Mario Kart Wii

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Mario Kart Wii
Mario Kart Wii.png
Packaging artwork
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Director(s) Yasuyuki Oyagi
Producer(s) Hideki Konno
Composer(s) Asuka Ota
Ryo Nagamatsu
Series Mario Kart
Platform(s) Wii
Release
  • JP: April 10, 2008 [1]
  • EU: April 11, 2008
  • AU: April 24, 2008
  • NA: April 27, 2008
Genre(s) Racing
Mode(s) Single-player, multiplayer

Mario Kart Wii [lower-alpha 1] is a racing video game developed and published by Nintendo for the Wii. It is the sixth installment in the Mario Kart series, and was released worldwide on April 27, 2008.

Racing video game Video game genre

The racing video game genre is the genre of video games, either in the first-person or third-person perspective, in which the player partakes in a racing competition with any type of land, water, air or space vehicles. They may be based on anything from real-world racing leagues to entirely fantastical settings. In general, they can be distributed along a spectrum anywhere between hardcore simulations, and simpler arcade racing games. Racing games may also fall under the category of sports games.

Nintendo Japanese video game company

Nintendo Co., Ltd. is a Japanese multinational consumer electronics and video game company headquartered in Kyoto. Nintendo is one of the world's largest video game companies by market capitalization, creating some of the best-known and top-selling video game franchises of all-time, such as Mario, The Legend of Zelda, and Pokémon.

Wii Home video game console produced by Nintendo in 2006

The Wii is a home video game console released by Nintendo on November 19, 2006. As a seventh-generation console, the Wii competed with Microsoft's Xbox 360 and Sony's PlayStation 3. Nintendo states that its console targets a broader demographic than that of the two others. As of the first quarter of 2016, the Wii led its generation over the PlayStation 3 and Xbox 360 in worldwide sales, with more than 101 million units sold; in December 2009, the console broke the sales record for a single month in the United States.

Contents

Like its previous installments of games, Mario Kart Wii incorporates playable characters from the Mario series, who participate in kart races on 32 different race tracks using specialized items to hinder opponents or gain advantages. It sold 37.20 million copies, making it the 9th best selling game of all time, the best selling game of the Mario Kart series, and the 2nd best selling game on the Wii, only behind Wii Sports. The game features multiple single-player and multiplayer game modes including a four-person split screen. Online multiplayer via Nintendo Wi-Fi Connection was available at launch, but was discontinued in May 2014, along with other Wii and Nintendo DS games that supported online play. [2]

<i>Mario</i> (franchise) video game franchise

The Mario franchise is a media franchise, published and produced by video game company Nintendo, starring the fictional Italian character Mario. It is primarily a video game franchise, with the franchise's other forms of media including several television series and a feature film. It was originally created by game designer Shigeru Miyamoto with the arcade game Donkey Kong, released on July 9, 1981. The games have been developed by a variety of developers including Nintendo, Hudson Soft, and AlphaDream. Most Mario games have been released for Nintendo's various video game consoles and handhelds, from the third generation onward.

Race track Facility built for racing of animals, vehicles, or athletes

A race track is a facility built for racing of vehicles, athletes, or animals. A race track also may feature grandstands or concourses. Racetracks are also used in the study of animal locomotion. Some motorsport tracks are called speedways.

Mario Kart is a series of go-kart-style racing video games developed and published by Nintendo as spin-offs from its trademark Super Mario series. The first in the series, Super Mario Kart, was launched in 1992 on the Super Nintendo Entertainment System to critical and commercial success.

Mario Kart Wii uses the Wii Remote 's motion sensing to provide intuitive and conventional steering controls; each copy of the game is bundled with the Wii Wheel accessory to augment this feature.

Wii Remote controller for the Wii video game console

The Wii Remote, also known colloquially as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact with and manipulate items on screen via gesture recognition and pointing, using accelerometer and optical sensor technology. It is expandable by adding attachments. The attachment bundled with the Wii console is the Nunchuk, which complements the Wii Remote by providing functions similar to those in gamepad controllers. Some other attachments include the Classic Controller, Wii Zapper, and the Wii Wheel, originally used for the Mario Kart Wii racing video game.

Motion controller type of game controller that uses accelerometers or other sensors

A motion controller is a type of game controller that uses accelerometers or other sensors to track motion and provide input.

