RDNA 2

Last updated

RDNA 2
AMD RDNA 2 Logo.png
LaunchedNovember 18, 2020 (2020-11-18)
Designed by AMD
Manufactured by
Fabrication process
Codename(s)
  • Navi 2x
  • "Big Navi"
Product Series
Desktop
Professional/workstation
Specifications
L0 cache 32 KB (per WGP):
  • 16 KB vector data
  • 16 KB scalar data
L1 cache128 KB (per array)
L2 cache1 MB to 4 MB
L3 cache16 MB to 128 MB
Memory support GDDR6
Memory clock rate14–18 Gbps
PCIe support PCIe 4.0
Supported Graphics APIs
Direct3D Direct3D 12.0 Ultimate (feature level 12_2)
Shader Model Shader Model 6.7
OpenCL OpenCL 2.1
OpenGL OpenGL 4.6
Vulkan Vulkan 1.3
Media Engine
Encode codecs
Decode codecs
Color bit-depth
  • 8-bit
  • 10-bit
Encoder(s) supported
  • AMF
  • VCE
Display outputs
History
Predecessor RDNA
VariantCDNA 2 (datacenter)
Successor RDNA 3

RDNA 2 is a GPU microarchitecture designed by AMD, released with the Radeon RX 6000 series on November 18, 2020. Alongside powering the RX 6000 series, RDNA 2 is also featured in the SoCs designed by AMD for the PlayStation 5, Xbox Series X/S, and Steam Deck consoles.

Contents

Background

On July 7, 2019, AMD released the first iteration of the RDNA microarchitecture, a new graphics architecture designed specifically for gaming that replaced the aging Graphics Core Next (GCN) microarchitecture. With RDNA, AMD sought to reduce latency and improve power efficiency over their previous Vega series based on GCN 5th gen and Nvidia's competing Turing microarchitecture. [1]

RDNA 2 was first publicly announced in January 2020 with AMD initially calling RDNA 2 a "refresh" of the original RDNA architecture from the previous year. [2] At AMD's Financial Analysts Day held on March 5, 2020, AMD showed a client GPU roadmap that gave details on RDNA's successor, RDNA 2, that it would again be built using TSMC's 7 nm process and would be coming in 2020. [3] AMD told their investors that they were targeting a 50% uplift in performance-per-watt and increased IPC with the RDNA 2 microarchitecture. [4]

On October 28, 2020, AMD held an online unveiling event for the RDNA 2 architecture and Radeon RX 6000 series. [5] [6] The event came 20 days after AMD's unveiling event for Ryzen 5000 series processors built on the Zen 3 microarchitecture.

Architectural details

Compute Unit

RDNA 2 contains a significant increase in the number of Compute Units (CUs) with a maximum of 80, a doubling from the maximum of 40 in the Radeon RX 5700 XT. [1] Each Compute Unit contains 64 shader cores. [7] CUs are organized into groups of two named Work Group Processors with 32 KB of shared L0 cache per WGP. Each CU contains two sets of an SIMD32 vector unit, an SISD scalar unit, textures units, and a stack of various caches. [8] New low precision data types like INT4 and INT8 are new supported data types for RDNA 2 CUs. [8]

The RDNA 2 graphics pipeline has been reconfigured and reordered for greater performance-per-watt and more efficient rendering by moving the caches closer to the shader engines. A new mesh shaders model allows shader rendering to be done in parallel using smaller batches of primitives called "meshlets". As a result, the mesh shaders feature enables greater control of the GPU geometry pipeline. [9]

Ray tracing

Real-time hardware accelerated ray tracing is a new feature for RDNA 2 which is handled by a dedicated ray accelerator inside each CU. [10] Ray tracing on RDNA 2 relies on the more open DirectX Raytracing protocol rather than the Nvidia RTX protocol. [11]

In February 2023, it was reported that driver updates had boosted ray tracing performance by up to 40% using DirectX Raytracing. [12]

Clock speeds

With RDNA 2 using the same 7 nm node as RDNA, AMD claims that RDNA 2 achieves a 30% frequency increase over its predecessor while using the same power. [13]

