak peripheral itself does function on the Wii U with games that support it. The Wii Speak channel is no longer available for download due to being discontinued, and any download codes that are used result in an error message stating that the channel is no longer available.

The Wii Speak Channel ceased functionality after May 20, 2014 when the free Nintendo Wi-Fi Connection service was discontinued. The Wii Speak Channel was succeeded by the Wii U Chat videochat app for the Wii U.

Compatible games

TitleDeveloperPublisherRelease date N. AmericaRelease date JapanRelease date EuropeRelease date Australia
Animal Crossing: City Folk [7] Nintendo EAD Nintendo November 16, 2008November 20, 2008December 5, 2008December 4, 2008
Endless Ocean 2: Adventures of the Deep [8] Arika NintendoFebruary 22, 2010September 17, 2009February 5, 2010February 25, 2010
NHL 2K10 [9] Visual Concepts 2K Sports September 15, 2009October 23, 2009
NHL 2K11 Visual Concepts 2K Sports August 24, 2010October 8, 2010
The Conduit [10] High Voltage Software Sega June 23, 2009
Uno [Note 1] Gameloft Gameloft January 25, 2010October 20, 2009November 6, 2009
NBA 2K10 Visual Concepts 2K Sports November 9, 2009November 27, 2009
NBA 2K11 Visual Concepts 2K Sports October 5, 2010October 14, 2010October 8, 2010October 8, 2010
Monster Hunter Tri [11] Capcom Capcom (NA)

Nintendo (EU)

April 20, 2010August 1, 2009

(No Wii Speak support)

April 23, 2010April 29, 2010
Tetris Party Deluxe [12] Hudson Soft Majesco Entertainment June 1, 2010September 3, 2010October 14, 2010
Jeopardy! [13] THQ THQ November 2, 2010
Wheel of Fortune [13] THQ THQ November 2, 2010November 19, 2010
Mix Superstar [14] [Note 1] Digital Leisure Digital Leisure November 8, 2010
  1. 1 2 Game was only available on the WiiWare download service.

Related Research Articles

<span class="mw-page-title-main">Wii</span> Home video game console by Nintendo

The Wii is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, following the GameCube and is a seventh-generation console alongside Microsoft's Xbox 360 and Sony's PlayStation 3.

<i>Nintendogs</i> 2005 real-time pet simulation video game and franchise

Nintendogs is a real-time pet simulation video game developed and published by Nintendo for the Nintendo DS handheld video game console. It was released in Japan, and was later released in: North America, Australia, New Zealand, Europe and other regions. It was originally released in three different versions: Dachshund & Friends, Lab & Friends and Chihuahua & Friends. It has been re-released twice, first as a bundled release with a special edition Nintendo DS with a new version called Nintendogs: Best Friends and later as Nintendogs: Dalmatian & Friends.

<i>Mario Artist</i> 1999–2000 video game suite

Mario Artist is an interoperable suite of three games and one internet application for Nintendo 64: Paint Studio, Talent Studio, Polygon Studio, and Communication Kit. These flagship disks for the 64DD peripheral were developed to turn the game console into an Internet multimedia workstation. A bundle of the 64DD unit, software disks, hardware accessories, and the Randnet online service subscription package was released in Japan starting in December 1999.

<i>Animal Crossing: City Folk</i> 2008 life simulation video game for Nintendo Wii

Animal Crossing: City Folk, released as Animal Crossing: Let's Go to the City in PAL territories, is a 2008 social simulation video game developed and published by Nintendo for the Wii console and the third game in the Animal Crossing series. It is also one of the first titles that was re-released as a part of the Nintendo Selects collection in 2011.

<span class="mw-page-title-main">WiiConnect24</span> Internet service for Nintendos Wii home video game console

WiiConnect24 was a feature of the Nintendo Wi-Fi Connection for the Wii console. It was first announced at Electronic Entertainment Expo (E3) in mid-2006 by Nintendo. It enabled the user to remain connected to the Internet while the console was on standby. For example, a friend could send messages to another player's town without the other player being present in the game in Animal Crossing: City Folk.