Steering collection of components, linkages, etc. which allows any vehicle to follow the desired course (for directional control)

Steering is the collection of components, linkages, etc. which allows any vehicle to follow the desired course. An exception is the case of rail transport by which rail tracks combined together with railroad switches provide the steering function. The primary purpose of the steering system is to allow the driver to guide the vehicle.

Gameplay

Yoshi drifting during a race on Mario Circuit. Mario Kart Wii screenshot.jpg
Yoshi drifting during a race on Mario Circuit.

Mario Kart Wii is a kart racing game featuring single-player and multiplayer modes. The players control of one of many selectable Mario franchise characters and participate in races or battles using karts or bikes on courses thematically based on locations from the Mario franchise. During gameplay, the player views the action from a third-person perspective that tracks the player from behind his or her kart. The player can perform tricks while driving that produce speed boosts, such as mid-air stunts, drifting, slipstreaming, and wheelies (bikes only). [3]

Kart racing motorsport

Kart racing or karting is a variant of motorsport road racing with open-wheel, four-wheeled vehicles called known as go-karts or shifter karts. They are usually raced on scaled-down circuits, although some professional kart racing are also raced in full-size motorsport circuits. Karting is commonly perceived as the stepping stone to the higher ranks of motorsports, with former Formula One champions such as Sebastian Vettel, Nico Rosberg, Ayrton Senna, Lewis Hamilton, Michael Schumacher and Fernando Alonso having begun their careers in karting.

A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single-player, though the game also contains multi-player modes.

A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally or online over the internet. Multiplayer games usually require players to share the resources of a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, supervise other players' activity, co-op. Multiplayer games allow players interaction with other individuals in partnership, competition or rivalry, providing them with social communication absent from single-player games.

While driving, the player collects power-ups from item boxes placed in various points on the track. These power-ups allow the player to attack opponents, causing them to slow down or spin out of control; defend against such attacks, or gain boosts in speed. These include the series staple items, such as the Mushroom, Koopa shell projectiles, the Starman, and banana peels. There are also three new items: the Mega Mushroom, Thunder Cloud, and POW Block. The Mega Mushroom temporarily grows the player to an enormous size and allows them to flatten opposing karts, the POW Block causes all racers ahead of the user to spin out and drop their items if used (unless they dodge it by being mid-air or shaking the Wii Remote), and the Thunder Cloud gives the recipient a speed boost and off-road capabilities, but the recipient has to collide with other racers to pass it onto them before the item delivers a shock, shrinking them to a tiny size.

In video games, a power-up is an object that adds temporarily benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen by the player. Although often collected directly through touch, power-ups can sometimes only be gained by collecting several related items, such as the floating letters of the word 'EXTEND' in Bubble Bobble. Well known examples of power-ups that have entered popular culture include the power pellets from Pac-Man and the Super Mushroom from Super Mario Bros., which ranked first in UGO Networks' Top 11 Video Game Powerups.

In pencil and paper games and computer and video games, an item is an object within the game world that can be collected by a player or, occasionally, a non-player character. These items are sometimes called pick-ups.

Koopa Troopa fictional race of turtle or tortoise-like creatures from the Mario series

Koopa Troopas, or Koopas, known in Japan as Nokonoko (ノコノコ), are a fictional race of anthropomorphic turtle-like creatures from the Mario series, as well as its sister Yoshi series. Although the term 'Koopa' is a blanket term for the entire species of anthropomorphic tortoises in the series, to which creatures such as Lakitu, Hammer Bros. and Bowser belong, the term is often used to refer colloquially to this particular enemy. First appearing in the 1985 Nintendo Entertainment System game Super Mario Bros. along with the Goomba, the Koopa Troopa is among the oldest recurring enemies in the series, and have appeared in some form in all of the main games, and most of the spin-off games. When defeated, Koopas may flee from or retreat inside their shells, which can usually be used as weapons. Koopa shells are a recurring weapon in the series, particularly popularized in the Mario Kart series, in which they can be fired as projectiles against other racers. Despite making up the bulk of Bowser's army, known as the "Koopa Troop", Koopas as a species are often shown to be peaceful, some teaming up with Mario. An undead Koopa Troopa becomes a Dry Bones.

Mario Kart Wii supports four different control schemes. The primary control scheme is the Wii Remote, optionally used in conjunction with the plastic Wii Wheel accessory, which uses the controller's motion sensing to simulate operating a steering wheel. The other supported control schemes are the Wii Remote with the Nunchuk attachment; the Classic Controller; and the GameCube controller. [4]

Steering wheel type of steering control in vehicles and vessels (ships and boats)

A steering wheel is a type of steering control in vehicles.

