GameCube technical specifications

Last updated

Nintendo originally offered a digital video output on early GameCube models. However, it was determined that less than one percent of users utilized the feature. The company eventually removed the option starting with model number DOL-101 of May 2004. [1] The console's technical specifications are as follows. [2] [3] [4]

IBM PowerPC "Gekko" processor GEKKO.jpg
IBM PowerPC "Gekko" processor
IBM PowerPC "Gekko" processor (180 nm) shaven down to show the silicon die IBM Gekko Die Exposed.jpg
IBM PowerPC "Gekko" processor (180 nm) shaven down to show the silicon die
ATi "Flipper" processor Ic-photo-ATI--D8926F2011--(Flipper A)--(Gamecube-GPU).jpg
ATi "Flipper" processor
ATi "Flipper" (180 nm) shaven down to show the silicon die Flipper GPU Exposed.jpg
ATi "Flipper" (180 nm) shaven down to show the silicon die
One of the two 1T-SRAM RAM modules shaven down to expose the die Gamecube RAM Exposed.jpg
One of the two 1T-SRAM RAM modules shaven down to expose the die
GameCube Game Disc Gamecube-disk.jpg
GameCube Game Disc
DetailsSource(s)
CPU [5] [6]
GPU [5] [6] [10]
System Memory [6] [11] [10]
Audio
  • Audio processor integrated into Flipper: custom 81 MHz Macronix 16-bit DSP
    • Sampling frequency: 48 kHz
    • 64 simultaneous channels, ADPCM encoding
    • Instruction memory: 8 KB RAM, 8 KB ROM
    • Data memory: 8 KB RAM, 4 KB ROM
  • External auxiliary RAM: 16 MB DRAM @ 81 MHz
    • Auxiliary RAM bus: 8-bit
    • Auxiliary RAM bus bandwidth: 81 MB/s [5]
    • CPU can read/write blocks from RAM to ARAM through DMA; ARAM can be used for miscellaneous low-bandwidth purposes
  • Stereo output (may contain 5.1-channel surround via Dolby Pro Logic II)
[5] [11]
Video Modes [5]
Connectivity [5] [ better source needed ]
Storage
  • 8 cm optical GameCube Game Disc
    • Approx. 1.5 GB capacity
    • 16 Mbit/s–25 Mbit/s transfer rate operating in CAV mode
    • 128 ms average access time
  • Memory card
    • Capacities: 512 KB (59 blocks), 2 MB (251 blocks), 8 MB (1,019 blocks, incompatible with some games [12] )
    • 8 KB sectors
[5] [11] [13]
Other
  • Power supply
    • DC 12 volts
    • 3.25 A
  • Dimensions: 4.3 in (110 mm) (H) × 5.9 in (150 mm) (W) × 6.3 in (160 mm) (D)
[11]

Related Research Articles

<span class="mw-page-title-main">Game Boy Advance</span> Handheld game console by Nintendo

The Game Boy Advance (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2001, and in mainland China as iQue Game Boy Advance on June 8, 2004. The GBA is part of the sixth generation of video game consoles. The original model was followed in 2003 by the Game Boy Advance SP, a redesigned model with a frontlit screen and clamshell form factor. A newer revision of the SP with a backlit screen was released in 2005. A miniaturized redesign, the Game Boy Micro, was released in September 2005.

<span class="mw-page-title-main">GameCube</span> Home video game console

The GameCube is a home video game console developed and marketed by Nintendo. It was released in Japan on 14 September 2001, in North America on 18 November 2001, in Europe on 3 May 2002, and in Australia on 17 May 2002. It is the successor to the Nintendo 64 (N64). As a sixth-generation console, the GameCube primarily competed with the PlayStation 2 and Xbox.

<span class="mw-page-title-main">64DD</span> Video game peripheral

The 64DD is a magnetic floppy disk drive peripheral for the Nintendo 64 game console developed by Nintendo. It was announced in 1995, prior to the Nintendo 64's 1996 launch, and after numerous delays was released in Japan on December 13, 1999. The "64" references both the Nintendo 64 console and the 64MB storage capacity of the disks, and "DD" is short for "disk drive" or "dynamic drive".

<span class="mw-page-title-main">Wii</span> Home video game console by Nintendo

The Wii is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, following the GameCube and is a seventh-generation console alongside Microsoft's Xbox 360 and Sony's PlayStation 3.

