Mario Kart Wii

Last updated
Mario Kart Wii
Mario Kart Wii.png
Box art, depicting Mario and Luigi using the Wii Wheel
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Director(s) Yasuyuki Oyagi
Producer(s) Hideki Konno
Designer(s)
  • Hirotake Ohtsubo
  • Yoshihisa Morimoto
Programmer(s)
  • Katsuhisa Sato
  • Yusuke Shiraiwa
  • Yukihiko Ito
  • Keiichiro Kato
  • Ichiro Suzuki
Artist(s) Daisuke Kageyama
Composer(s)
Series Mario Kart
Platform(s) Wii
Release
  • JP: April 10, 2008 [1]
  • EU: April 11, 2008
  • AU: April 24, 2008
  • NA: April 27, 2008
Genre(s) Kart racing
Mode(s) Single-player, multiplayer

Mario Kart Wii [lower-alpha 1] is a 2008 kart racing game developed and published by Nintendo for the Wii. It is the sixth installment in the Mario Kart series, and was released in April 2008. Like its previous installments, Mario Kart Wii incorporates playable characters from the Mario series, who participate in races on 32 different race tracks using specialized items to hinder opponents or gain advantages. The game features multiple single-player and multiplayer game modes including two- to four-person split screen. Online multiplayer was supported until the discontinuation of Nintendo Wi-Fi Connection in May 2014. Mario Kart Wii uses the Wii Remote's motion-controls to provide intuitive and conventional steering controls. Each copy of the game was bundled with the Wii Wheel accessory to augment this feature and mimic a steering wheel.

Contents

The game received positive reviews upon release, with praise for the online mode, coupled with its characters, innovative gameplay, tracks, and karts, but received criticism for its item balancing and rubber-band difficulty adjustment. The game sold over 37 million copies, making it the second best-selling Mario Kart game after Mario Kart 8 Deluxe and one of the best-selling video games of all time.

Gameplay

Yoshi drifting during a race on Mario Circuit Mario Kart Wii screenshot.jpg
Yoshi drifting during a race on Mario Circuit

Mario Kart Wii is a kart racing game featuring single-player and multiplayer modes. The players control one of many selectable Mario franchise characters and participate in races or battles using go-karts or bikes on courses thematically based on locations from the Mario franchise. During gameplay, the player views the action from a third-person perspective that tracks the player from behind their kart. [2] Mario Kart Wii supports four different control schemes. The primary control scheme is the Wii Remote, optionally used in conjunction with the plastic Wii Wheel accessory, which uses the controller's motion-controls to simulate operating a steering wheel. The other supported control schemes are the Wii Remote with the Nunchuk attachment; the Classic Controller; and the GameCube controller. [3] While driving, the player collects power-ups from item boxes placed in various points on the track. These power-ups allow the player to attack opponents, causing them to slow down or spin out of control; defend against such attacks; or gain boosts in speed. These include the series staple items, such as the Mushroom, Koopa Shell projectiles, the Super Star, banana peels and lightning bolts, as well as new items such as the Mega Mushroom and POW Block.

Mario Kart Wii is bundled with the Wii Wheel accessory. Wii-Wheel.jpg
Mario Kart Wii is bundled with the Wii Wheel accessory.

Mario Kart Wii features 24 playable characters from the Mario series, the largest roster of any Mario Kart game until the release of Mario Kart 8 in 2014. [4] The game features characters who have appeared in previous installments, including Mario, Luigi, Princess Peach, Yoshi, Toad, Donkey Kong, and Bowser, in addition to characters such as Rosalina, Funky Kong, and Dry Bowser who are playable for the first time. Unlike Mario Kart DS, where characters can drive a kart exclusive to that character and the standard go-kart, each character is assigned to one of three different weight classes, which affects the selection of vehicles the character can drive. In addition to this, Mario Kart Wii introduced two different classes of vehicles, Karts and Bikes, with the latter being a new addition to the series. Bikes were also subdivided further into two categories: regular and sports bikes, with sports bikes featuring an alternate drift type known as inside drifting. Mii characters saved in the console's Mii Channel are also playable. [3] Thirty-six vehicles [5] are available in Mario Kart Wii, each of which has different properties that affect how the vehicle handles while driving. Half the characters and vehicles are initially unavailable to the player; certain objectives must be completed to unlock each one. For example, the Jetsetter (also known as the Aero Glider in PAL regions) must be unlocked by earning a one-star rank or higher on all 150cc Retro Cups in Grand Prix mode.