GameCube controller Video game controller for the Nintendo GameCube

The GameCube controller is the standard game controller for the GameCube home video game console. Manufactured by Nintendo, it was released on September 14, 2001 in Japan, on November 18, 2001 in North America and in early 2002 in Europe and Australasia.

Characters and vehicles

Mario Kart Wii features twenty-four playable characters from the Mario series, which was the largest roster of any Mario Kart game until the release of Mario Kart 8 in 2014. [5] The game features characters who have appeared in previous installments, including Mario, Luigi, Princess Peach, Yoshi, Toad, Donkey Kong, and Bowser, in addition to characters such as Rosalina and Dry Bowser who are playable for the first time. Unlike Mario Kart DS, where characters can drive a kart exclusive to that character and the standard go-kart, each character is assigned to one of three different weight classes, which affects the selection of vehicles the character can drive. In addition to this, Mario Kart Wii introduced two different classes of vehicles, Karts and Bikes, with the latter being a new addition to the series. Bikes were also subdivided further into two categories: regular and sports bikes, with sports bikes featuring an alternate drift type known as inside drifting. Mii characters saved in the console's Mii Channel are also playable. [4] Thirty-six vehicles, which includes both karts and bikes, are available in Mario Kart Wii, each of which has different properties that affect how the vehicle handles while driving. Half the characters and vehicles are initially unavailable to the player; certain objectives must be completed in order to unlock each one.

Tracks

The tracks in Mario Kart Wii are based thematically on locations seen in the Mario series,[ original research? ] such as Bowser 's Castle. Each of the eight cups features four different tracks for a total of 32 unique tracks, 16 of which are new to the series, while the other 16 are several tracks ported from previous installments. [6] The cups (groups of tracks) are the Mushroom, Flower, Star, Special, Shell, Banana, Leaf, and Lightning Cups. The Shell, Banana, Leaf, and Lightning Cups each contain retro tracks, updated versions of tracks originally found in the five previous Mario Kart installments. There are ten arena courses available for Battle mode, which include five original courses and five retro courses. [7]

Game modes

Mario Kart Wii is bundled with the Wii Wheel accessory. Wii-Wheel.jpg
Mario Kart Wii is bundled with the Wii Wheel accessory.

Mario Kart Wii features multiple game modes: Grand Prix, Time Trials, Versus, and Battle. All modes support single-player gameplay; Versus and Battle support local multiplayer for up to four players, with or without computer-controlled players. In Grand Prix, the player participates in four three-lap races from one of eight cups against eleven opponents. The player is awarded points at the end of each race based on their ranking. The total number of points collected, among other factors, determines the player's overall rank. Versus mode is similar to Grand Prix, but the presented courses and items are configurable. In Time Trials, the player must quickly complete the race in the fastest time possible— there are no opponents or items except for three Mushrooms given at the start of each race. The player can compete against a ghost character, which mimics a player's movements from an earlier race. Ghost data can be saved in the Wii console memory.

Mario Kart Wii's Battle mode is similar to that seen in previous installments in which players drive around an enclosed arena and attack each other using items. The players are divided into two teams, red and blue, and teammates cannot harm each other with their items. There are two variants of Battle mode available: Balloon Battle and Coin Runners. In Balloon Battle, each player's kart has three attached balloons. A player gains a point each time they pop or steal a balloon belonging to an opposing team player, but loses a point each time they lose all balloons. In Coin Runners, the players collect coins scattered throughout the arena and attack opposing team members to make them drop coins. The team that has accumulated the most points or coins total when the three-minute time limit expires wins. [7]

Mario Kart Wii supported online play via Nintendo Wi-Fi Connection until its discontinuation on May 20, 2014. [8] Versus and Battle modes were available and supported up to twelve participants, and up to two players could connect and play from the same Wii console. Players could compete against random players from within the same region or from any continent, or could compete only against players registered as friends. At the end of each race or match, each player's VR (versus rating) or BR (battle rating) would change based on their final ranking. Mario Kart Wii featured the "Mario Kart Channel", which was available as an optionally selectable channel on the Wii Menu, that presented current regional or worldwide rankings for Time Trials, and the option of sending or receiving ghost data via WiiConnect24 (it is no longer supported and does not function as of June 28, 2013). Mario Kart Channel also offered worldwide tournaments from Nintendo, which were modified courses that sometimes had special objectives. There were two tournaments hosted each month. [9] [10] Despite the Wi-Fi connections discontinuation, fans have created numerous private servers to continue playing online, the most notable being "Wiimmfi" which was launched on May 10, 2014, ten days before the shutdown of the official servers. [11]

