Radeon R100 series

Last updated
ATI Radeon 7000 series
Radeongraphicslogo.jpg Radeon 7500LE.JPG
Radeon 7500 LE card (Creative Labs Branded)
Release dateApril 1, 2000;24 years ago (April 1, 2000)
CodenameRage 6C
ArchitectureRadeon R100
Transistors30M 180 nm (R100)
30M 180 nm (RV100)
Cards
Entry-level7000, VE, LE
Mid-range7200 DDR, 7200 SDR
High-endVIVO, VIVO SE
7500 LE
Enthusiast7500
API support
DirectX Direct3D 7.0
OpenGL OpenGL 1.3 (T&L) [1] [2]
History
Predecessor Rage series
Successor Radeon 8000 series
Support status
Unsupported
Radeon R100-based chipsets
CPU supportedMobile Athlon XP (320M IGP)
Mobile Duron (320M IGP)
Pentium 4-M and mobile Pentium 4 (340M IGP, 7000 IGP)
Socket supported Socket A, Socket 563 (AMD)
Socket 478 (Intel)
Desktop / mobile chipsets
Performance segment7000 IGP
Mainstream segment320 IGP, 320M IGP
340 IGP, 340M IGP
Value segment320 IGP, 320M IGP (AMD)
340 IGP, 340M IGP (Intel)
Miscellaneous
Release date(s)March 13, 2002 (300/300M IGP)
March 13, 2003 (7000 IGP)
Successor Radeon R200 series

The Radeon R100 is the first generation of Radeon graphics chips from ATI Technologies. The line features 3D acceleration based upon Direct3D 7.0 and OpenGL 1.3, and all but the entry-level versions offloading host geometry calculations to a hardware transform and lighting (T&L) engine, a major improvement in features and performance compared to the preceding Rage design. The processors also include 2D GUI acceleration, video acceleration, and multiple display outputs. "R100" refers to the development codename of the initially released GPU of the generation. It is the basis for a variety of other succeeding products.

Contents

Development

Architecture

The first-generation Radeon GPU was launched in 2000, and was initially code-named Rage 6 (later R100), as the successor to ATI's aging Rage 128 Pro which was unable to compete with the GeForce 256. The card also had been described as Radeon 256 in the months leading up to its launch, possibly to draw comparisons with the competing Nvidia card, although the moniker was dropped with the launch of the final product.

The R100 was built on a 180 nm semiconductor manufacturing process from TSMC. [3] Like the GeForce, the Radeon R100 featured a hardware transform and lighting (T&L) engine to perform geometry calculations, freeing up the host computer's CPU. In 3D rendering the processor can write 2 pixels to the framebuffer and sample 3 texture maps per pixel per clock. This is commonly referred to as a 2×3 configuration, or a dual-pipeline design with 3 TMUs per pipe. As for Radeon's competitors, the GeForce 256 is 4×1, GeForce2 GTS is 4×2 and 3dfx Voodoo 5 5500 is a 2×1+2×1 SLI design. Unfortunately, the third texture unit did not get much use in games during the card's lifetime because software was not frequently performing more than dual texturing.

In terms of rendering, its "Pixel Tapestry" architecture allowed for Environment Mapped Bump Mapping (EMBM) and Dot Product (Dot3) Bump Mapping support, offering the most complete Bump Mapping support at the time along with the older Emboss method. [4] Radeon also introduced a new memory bandwidth optimization and overdraw reduction technology called HyperZ. It basically improves the overall efficiency of the 3D rendering processes. Consisting of 3 different functions, it allows the Radeon to perform very competitively compared to competing designs with higher fillrates and bandwidth on paper.

ATI produced a real-time demo for their new card, to showcase its new features. The Radeon's Ark demo presents a science-fiction environment with heavy use of features such as multiple texture layers for image effects and detail. Among the effects are environment-mapped bump mapping, detail textures, glass reflections, mirrors, realistic water simulation, light maps, texture compression, planar reflective surfaces, and portal-based visibility. [5]

In terms of performance, Radeon scores lower than the GeForce2 in most benchmarks, even with HyperZ activated. The performance difference was especially noticeable in 16-bit color, where both the GeForce2 GTS and Voodoo 5 5500 were far ahead. However, the Radeon could close the gap and occasionally outperform its fastest competitor, the GeForce2 GTS, in 32-bit color.

