Contra III: The Alien Wars

Last updated

Contra III: The Alien Wars
Contra III game cover.png
North American box art by Tom duBois [1] :34
Developer(s) Konami [lower-alpha 1]
Publisher(s) Konami
Director(s) Nobuya Nakazato
Producer(s) Kazumi Kitaue
Programmer(s) Mitsuru Yaida
Hideyuki Suganami
Artist(s) Nobuya Nakazato
Composer(s) Miki Higashino
Masanori Adachi
Tappi Iwase
Series Contra
Platform(s) Super NES, Game Boy, Game Boy Advance
Release
February 28, 1992
  • Super NES
    • JP: February 28, 1992
    • NA: March 26, 1992
    • EU: September 12, 1992
    Game Boy
    • JP: September 23, 1994
    • EU: October 1994
    • NA: November 1994
    Game Boy Advance
    • NA: November 5, 2002
    • JP: November 14, 2002
    • EU: February 21, 2003
Genre(s) Run and gun
Mode(s) Single-player, cooperative

Contra III: The Alien Wars [lower-alpha 2] is a 1992 run and gun video game developed and published by Konami for the Super Nintendo Entertainment System (SNES). It is the third home console entry in the Contra series after Contra (1988) and Super C (1990) for the Nintendo Entertainment System (NES). In PAL regions, it was retitled Super Probotector: Alien Rebels and the player characters were replaced with robots. The player is tasked with fighting off an alien invasion of Earth across six stages. Four stages feature side-scrolling action traditional to the series while two are presented from an overhead perspective. It is the first Contra title to have been directed by Nobuya Nakazato who later directed other games in the series. He designed Contra III to feature more comical elements, a more cinematic soundtrack, and tighter stage design than its predecessors.

Contents

Contra III received positive reviews, with critics praising its arcade quality derived from its sound and visual design. It has been called one of the best Contra games in retrospective reviews and is considered one of the greatest video games of all time. It was ported to the Game Boy as Contra: The Alien Wars (1994) by Factor 5 where it received positive reviews for its Super Game Boy enhancements. Konami also released a Game Boy Advance port titled Contra Advance: The Alien Wars EX (2002) which received more critical reviews for removing features in the original. The Super NES version was rereleased several times on Nintendo's online distribution services.

Gameplay

Contra III screenshot.png
Contra 3 overhead.png
Four stages are side-scrolling (top) while two are played from an overhead perspective (bottom).

Contra III is a side-scrolling run and gun game akin to the series' predecessors. [2] Players take on the role of commandos Bill Rizer and Lance Bean fighting off an alien invasion on Earth. [3] It can be played in single-player or a two-player cooperative mode. [3] There are six stages in total; four are side-scrolling while two are presented in an overhead perspective using the Super NES's Mode 7 rendering mode. [2] [4] In the side-scrolling stages, the player progresses by running, jumping, and shooting at enemies. [2] In the overhead stages, the player navigates across the stage to find and destroy predetermined targets. [5] The stages each feature unique controls, giving the player the ability to rotate the screen to navigate. [4] All stages have a boss at the end and occasionally a mid-stage boss. [6] The player will lose a life by touching enemies or their bullets, or falling down a pit. [6]

The player is equipped with two machine guns that can be swapped at will and upgraded with power-ups. [6] These power-ups are typically dropped from flying pods and include alternate shot types: homing missiles, torpedoes, a flamethrower, a laser, and a spread shot. [3] [7] Picking up a power-up will replace the shot type of the gun equipped, and losing a life will result in losing the power-up from the gun equipped. [2] [3] Bombs and a temporary barrier shield may also be dropped. [3] [7] The player has limited bombs, and using them will damage all enemies on the screen. [2] The player can also perform a spinning jump, firing both guns in an aerial somersault. [3] However, during this move, both of the player's weapons will be at risk of being lost upon losing a life.