Development

Mario Kart Wii was the sixth game in the Mario Kart series, following Super Mario Kart , Mario Kart 64 , Mario Kart: Super Circuit , Mario Kart: Double Dash , and Mario Kart DS . [12] Hideki Konno, who worked with the Software Development Department of Nintendo's Entertainment Analysis & Development (EAD) division and had previously worked on the first 2 Mario Kart games as well as Mario Kart DS, served as the game's producer. Shigeru Miyamoto acted as “General Producer” and gave miscellaneous advice on various aspects of the game. [12]

Producer Hideki Konno wanted to include certain online features for Mario Kart DS , but they were left out due to time constraints. These features would, however, be implemented in Mario Kart Wii. The developers wanted to avoid races becoming more deserted as they progressed, thus altering the online matchmaking to allow players to join a race once it is finished for participation in the next one. [13] The game was the first in the series to feature BMX motorbikes as drivable vehicles, an idea which Konno had proposed since Double Dash out of his own passion for extreme sports but was rejected due to the seemingly bizarre image of Mario riding a bike. [14] The concept of extreme sports elements was considered in Mario Kart DS, but due to the difficulty in including the concept in a handheld game, it wasn't able to be implemented until Wii. Because of the feature's inclusion, the game was briefly known internally under the name "Mario Kart X" before its final name was decided upon, referring to the "X" in the word "extreme". [15] The designers tested roughly 30 different prototypes with different shapes, colors and weights based on real-life go-karts. The final design for the wheel was made to be as lightweight as possible in order for it to suit long-term periods of gameplay, and it was made entirely white despite experimentation with two-colored designs in order for it to fit with the color scheme of previous peripherals such as the Wii Zapper and the Wii Balance Board. A blue ring with the Wii logo inside of it was also placed on the backside of the wheel to give spectating players something interesting to look at; as a result, this blue ring ended up being featured in the game's logo. [16]

Mario Kart Wii was officially announced at E3 2007; the online features and the first footage of the game were shown at the Expo. [17] During Nintendo of America CEO Reggie Fils-Aimé's presentation, he unveiled the game via a trailer that showed some of the new characters and tracks. The trailer also displayed that the game would include up to twelve simultaneous racers. Additional details of the game were later released in conjunction with the Nintendo Fall 2007 Conference held in October 2007, where it was revealed that it would include bikes and the Wii Wheel. New gameplay footage from the game was also shown, and the release date was revealed to be set for spring 2008. [18]

Audio

The music was composed by Asuka Ohta and Ryo Nagamatsu; who both used new interpretations of the familiar melodies from earlier games alongside original material. A 46-track official soundtrack was released in December 2011 as a Club Nintendo reward in Japan. [19] The speaker on the Wii Remote is frequently used during gameplay, as sound effects like crashes and warning signals are emitting from it. During the extensive testing of the different Wii Wheel prototypes, the developers decided to have the voice actors playing the game during recording sessions. [14]

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings 82.07% [20]
Metacritic 82/100 [21]
Review scores
PublicationScore
Edge 6/10 [22]
Eurogamer 8/10 [23]
Famitsu 37/40 [24]
Game Informer 8.5/10
GameSpot 8.5/10 [25]
GameSpy Star full.svgStar full.svgStar full.svgStar full.svgStar half.svg [26]
GameTrailers 8.4/10 [27]
IGN 8.5/10 [28]
Nintendo Power 9/10 [29]
Nintendo World Report7.5/10 [30]
ONM 94%

Mario Kart Wii was well-received, earning praise for its online capability and the large number of tracks, characters and karts. Joe Sinicki of Blast Magazine comments: "While it still does suffer from some of the problems of the older games, Mario Kart Wii takes the simple and accessible formula set by its predecessors and tweaks it enough to make it feel fresh and fun, creating one of the most entertaining and rewarding gaming experiences in quite some time." [31] Official Nintendo Magazine commented that the Wii Wheel worked very effectively and loved the different multiplayer modes. [32] GameSpot producer Lark Anderson praised the game for being easy to jump into for players of any skill level and stated that motorcycles provide a great alternative to go-karts, [25] and IGN commented "Nintendo has delivered one of the best console Karts in years." [28] Plugged In stated that the racing is easy to do and that "the Grand Prix Cup events and several team battle modes keep things interesting" while Classic Game Room praised the game for its high production value and great replay value. They also liked that the online play was a major strength of the game.