The game features eight cups—sets of four different tracks—for a total of 32 unique tracks. Sixteen of the courses are new, while the other 16 are from prior Mario Kart games. [6] [7]

Mario Kart Wii features multiple game modes: Grand Prix, Time Trials, Versus, and Battle. All modes support single-player gameplay; Versus and Battle support local multiplayer for up to four players, with or without computer-controlled players. In Grand Prix, the player participates in four three-lap races from one of eight cups against eleven opponents. The player is awarded points at the end of each race based on their ranking. The total number of points collected, among other factors, determines the player's overall rank. Versus mode is similar to Grand Prix, but the presented courses and items are configurable. In Time Trials, the player must quickly complete the race in the fastest time possible—there are no opponents or items except for three Mushrooms given at the start of each race. The player can compete against a ghost character, which mimics a player's movements from an earlier race. Ghost data can be saved in the Wii console memory.

Battle mode is similar to that seen in previous installments in which players drive around an enclosed arena and attack each other using items. The players are divided into two teams, red and blue, and teammates cannot harm each other with their items. There are two variants of Battle mode available: Balloon Battle and Coin Runners. In Balloon Battle, each player's kart has three attached balloons. A player gains a point each time they pop or steal a balloon belonging to an opposing team player but loses a point each time they lose all balloons. In Coin Runners, the players collect coins scattered throughout the arena and attack opposing team members to make them drop coins. The team that has accumulated the most points or coins total when the three-minute time limit expires wins. [8] There are ten arena courses available for Battle mode, which include five original courses and five retro courses. [8]

Online play via Nintendo Wi-Fi Connection was available until its discontinuation on May 20, 2014. [9] [10] Versus and Battle modes were available and supported up to 12 participants, and up to two players could connect and play from the same Wii console. Players could compete against random players from within the same region or from any continent, or could compete only against players registered as friends. At the end of each race or match, each player's VR (versus rating) or BR (battle rating) would change based on their final ranking. The Mario Kart Channel also offered additional online information, including regional or worldwide rankings for Time Trials, and monthly Nintendo-sponsored tournaments with special objectives. [11] [12]

Development

Mario Kart Wii is the sixth game in the Mario Kart series, following Mario Kart DS . [13] Hideki Konno, who worked with the Software Development Department of Nintendo's Entertainment Analysis & Development (EAD) division and had previously worked on the first two Mario Kart games as well as Mario Kart DS, served as the game's producer. Shigeru Miyamoto acted as "General Producer" and gave miscellaneous advice on various aspects of the game. [13]

Features cut from Mario Kart DS due to time constraints were implemented in Mario Kart Wii alongside various improvements to online play. The developers also wanted to avoid online races becoming more deserted as they progressed, thus altering the online matchmaking to allow players to join a race once it is finished for participation in the next one. [14] The game was the first in the series to feature BMX motorbikes as drivable vehicles, an idea which Konno had proposed since Double Dash out of his passion for extreme sports but was rejected due to the seemingly bizarre image of Mario riding a bike. [15] The game was briefly known internally under the name "Mario Kart X" before its final name was decided upon, referring to the "X" in the word "extreme". [16]

Mario Kart Wii was officially announced at E3 2007; the online features and the first footage of the game were shown at the Expo. [17] During Nintendo of America CEO Reggie Fils-Aimé's presentation, he unveiled the game via a trailer that showed some of the new characters and tracks. The trailer also displayed that the game would include up to 12 simultaneous racers. Additional details of the game were later released in conjunction with the Nintendo Fall 2007 Conference held in October 2007, where it was revealed that it would include bikes and the Wii Wheel. New gameplay footage from the game was also shown, and the release date was revealed to be set for spring 2008. [18]

To complement Mario Kart Wii's unique motion controls, a plastic, wheel-shaped casing for the Wii Remote was included with some versions of the game. The designers tested roughly 30 different prototypes of the wheel with different shapes, colors, and weights based on real-life go-karts. The final design for the wheel was made to be as lightweight as possible for it to suit long-term periods of gameplay, and it was made entirely white despite experimentation with two-colored designs for it to fit with the color scheme of previous peripherals such as the Wii Zapper and the Wii Balance Board. A blue ring with the Wii logo inside of it was also placed on the backside of the wheel to give spectating players something interesting to look at; as a result, this blue ring ended up being featured in the game's logo. [19]

The game's music was composed by Asuka Hayazaki and Ryō Nagamatsu  [ ja ], who both used new interpretations of the familiar melodies from earlier games alongside original material. A 43-track official soundtrack was released in December 2011 as a Club Nintendo reward in Japan. [20] The speaker on the Wii Remote is frequently used during gameplay, with sound effects being emitted from it. During the extensive testing of the different Wii Wheel prototypes, the developers decided to have the voice actors play the game during recording sessions. [15]