The Japanese version of the game is easier than the other ones thanks to having unlimited continues and the final boss appearing when it is played on normal difficulty. [8]

Development

Contra III was developed by Konami with a team led by Nobuya Nakazato. Although this was Nakazato's third year at Konami, Contra III is the first Contra game he worked on, having only previously done informal playtesting for Super C (1990). He believed the original arcade version of Contra (1987) was difficult to play because of its vertical screen, but he did enjoy the Famicom port. [1] :25 Nakazato's team worked in Konami's new offices in Tokyo, seated next to the arcade team that had developed Contra. Nakazato shared progress on Contra III with the arcade team and received positive feedback. [1] :26–27 In early coverage, the game was known as Contra IV. [9] [lower-alpha 3] Nintendo Power reported the name change to Contra III in its coverage of Winter CES in 1992. [12]

Nakazato believed Contra had a low-budget movie theme. [1] :27 To emphasize this, he asked the sound team to change the music as the stages progressed to give a cinematic style. [1] :28 [13] He also believed the action in earlier Contra games is too realistic, so for Contra III he wanted to include more comical elements. He was concerned the change may upset series fans, but believed it would be more entertaining. [1] :27 One scene added to accomplish this is a sequence where the player hangs from flying missiles. This strains the Super NES's sprite capabilities, so the team used background tiles to draw the helicopter and missiles in the scene. Making the graphics appear to move like sprites in the foreground required clever programming tricks. The Super NES allowed for "raster scrolling", which allowed the programmers to change the graphics for each scanline. The programmers shifted the vertical sync and cut off the sprites at the scanline. The restriction is that graphics can only move horizontally along the scanline to achieve the illusion that they are actually sprites in the foreground. [1] :32

Nakazato was concerned the traditional pattern of weak enemies followed by a boss fight was becoming mundane and did not want players to feel "in for the long haul" every play session. To combat this, he established a key concept for something interesting to happen every three screen scrolls. This made the game content feel more dense and gave it a "boss rush" type feel. Nakazato believed Contra III's fast-paced action was going against the trend of home console games shifting to slow-paced strategy and role-playing games, and is good for quick-starting stress relief. [1] :28

Contra III was released in Japan on February 28, 1992, and North America on March 26. In Europe, the game was retitled Super Probotector: Alien Rebels and released on September 12, 1992. [1] :14 In Super Probotector, the gameplay and story remained mostly the same, but the designs of the player characters were changed to resemble robots. Due to technical differences in PAL Super NES systems, Super Probotector has a slightly slower framerate. [1] :31

Reception

The Super NES release of Contra III received considerable praise for its visuals and sound design. Its use of Mode 7, sprite scaling, and sprite rotation was commended for being well-integrated with the gameplay and not a gimmick. [3] [16] Electronic Gaming Monthly (EGM) wrote that these special effects pushed the limits of the Super NES hardware. [14] Along with Computer and Video Games (CVG), they admired the use of Mode 7 on the top-down stages, with EGM extending their praise to the boss design on those stages. [3] [14] Both magazines also praised the soundtrack, with CVG calling it a combination of orchestral and rock music. [3] [14] Mean Machines wrote that the score rivaled that of ActRaiser (1990). [5] Critics also praised the gun and explosion sound effects for enhancing the atmosphere, [3] [7] [16] though Mean Machines believed they sometimes drowned out the music. [5]

Critics found the gameplay enjoyable and a good challenge. [5] [7] [14] CVG called it a cross between Strider (1989) and Midnight Resistance (1989), and enjoyed the athletic climbing ability of the characters. [3] Along with EGM, they believed the top-down stages added good variety. [3] [14] Mean Machines called the game "ultra-addictive, arcade quality blasting action." [5] EGM dubbed Contra III its "Game of the Month" and said it matched the quality of arcade games. [14] Zero agreed, writing that "everything about this game speaks coin-op quality." [7]

In retrospective reviews, IGN called it "arguably the best installment in the Contra series" [2] and "one classic that deserves its place in the video game hall of fame". [18] GameSpot also called it one of the best in the series. [4] Both noted its satisfying level of difficulty but said the game was somewhat short compared to modern games. [2] [4] USgamer wrote that it was a good challenge and "practically synonymous with SNES ownership". [6] Eurogamer called Contra III "exemplary" and debatably one of the best games in its genre. [19] In 2009, Official Nintendo Magazine ranked the game 51st in a list of the greatest Nintendo games, calling it "Hectic, relentless and very challenging". [20]