<span class="mw-page-title-main">Wii Remote</span> Primary game controller for the Wii

The Wii Remote, also known colloquially as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact with and manipulate items on screen via motion sensing, gesture recognition, and pointing which is used for the console, using accelerometer and optical sensor technology. It is expandable by adding attachments. The attachment bundled with the Wii console is the Nunchuk, which complements the Wii Remote by providing functions similar to those in gamepad controllers. Some other attachments include the Classic Controller, Wii Zapper, and the Wii Wheel, which has originally been used for the racing game, Mario Kart Wii.

<i>Animal Crossing</i> Video game series developed by Nintendo

Animal Crossing is a social simulation video game series developed and published by Nintendo. The series was conceptualized and created by Katsuya Eguchi and Hisashi Nogami. In Animal Crossing, the player character is a human who lives in a village inhabited by various anthropomorphic animals and can do various activities like fishing, insect catching, and fossil hunting. The series is notable for its open-ended gameplay and use of the video game console's internal clock and calendar to simulate real passage of time.

<span class="mw-page-title-main">Wii Menu</span> System menu for the Wii

The Wii Menu is the graphical shell of the Wii and Wii U game console, as part of the Wii system software. It has four pages, each with a 4:3 grid, and each displaying the current time and date. Available applications, known as "channels", are displayed and can be navigated using the pointer capability of the Wii Remote. The grid is customizable; users can move channels among the menu's 48 customizable slots by pressing and holding the B button while hovering over the channel the user wanted to move, then pressing and holding the A button and moving the channel. By pressing the plus and minus buttons on the Wii Remote users can scroll across accessing empty slots.

<span class="mw-page-title-main">Wii Zapper</span> Video game accessory

The Wii Zapper is a gun shell peripheral for the Wii Remote. The name is a reference to and successor of the NES Zapper light gun for the Nintendo Entertainment System. It is mainly used to enhance controls for shooter games, including light gun shooters, first-person shooters, and third-person shooters.

<span class="mw-page-title-main">Mii</span> Avatar on several Nintendo video game consoles and mobile apps

A Mii is a customizable avatar used on several Nintendo video game consoles and mobile apps. The name Mii is a portmanteau of “Wii” and “me”, referring to them typically being avatars of the players. Miis were first introduced on the Wii console in 2006 and later appeared on the 3DS, the Wii U, the Switch, and various apps for smart devices such as Miitomo. Miis can be created using different body, facial and clothing features, and can then be used as characters within games on the consoles, either as an avatar of a specific player or in some games portrayed as characters with their own personalities. Miis can be shared and transferred between consoles, either manually or automatically with other users over the internet and local wireless communications.

<span class="mw-page-title-main">Wii Balance Board</span> Accessory for the Wii and Wii U

The Wii Balance Board is an accessory for the Wii and Wii U video game consoles. Unlike the usual balance board for exercise, it does not rock but instead tracks the user's center of balance. Along with Wii Fit, it was introduced on July 11, 2007 at the Electronic Entertainment Expo.

<i>Links Crossbow Training</i> 2007 video game

Link's Crossbow Training is a shooting video game developed and published by Nintendo for the Wii video game console. It was bundled with the Wii Zapper peripheral and was the first title to use it. The game was released worldwide in 2007, and in Japan in May 2008. It uses several environments, enemies, and other assets from The Legend of Zelda: Twilight Princess as stages for targets with various shootable background objects.

<span class="mw-page-title-main">Wii system software</span> Operating system for Nintendos Wii home video game console

The Wii system software is a discontinued set of updatable firmware versions and a software frontend on the Wii home video game console. Updates, which could be downloaded over the Internet or read from a game disc, allowed Nintendo to add additional features and software, as well as to patch security vulnerabilities used by users to load homebrew software. When a new update became available, Nintendo sent a message to the Wii Message Board of Internet-connected systems notifying them of the available update.