Reception

Mario Kart Wii received "generally favorable" reviews according to Metacritic. [21] Reviewers deemed the gameplay to be familiar and more safe and predictable than that of Mario Kart: Double Dash . [23] [29] [31] Tae K. Kim of GamePro admired the variety of the character roster, [27] though Bryn Williams of GameSpy felt that some of the unlockable characters were bland. [29] Although Shane Bettenhausen of Electronic Gaming Monthly and Ryan Davis of Giant Bomb acknowledged that some of the new tracks were inventive, they and Williams determined the track roster to be weaker and less creative than in previous entries. [23] [29] [32] Official Nintendo Magazine commented that the Wii Wheel worked very effectively and loved the different multiplayer modes. [37] Lark Anderson of GameSpot praised the game for being easy to jump into for players of any skill level and stated that motorcycles provide a great alternative to go-karts. [28] The additions of motorcycles and an online multiplayer mode were welcomed. [23] [27] [29] [31] The unbalanced items and rubber band AI, which were said to result in chance-influenced gameplay, were a common point of criticism, [27] [30] [29] [32] [31] [33] as was the truncation of the battle mode from previous titles. [31]

Kim was unimpressed by the graphics, and observed that their quality lowered in the split-screen multiplayer mode. [27] Williams described the game as a "480p widescreen treat, delivering crisp, colorful graphics". [29] Greg Nicksarlian of GameZone complimented the visuals as sharp and vibrant, but acknowledged their simplicity. [31] Bozon of IGN summarized the visuals as basic but charming and polished. [33] The music was generally considered to be unremarkable, and the voice acting was derided as repetitive and annoying. [23] [27] [31] [33]

In 2010, Mario Kart Wii was included in the book 1001 Video Games You Must Play Before You Die . [38] Anthony John Agnello and David Roberts of GamesRadar+ ranked Mario Kart Wii #11 in their 2017 list of best Mario Kart games, the second-lowest ranking behind the cancelled Virtual Boy Mario Kart. They described the game as "a bloated, populist mess attempting to please everyone" that "feels like the most Mario Kart rather than the best Mario Kart, and as a result, it's as if it's missing the series' soul". [39] The staff of IGN ranked the game #18 in their 2019 list of "Top 25 Favourite Kart Racers", deeming it "yet another solid entry in the series" and saying that its expanded track roster and inclusion of both online and splitscreen multiplayer gameplay made it "one of the system’s go-to party games". [40] Luke Plunkett of Kotaku ranked the game at #7 out of the nine best Mario Kart games; he felt that there was little reason to play the game after the improvements made by Mario Kart 7 and 8 , and that the motion controls were "straight garbage". [41] The tracks Maple Treeway and Coconut Mall have been ranked among the series' best, [42] [43] [44] [45] while Matthew Wilkinson of Screen Rant respectively ranked Rainbow Road, Wario's Gold Mine, and Moonview Highway as the first, eighth and ninth most difficult tracks in the series. [46]

While official online play support ended in 2014, unofficial video game mods created by fans have re-established online play, added additional courses and new features, such as 24-player races. [47] [48]

Sales

Mario Kart Wii had a successful launch and sold 300,000 copies on the launch day in Japan alone, compared to Mario Kart DS which sold 160,000 copies on its first day and Mario Kart: Double Dash which sold 180,000 on its first day. [49] In the week ending May 4, 2008, Mario Kart Wii had sold over a million copies in Japan alone, less than a month since its release in the region. [50] In the UK, Mario Kart Wii was the best-selling video game in the week ending April 12, 2008, having "the eighth biggest opening sales week in UK software history," according to GfK Chart-Track/ELSPA. [51] [52] The game dwarfed all other five Mario Wii games released up until then for the Wii combined when comparing first-week sales. [51] In the United States, Mario Kart Wii was the second-best-selling video game in April 2008, selling 1.12 million copies, according to the NPD Group; putting it behind the Xbox 360 version of Grand Theft Auto IV and ahead of the PlayStation 3 version, both released in the same week. [53] It ranked the fourth-best-selling game of December 2008 in the United States, selling more than 979,000 copies. [54] According to the NPD Group, GfK Chart-Track, and Enterbrain, the game has sold 2.409 million copies in the United States, 687,000 in the United Kingdom, and 1.601 million in Japan, respectively, for a total of 4.697 million copies sold by August 1, 2008. [55] As of March 2009, Nintendo has sold 15.4 million copies of Mario Kart Wii worldwide. [56] As of January 4, 2009, it has sold 2,133,000 copies in Japan. [57] It is also the fourth-best-selling game of Japan in 2008. [58] According to the NPD Group, GfK Chart-Track, and Enterbrain, the game has sold 856,000 copies in the United States, 394,000 in the United Kingdom, and 218,000 in Japan, respectively, for a total of 1.468 million copies sold in the third quarter of 2008 (July–September). [59] It was the second-best-selling game of 2008 in the United States, selling more than 5 million copies. [54] In France, it sold 4.8 million units, which is more than it sold in Japan (3.7 million). [60]

With 37.38 million copies sold worldwide as of March 31, 2021, the game is the best-selling Mario game for the Wii, the second-best-selling racing game, and the second-best-selling game for the Wii behind Wii Sports . [61]