Accolades

In 1997 EGM ranked the Super NES version the 8th best console game of all time, remarking that "This game has everything: huge bosses, Mode 7 stages, ultradeep gameplay - all wrapped up in a beautifully atmospheric post-apocalyptic package." [21] In 1995, Total! rated the game 15th on their "Top 100 SNES Games." [22] Nintendo Power ranked it as the third best Super NES game of 1992. [23] In 2018, Complex listed Contra III as the 21st best Super Nintendo game. They praised its intensity and wrote: "If not for [ Contra: Hard Corps ], this would be the best Contra in the entire series, by far." [24] IGN ranked the game 24th in their "Top 100 SNES Games of All Time." [25]

Ports and rereleases

Contra III has been rereleased on Nintendo's online distribution services. It was released on the Wii Virtual Console in January 2007 in Japan and North America, [26] [27] and Super Probotector was released on the European Virtual Console the same month. [28] Contra III was released again for the Wii U Virtual Console in Japan and North America in November 2013, [29] [30] and Europe received the unmodified Contra III on the Wii U in January 2014. [31] In May 2016, Contra III was added to the Nintendo 3DS eShop for North America and Europe for exclusive use with the New Nintendo 3DS. [31] [32]

Contra III was included in the 2017 Super NES Classic dedicated console. [33]

Both Contra III and Super Probotector were included in Contra: Anniversary Collection, a compilation of classic Contra games. [34] It was released in June 2019 for the Nintendo Switch, [35] PlayStation 4, [36] Xbox One, [37] and Windows. [38] In addition to the Western releases, an option to play the Japanese version was added after launch in a free update. [39] In Japan, the compilation initially came with the Japanese and European versions of the game without the North American Contra III. [40]

Contra: The Alien Wars (Game Boy)

Factor 5 developed a port for the Game Boy; [45] it was released on September 23, 1994 in Japan, [43] and in November in North America. [48] The game was released in Europe in October as Probotector 2 with the player characters redrawn as robots. [46] The game is mostly identical to the Super NES version but features some differences: some levels are missing, [44] there is no ability to swap weapons, [49] and there is no spinning attack. [46] The game also features color graphics and improved sound when played through a Super Game Boy. [46] Critics thought it was an excellent conversion of the Super NES version, [42] [41] [46] with GamesMaster calling it "one hell of an achievement". [44] Critics also extended their praise to the Super Game Boy enhancements, [42] [46] [49] though Electronic Gaming Monthly criticized the control scheme using the Super NES controller. [42]

Contra Advance: The Alien Wars EX (Game Boy Advance)

At E3 2002, Konami announced the development of a remake of Contra III for the Game Boy Advance. [55] The port was titled Contra Advance: The Alien Wars EX and released in November 2002 in Japan and North America, [54] [52] [56] and February 2003 in Europe. [57] The secondary weapon slot and bombs were omitted from the port, and the Mode 7 stages were replaced with side-scrolling stages from Contra: Hard Corps. Additionally, the game uses a password save system, and supports two-player cooperative gameplay by linking two systems with two carts. [54] [53] Contra Advance received "mixed or average" reviews per ratings aggregator Metacritic; [50] IGN criticized the removal of the Mode 7 stages for eliminating variety and GameSpot was troubled by the weaponry changes. [54] [53] GameSpot wrote that players familiar with Contra III on the Super NES would be disappointed, but series newcomers may enjoy it. [53] Edge explained that the "rote learning" of enemy attack patterns did not age well, and the game's action speed did not bode well on a handheld system. [51] In November 2015, the game was added to the Wii U Virtual console in North America and Europe. [58] [59]

Legacy

Contra III is director Nobuya Nakazato's first project in the Contra series, later acting as producer and director. [1] :24 Programmers Hideyuki Suganami and Mitsuru Yaida left Konami shortly after Contra III to work at the then-newly-founded Treasure, where they helped develop Gunstar Heroes (1993) and Alien Soldier (1995), which both expanded on the run and gun game formula defined in Contra III. [19]

Notes

  1. Game Boy port developed by Factor 5
  2. Known in Japan as Contra Spirits (魂斗羅(コントラ)スピリッツ, Kontora Supirittsu)
  3. It was also preannounced as Super Contra IV [10] and Contra IV: The Alien Wars. [11]
  4. Four reviewers each scored the game a 9/10.
  5. The four reviewers scored the game as 9, 8, 7, and 7 out of 10.