In the history of video games, the fourth generation of video game consoles, more commonly referred to as the 16-bit era, began on October 30, 1987, with the Japanese release of NEC Home Electronics' PC Engine. Though NEC released the first console of this era, sales were mostly dominated by the rivalry between Sega and Nintendo across most markets: the Sega Mega Drive and the Super Nintendo Entertainment System. Cartridge-based handheld consoles became prominent during this time, such as the Nintendo Game Boy (1989), Atari Lynx (1989), Sega Game Gear (1990) and TurboExpress (1990).

In the history of video games, the sixth generation era is the era of computer and video games, video game consoles, and handheld gaming devices available at the turn of the 21st century, starting on November 27, 1998. Platforms in the sixth generation include consoles from four companies: the Sega Dreamcast (DC), Sony PlayStation 2 (PS2), Nintendo GameCube (GC), and Microsoft Xbox. This era began on November 27, 1998, with the Japanese release of the Dreamcast, which was joined by the PlayStation 2 on March 4, 2000, the GameCube on September 14, 2001 and the Xbox on November 15, 2001, respectively. In March 31, 2001, the Dreamcast was among the first to be discontinued. Xbox in 2006, GameCube in 2007 and PlayStation 2 was the last, in January 2013. Meanwhile, the seventh generation of consoles started on November 22, 2005, with the launch of the Xbox 360.

Nintendo Space World, formerly named Shoshinkai and Famicom Space World, was an annual video game trade show hosted by Nintendo from 1989 to 2001. Its three days of high-energy party atmosphere was the primary venue for Nintendo and its licensees to announce and demonstrate new consoles, accessories, and games. Anticipated and dissected each year with hype and exclusivity, it was a destination for the international video game press, with detailed developer interviews and technology demos.

<span class="mw-page-title-main">WaveBird Wireless Controller</span> Radio frequency-based wireless controller for the GameCube

The WaveBird Wireless Controller is a radio frequency-based wireless controller manufactured by Nintendo for use with the GameCube home video game console. Its name is a reference to Dolphin, the GameCube's codename during development. The WaveBird was available for purchase separately as well as in bundles with either Metroid Prime or Mario Party 4, which were exclusive to Kmart in the US.

<i>Star Wars Rogue Squadron II: Rogue Leader</i> 2001 video game

Star Wars Rogue Squadron II: Rogue Leader is an action game co-developed by Factor 5 and LucasArts and is the second of the Rogue Squadron series. It was published by LucasArts and released as a launch title for the GameCube in North America on November 18, 2001, and Europe on May 3, 2002. Set in the fictional Star Wars galaxy, the game spans all three original trilogy Star Wars films. The player controls either Luke Skywalker or Wedge Antilles. As the game progresses, Skywalker, Antilles and the Rebel Alliance fight the Galactic Empire in ten missions across various planets.

<i>The Legend of Zelda: Twilight Princess</i> 2006 video game

The Legend of Zelda: Twilight Princess is a 2006 action-adventure video game developed and published by Nintendo for the GameCube and Wii. Originally planned for release exclusively on the GameCube in November 2005, Twilight Princess was delayed by Nintendo to allow its developers to refine the game, add more content, and port it to the Wii. The Wii version was a launch game in North America in November 2006, and in Japan, Europe, and Australia the following month. The GameCube version was also released in December 2006 as the final first-party game for the console.

<span class="mw-page-title-main">Nintendo optical discs</span> Proprietary optical disc formats used in the GameCube, Wii, and Wii U video game consoles

Nintendo optical discs are physical media used to distribute video games on three of Nintendo's consoles that followed the Nintendo 64. These are the GameCube Game Disc, Wii Optical Disc, and Wii U Optical Disc. The physical size of a GameCube Game Disc is that of a miniDVD; the Wii is based on DVD format, and Wii U Optical Discs are based on Blu-ray format. To maintain backward compatibility between generations of game consoles, GameCube discs are compatible with the first model of the Wii, and Wii Optical Discs are compatible with the Wii U. A burst cutting area is located at the inner ring of the disc surface. All official discs and their formats were manufactured and developed by Panasonic.