Awards

The game won multiple Wii-specific awards from IGN in its 2008 video game awards, including Best Racing Game [62] and Best Online Multiplayer Game. [63] IGN also nominated it for Best Family Game for the Wii. [64] During the 12th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Mario Kart Wii for "Racing Game of the Year". [65] The game was ranked ninth in Nintendo Power 's "Best of the Decade." [66] It also won the award for "Favorite Video Game" at the 2010 Kids' Choice Awards. [67] Guinness World Records has awarded Mario Kart Wii with a record for being the best-selling racing video game of all time. [68] In 2009, Official Nintendo Magazine placed the game fourth in a list of the greatest Nintendo games of all time. [69]

Notes

  1. Japanese: マリオカートWii, Hepburn: Mario Kāto Wī

Related Research Articles

Mario Kart is a series of kart racing games and a spin-off Mario franchise developed and published by Nintendo. Players compete in go-kart races while using various power-up items. It features characters and courses mostly from the Mario series as well as other gaming franchises such as The Legend of Zelda, Animal Crossing, F-Zero, Excitebike, and Splatoon.

<i>Super Mario Kart</i> 1992 video game

Super Mario Kart is a kart racing game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). The first game in the Mario Kart series, it was released in Japan and North America in 1992, and in Europe the following year in 1993. Selling 8.76 million copies worldwide, the game went on to become the fourth best-selling SNES game of all time. Super Mario Kart was re-released on the Wii's Virtual Console in 2009, on the Wii U's Virtual Console in 2013, and on the New Nintendo 3DS's Virtual Console in 2016. Nintendo re-released Super Mario Kart in 2017 as part of the company's Super NES Classic Edition.

<i>Mario Kart: Super Circuit</i> 2001 kart racing video game

Mario Kart: Super Circuit is a 2001 kart racing game for the Game Boy Advance (GBA). It is the third Mario Kart game and retains its predecessors' gameplay: as a Mario franchise character, the player races opponents around tracks based on locales from the Super Mario platform games. Tracks contain obstacles and power-ups that respectively hamper and aid the player's progress. Super Circuit includes various single-player and multiplayer game modes, including a Grand Prix racing mode and a last man standing battle mode.

<i>Mario Kart 64</i> 1996 video game

Mario Kart 64 is a kart racing video game developed and published by Nintendo for the Nintendo 64 (N64). It is the second main entry in the Mario Kart series and is the successor to Super Mario Kart (1992) for the Super Nintendo Entertainment System. It was released in Japan on December 14, 1996; in North America on February 10, 1997; in the United Kingdom on June 13, 1997; and in Europe on June 24, 1997. It was released for the iQue Player in China on December 25, 2003. It was released on the Wii and Wii U Virtual Console in 2007 and 2016, and on the Nintendo Switch Online + Expansion Pack on October 25, 2021.

<i>Mario Kart: Double Dash</i> 2003 video game

Mario Kart: Double Dash!! is a 2003 kart racing video game developed and published by Nintendo for the GameCube (GCN). This game is the fourth main entry in the Mario Kart series, following Mario Kart: Super Circuit (2001), Mario Kart 64 (1996), and Super Mario Kart (1992). Similar to the previous titles, Double Dash!! challenges Mario series player characters to race against each other on Mario-themed tracks. The game introduced a number of new gameplay features, such as supporting co-op gameplay with two riders per kart. One player drives the kart and the other uses items, hence the game's title. Players can switch at any time. Double Dash!! is the only game in the Mario Kart series to allow cooperative gameplay so far. Double Dash!! supports LAN play using the Nintendo GameCube Broadband Adapter, allowing up to 16 players to compete simultaneously. There are 20 characters to select from in total, each of which with a special item, and with eleven characters being new to the series.

<i>Super Mario 64 DS</i> 2004 video game

Super Mario 64 DS is a 2004 platform game developed and published by Nintendo for the Nintendo DS. It was a launch game for the DS. Super Mario 64 DS is a remake of the 1996 Nintendo 64 game Super Mario 64, with new graphics, characters, collectibles, a multiplayer mode, and several extra minigames. As with the original, the plot centers on rescuing Princess Peach from Bowser. Unlike the original, Yoshi is the first playable character, with Mario, Luigi, and Wario being unlockable characters in early phases of the game.

<i>Mario Kart DS</i> 2005 video game

Mario Kart DS is a 2005 kart racing video game developed and published by Nintendo for the Nintendo DS handheld game console. It was released in November 2005 in North America, Europe, and Australia, and on December 8, 2005, in Japan. The game was re-released for the Wii U's Virtual Console in North America and PAL regions in April 2015 and in Japan in May 2016. The game is the fifth main entry in the Mario Kart series of video games, and the first to be playable via the Nintendo Wi-Fi Connection online service. Like other games in the series, Mario Kart DS features characters from the Mario series and pits them against each other as they race in karts on tracks based on locations in the Mario series.