Related Research Articles

<span class="mw-page-title-main">Super Nintendo Entertainment System</span> Home video game console

The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania and 1993 in South America. In Japan, it is called the Super Famicom (SFC). In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions.

<i>Super Mario World</i> 1990 video game

Super Mario World, known in Japanese marketing as Super Mario World: Super Mario Bros. 4, is a platform game developed by Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released in Japan in 1990, North America in 1991 and Europe and Australia in 1992. The player controls Mario on his quest to save Princess Peach and Dinosaur Land from the series' antagonist Bowser and the Koopalings. The gameplay is similar to that of earlier Super Mario games; players control Mario through a series of levels in which the goal is to reach the goalpost at the end.

<i>Contra</i> (video game) 1987 video game

Contra is a run and gun video game developed and published by Konami, originally developed as a coin-operated arcade video game in 1986 and released on February 20, 1987. A home version was released for the Nintendo Entertainment System in 1988, along with ports for various home computer formats, including the MSX2. The arcade and computer versions were localized as Gryzor in Europe, and the NES version as Probotector in PAL regions.

<i>Salamander</i> (video game) 1986 video game

Salamander, retitled Life Force in North America and in the Japanese arcade re-release, is a scrolling shooter arcade video game developed and published by Konami. Released in 1986 as a spin-off of Gradius, Salamander introduced a simplified power-up system, two-player cooperative gameplay and both horizontally and vertically scrolling stages. Some of these later became normal for future Gradius games. In Japanese, the title is written using ateji, which are kanji used for spelling foreign words that has been supplanted in everyday use by katakana. Contra, another game by Konami was also given this treatment, with its title written in Japanese as 魂斗羅.

<i>Castlevania III: Draculas Curse</i> 1989 video game

Castlevania III: Dracula's Curse is an action-adventure platform video game developed and published by Konami for the Nintendo Entertainment System. It was released in Japan in 1989, and in North America in 1990, and in Europe by Palcom in 1992. It was later released on the Virtual Console for the Wii, Nintendo 3DS, and Wii U.

<i>Contra Force</i> 1992 video game

Contra Force is an run and gun game released by Konami for the Nintendo Entertainment System in 1992 in North America. It is a spinoff of the Contra series, being the third game in the series released for the NES following the original Contra and Super Contra. However, the game's plot and setting are unrelated to both previous and succeeding entries, as the villains in the game are human terrorists instead of an alien menace. The game was scheduled to be released in Japan under the title of Arc Hound, with no ties to the Contra series, but was cancelled.

<i>Axelay</i> 1992 video game

Axelay is a 1992 scrolling shooter video game developed and published by Konami for the Super Nintendo Entertainment System. Set in the fictional solar system Illis where an alien empire known as "Armada of Annihilation" invades its planets including the Earth-like Corliss (Mother), players take control of the titular D117B space fighter craft as a last resort to stop the alien invasion by recovering its lost weaponry. The gameplay mainly consist of both vertical-scrolling and horizonal-scrolling stages in the same vein as Konami's own Life Force, with players choosing three different weapon-types that increase in number as they progress through the game.

<i>Operation C</i> (video game) 1991 video game

Operation C is a 1991 run and gun video game by Konami released for the Game Boy. It is a sequel to Super Contra, and the first portable installment in the Contra series. Operation C features gameplay and graphics similar to the Nintendo Entertainment System versions of Contra and Super Contra.

The Virtual Console is a defunct line of downloadable video games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS family of systems.

<i>Contra: Hard Corps</i> 1994 video game

Contra: Hard Corps, released as Contra: The Hard Corps in Japan and Probotector in Europe and Australia, is a run and gun video game released by Konami for the Sega Genesis in 1994, making it the first game in the Contra series released for a Sega platform.

<i>Contra</i> (series) Video game series

Contra is a video game series produced by Konami composed primarily of run and gun-style shooting games. The series debuted in February 1987 with the Japanese coin-operated arcade game of the same name, which has since spawned several sequels produced for various platforms.