Cache and memory subsystem

In addition to the traditional L1 and L2 caches that GPUs possess, RDNA 2 adds a new global L3 cache that AMD calls "Infinity Cache". [14] This was done to avoid the use of a wider memory bus while still being able to maintain the same data bandwidth. Product technology architect Sam Naffziger said that, without Infinity Cache, "We were looking at the daunting prospect of having to put a 512-bit interface and all the power, area and expense associated with that". [15] Using a wider memory bus requires more power which is in conflict with AMD's increased performance-per-watt goals for RDNA 2. AMD engineers ran tests comparing RDNA 2 silicon featuring a large on-die cache and with wider memory buses. They discovered that having such a cache would aid in the re-use of temporal and spatial data when the GPU is rendering a complex image. It is beneficial for the GPU's compute units to have fast access to a physically close cache rather than searching for data in video memory. AMD claims that RDNA 2's 128 MB of on-die Infinity Cache "dramatically reduces latency and power consumption". [16] The GPU having access to a large L2 or L3 cache allows it to more quickly access necessary data compared to accessing VRAM or system RAM. The Infinity Cache is made up of two sets of 64 MB cache that can run on its own clock rate independent from the GPU cores. The Infinity Cache has a peak internal transfer bandwidth of 1986.6 GB/s and results in less reliance being placed on the GPU's GDDR6 memory controllers. [8] Each Shader Engine now has two sets of L1 caches. The large cache of RDNA 2 GPUs give them a higher overall memory bandwidth compared to Nvidia's GeForce RTX 30 series GPUs.

Power efficiency

AMD claims that RDNA 2 achieves up to a 54% increase in performance-per-watt over the first RDNA microarchitecture. [16] 21% of that 54% improvement is attributed to performance-per-clock enhancements, in part due to the addition of Infinity Cache. [17]

Media engine

RDNA 2 uses the VCN 3.0, VCN 3.1, and VCN 3.1.2 video decoding blocks in its media engine. [18] [19] It adds support for AV1 decoding at up to 8K resolution, though AV1 hardware encoding support would not come until RDNA 3 in 2022. [20] [21] However, the low-end Navi 24 die and iGPUs based on RDNA 2.0 do not contain any media encoders and cannot decode AV1 as a result. [18]

Navi 21 [22] Navi 22 [23] Navi 23 [24] Navi 24 [25]
LaunchNov 18, 2020Mar 18, 2021Aug 11, 2021Jan 19, 2022
CodenameSienna CichlidNavy FlounderDimgrey CavefishBeige Goby
Compute units
(Stream processors)
[FP32 cores]
80
(5120)
[10240]
40
(2560)
[5120]
32
(2048)
[4096]
16
(1024)
[2048]
Process TSMC N7 TSMC N6
Transistors26.8B17.2B11.06B5.4B
Transistor density51.5 MTr/mm251.3 MTr/mm246.7 MTr/mm250.5 MTr/mm2
Die size520 mm2335 mm2237 mm2107 mm2
ProductsDesktop
  • RX 6800
  • RX 6800 XT
  • RX 6900 XT
  • RX 6950 XT
  • RX 6700
  • RX 6700 XT
  • RX 6750 XT
  • RX 6600
  • RX 6600 XT
  • RX 6650 XT
  • RX 6400
  • RX 6500 XT
Mobile
  • RX 6800M
  • RX 6850M XT
  • RX 6600S
  • RX 6600M
  • RX 6650M
  • RX 6650M XT
  • RX 6700S
  • RX 6300M
  • RX 6450M
  • RX 6500M
  • RX 6550S
  • RX 6550M
Workstation
(desktop)
  • W6800
  • W6800X
  • W6800X Duo
  • W6900X
  • W6600
  • W6600X
  • W6300
  • W6400
Workstation
(mobile)
  • W6600M
  • W6300M
  • W6500M