Super Smash Bros. is a crossover platform fighting game series published by Nintendo. The series was created by Masahiro Sakurai, who has directed every game in the series. The series is known for its unique gameplay objective which differs from that of traditional fighters, in that the aim is to increase damage counters and knock opponents off the stage instead of depleting life bars.

<i>WarioWare: Smooth Moves</i> 2006 video game

WarioWare: Smooth Moves is a party video game developed by Nintendo SPD and Intelligent Systems. The game was published by Nintendo for its Wii video game system in Japan in December 2006, and in Europe, North America, and Australia in January 2007. It is the fifth game in the WarioWare series of games, and the only game in the series to be physically released for the Wii. Like its predecessors, WarioWare: Smooth Moves is built around a collection of microgames that last about five seconds each, and which require that the player hold the Wii Remote in specific positions. The game offers the microgames to the player in rapid succession, by first instructing the player to hold the Wii Remote in a specific manner, and then showing them the microgame. The microgames are divided into several stages, each of which loosely connects the microgames with the help of a story. Additionally, this was the first spin-off Mario game to be released for the console.

<i>Wii Play</i> 2006 party video game published by Nintendo

Wii Play is a party video game developed and published by Nintendo for the Wii console. It was released as a launch game for the console in Japan, Europe, and Australia in December 2006, and was released in North America in February 2007. The game features nine minigames, including a Duck Hunt-esque shooting range, a fishing game, and a billiards game, each of which are designed to showcase the features of the Wii Remote controller.

<i>Mario & Sonic at the Olympic Games</i> 2007 video game

Mario & Sonic at the Olympic Games is a 2007 crossover sports and party game developed by the Sega Sports R&D Department. It is the first installment on the Mario & Sonic series. It was published by Nintendo in Japan and by Sega in other regions, and released on the Wii in November 2007 and the Nintendo DS handheld in January 2008. The first official video game of the 2008 Summer Olympic Games, it is licensed by the International Olympic Committee (IOC) through exclusive licensee International Sports Multimedia (ISM), and is the first official crossover game to feature characters from both the Mario and Sonic the Hedgehog series.

<i>Super Smash Bros. Brawl</i> 2008 fighting video game

Super Smash Bros. Brawl is a 2008 crossover fighting game developed by Sora Ltd. and Game Arts and published by Nintendo for the Wii. The third installment in the Super Smash Bros. series, it was announced at a pre-E3 2005 press conference by Nintendo president Satoru Iwata. Masahiro Sakurai, director of the previous two games in the series, assumed the role of director at Iwata's request. Game development began in October 2005 with a creative team that included members from several Nintendo and third-party development teams. After delays due to development problems, the game was released worldwide in 2008.

<i>Wii Sports Resort</i> 2009 sports video game published by Nintendo

Wii Sports Resort is a 2009 sports simulation video game developed and published by Nintendo for the Wii video game console and is the sequel to Wii Sports. It is the first first-party Wii game to support the Wii MotionPlus accessory and the first one overall to require it, which was bundled with the game. Wii Sports Resort was first announced at E3 2008 and was released in Japan on June 25, 2009, and in nearly all other regions the following month. While Wii Sports Resort was first released as a stand-alone title, it was later bundled with newer Wii consoles alongside Wii Sports.

<i>Mario</i> (franchise) Video game franchise

Super Mario is a Japanese multimedia franchise created by Japanese game designer Shigeru Miyamoto for video game company Nintendo which produces and publishes its installments. Starring the titular Italian plumber Mario, it is primarily a video game franchise, but has extended to other forms of media, including television series, comic books, a 1993 feature film, a 2023 animated film and theme park attractions. The series' first installment was 1983's Mario Bros., although Mario had made his first appearance in 1981's arcade game Donkey Kong, and had already been featured in several games of the Donkey Kong and Game & Watch series. The Mario games have been developed by a wide variety of developers including Nintendo, Hudson Soft, and AlphaDream. Mario games have been released almost exclusively for Nintendo's various video game consoles and handhelds, from the third generation onward.

<i>New Super Mario Bros. Wii</i> 2009 video game

New Super Mario Bros. Wii is a 2009 platform game developed and published by Nintendo for the Wii. A follow-up to New Super Mario Bros., it was first released in Australia, North America, and Europe in November 2009, followed by Japan a month later. A high-definition port for the Nvidia Shield TV was released in China in December 2017. Like other side-scrolling Super Mario games, the player controls Mario as he travels eight worlds and fights Bowser's henchmen to rescue Princess Peach. New Super Mario Bros. Wii was the first Super Mario game to feature simultaneous cooperative multiplayer gameplay; up to four people can play in cooperative and competitive multiplayer modes, taking control of Mario as well as Luigi and one of two multicolored Toads. The game also introduced "Super Guide", which allows the player to watch a computer-controlled character complete a level.

