List of Virtual Console games for Wii (South Korea)

Last updated

New titles were released on the 2nd and 4th Tuesdays of a four-week month, or 3rd and 5th Tuesdays of a five-week month. If the Tuesday was a public holiday, the update will be on Wednesday instead. The games were announced by Nintendo of Korea one week prior to release. [1] This service stopped getting new games in April 2009.

Contents

Nintendo discontinued the Wii Shop Channel on January 31, 2019, with the purchase of Wii points for new games having ended on March 26, 2018.

Available titles

The following is the complete list of the 40 Virtual Console titles that were available for the Wii in South Korea sorted by system and release date.

Nintendo Entertainment System

There were 23 games available.

TitlePublisherRelease DateLanguage
Donkey Kong Nintendo April 26, 2008English
Kekkyoku Nankyoku Daibouken Konami April 26, 2008Japanese
Kirby's Adventure Nintendo April 26, 2008English
Super Mario Bros. Nintendo April 26, 2008Japanese
Downtown Nekketsu Monogatari Windysoft May 26, 2008Japanese
Super Mario Bros. 3 Nintendo May 26, 2008Japanese
Bubble Bobble Taito June 10, 2008English
Galaga Bandai Namco July 15, 2008English
Super Mario USA Nintendo July 15, 2008Japanese
Xevious Bandai Namco July 29, 2008English
Yoshi Nintendo August 12, 2008English
NES Open Tournament Golf Nintendo August 26, 2008English
Pac-Man Bandai Namco August 26, 2008English
Hudson's Adventure Island Hudson Soft September 16, 2008English
Urban Champion Nintendo September 30, 2008English
Downtown Nekketsu Kōshinkyoku: Soreyuke Daiundōkai Windysoft October 14, 2008Japanese
Kid Icarus Nintendo October 28, 2008English
Yoshi's Cookie Nintendo November 11, 2008English
Mario Bros. Nintendo December 30, 2008Japanese
Nekketsu Kōkō Dodgeball Bu: Soccer Hen Windysoft January 28, 2009Japanese
Adventures of Lolo HAL Laboratory February 10, 2009English
Joy Mech Fight Nintendo March 17, 2009Japanese
The Legend of Zelda Nintendo March 31, 2009English

Super Nintendo Entertainment System

There were 13 games available.

TitlePublisherRelease DateLanguage
Contra III: The Alien Wars Konami April 26, 2008English
Cybernator Hudson Soft April 26, 2008English
Gradius III Konami April 26, 2008English
Super Mario World Nintendo April 26, 2008English
Super Metroid Nintendo April 26, 2008Japanese/
English
Donkey Kong Country Nintendo May 26, 2008English
The Legend of Zelda: A Link to the Past Nintendo June 10, 2008English
F-Zero Nintendo June 25, 2008English
Super R-Type Irem August 12, 2008English
Panel de Pon Nintendo September 30, 2008Japanese
Donkey Kong Country 2: Diddy's Kong Quest Nintendo November 25, 2008English
R-Type III: The Third Lightning Irem January 13, 2009Japanese
Kirby's Dream Course Nintendo February 24, 2009English

Nintendo 64

There were 4 games available.

TitlePublisherRelease DateLanguage
Mario Kart 64 Nintendo April 26, 2008English
Star Fox 64 Nintendo June 25, 2008English
Kirby 64: The Crystal Shards Nintendo September 16, 2008English
1080° Snowboarding Nintendo December 16, 2008English

See also

Related Research Articles

<span class="mw-page-title-main">Wii</span> Home video game console by Nintendo

The Wii is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, following the GameCube and is a seventh-generation console alongside Microsoft's Xbox 360 and Sony's PlayStation 3.

<span class="mw-page-title-main">Nintendo Wi-Fi Connection</span> Former online multiplayer gaming service

Nintendo Wi-Fi Connection (WFC) was an online multiplayer gaming service run by Nintendo to provide free online play in compatible Nintendo DS and Wii games. The service included the company's Wii Shop Channel and DSi Shop game download services. It also ran features for the Wii and Nintendo DS systems.

The Virtual Console was a line of downloadable video games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS handheld game console.

<span class="mw-page-title-main">Wii Menu</span> System menu for the Wii

The Wii Menu is the graphical shell of the Wii and Wii U game console, as part of the Wii system software. It has four pages, each with a 4:3 grid, and each displaying the current time and date. Available applications, known as "channels", are displayed and can be navigated using the pointer capability of the Wii Remote. The grid is customizable; users can move channels among the menu's 48 customizable slots by pressing and holding the B button while hovering over the channel the user wanted to move, then pressing and holding the A button and moving the channel. By pressing the plus and minus buttons on the Wii Remote users can scroll across accessing empty slots.

Each 'region' has different Virtual Console titles available for download to the Wii, Nintendo 3DS, and Wii U depending on licensing and other factors.

<span class="mw-page-title-main">Wii Shop Channel</span> Defunct online shop for the Wii video game console

The Wii Shop Channel was a digital distribution service for the Wii video game console. The service allowed users to purchase and play additional software for the Wii, including exclusive games, and games from prior generations of video games. The Wii Shop Channel launched on November 19, 2006, and ceased service operations worldwide on January 30, 2019. Users can still re-download previously purchased software and/or transfer Wii data over from a Wii to a Wii U, however Nintendo claims that these features will eventually be discontinued at some point.

The Nintendo Network is Nintendo's online service which provides online functionality for the Nintendo 3DS and Wii U systems and their compatible games. Announced on January 26, 2012, at an investors' conference, it is Nintendo's second online service after Nintendo Wi-Fi Connection. Former president of Nintendo Satoru Iwata said, "Unlike Nintendo Wi-Fi Connection, which has been focused upon specific functionalities and concepts, we are aiming to establish a platform where various services available through the network for our consumers shall be connected via Nintendo Network service so that the company can make comprehensive proposals to consumers."

References

  1. "Wii Virtual Console page" (in Korean). Nintendo of Korea.