<i>Contra: Shattered Soldier</i> 2002 video game

Contra: Shattered Soldier, originally released in Japan as Shin Contra, is a video game that is part of the Contra series by Konami. It was developed by Team Kijirushi, a group of staff members within Konami Computer Entertainment Tokyo. The game marks a return to the two-dimensional gameplay style employed by the series prior to Contra: Legacy of War. A sequel to Contra: Hard Corps, the game was released for the PlayStation 2 in 2002 and for the PlayStation Network in both 2012 for Japan and 2013 for North America.

<span class="mw-page-title-main">Classic Controller</span> Game controller for the Wii by Nintendo

The Classic Controller is a game controller produced by Nintendo for the Wii home video game console. While it later featured some compatibility with the Wii U console, the controller was ultimately succeeded by the Wii U Pro Controller. In April 2014, Nintendo discontinued production of both the Classic Controller and Classic Controller Pro.

<i>Contra 4</i> 2007 video game

Contra 4 is a 2D action game published by Konami Digital Entertainment in the United States and developed by WayForward Technologies. It is the eleventh overall installment of the Contra series, and was released in North America on November 13, 2007 for Nintendo DS. A mobile port was released six days later on November 19, 2007. A rerelease, called Contra 4: Redux, was released for Android in 2011.

<i>Contra ReBirth</i> 2009 video game

Contra ReBirth is a 2D run and gun video game developed by M2 and published by Konami for WiiWare. It is the twelfth original installment in the Contra series. It was released in Japan on May 12, 2009, the PAL region on September 4, 2009, and North America on September 7, 2009.

<span class="mw-page-title-main">M2 (game developer)</span> Video game developer

M2 Co., Ltd. is a Japanese video game developer and publisher, best known for handling emulation of re-released games, such as some Sega Ages titles, Virtual Console titles for Nintendo systems, the 3D Classics series for the Nintendo 3DS and their ShotTriggers range of classic STG games. M2 has also created entirely new titles such as WiiWare games for Konami under the ReBirth moniker and more recently a new GG Aleste game. In addition, M2 currently holds the rights of Aleste series and all NEC Avenue and NEC Interchannel games on TurboGrafx-16 and variants, previously owned by Lightweight.

<i>Super Contra</i> 1988 video game

Super Contra, known as Super Contra: The Alien Strikes Back in Japan, is a run and gun video game by Konami, originally released as a coin-operated arcade video game in January 1988. It is the sequel to the original Contra and part of the Contra series. The game stars Bill Rizer and Lance Bean as they are sent to thwart another alien invasion from the vicious Red Falcon.

<i>Castlevania</i> (1986 video game) 1986 video game

Castlevania, known in Japan as Akumajō Dracula, is a platform game developed and published by Konami for the Family Computer Disk System video game console in Japan in September 1986. It was ported to cartridge format and released in North America for the Nintendo Entertainment System (NES) in May 1987 and in Europe in 1988. It was also re-issued for the Family Computer in cartridge format in 1993. It is the first game in Konami's Castlevania video game series.

<span class="mw-page-title-main">Super NES Classic Edition</span> Home video game console by Nintendo

The Super NES Classic Edition is a dedicated home video game console released by Nintendo, which emulates the Super Nintendo Entertainment System. The console, a successor to the NES Classic Edition, comes with twenty-one Super NES titles pre-installed, including the first official release of Star Fox 2. It was released in North America and Europe on September 29, 2017.

<i>Contra: Rogue Corps</i> 2019 video game

Contra: Rogue Corps is a run and gun twin-stick shooter in the Contra series developed by Toylogic and published by Konami. It was released on September 24, 2019 for the Nintendo Switch, PlayStation 4, Windows, and Xbox One.