<i>Mario Kart 7</i> 2011 video game

Mario Kart 7 is a 2011 kart racing video game developed by Nintendo EAD in cooperation with Retro Studios and published by Nintendo for the Nintendo 3DS. As with the previous games in the Mario Kart series, players participate in racing on various Mario-themed tracks, playing as one of seventeen different Mario characters. While racing, the players make use of power-up items that either assist their character or hinder opposing characters. New additions to the game include hang-gliding attachments for karts, the ability to drive underwater, the ability to drive in first person, and the ability to fully customize the vehicles' builds. The game supports both local and online multiplayer for up to eight players. The game was a critical and commercial success, with it going on to be the best-selling game on the Nintendo 3DS, with over 18.98 million copies sold worldwide.

<i>Mario Kart 8</i> 2014 video game

Mario Kart 8 is a 2014 kart racing game developed and published by Nintendo for the Wii U. It retains the gameplay of previous games in the Mario Kart series, with players controlling a Mario franchise character in races around tracks. Tracks are themed around locales from the Super Mario platform series and are populated with power-ups that help players gain advantages in races. Different difficulties are selectable prior to a race; harder difficulties make gameplay faster. In the new anti-gravity sequences, players drive on walls and ceilings. Mario Kart 8 contains a variety of single-player and local and online multiplayer games modes, including Grand Prix racing and arena-based battle modes.

<i>Super Mario 3D World</i> 2013 video game

Super Mario 3D World is a 2013 platform game developed and published by Nintendo for the Wii U. It is the sixth original 3D platform game in the Super Mario series and the sequel to Super Mario 3D Land (2011) for the Nintendo 3DS.

<i>Captain Toad: Treasure Tracker</i> 2014 video game

Captain Toad: Treasure Tracker is a 2014 action puzzle video game developed and published by Nintendo for the Wii U. The game was re-released for the Nintendo Switch and Nintendo 3DS in 2018 with additional content. It is a spin-off of the Super Mario series and a part of the larger Mario franchise. The game stars Captain Toad and Toadette as they complete levels, defeat enemies and save each other from the antagonist Wingo. Each level is contained within a miniature diorama-like environment that requires puzzle-solving and platforming challenges to complete. The player also uses the Wii U GamePad to rotate the camera and reveal new information and interact with the environment.