Aside from the new 3D hardware, Radeon also introduced per-pixel video-deinterlacing to ATI's HDTV-capable MPEG-2 engine.

R100's pixel shaders

R100-based GPUs have forward-looking programmable shading capability in their pipelines; however, the chips are not flexible enough to support the Microsoft Direct3D specification for Pixel Shader 1.1. A forum post by an ATI engineer in 2001 clarified this:

...prior to the final release of DirectX 8.0, Microsoft decided that it was better to expose the RADEON's and GeForce{2}'s extended multitexture capabilities via the extensions to SetTextureStageState() instead of via the pixel shader interface. There are various practical technical reasons for this. Much of the same math that can be done with pixel shaders can be done via SetTextureStageState(), especially with the enhancements to SetTextureStageState() in DirectX 8.0. At the end of the day, this means that DirectX 8.0 exposes 99% of what the RADEON can do in its pixel pipe without adding the complexity of a "0.5" pixel shader interface.

Additionally, you have to understand that the phrase "shader" is an incredibly ambiguous graphics term. Basically, we hardware manufacturers started using the word "shader" a lot once we were able to do per-pixel dot products (i.e. the RADEON / GF generation of chips). Even earlier than that, "ATI_shader_op" was our multitexture OpenGL extension on Rage 128 (which was replaced by the multivendor EXT_texture_env_combine extension). Quake III has ".shader" files it uses to describe how materials are lit. These are just a few examples of the use of the word shader in the game industry (nevermind the movie production industry which uses many different types of shaders, including those used by Pixar's RenderMan).

With the final release of DirectX 8.0, the term "shader" has become more crystallized in that it is actually used in the interface that developers use to write their programs rather than just general "industry lingo." In DirectX 8.0, there are two versions of pixel shaders: 1.0 and 1.1. (Future releases of DirectX will have 2.0 shaders, 3.0 shaders and so on.) Because of what I stated earlier, RADEON doesn't support either of the pixel shader versions in DirectX 8.0. Some of you have tweaked the registry and gotten the driver to export a 1.0 pixel shader version number to 3DMark2001. This causes 3DMark2001 to think it can run certain tests. Surely, we shouldn't crash when you do this, but you are forcing the (leaked and/or unsupported) driver down a path it isn't intended to ever go. The chip doesn't support 1.0 or 1.1 pixel shaders, therefore you won't see correct rendering even if we don't crash. The fact that that registry key exists indicates that we did some experiments in the driver, not that we are half way done implementing pixel shaders on RADEON. DirectX 8.0's 1.0 and 1.1 pixel shaders are not supported by RADEON and never will be. The silicon just can't do what is required to support 1.0 or 1.1 shaders. This is also true of GeForce and GeForce2.

Implementations

Radeon DDR box (R100) R100box.jpg
Radeon DDR box (R100)
Die shot of the R100 ATI@180nm@Fixed-pipeline@R100@Radeon 7200@215R6WBGA13 G03124.1 0048AA Taiwan Stack-DSC06206-DSC06241 - ZS-DMap-1 (32113734476).jpg
Die shot of the R100
Radeon 7500 (RV200) Radeon7500agp.jpg
Radeon 7500 (RV200)
Radeon RV100 DDR Radeon RV100 DDR.JPG
Radeon RV100 DDR
Die shot of the RV100 ATI@180nm@Fixed-pipeline@RV100@Radeon 7000@215R6LAEA12 S29977.1 0344AA Taiwan Stack-DSC06056-DSC06083 - ZS-DMap-1 (31984036132).jpg
Die shot of the RV100

R100

The first versions of the Radeon (R100) were the Radeon DDR, available in Spring 2000 with 32 MB or 64 MB configurations; the 64 MB card had a slightly faster clock speed and added VIVO (video-in video-out) capability. The core speed was 183Mhz and the 5.5 ns DDR SDRAM memory clock speed was 183 MHz DDR (366 MHz effective). The R100 introduced HyperZ, an early culling technology (maybe inspired by the Tile Rendering present in St Microelectronics PowerVR chips) that became the way to go in graphic evolution and generation by generation rendering optimization, and can be considerend the first non tile rendering-based (and so DX7 compatible) card to use a Z-Buffer optimization. These cards were produced until mid-2001, when they were essentially replaced by the Radeon 7500 (RV200).