Products

Desktop

Model
(Code name)
Release Date
& Price
Architecture
&  fab
Transistors
& die size
Core Fillrate [lower-alpha 1] [lower-alpha 2] [lower-alpha 3] Processing power [lower-alpha 1] [lower-alpha 4]
(GFLOPS)
Infinity Cache MemoryTBPBus
interface
Config [lower-alpha 5] Clock [lower-alpha 1]
(MHz)
Texture
(GT/s)
Pixel
(GP/s)
Half Single Double SizeBandwidth
(GB/s)
SizeBandwidth
(GB/s)
Bus type
& width
Clock
(MT/s)
Radeon RX 6400
(Navi 24) [26] [27] [lower-alpha 6]
Jan 19, 2022
$159 USD
RDNA 2
TSMC   N6
5.4×109
107 mm2
768:48:32:12
12 CU
1923
2321
92.3
111.4
61.5
74.3
5,907
7,130
2,954
3,565
184.6
222.8
16 MB2084 GB128 GDDR6
64-bit
1600053 W PCIe 4.0
×4
Radeon RX 6500 XT
(Navi 24) [28] [29] [30] [lower-alpha 6]
Jan 19, 2022
$199 USD (4GB)
$219 USD (8GB)
1024:64:32:16
16 CU
2310
2815
147.8
180.2
73.9
90.1
9,462
11,530
4,731
5,765
295.6
360.3
2324 GB
8 GB
14418000107 W
113 W
Radeon RX 6600
(Navi 23) [31] [32]
Oct 13, 2021
$329 USD
RDNA 2
TSMC  N7
11.06×109
237 mm2
1792:112:64:28
28 CU
1626
2491
182.3
279
104.1
159.4
11,658
17,860
5,828
8,928
364.2
558
32 MB412.98 GB224GDDR6
128-bit
14000132 WPCIe 4.0
×8
Radeon RX 6600 XT
(Navi 23) [33] [34] [35] [36]
Aug 11, 2021
$379 USD
2048:128:64:32
32 CU
1968
2589
251.9
331.4
126
165.7
16,122
21,209
8,061
10,605
503.8
662.8
444.925616000160 W
Radeon RX 6650 XT
(Navi 23) [37] [38]
May 10, 2022
$399 USD
2055
2635
263
337.2
131.5
168.6
16,835
21,586
8,417
10,793
526.1
674.6
468.928017500180 W
Radeon RX 6700
(Navi 22) [39] [40] [41] [42]
Jun 9, 202117.2×109
335 mm2
2304:144:64:36
36 CU
1941
2450
279.5
352.8
124.2
156.8
17,888
22,579
8,944
11,290
559
705.6
80 MB106510 GB320GDDR6
160-bit
16000175 WPCIe 4.0
×16
Radeon RX 6750 GRE 10GB
(Navi 22) [43] [44] [45]
Oct 18, 2023
$269 USD
170 W
Radeon RX 6700 XT
(Navi 22) [46] [47] [48]
Mar 18, 2021
$479 USD
2560:160:64:40
40 CU
2321
2581
371.4
413
148.5
165.2
23,767
26,429
11,884
13,215
742.7
825.9
96 MB127812 GB384GDDR6
192-bit
230 W
Radeon RX 6750 GRE 12GB
(Navi 22) [49] [50] [45]
Oct 18, 2023
$289 USD
Radeon RX 6750 XT
(Navi 22) [51] [52]
May 10, 2022
$549 USD
2150
2600
344
416
137.6
166.4
22,016
26,624
11,008
13,312
688
832
132643218000250 W
Radeon RX 6800
(Navi 21) [53] [54] [55] [56]
Nov 18, 2020
$579 USD
26.8×109
520 mm2
3840:240:96:60
60 CU
1700
2105
408
505.2
163.2
202.1
26,112
32,333
13,056
16,166
816
1,010
128 MB1432.616 GB512GDDR6
256-bit
16000
Radeon RX 6800 XT
(Navi 21) [53] [57] [55] [56]
Nov 18, 2020
$649 USD
4608:288:128:72
72 CU
1825
2250
525.6
648
233.6
288
33,638
41,472
16,819
20,736
1,051
1,296
1664.2300 W
Radeon RX 6900 XT
(Navi 21) [53] [58] [55] [56]
Dec 8, 2020
$999 USD
5120:320:128:80
80 CU
1825
2250
584
720
233.6
288
37,376
46,080
18,688
23,040
1,168
1,440
Radeon RX 6950 XT
(Navi 21) [59] [60]
May 10, 2022
$1,099 USD
1890
2310
604.8
739.2
241.9
295.7
38,707
47,309
19,354
23,654
1,210
1,478
1793.557618000335 W
  1. 1 2 3 Boost values (if available) are stated below the base value in italic.
  2. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. Unified shaders  : Texture mapping units  : Render output units  : Ray accelerators and Compute units (CU)
  6. 1 2 Navi 24 lacks hardware video encoder.