References

  1. "Mario Kart Wii". GameSpy. Archived from the original on 2011-09-19.
  2. Casamassina, Matt (March 11, 2008). "More Mario Kart Wii Impressions". IGN. Archived from the original on February 23, 2014. Retrieved February 2, 2014.
  3. 1 2 Bozon (April 28, 2008). "Mario Kart Wii Puts Everyone in the Driver's Seat". IGN. Archived from the original on February 23, 2014. Retrieved February 2, 2014.
  4. Rigg, Jonathon (December 2, 2011). "Which is the Best Mario Kart Ever?". IGN. Archived from the original on February 23, 2014. Retrieved February 2, 2014.
  5. Davis, Laura (2014-09-22). "Nintendo turns 125: From Mario to Zelda - a trip down memory lane". The Independent. Archived from the original on 2016-01-01. Retrieved 2020-08-05. The best selling racing game of all time from 2008 saw players master the Wii Remotes (to varying degrees of success) with 24 characters and 36 vehicles to choose from.
  6. Hodgson, David (2008). Mario Kart (Wii): Prima Official Game Guide. Prima Games.
  7. Bajgrowicz, Brooke (2019-11-23). "Mario Kart: Every Game, Ranked (According To Metacritic)". TheGamer. Archived from the original on 2021-04-18. Retrieved 2020-08-05. There are 32 different race tracks, some of which are revamped from older systems and some that are totally new.
  8. 1 2 Casamassina, Matt (March 14, 2008). "Mario Kart Wii's Battle Mode". IGN. Archived from the original on February 23, 2014. Retrieved February 2, 2014.
  9. Orland, Kyle (February 27, 2014). "The day the Mario Kart died: Nintendo's kill switch and the future of online consoles". Ars Technica. Archived from the original on May 22, 2014. Retrieved May 20, 2014.
  10. "Termination of Nintendo Wi-Fi Connection". Nintendo of Europe GmbH. Archived from the original on 2014-08-23. Retrieved 2021-08-21.
  11. Sato, Yoshi (February 6, 2008). "Mario Kart Wii Detailed". 1UP.com. Archived from the original on October 29, 2013. Retrieved February 2, 2014.
  12. Watts, Steve (May 2, 2008). "Nintendo Announces Worldwide Mario Kart Tournaments". 1UP.com. Archived from the original on March 12, 2014. Retrieved February 2, 2014.
  13. 1 2 "It Started With A Guy In Overalls". Iwata Asks: Mario Kart Wii. Nintendo of America. Archived from the original on August 16, 2013. Retrieved May 5, 2018.
  14. "Motivated By Frusturation". Iwata Asks: Mario Kart Wii. Nintendo of America. Archived from the original on August 16, 2013. Retrieved May 5, 2018.
  15. 1 2 "Mario Kart X". Iwata Asks: Mario Kart Wii. Nintendo of America. Archived from the original on August 16, 2013. Retrieved May 5, 2018.
  16. "Mario Kart X". Nintendo. Archived from the original on August 24, 2020. Retrieved July 11, 2019.
  17. "E3 2007: Not Your Father's Mario Kart". IGN. 2007-07-18. Archived from the original on 2007-09-09. Retrieved 2007-08-03.
  18. "Nintendo Conference 2007 Fall". IGN. 2007-10-11. Archived from the original on 2008-08-07. Retrieved 2008-04-17.
  19. "The Many Wii Wheel Prototypes". Iwata Asks: Mario Kart Wii. Nintendo of America. Archived from the original on August 16, 2013. Retrieved May 5, 2018.
  20. "Mario Kart Wii Soundtrack". club.nintendo.jp/. 2011. Archived from the original on 2012-01-12. Retrieved 2011-11-23.
  21. 1 2 "Mario Kart Wii for Wii Reviews". Metacritic . Archived from the original on August 24, 2010. Retrieved December 6, 2008.
  22. "Review: Mario Kart Wii - EDGE magazine". Future Publishing. Archived from the original on September 4, 2012. Retrieved April 11, 2008.
  23. 1 2 3 4 5 Bettenhausen, Shane; Mielke, James; Parish, Jeremy (June 2008). "Reviews: Mario Kart Wii". Electronic Gaming Monthly . No. 229. pp. 72–75.
  24. "Mario Kart Wii Review". Eurogamer. 20 March 2008. Archived from the original on 7 March 2022. Retrieved March 20, 2008.
  25. "Famitsu Mario Kart Wii Review". Famitsu. 2 April 2008. Archived from the original on April 6, 2008. Retrieved April 2, 2008.
  26. "Mario Kart Wii Review". Game Informer . Archived from the original on 2008-05-05.
  27. 1 2 3 4 5 6 Kim, Tae K. (April 28, 2008). "Review: Mario Kart Wii for Wii on GamePro.com". GamePro . Archived from the original on April 29, 2008. Retrieved February 15, 2021.
  28. 1 2 Anderson, Lark (April 25, 2008). "Mario Kart Wii Review". GameSpot . Archived from the original on April 18, 2021. Retrieved February 11, 2021.
  29. 1 2 3 4 5 6 7 Williams, Bryn (April 27, 2008). "GameSpy: Mario Kart Wii Review". GameSpy . Archived from the original on May 2, 2008. Retrieved April 29, 2008.
  30. 1 2 "GameTrailers Mario Kart Wii Review". GameTrailers. Archived from the original on 2014-01-07. Retrieved 2008-04-25.
  31. 1 2 3 4 5 6 7 Nicksarlian, Greg (April 28, 2008). "Mario Kart Wii Review – Wii". GameZone. Archived from the original on May 1, 2008. Retrieved February 15, 2021.
  32. 1 2 3 Davis, Ryan (May 7, 2008). "Giant Bomb >> Yeah, That's Mario Kart Alright". Giant Bomb . Archived from the original on May 11, 2008. Retrieved February 15, 2021.
  33. 1 2 3 4 Bozon (April 20, 2008). "Mario Kart Wii Review". IGN . Archived from the original on April 23, 2008. Retrieved April 20, 2008.
  34. Barker, Sammy (2008-04-14). "Mario Kart Wii Review". Nintendo Life. Archived from the original on 2021-04-18. Retrieved 2021-04-18.
  35. "Mario Kart Wii". Nintendo World Report. Archived from the original on 2014-08-04. Retrieved June 15, 2008.