A slower and short-lived Radeon SDR (with 32 MB SDRAM memory) was added in mid-2000 to compete with the GeForce2 MX.

Also in 2000, an OEM-only Radeon LE 32MB DDR arrived. Compared to the regular Radeon DDR from ATI, the LE is produced by Athlon Micro from Radeon GPUs that did not meet spec and originally intended for the Asian OEM market. The card runs at a lower 143 MHz clock rate for both RAM and GPU, and its Hyper Z functionality has been disabled. Despite these handicaps, the Radeon LE was competitive with other contemporaries such as the GeForce 2 MX and Radeon SDR. Unlike its rivals, however, the LE has considerable performance potential, as is possible to enable HyperZ through a system registry alteration, plus there is considerable overclocking room. Later drivers do not differentiate the Radeon LE from other Radeon R100 cards and the HyperZ hardware is enabled by default, though there may be visual anomalies on cards with HyperZ hardware that is defective. [6]

In 2001, a short-lived Radeon R100 with 64 MB SDR was released as the Radeon 7200. After this and all older R100 Radeon cards were discontinued, the R100 series was subsequently known as the Radeon 7200, in keeping with ATI's new naming scheme.

RV100

A budget variant of the R100 hardware was created and called the Radeon VE, later known as the Radeon 7000 in 2001 when ATI re-branded its products.

RV100 has only one pixel-pipeline, no hardware T&L, a 64-bit memory bus, and no HyperZ. But it did add HydraVision dual-monitor support and integrated a second RAMDAC into the core (for Hydravision).

From the 3D performance standpoint, the Radeon VE did not fare well against the GeForce2 MX of the same era, though its multi-display support was clearly superior to the GeForce2 MX, however. The Matrox G450 has the best dual-display support out of the GPUs but the slowest 3D performance.

RV100 was the basis for the Mobility Radeon notebook solution.

RV200

The Radeon 7500 (RV200) is basically a die-shrink of the R100 in a new 150 nm manufacturing process. The increased density and various tweaks to the architecture allowed the GPU to function at higher clock speeds. It also allowed the card to operate with asynchronous clock operation, whereas the original R100 was always clocked synchronously with the RAM. It was ATI's first Direct3D 7-compliant GPU to include dual-monitor support (Hydravision). [7]

The Radeon 7500 launched in the second half of 2001 alongside the Radeon 8500 (R200). It used an accelerated graphics port (AGP) 4x interface. Around the time that the Radeon 8500 and 7500 were announced, rival Nvidia released its GeForce 3 Ti500 and Ti200, the 8500 and Ti500 are direct competitors but the 7500 and Ti200 are not.

The desktop Radeon 7500 board frequently came clocked at 290 MHz core and 230 MHz RAM. It competed with the GeForce2 Ti and later on, the GeForce4 MX440.

Radeon Feature Matrix

The following table shows features of AMD/ATI's GPUs (see also: List of AMD graphics processing units).

Name of GPU series Wonder Mach 3D Rage Rage Pro Rage 128 R100 R200 R300 R400 R500 R600 RV670 R700 Evergreen Northern
Islands
Southern
Islands
Sea
Islands
Volcanic
Islands
Arctic
Islands
/Polaris
Vega Navi 1x Navi 2x Navi 3x
Released19861991Apr
1996
Mar
1997
Aug
1998
Apr
2000
Aug
2001
Sep
2002
May
2004
Oct
2005
May
2007
Nov
2007
Jun
2008
Sep
2009
Oct
2010
Jan
2012
Sep
2013
Jun
2015
Jun 2016, Apr 2017, Aug 2019Jun 2017, Feb 2019Jul
2019
Nov
2020
Dec
2022
Marketing Name WonderMach3D
Rage
Rage
Pro
Rage
128
Radeon
7000
Radeon
8000
Radeon
9000
Radeon
X700/X800
Radeon
X1000
Radeon
HD 2000
Radeon
HD 3000
Radeon
HD 4000
Radeon
HD 5000
Radeon
HD 6000
Radeon
HD 7000
Radeon
200
Radeon
300
Radeon
400/500/600
Radeon
RX Vega, Radeon VII
Radeon
RX 5000
Radeon
RX 6000
Radeon
RX 7000
AMD supportDark Red x.svgYes check.svg
Kind2D3D
Instruction set architecture Not publicly known TeraScale instruction set GCN instruction set RDNA instruction set
Microarchitecture TeraScale 1
(VLIW)
TeraScale 2
(VLIW5)
TeraScale 2
(VLIW5)