References

  1. 1 2 3 4 5 6 7 8 9 10 11 Tatsuya Saijyou; Yasufumi Sakuma (June 11, 2019). Noboru Honda; Takeshi Matsumoto; Daisuke Yoshihara; Daisuke Kihara (eds.). The History of Contra. Konami. (Digital book included with Contra Anniversary Collection)
  2. 1 2 3 4 5 6 7 Thomas, Lucas M. (January 30, 2007). "Contra III: The Alien Wars Review". IGN. Archived from the original on June 7, 2019. Retrieved August 25, 2019.
  3. 1 2 3 4 5 6 7 8 9 10 11 12 13 "Contra Spirits". Computer and Video Games. No. 126. May 1992. pp. 38–39.
  4. 1 2 3 4 Navarro, Alex (February 2, 2007). "Contra III: The Alien Wars Review". GameSpot. Archived from the original on August 18, 2019. Retrieved August 25, 2019.
  5. 1 2 3 4 5 6 "Contra Spirits". Mean Machines. No. 19. April 1992. pp. 60–62.
  6. 1 2 3 4 Oxford, Nadia (July 20, 2017). "Super NES Retro Review: Contra III: The Alien Wars". USgamer. Archived from the original on June 7, 2019. Retrieved August 25, 2019.
  7. 1 2 3 4 5 6 McCandless, David (August 1992). "Super Probotector". Zero. No. 34. pp. 34–35.
  8. CONTRA Anniversary Collection (Switch eShop)- Review. Seafoam Gaming. 2019. "When it comes to the Japanese versions of the Contra games, the only real difference between most of them come from easier cheat codes to make things a lot more bearable. That and the removal of limited continues from Contra III and Hard Corps make those versions the ones to play!"
  9. "Pak Watch: Contra Force". Nintendo Power. Vol. 32. January 1992. p. 108.
  10. "Future Games: Super Contra IV". Nintendo Player's Guide: Super NES. Nintendo. 1992. p. 152.
  11. "Contra IV: The Alien Wars". GamePro. No. 31. February 1992. p. 78.
  12. "CES Special". Nintendo Power. Vol. 34. March 1992. p. 112.
  13. Higashino, Miki (July 1, 2013). "Miki Higashino Interview: Retired Fan Favourite Speaks". Video Game Music Online (Interview). Interviewed by Greening, Chris. Translated by Schweitzer, Ben. Archived from the original on August 25, 2019. Retrieved July 19, 2020. Miki Higashino: 'In contrast to the earlier Contra games, Contra III went for a sound more akin to a film score[...]'
  14. 1 2 3 4 5 6 7 "Review Crew: Contra III: The Alien Wars". Electronic Gaming Monthly. No. 33. April 1992. p. 22.
  15. 魂斗羅スピリッツ [スーパーファミコン]. Famitsu (in Japanese). Archived from the original on August 18, 2019. Retrieved August 24, 2019.
  16. 1 2 3 "Alien Probotector". Mega Zone. No. 26. February 1993. p. 38.
  17. "Nintendo Power Awards '92: The NESTERS! And the nominees are". Nintendo Power . No. 46. March 1993. pp. 96–9.
  18. IGN Staff (October 4, 2002). "Nintendo Nostalgia #2". IGN. Archived from the original on August 22, 2019.
  19. 1 2 Robinson, Martin (January 12, 2014). "Contra 3 retrospective". Eurogamer. Archived from the original on March 5, 2018. Retrieved August 25, 2019.
  20. East, Tom (February 23, 2009). "100 Best Nintendo Games: Part 3". Official Nintendo Magazine . Future plc. Archived from the original on August 31, 2009. Retrieved September 9, 2022.
  21. "100 Best Games of All Time". Electronic Gaming Monthly . No. 100. Ziff Davis. November 1997. p. 154. Note: Contrary to the title, the intro to the article (on page 100) explicitly states that the list covers console video games only, meaning PC games and arcade games were not eligible.
  22. "Top 100 SNES Games". Total! (43): 41. July 1995.
  23. "Top 10 of 1992". Nintendo Power. Vol. 44. January 1993. p. 118. Retrieved January 24, 2022.
  24. Knight, Rich (April 30, 2018). "The Best Super Nintendo Games of All Time". Complex. Retrieved February 12, 2022.
  25. Top 100 SNES Games of All Time - IGN.com , retrieved September 8, 2022
  26. "VC魂斗羅スピリッツ". Nintendo. 2007. Archived from the original on April 12, 2016.
  27. "Contra III: The Alien Wars at Nintendo". Nintendo. 2007. Archived from the original on April 20, 2010.