NGamer , however, claimed that the tracks are too big for local multiplayer matches. Also, IGN criticized the rubber band AI in the 150cc races of the Grand Prix [28] and NGamer UK was disappointed that Battle mode can now only be played in teams; no free-for-all option is offered which removes the 'last man standing' element of previous Mario Kart Battle modes. Reviewers such as GameTrailers and IGN also commented that it is easy to fall from first place to last by being continuously attacked by several weapons, many of which are unavoidable, leading to a certain amount of luck in racing. This makes it more accessible for beginners, but can be extremely discouraging for skilled players. [27] [28] GameSpot also noted that "nostalgia doesn't save most of the classic courses from being boring." [25]

In 2010, Mario Kart Wii was included in the book 1001 Video Games You Must Play Before You Die . [33]

Sales

Mario Kart Wii had a successful launch and sold 300,000 copies on the launch day in Japan alone, compared to Mario Kart DS which sold 160,000 copies on its first day and Mario Kart: Double Dash which sold 180,000 on its first day. [34] In the week ending May 4, 2008, Mario Kart Wii had sold over a million copies in Japan alone, less than a month since its release in the region. [35] In the UK, Mario Kart Wii was the best-selling video game in the week ending April 12, 2008, having "the eighth biggest opening sales week in UK software history," according to Chart-Track/ELSPA. [36] [37] The game dwarfed all other five Mario Wii games released up until then for the Wii combined when comparing first week sales. [36] In the United States, Mario Kart Wii was the second-best-selling video game in April 2008, selling 1.12 million copies, according to the NPD Group; putting it behind the Xbox 360 version of Grand Theft Auto IV and ahead of the PlayStation 3 version, both released in the same week. [38] It ranked the fourth-best-selling game of December 2008 in the United States, selling in excess of 979,000 copies. [39] According to the NPD Group, GfK Chart-Track, and Enterbrain, the game has sold 2.409 million copies in the United States, 687,000 in the United Kingdom, and 1.601 million in Japan, respectively, for a total of 4.697 million copies sold by August 1, 2008. [40] As of March 2009, Nintendo has sold 15.4 million copies of Mario Kart Wii worldwide. [41] As of January 4, 2009, it has sold 2,133,000 copies in Japan. [42] It is also the fourth-best-selling game of Japan in 2008. [43] According to the NPD Group, GfK Chart-Track, and Enterbrain, the game has sold 856,000 copies in the United States, 394,000 in the United Kingdom, and 218,000 in Japan, respectively, for a total of 1.468 million copies sold in the third quarter of 2008 (July–September). [44] It was the second-best-selling game of 2008 in the United States, selling in excess of 5 million copies. [39] In France, it sold 4.8 million units, which is more than it sold in Japan (3.7 million). [45]

With 37.20 million copies sold worldwide as of March 31, 2019, the game is the best-selling Mario game for the Wii console, second-best-selling game for Wii and is the best-selling racing video game of all time. [46]

Awards

The game won multiple Wii-specific awards from IGN in its 2008 video game awards, including Best Racing Game [47] and Best Online Multiplayer Game. [48] IGN also nominated it for Best Family Game for the Wii. [49] The game was ranked ninth in Nintendo Power 's "Best of the Decade." [50] It also won the award for "Favorite Video Game" at the 2010 Kids' Choice Awards. [51] Guinness World Records has awarded Mario Kart Wii with a record for being the best-selling racing video game of all time. [52]

Notes

  1. Mario Kart Wii(Japanese:マリオカートWii Hepburn:Mario Kāto Wī)

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Captain Toad: Treasure Tracker is an action puzzle video game developed and published by Nintendo for the Wii U. It is a spin-off of the Super Mario series which builds upon the isometric minigames starring Captain Toad from Super Mario 3D World. The game was announced at Nintendo's Electronic Entertainment Expo 2014 Nintendo Direct presentation and released in 2014 and 2015.

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