up to 68xx
TeraScale 3
(VLIW4)

in 69xx [8] [9]
GCN 1st
gen
GCN 2nd
gen
GCN 3rd
gen
GCN 4th
gen
GCN 5th
gen
RDNA RDNA 2 RDNA 3
TypeFixed pipeline [lower-alpha 1] Programmable pixel & vertex pipelines Unified shader model
Direct3D 5.06.07.08.19.0
11 (9_2)
9.0b
11 (9_2)
9.0c
11 (9_3)
10.0
11 (10_0)
10.1
11 (10_1)
11 (11_0)11 (11_1)
12 (11_1)
11 (12_0)
12 (12_0)
11 (12_1)
12 (12_1)
11 (12_1)
12 (12_2)
Shader model 1.42.0+2.0b3.04.04.15.05.15.1
6.5
6.7
OpenGL 1.11.21.32.1 [lower-alpha 2] [10] 3.34.5 [11] [12] [13] [lower-alpha 3] 4.6
Vulkan 1.01.21.3
OpenCL Close to Metal 1.1 (not supported by Mesa)1.2+ (on Linux: 1.1+ (no Image support on clover, with by rustiCL) with Mesa, 1.2+ on GCN 1.Gen)2.0+ (Adrenalin driver on Win7+)
(on Linux ROCM, Mesa 1.2+ (no Image support in clover, but in rustiCL with Mesa, 2.0+ and 3.0 with AMD drivers or AMD ROCm), 5th gen: 2.2 win 10+ and Linux RocM 5.0+
2.2+ and 3.0 windows 8.1+ and Linux ROCM 5.0+ (Mesa rustiCL 1.2+ and 3.0 (2.1+ and 2.2+ wip)) [14] [15] [16]
HSA / ROCm Yes check.svg ?
Video decoding ASIC Avivo/UVD UVD+ UVD 2 UVD 2.2 UVD 3 UVD 4 UVD 4.2 UVD 5.0 or 6.0 UVD 6.3 UVD 7 [17] [lower-alpha 4] VCN 2.0 [17] [lower-alpha 4] VCN 3.0 [18] VCN 4.0
Video encoding ASIC VCE 1.0 VCE 2.0 VCE 3.0 or 3.1 VCE 3.4 VCE 4.0 [17] [lower-alpha 4]
Fluid Motion [lower-alpha 5] Dark Red x.svgYes check.svgDark Red x.svg ?
Power saving ? PowerPlay PowerTune PowerTune & ZeroCore Power  ?
TrueAudio Via dedicated DSP Via shaders
FreeSync 1
2
HDCP [lower-alpha 6]  ?1.42.22.3 [19]
PlayReady [lower-alpha 6] 3.0Dark Red x.svg3.0
Supported displays [lower-alpha 7] 1–222–6 ?
Max. resolution  ?2–6 ×
2560×1600
2–6 ×
4096×2160 @ 30 Hz
2–6 ×
5120×2880 @ 60 Hz
3 ×
7680×4320 @ 60 Hz [20]