  36. "Mario Kart Wii Review". Archived from the original on 2008-06-11.
  37. "Mario Kart Wii - Nintendo UK product information page". Nintendo.
  38. Mott, Tony (2010). 1001 Video Games You Must Play Before You Die. London: Quintessence Editions Ltd. p. 776. ISBN   978-1-74173-076-0.
  39. Agnello, Anthony John; Roberts, David (April 17, 2017). "The best Mario Kart games from worst to best". GamesRadar+ . Archived from the original on April 18, 2021. Retrieved February 11, 2021.
  40. Reilly, Luke; Shea, Cam; Ogilvie, Tristan (May 22, 2019). "IGN's Top 25 Favourite Kart Racers". IGN . Archived from the original on March 10, 2021. Retrieved February 11, 2021.
  41. Plunkett, Luke (April 21, 2020). "Let's Rank the Mario Kart Games, Worst to Best". Kotaku . Archived from the original on January 23, 2021. Retrieved February 11, 2021.
  42. Workman, Robert (April 18, 2014). "10 Best Mario Kart Tracks in Video Game History". Prima Games . Archived from the original on March 3, 2021. Retrieved February 11, 2021.
  43. Reynolds, Matthew (May 25, 2014). "Mario Kart: The 10 best ever tracks". Digital Spy . Archived from the original on April 18, 2021. Retrieved February 11, 2021.
  44. Irwin, Jon (April 21, 2017). "The 15 Best Mario Kart Tracks". Paste . Archived from the original on January 23, 2021. Retrieved February 11, 2021.
  45. Steele, Amanda (June 26, 2019). "10 Best Mario Kart Tracks, Ranked". Screen Rant . Archived from the original on April 21, 2021. Retrieved February 11, 2021.
  46. Wilkinson, Matthew (January 14, 2021). "Mario Kart: The 10 Most Difficult Tracks Of All Time, Ranked". Screen Rant . Archived from the original on January 17, 2021. Retrieved February 11, 2021.
  47. "Watch: One Modder Has Created A 24-Player Mario Kart, And It's Insane". TheGamer. 6 March 2019. Archived from the original on 20 September 2021. Retrieved 19 September 2021.
  48. "Is the Mario Kart esports scene on the rise? Recent World Cup success argues it may be". Washington Post. Archived from the original on 7 November 2020. Retrieved 19 September 2021.
  49. "Mario Kart Wii Sold 300,000 Copies?". Kotaku. Archived from the original on April 20, 2008. Retrieved April 15, 2008.
  50. McWhertor, Michael (May 8, 2008). "Ain't No Stopping Mario Kart Wii In Japan". Kotaku. Archived from the original on May 9, 2008. Retrieved May 8, 2008.
  51. 1 2 "UK CHARTS: Mario Kart Wii smashes records as it hits No.1". Archived from the original on 29 December 2010. Retrieved 8 November 2017.
  52. "British Sales Charts". Kotaku. Archived from the original on April 20, 2008. Retrieved 2008-04-15.
  53. Sinclair, Brendan (May 15, 2008). "NPD: US game revs spike on 2.85M GTAIVs". GameSpot. Archived from the original on July 18, 2008. Retrieved May 24, 2008.
  54. 1 2 "NPD: Nintendo Drives '08 Industry Sales Past $21 Billion". GameDaily. January 15, 2009. Archived from the original on January 17, 2009. Retrieved January 15, 2009.
  55. "Leading Market Research Firms Join Forces to Provide First Multi-Continent View Of Video Game Software Sales" (Press release). NPD Group, GfK Chart-Track, Enterbrain. August 21, 2008. Archived from the original on August 24, 2008. Retrieved August 23, 2008.
  56. "Financial Results Briefing for Fiscal Year Ended March 2009" (PDF). Nintendo. May 8, 2009. p. 6. Archived (PDF) from the original on June 29, 2011. Retrieved May 8, 2009.
  57. "Dissidia Wins Final Week of the Year in Japan; Nintendo Takes Six of Top Ten". Chart Get. January 7, 2009. Archived from the original on February 2, 2009. Retrieved January 9, 2009.
  58. "JAPANESE 2008 MARKET REPORT". MCV. 9 January 2009. Archived from the original on August 17, 2011. Retrieved January 9, 2009.
  59. "Third Quarter 2008 Sales Results From Top Global Video Games Software Markets Released" (Press release). NPD Group, GfK Chart-Track, Enterbrain. November 10, 2008. Archived from the original on December 20, 2008. Retrieved November 14, 2008.
  60. "Wii U: Nintendo finally presses the mushroom". 6 August 2014. Archived from the original on 2017-11-09. Retrieved 2018-01-12.
  61. "IR Information : Financial Data - Top Selling Title Sales Units - Wii Software". Archived from the original on 19 December 2017. Retrieved 7 May 2020.
  62. "IGN Wii: Best Racing Game 2008". IGN.com. December 18, 2008. Archived from the original on December 22, 2008. Retrieved December 19, 2008.
  63. "IGN Wii: Best Online Multiplayer Game 2008". IGN.com. December 18, 2008. Archived from the original on December 22, 2008. Retrieved December 19, 2008.
  64. "IGN Wii: Best Family Game 2008". IGN.com. December 18, 2008. Archived from the original on December 22, 2008. Retrieved December 19, 2008.
  65. "2009 Awards Category Details Racing Game of the Year". Academy of Interactive Arts & Sciences . Retrieved 18 November 2023.
  66. "The Best of the Decade". Nintendo Power. No. 252. March 2010.
  67. "2010 Kids' Choice Awards Episode Recap". TV.com. Archived from the original on February 5, 2013. Retrieved September 20, 2011.
  68. "Best selling racing video game". Guinness World Records Gamers Edition 2011 . Guinness World Records. 1 October 2010. Retrieved 17 April 2012.
  69. East, Tom. "100 Best Nintendo Games – Part Six". Official Nintendo Magazine . Future plc. Archived from the original on February 20, 2011. Retrieved September 9, 2022.