Mobile

Model
(Code name)
Release date Architecture
&  fab
Transistors
& die size
Core Fillrate [lower-alpha 1] [lower-alpha 2] [lower-alpha 3] Processing power [lower-alpha 1] [lower-alpha 4]
(GFLOPS)
Infinity
Cache
MemoryHW DecoderHW Encoder TDP Bus
interface
Config [lower-alpha 5] Clock [lower-alpha 1]
(MHz)
Texture
(GT/s)
Pixel
(GP/s)
Half Single Double SizeBandwidth
(GB/s)
Bus type
& width
Clock
(MT/s)
AV1 H265 4K H264 AV1H2654K H264
Radeon RX 6300M
(Navi 24) [lower-alpha 6] [61]
Jan 4, 2022 RDNA 2
TSMC   N6
5.4×109
107 mm2
768:64:32:12
12 CU

1512

97.76

48.38

6,270

3,130

195.6
8 MB2 GB64 GDDR6
32-bit
16000Dark Red x.svgYes check.svgYes check.svgDark Red x.svgDark Red x.svgDark Red x.svg25 W PCIe 4.0
×4
Radeon RX 6450M
(Navi 24) [62]
Jan 4, 2023
2220

118.10

71.04

7,600

3,780

236.3
16 MB4 GB128GDDR6
64-bit
50 W
Radeon RX 6550S
(Navi 24) [63]
1024:64:32:16
16 CU

2170

154.20

69.44

9,900

4,900

306.3
Radeon RX 6500M
(Navi 24) [lower-alpha 6] [64]
Jan 4, 2022
2191

155.7

70.11

9,970

4,980

311.2
Radeon RX 6550M
(Navi 24) [65]
Jan 4, 2023
2560

182.10

81.92

11,600

5,800

362.5
1441800080 W
Radeon RX 6600S
(Navi 23) [66]
Jan 4, 2022RDNA 2
TSMC  N7
11.06×109
237 mm2
1792:128:64:28
28 CU

1881

244.2

120.3

15,630

7,810

448.1
32 MB224GDDR6
128-bit
14000Yes check.svgYes check.svgYes check.svgPCIe 4.0
×8
Radeon RX 6700S
(Navi 23) [67]

1890

247.5

120.9

15,840

7,920

495.0
8 GB
Radeon RX 6600M
(Navi 23) [68]
May 31, 2021
2177

274.2

139.3

17,550

7,800

487.5
100 W
Radeon RX 6650M
(Navi 23) [69]
Jan 4, 2022
2222

276.6

139.3

17,700

8,850

553.1
25616000120 W
Radeon RX 6800S
(Navi 23) [70]
2048:128:64:32
32 CU

1975

288.0

134.4

18,430

9,220

576.5
100 W
Radeon RX 6650M XT
(Navi 23) [71]

2162

311.5

142.2

19,940

9,970

623.1
120 W
Radeon RX 6700M
(Navi 22) [72]
May 31, 202117.2×109
335 mm2
2304:144:64:32
36 CU

2300

331.4

147.2

21,209

10,605

662.1
80 MB10 GB320GDDR6
160-bit
135 WPCIe 4.0
×16
Radeon RX 6800M
(Navi 22) [73]
2560:160:64:40
40 CU

2300

368.0

147.2

23,550

11,780

736.2
96 MB12 GB384GDDR6
192-bit
145+ W
Radeon RX 6850M XT
(Navi 22) [74]
Jan 4, 2022
2463

415.6

157.6

26,430

13,210

825.6
43218000165 W
  1. 1 2 3 Boost values (if available) are stated below the base value in italic.
  2. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. Unified shaders  : Texture mapping units  : Render output units  : Ray accelerators and Compute units CU
  6. 1 2 Lacks hardware video encoder.

Workstation

Desktop Workstation

Model
(Code name)
Release date
& price
Architecture
&  fab
Transistors
& die size
Core Fillrate [lower-alpha 1] [lower-alpha 2] [lower-alpha 3] Processing power [lower-alpha 1] [lower-alpha 4]
(GFLOPS)
Infinity
Cache
Memory TDP Bus
interface
Graphic output
ports
Config [lower-alpha 5] Clock [lower-alpha 1]
(MHz)
Texture
(GT/s)
Pixel
(GP/s)
Half Single Double Size
(GB)
Bandwidth
(GB/s)
Bus type
& width
Clock
(MT/s)
Radeon Pro W6300
(Navi 24) [75] [76]
Oct 2022
OEM [77]
RDNA 2
TSMC   N6
5.4×109
107 mm2
768:48:32:12
12 CU
1512
2040
72.58
97.92
48.38
65.28
4,644
6,267
2.322
3,133
145.1
195.8
8 MB264 GDDR6
32-bit
1600025 W PCIe 4.0
×4
DP 1.4a
Radeon Pro W6400
(Navi 24) [78] [79]
Jan 19, 2022
$229 USD
2039
2331
97.87
111.9
65.25
74.59
6,264
7,161
3,132
3,580
195.7
223.8
16 MB4128GDDR6
64-bit
50 W
Radeon Pro W6600
(Navi 23) [80] [81]
Jun 8, 2021
$649 USD
RDNA 2
TSMC  N7
11.06×109
237 mm2
1792:112:64:28
28 CU
2331
2903
261.1
325.1
149.2
185.8
16,709
20,809
8,354
10,404
522.1
650.3
32 MB8224GDDR6
128-bit
14000130 WPCIe 4.0
×8
4× DP 1.4a
Radeon Pro W6800
(Navi 21) [82] [83]
Jun 8, 2021
$2249 USD
26.8×109
520 mm2
3840:240:96:60
60 CU
2075
2320
498.0
556.8
199.2
222.7
31,872
35,635
15,936
17,818
996.0
1,114
128 MB32512GDDR6
256-bit
16000250 WPCIe 4.0
×16
miniDP 1.4a
  1. 1 2 3 Boost values (if available) are stated below the base value in italic.
  2. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. Unified shaders  : Texture mapping units  : Render output units  : Ray accelerators and Compute units (CU)