7680×4320 @ 60 Hz PowerColor
7680x4320

@165 HZ

/drm/radeon [lower-alpha 8] Yes check.svg
/drm/amdgpu [lower-alpha 8] Experimental [21] Optional [22] Yes check.svg
  1. The Radeon 100 Series has programmable pixel shaders, but do not fully comply with DirectX 8 or Pixel Shader 1.0. See article on R100's pixel shaders.
  2. R300, R400 and R500 based cards do not fully comply with OpenGL 2+ as the hardware does not support all types of non-power of two (NPOT) textures.
  3. OpenGL 4+ compliance requires supporting FP64 shaders and these are emulated on some TeraScale chips using 32-bit hardware.
  4. 1 2 3 The UVD and VCE were replaced by the Video Core Next (VCN) ASIC in the Raven Ridge APU implementation of Vega.
  5. Video processing for video frame rate interpolation technique. In Windows it works as a DirectShow filter in your player. In Linux, there is no support on the part of drivers and / or community.
  6. 1 2 To play protected video content, it also requires card, operating system, driver, and application support. A compatible HDCP display is also needed for this. HDCP is mandatory for the output of certain audio formats, placing additional constraints on the multimedia setup.
  7. More displays may be supported with native DisplayPort connections, or splitting the maximum resolution between multiple monitors with active converters.
  8. 1 2 DRM (Direct Rendering Manager) is a component of the Linux kernel. AMDgpu is the Linux kernel module. Support in this table refers to the most current version.

Models

ModelLaunch
Code name
Fab (nm)
Bus interface
Core clock (MHz)
Memory clock (MHz)
Core config1
Fillrate Memory
Performance (FLOPS)
TDP (Watts)
MOperations/s
MPixels/s
MTexels/s
MVertices/s
Size (MiB)
Bandwidth (GB/s)
Bus type
Bus width (bit)
Radeon VE / Radeon 7000February 19, 2001RV100 (piglet)180AGP 4x, PCI150/166/183150/166/1831:0:3:1183 (max)336 (max)549 (max)032, 642.688 (max)DDR64 ?10
Radeon LE / Radeon 7100 (OEM)April 6, 2001 [23] Rage 6 / R100AGP 4x1501502:1:6:229629688837.5324.736128 ?11
Radeon SDR / Radeon 7200 (SDR)June 1, 2000AGP 4x, PCI16616633333399641.52.656SDR ?14
Radeon DDR / Radeon 7200 (DDR)April 1, 2000AGP 4x166/183A166/183A333/366A333/366A966/1098A41.5/45.75A32, 645.312/5.856ADDR ?13
Radeon DDR / Radeon 7200 VIVO2001AGP 4x, PCI166/183B166/183B333/366B333/366B966/1098B41.5/45.75B645.312/5.856B ?17
Radeon DDR / Radeon 7500 VIVO "SE"200200400400120050.06.400 ?20
Radeon 7500 LERV200 (morpheus)150250175500500150062.532, 645.60064
128
 ?21
Radeon 7500August 14, 2001RV200 (morpheus)290230580580174072.532, 64, 128 [24] 7.360128 ?23

1 Pixel pipelines  : Vertex shaders  : Texture mapping units  : Render output units

A First number indicates cards with 32 MB of memory. Second number indicates cards with 64 MB of memory.
B First number indicates OEM cards. Second number indicates Retail cards.

IGP (3xx series)

ModelLaunch
Code name
Bus interface
Core clock (MHz)
Memory clock (MHz)
Core config1
Fillrate Memory
MOperations/s
MPixels/s
MTexels/s
MVertices/s
Size (MiB)
Bandwidth (GB/s)
Bus type
Bus width (bit)
Radeon 320May 2002A3FSB160200, 2661:0:3:11601604800 ?1.6, 2.128DDR64
Radeon 3302002RS200L (wilma)150150150450
Radeon 340RS200 (wilma)183183183549

1 Pixel pipelines  : Vertex shaders  : Texture mapping units  : Render output units

Mobility Radeon series

These GPUs are either integrated into the mainboard or occupy a Mobile PCI Express Module (MXM).