<i>Mario Artist</i> 1999–2000 video game suite

Mario Artist is an interoperable suite of three games and one internet application for Nintendo 64: Paint Studio, Talent Studio, Polygon Studio, and Communication Kit. These flagship disks for the 64DD peripheral were developed to turn the game console into an Internet multimedia workstation. A bundle of the 64DD unit, software disks, hardware accessories, and the Randnet online service subscription package was released in Japan starting in December 1999.

<i>NBA Courtside 2002</i> 2002 video game

NBA Courtside 2002 is a basketball video game developed by Left Field Productions and published by Nintendo for the GameCube in 2002. It is the third and final installment in the NBA Courtside series and the sequel to NBA Courtside 2: Featuring Kobe Bryant on the Nintendo 64.

<i>Shrek</i> (video game) 2001 video game

Shrek is a 2001 platform video game developed by Digital Illusions Canada and published by TDK Mediactive for the Xbox, based on the 2001 film Shrek. The game was released on November 15, 2001 as one of 22 North American launch titles for the Xbox and March 28, 2002 in Europe. A reworked version of the game, titled Shrek: Extra Large, was released for the GameCube on October 30, 2002 in North America and on October 24, 2003 in Europe. Shrek: Extra Large uses the same engine and game mechanics as the original Xbox release, but with an altered story and different levels. The game was noted for being the first commercial title to make use of deferred shading.

<span class="mw-page-title-main">GameCube controller</span> Primary game controller for the Nintendo GameCube

The GameCube controller is the standard game controller for the GameCube home video game console, manufactured by Nintendo and launched in 2001. As the successor to the Nintendo 64 controller, it is the progression of Nintendo's controller design in numerous ways. The contentious M-shaped design of its predecessor was replaced with a more conventional handlebar style controller shape; a second analog stick was added, replacing the C buttons with a C stick and the X and Y face buttons, last seen on the Super Nintendo controller, were reintroduced; the shoulder buttons were changed to hybrid analog triggers. A wireless variant of the GameCube controller known as the WaveBird was released in 2002.

<span class="mw-page-title-main">PlayStation 2</span> Home video game console by Sony

The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 30 November 2000. It is the successor to the original PlayStation, as well as the second installment in the PlayStation brand of consoles. As a sixth-generation console, it competed with Nintendo's GameCube, Sega's Dreamcast, and Microsoft's Xbox. It is the best-selling video game console of all time, having sold over 155 million units worldwide.

ArtX was a company formed in 1997 by a group of twenty former Silicon Graphics engineers, who had worked on the Nintendo 64's graphics chip. The company was focused on delivering a graphics chip for IBM PC compatibles that was both high performance and cost effective, and hoped to be able to compete with then-dominant 3dfx and fledgling competitors such as nVidia.

References

  1. "Nintendo's GameCube Component FAQ page". Nintendo . Retrieved March 27, 2008.
  2. 1 2 3 "DCTP - Nintendo's Gamecube Technical Overview" . Retrieved November 22, 2015.
  3. "Console Specs" . Retrieved November 22, 2015.
  4. IGN Staff (November 4, 2000). "Gamecube Versus PlayStation 2". IGN. Retrieved November 22, 2015.
  5. 1 2 3 4 5 6 7 8 Shimpi, Anand Lal (December 7, 2001). "Hardware Behind the Consoles - Part II: Nintendo's GameCube". AnandTech. Retrieved July 9, 2013.
  6. 1 2 3 "Game Consoles: A Look Ahead". Ace's Hardware. December 14, 2003. Archived from the original on February 8, 2004. Retrieved March 27, 2008.
  7. 1 2 3 4 Graphics Processor Specifications, IGN, 2001
  8. IGN Staff (January 17, 2001). "GameCube 101: Graphics". IGN. Retrieved November 22, 2015.
  9. "X-ing Things Out". IGN. January 9, 2001. Archived from the original on January 23, 2001. Retrieved November 12, 2021.
  10. 1 2 GameCube clears path for game developers, EE Times , 5/16/2001
  11. 1 2 3 4 "GCN Technical Specifications". Nintendo. Archived from the original on May 2, 2008. Retrieved March 28, 2008.
  12. "| Nintendo - Customer Service - Memory Card 1019 |".
  13. "Nintendo GameCube Accessories". Nintendo. Archived from the original on September 11, 2012. Retrieved July 3, 2009. (dead)