Model
(Code name)
Release date Architecture
&  fab
Transistors
& die size
Core Fillrate [lower-alpha 1] [lower-alpha 2] [lower-alpha 3] Processing power [lower-alpha 1] [lower-alpha 4]
(GFLOPS)
Infinity
Cache
Memory TDP Bus
interface
Graphic output
ports
Config [lower-alpha 5] Clock [lower-alpha 1]
(MHz)
Texture
(GT/s)
Pixel
(GP/s)
Half Single Double Size
(GB)
Bandwidth
(GB/s)
Bus type
& width
Clock
(MT/s)
Radeon Pro W6600X
(Navi 23) [84] [85]
Mar 8, 2022 RDNA 2
TSMC   N7
11.06×109
237 mm2
2048:124:64:32
32 CU

2479

307.3

158.6

19,673

9,837

614.8
32 MB8256 GDDR6
128-bit
14000 ? PCIe 4.0
×8
  HDMI 2.1
Radeon Pro W6800X
(Navi 21) [84] [86] [87]
Aug 3, 202126.8×109
520 mm2
3840:240:96:60
60 CU
1800
2087
432.0
500.8
172.8
200.3
27,648
32,056
13,824
16,028
864.0
1,002
128 MB32512GDDR6
256-bit
16000300 WPCIe 4.0
×16
  Thunderbolt 3
 HDMI 2.1
Radeon Pro W6800X Duo
(Navi 21) [84] [88]
26.8×109
520 mm2
3840:240:96:60
60 CU
1800
1979
432.0
474.9
172.8
189.9
27,648
30,397
13,824
15,199
864.0
949.9
 32 512GDDR6
 256-bit
400 W
Radeon Pro W6900X
(Navi 21) [84] [89]
26.8×109
520 mm2
5120:320:128:80
80 CU
1825
2171
584.0
694.7
233.6
277.8
37,376
44,462
18,688
22,231
1,168
1,389
32512GDDR6
256-bit
300 W
  1. 1 2 3 Boost values (if available) are stated below the base value in italic.
  2. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. Unified shaders  : Texture mapping units  : Render output units  : Ray accelerators and Compute units (CU)

Mobile Workstation

Model
(Code name)
Release date Architecture
&  fab
Transistors
& die size
Core Fillrate [lower-alpha 1] [lower-alpha 2] [lower-alpha 3] Processing power [lower-alpha 1] [lower-alpha 4]
(GFLOPS)
Infinity
Cache
Memory TDP Bus
interface
Config [lower-alpha 5] Clock [lower-alpha 1]
(MHz)
Texture
(GT/s)
Pixel
(GP/s)
Half Single Double Size
(GB)
Bandwidth
(GB/s)
Bus type
& width
Clock
(MT/s)
Radeon Pro W6300M
(Navi 24) [90] [91]
Jan 19, 2022 RDNA 2
TSMC   N6
5.4×109
107 mm2
768:48:32:12
12 CU

2214

106.3

70.8

6,801

3,401

212.5
8 MB264 GDDR6
32-bit
1400025 W PCIe 4.0
×4
Radeon Pro W6500M
(Navi 24) [92] [93]
1024:64:32:16
16 CU