ModelLaunch
Model number
Code name
Fab (nm)
Core clock (MHz)
Memory clock (MHz)
Core config1
Fillrate Memory API compliance (version)
Notes
Pixel (GP/s)
Texture (GT/s)
Size (MB)
Bandwidth (GB/s)
Bus type
Bus width (bit)
Mobility Radeon 7000Feb 2001M6RV100180AGP 4×144
167
144
183
0:1:3:10.1670.58
16
32
1.464
2.928
SDR
DDR
32
64
71.3
Mobility Radeon 7500Dec 2001M7RV2001502802001:2:6:20.561.6832
64
3.2
6.4
DDR64
128
7PowerPlay II, DX7 T&L

1 Vertex shaders  : Pixel shaders  : Texture mapping units  : Render output units.

Competing chipsets

See also

Related Research Articles

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<span class="mw-page-title-main">Radeon R200 series</span> Series of video cards

The R200 is the second generation of GPUs used in Radeon graphics cards and developed by ATI Technologies. This GPU features 3D acceleration based upon Microsoft Direct3D 8.1 and OpenGL 1.3, a major improvement in features and performance compared to the preceding Radeon R100 design. The GPU also includes 2D GUI acceleration, video acceleration, and multiple display outputs. "R200" refers to the development codename of the initially released GPU of the generation. It is the basis for a variety of other succeeding products.

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<span class="mw-page-title-main">Radeon R300 series</span> Series of video cards

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<span class="mw-page-title-main">Matrox Parhelia</span> GPU by Matrox

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The Radeon R700 is the engineering codename for a graphics processing unit series developed by Advanced Micro Devices under the ATI brand name. The foundation chip, codenamed RV770, was announced and demonstrated on June 16, 2008 as part of the FireStream 9250 and Cinema 2.0 initiative launch media event, with official release of the Radeon HD 4800 series on June 25, 2008. Other variants include enthusiast-oriented RV790, mainstream product RV730, RV740 and entry-level RV710.

<span class="mw-page-title-main">Radeon HD 5000 series</span> Series of video cards

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<span class="mw-page-title-main">Radeon HD 7000 series</span> Series of video cards

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Radeon X800 is a series of graphics cards designed by ATI Technologies Inc. introduced in May 2004.

The Radeon X700 (RV410) series replaced the X600 in September 2004. X700 Pro is clocked at 425 MHz core, and produced on a 0.11 micrometre process. RV410 used a layout consisting of 8 pixel pipelines connected to 4 ROPs while maintaining the 6 vertex shaders of X800. The 110 nm process was a cost-cutting process, designed not for high clock speeds but for reducing die size while maintaining high yields. An X700 XT was planned for production, and reviewed by various hardware web sites, but was never released. It was believed that X700 XT set too high of a clock ceiling for ATI to profitably produce. X700 XT was also not adequately competitive with nVidia's impressive GeForce 6600GT. ATI would go on produce a card in the X800 series to compete instead.

ATI released the Radeon X300 and X600 boards. These were based on the RV370 and RV380 GPU respectively. They were nearly identical to the chips used in Radeon 9550 and 9600, only differing in that they were native PCI Express offerings. These were very popular for Dell and other OEM companies to sell in various configurations; connectors: DVI vs. DMS-59, card height: full-height vs. half-height.

<span class="mw-page-title-main">Radeon 9000 series</span> Series of video cards

The R300 GPU, introduced in August 2002 and developed by ATI Technologies, is its third generation of GPU used in Radeon graphics cards. This GPU features 3D acceleration based upon Direct3D 9.0 and OpenGL 2.0, a major improvement in features and performance compared to the preceding R200 design. R300 was the first fully Direct3D 9-capable consumer graphics chip. The processors also include 2D GUI acceleration, video acceleration, and multiple display outputs.

The R200 is the second generation of GPUs used in Radeon graphics cards and developed by ATI Technologies. This GPU features 3D acceleration based upon Microsoft Direct3D 8.1 and OpenGL 1.3, a major improvement in features and performance compared to the preceding Radeon R100 design. The GPU also includes 2D GUI acceleration, video acceleration, and multiple display outputs. "R200" refers to the development codename of the initially released GPU of the generation. It is the basis for a variety of other succeeding products.

<span class="mw-page-title-main">Radeon 300 series</span> Series of video cards

The Radeon 300 series is a series of graphics processors developed by AMD. All of the GPUs of the series are produced in 28 nm format and use the Graphics Core Next (GCN) micro-architecture.

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