Mario Kart Wii received "generally favorable" reviews according to the review aggregation website Metacritic.[22] Reviewers deemed the gameplay to be familiar and more safe and predictable than that of Mario Kart: Double Dash.[24][30][32] Tae K. Kim of GamePro admired the variety of the character roster,[28] though Bryn Williams of GameSpy felt that some of the unlockable characters were bland.[30] Although Shane Bettenhausen of Electronic Gaming Monthly and Ryan Davis of Giant Bomb acknowledged that some of the new tracks were inventive, they and Williams determined the track roster to be weaker and less creative than in previous entries.[24][30][33]Official Nintendo Magazine commented that the Wii Wheel worked very effectively and loved the different multiplayer modes.[38] Lark Anderson of GameSpot praised the game for being easy to jump into for players of any skill level and stated that motorcycles provide a great alternative to go-karts.[29] The additions of motorcycles and an online multiplayer mode were welcomed.[24][28][30][32] The unbalanced items and rubber band AI, which were said to result in chance-influenced gameplay, were a common point of criticism,[28][31][30][33][32][34] as was the truncation of the battle mode from previous titles.[32]
Kim was unimpressed by the graphics, and observed that their quality lowered in the split-screen multiplayer mode.[28] Williams described the game as a "480p widescreen treat, delivering crisp, colorful graphics".[30] Greg Nicksarlian of GameZone complimented the visuals as sharp and vibrant, but acknowledged their simplicity.[32] Mark Bozon of IGN summarized the visuals as basic but charming and polished.[34] The music was generally considered to be unremarkable, and the voice acting was derided as repetitive and annoying.[24][28][32][34]
In 2010, Mario Kart Wii was included in the book 1001 Video Games You Must Play Before You Die.[39] Anthony John Agnello and David Roberts of GamesRadar+ ranked Mario Kart Wii #11 in their 2017 list of best Mario Kart games, the second-lowest ranking behind the cancelled Virtual BoyMario Kart. They described the game as "a bloated, populist mess attempting to please everyone" that "feels like the most Mario Kart rather than the best Mario Kart, and as a result, it's as if it's missing the series' soul".[40] The staff of IGN ranked the game #18 in their 2019 list of "Top 25 Favourite Kart Racers", deeming it "yet another solid entry in the series" and saying that its expanded track roster and inclusion of both online and splitscreen multiplayer gameplay made it "one of the system’s go-to party games".[41] Luke Plunkett of Kotaku ranked the game at #7 out of the nine best Mario Kart games; he felt that there was little reason to play the game after the improvements made by Mario Kart 7 and 8, and that the motion controls were "straight garbage".[42] The tracks Maple Treeway and Coconut Mall have been ranked among the series' best,[43][44][45][46] while Matthew Wilkinson of Screen Rant respectively ranked Rainbow Road, Wario's Gold Mine, and Moonview Highway as the first, eighth and ninth most difficult tracks in the series.[47]
Sales
Mario Kart Wii had a successful launch and sold 300,000 copies on the launch day in Japan alone, compared to Mario Kart DS which sold 160,000 copies on its first day and Mario Kart: Double Dash which sold 180,000 on its first day.[48] In the week ending May 4, 2008, Mario Kart Wii had sold over a million copies in Japan alone, less than a month since its release in the region.[49] In the UK, Mario Kart Wii was the best-selling video game in the week ending April 12, 2008, having "the eighth biggest opening sales week in UK software history," according to GfK Chart-Track/ELSPA.[50][51] The game dwarfed all other five Mario Wii games released up until then for the Wii combined when comparing first-week sales.[50] In the United States, Mario Kart Wii was the second-best-selling video game in April 2008, selling 1.12 million copies, according to the NPD Group; putting it behind the Xbox 360 version of Grand Theft Auto IV and ahead of the PlayStation 3 version, both released in the same week.[52] It ranked the fourth-best-selling game of December 2008 in the United States, selling more than 979,000 copies.[53] According to the NPD Group, GfK Chart-Track, and Enterbrain, the game has sold 2.409 million copies in the United States, 687,000 in the United Kingdom, and 1.601 million in Japan, respectively, for a total of 4.697 million copies sold by August 1, 2008.[54] As of March 2009, Nintendo has sold 15.4 million copies of Mario Kart Wii worldwide.[55] As of January 4, 2009, it has sold 2,133,000 copies in Japan.[56] It is also the fourth-best-selling game of Japan in 2008.[57] According to the NPD Group, GfK Chart-Track, and Enterbrain, the game has sold 856,000 copies in the United States, 394,000 in the United Kingdom, and 218,000 in Japan, respectively, for a total of 1.468 million copies sold in the third quarter of 2008 (July–September).[58] It was the second-best-selling game of 2008 in the United States, selling more than five million copies.[53] In France, it sold 4.8 million units, which is more than it sold in Japan (3.7 million).[59]
↑ Davis, Laura (2014-09-22). "Nintendo turns 125: From Mario to Zelda - a trip down memory lane". The Independent. Archived from the original on 2016-01-01. Retrieved 2020-08-05. The best selling racing game of all time from 2008 saw players master the Wii Remotes (to varying degrees of success) with 24 characters and 36 vehicles to choose from.
↑ Hodgson, David (2008). Mario Kart (Wii): Prima Official Game Guide. Prima Games.
↑ Bajgrowicz, Brooke (2019-11-23). "Mario Kart: Every Game, Ranked (According To Metacritic)". TheGamer. Archived from the original on 2021-04-18. Retrieved 2020-08-05. There are 32 different race tracks, some of which are revamped from older systems and some that are totally new.
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