2588

165.6

82.8

10,478

5,239

327.4
16 MB4128GDDR6
64-bit
35–50 W
Radeon Pro W6600M
(Navi 23) [94] [95] [96]
Jun 8, 2021RDNA 2
TSMC  N7
11.06×109
237 mm2
1792:112:64:28
28 CU
2200
2900
246.4
324.8
140.8
185.6
15,770
20,787
7,885
10,394
492.8
649.6
32 MB8224GDDR6
128-bit
65–90 WPCIe 4.0
×16
  1. 1 2 3 Boost values (if available) are stated below the base value in italic.
  2. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. Unified shaders  : Texture mapping units  : Render output units  : Ray accelerators and Compute units (CU)

Integrated graphics processing units (iGPUs)

ModelLaunchCodename Architecture
& fab
Die
size [lower-alpha 1]
Core Fillrate [lower-alpha 2] [lower-alpha 3] [lower-alpha 4] Processing power [lower-alpha 2] [lower-alpha 5]
(GFLOPS)
Cache TDP [lower-alpha 1] CPUs/APUs
Config [lower-alpha 6] Clock [lower-alpha 2]
(MHz)
Texture
(GT/s)
Pixel
(GP/s)
Half Single Double L0L1L2
Radeon Graphics Sep 27, 2022RaphaelRDNA 2
TSMC   N6
122 mm22 CU
128:8:4:2
400
2200
3.2
17.6
1.6
8.8
204.8
1126.4
102.4
563.2
6.4
35.2
32 KB128 KB2 MB65–170 WRyzen 7000 series
Radeon 610M Sep 20, 2022Mendocino
Dragon Range
100 mm21500
1900
12.0
15.2
6.0
7.6
768
972.8
384
486.4
24
30.4
15–55 WRyzen 7020 series
Ryzen 7045 series
Radeon 660M Jan 4, 2022Rembrandt208 mm26 CU
384:24:16:6
1500
1900
36.0
45.6
24.0
30.4
2304
2918.4
1152
1459.2
72
91.2
96 KB384 KB28–54 WRyzen 6000 series
Ryzen 7035 series
Radeon 680M 12 CU
768:48:32:12
2000
2200
96.0
105.6
64.0
70.4
6144
6758.4
3072
3379.2
192
211.2
192 KB768 KB15–54 W
  1. 1 2 Full die, not just the iGP
  2. 1 2 3 Boost values (if available) are stated below the base value in italic.
  3. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  4. Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  5. Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  6. Unified shaders  : Texture mapping units  : Render output units  : Ray accelerators and Compute units (CU)

Consoles

ModelLaunchCodename Architecture Fab
Transistors (billion)
[lower-alpha 1]
Die
size [lower-alpha 1]
Core Fillrate [lower-alpha 2] [lower-alpha 3] [lower-alpha 4] Processing power [lower-alpha 2] [lower-alpha 5]
(TFLOPS)
Cache Memory TDP [lower-alpha 1]
Config [lower-alpha 6] Clock [lower-alpha 2]
(MHz)
Texture
(GT/s)
Pixel
(GP/s)
Half Single Double L0L1L2L3TypeSizeBandwidth
(GB/s)
Bus
width
Memory
Clock
(Gb/s)
Steam Deck Feb 25, 2022AerithRDNA 2 TSMC   N7 2.4163 mm28 CU
512:32:16:8
1000
1600
32.0
51.2
16.0
25.6
2
3.2
1
1.6
0.063
0.1
128 KB512 KB1 MB8 MB LPDDR5 16 GB88128-bit5.515 W
Nov 16, 2023SephirothTSMC  N6 Un­knownUn­known102.46.4
Xbox Series S Nov 10, 2020Project LockhartTSMC N78.0197 mm220 CU
1280:80:32:20
1565125.250.088.013
4.006
0.25
320 KB1.25 MB4 MB GDDR6 8 GB22414.0100 W
Xbox Series X Project Scarlett15.3360 mm252 CU
3328:208:64:52
1825379.6116.824.294
12.147
0.759
832 KB3.25 MB5 MB10 GB560320-bit200 W
PlayStation 5 Nov 12, 2020Oberon10.6308 mm236 CU
2304:144:64:36
2233321.552142.91220.579
10.29
0.643
576 KB2.25 MB4 MB16 GB448256-bit180 W
Sep 28, 2022Oberon PlusTSMC N6264 mm2
  1. 1 2 3 Full die, not just the GPU
  2. 1 2 3 Boost values (if available) are stated below the base value in italic.
  3. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  4. Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  5. Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  6. Unified shaders  : Texture mapping units  : Render output units  : Ray accelerators and Compute units (CU)

See also

Related Research Articles

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