  28. "Super Probotector: Alien Rebels". Nintendo of Europe. 2007.
  29. "魂斗羅スピリッツ | Wii U | 任天堂". Nintendo. 2013. Archived from the original on August 4, 2019. Retrieved August 4, 2019.
  30. "Contra III: The Alien Wars for Wii U". Nintendo. 2013. Archived from the original on August 4, 2019. Retrieved August 4, 2019.
  31. 1 2 "Contra III The Alien Wars". Nintendo of Europe. 2016.
  32. "Contra III: The Alien Wars for Nintendo 3DS". Nintendo. 2016. Archived from the original on August 4, 2019. Retrieved August 4, 2019.
  33. Miller, Ross (September 27, 2017). "SNES Classic review". Polygon. Archived from the original on June 29, 2019. Retrieved August 24, 2019.
  34. McWhertor, Michael (May 28, 2019). "Konami confirms Contra: Anniversary Collection final game lineup". Polygon. Archived from the original on June 3, 2019. Retrieved August 4, 2019.
  35. "Contra Anniversary Collection for Nintendo Switch". Nintendo. 2019. Archived from the original on August 18, 2019. Retrieved August 24, 2019.
  36. "Contra Anniversary Collection". PlayStation™Store. 2019. Archived from the original on August 23, 2019. Retrieved August 24, 2019.
  37. "Buy Contra Anniversary Collection". Microsoft Store. 2019. Archived from the original on August 23, 2019. Retrieved August 24, 2019.
  38. "Contra Anniversary Collection on Steam". Steam. 2019. Archived from the original on August 23, 2019. Retrieved August 24, 2019.
  39. Craddock, Ryan (June 18, 2019). "Konami's Castlevania, Contra And Arcade Collections Now Include Japanese Game Versions". Nintendo Life. Archived from the original on July 14, 2019. Retrieved August 4, 2019.
  40. "Konami Holdings Corporation".
  41. 1 2 "Probotector 2". Computer and Video Games. No. 155. October 1994. p. 109.
  42. 1 2 3 4 "Review Crew: Contra: The Alien Wars". Electronic Gaming Monthly. No. 65. December 1994. p. 46.
  43. 1 2 魂斗羅スピリッツ [ゲームボーイ]. Famitsu (in Japanese). Archived from the original on August 18, 2019. Retrieved August 25, 2019.
  44. 1 2 3 Tucker, Tim (October 1994). "Probotector 2". GamesMaster. No. 22. p. 69.
  45. 1 2 Brumley, Doug (December 1994). "Contra: The Alien Wars". Game Players. p. 156.
  46. 1 2 3 4 5 6 "Probotector 2". Nintendo Magazine System (UK). No. 25. October 1994. pp. 84–85.
  47. "VideoGames Best of '94". VideoGames - The Ultimate Gaming Magazine . No. 74 (March 1995). February 1995. pp. 44–7.
  48. "Contra: The Alien Wars". Nintendo Power. Vol. 66. November 1994. p. 107.
  49. 1 2 "Contra: The Alien Wars". GamePro. No. 65. December 1994. p. 212.
  50. 1 2 "Contra Advance: The Alien Wars EX". Metacritic. Archived from the original on December 31, 2018. Retrieved August 24, 2019.
  51. 1 2 "Contra Advance: The Alien Wars EX". Edge. No. 119. January 2003. p. 101.
  52. 1 2 "魂斗羅ハードスピリッツ [GBA]". Famitsu. Archived from the original on August 18, 2019. Retrieved August 25, 2019.
  53. 1 2 3 4 Provo, Frank (November 22, 2002). "Contra Advance: The Alien Wars EX Review". GameSpot. Archived from the original on August 18, 2019. Retrieved August 24, 2019.
  54. 1 2 3 4 Harris, Craig (December 5, 2002). "Contra Advance: The Alien Wars EX". IGN. Archived from the original on August 18, 2019.
  55. Gerstmann, Jeff (May 22, 2002). "E3 2002: Contra coming to the GBA". GameSpot. Archived from the original on August 18, 2019. Retrieved August 24, 2019.
  56. "Konami Ships Contra Advance: The Alien Wars EX - News". Nintendo World Report. Retrieved March 4, 2023.
  57. "Contra Advance : The Alien Wars EX sur Gameboy Advance". Jeuxvideo.com (in French). Archived from the original on August 22, 2019. Retrieved August 24, 2019.
  58. "Contra Advance™ The Alien Wars Ex". Nintendo of Europe. 2015.
  59. "Contra Advance The Alien Wars EX for Wii U". Nintendo. 2015. Archived from the original on August 4, 2019. Retrieved August 4, 2019.