Nintendo 64 accessories are first-party Nintendo hardware—and third-party hardware, licensed and unlicensed. Nintendo's first-party accessories are mainly transformative system expansions: the 64DD Internet multimedia platform, with a floppy drive, video capture and editor, game building setup, web browser, and online service; the controller plus its own expansions for storage and rumble feedback; and the RAM-boosting Expansion Pak for big improvements in graphics and gameplay. Third-party accessories include the essential game developer tools built by SGI and SN Systems on Nintendo's behalf, an unlicensed SharkWire online service, and unlicensed cheaper counterparts to first-party items. In the fifth generation of video game consoles, the Nintendo 64 had a market lifespan from 1996 to 2002.

GameCube accessories include first-party releases from Nintendo, and third-party devices, since the GameCube's launch in 2001.

<span class="mw-page-title-main">Wii MotionPlus</span> Expansion device for the Wii Remote

The Wii MotionPlus (Wiiモーションプラス) is an expansion device for the Wii Remote, the primary game controller for the Wii. The device allows more complex motion to be interpreted than the Wii Remote can do alone. Both the Wii and its successor, the Wii U, support the Wii MotionPlus accessory in games.

Since the release of the Nintendo Wii, many aesthetic, ergonomic and functional accessories have been developed by third parties for the console’s controller, the Wii Remote.

Online console gaming involves connecting a console to a network over the Internet for services. Through this connection, it provides users the ability to play games with other users online, in addition to other online services.

<span class="mw-page-title-main">Wii U system software</span> Operation system for Nintendos Wii U home video game console

The Wii U system software is the official firmware version and operating system for Nintendo's Wii U home video game console. Nintendo maintains the Wii U's systemwide features and applications by offering system software updates via the Internet. Updates are optional to each console owner, but may be required in order to retain interoperability with Nintendo's online services. Each update is cumulative, including all changes from previous updates.

References

  1. 1 2 "Nintendo reveals UK dates for Wii Speak, Animal Crossing". GameSpot UK. 2008-10-07. Archived from the original on 2013-01-23. Retrieved 2008-10-07.
  2. 1 2 Kohler, Chris (2008-07-24). "How Nintendo's WiiSpeak Mic Works". Game|Life. Wired. Retrieved 2008-08-02.
  3. 1 2 3 Casamassina, Matt (2008-07-15). "E3 2008: Miyamoto Talks WiiSpeak". IGN Wii. IGN Entertainment. Archived from the original on 2012-03-18. Retrieved 2008-08-02.
  4. "Nintendo to offer Animal Crossing City Folk/Wii Speak bundle". GoNintendo. 2008-09-07. Retrieved 2008-09-09.
  5. 1 2 3 4 Casamassina, Matt (2008-10-02). "Interview: Cammie Dunaway". IGN Wii. IGN Entertainment. p. 1. Archived from the original on 2008-10-19. Retrieved 2008-10-14.
  6. DeVries, Jack (2008-10-02). "WiiSpeak Gets a Dedicated Channel". IGN. Archived from the original on 2008-10-05. Retrieved 2008-10-02.
  7. DeVries, Jack (2008-07-15). "E3 2008: Animal Crossing Coming to Wii". IGN. Archived from the original on 2008-07-18. Retrieved 2008-07-15.
  8. "Nintendo.com description page" . Retrieved 2010-02-12.
  9. "NHL 2K10 Feature Blowout". Archived from the original on 2009-07-26. Retrieved 2009-07-23.
  10. Klepek, Patrick (2008-10-03). "'The Conduit' Already Has 'MotionPlus' Support, WiiSpeak Too". MTV Multiplayer. MTV Networks. Retrieved 2008-10-18.
  11. MacDonald, Keza (2009-10-28). "Monster Hunter 3 Tri Hands On". Eurogamer . Retrieved 2009-12-15.
  12. Fishman, Brian (2010-07-06). "Tetris Party Deluxe Review". GameSpot . Retrieved 2010-07-27.
  13. 1 2 "Jeopardy and Wheel of Fortune to use Wii Speak". WiiNintendo. 2010-06-10. Retrieved 2010-10-29.
  14. "Digital Leisure's Mix Superstar". NintendoLife. 2011-11-04. Retrieved 2010-11-06.