Rainbow Road

Last updated
Rainbow Road
Mario Kart location
Rainbow Road 64 Mario Kart 8.jpg
The version of Rainbow Road from Mario Kart 64 , as reimagined in Mario Kart 8
First appearance Super Mario Kart (1992)
Last appearance Mario Kart 8 Deluxe - Booster Course Pass (Wave 6, 2023)
Created by Tadashi Sugiyama
Hideki Konno
In-universe information
Other name(s)The Secret Path/Road ( The Super Mario Bros. Movie )
Type Race track
Location Mushroom Kingdom

Rainbow Road is the name of several levels featured in the Mario Kart racing game series, developed and published by Nintendo. Usually presented as a rainbow-coloured racing course suspended in space, Rainbow Road is widely recognized as one of the most iconic staple elements of the Mario Kart video game series.

Contents

Characteristics

Rainbow Road customarily appears as the final brand new track of each Mario Kart game and the final race of the Special Cup. It typically is among the most difficult to complete, since most Rainbow Road tracks often have little to no guardrails to prevent the player from falling off the edges of the track, and oftentimes feature tight curves, steep slopes, and wavy grounds. [1] [2] [3] [4] [5] [6] Most Rainbow Road courses have been revised to be featured more than once throughout the series, the original one appearing in four distinct games and the second one three times.

Appearances

Rainbow Road appears as the final level of every major Mario Kart game except Mario Kart Arcade GP DX .

Super Mario Kart

Rainbow Road originally appeared as the fifth and final level of the Special Cup in Super Mario Kart and is the only course in the game not to have numbered variants, since it appears only once. It lacks guardrails completely and is filled with sharp-90 degree turns with a few jumping blocks on the track's surface, whose multicolored pattern makes them hard to visualize. Since floor behaviour is dictated by tile type in the original Mario Kart, the slightest "black tile" would send the racer off the track, forcing its player to wisely search the apex in every curve. Highly favoring the high-speed heavy characters (Bowser and Donkey Kong Jr.), this track saw most lap records performed with these two characters.

Rainbow Road also features Star Thwomps which - unlike the regular Thwomps met in Bowser's Castle levels - can deal more damage and spin racers out on the ground.

This track was later remade in Mario Kart: Super Circuit as an Extra track, in Mario Kart 7 as a retro track, in Mario Kart 8 as part of the Legend of Zelda x Mario Kart 8 DLC pack, and in Mario Kart Tour , making it tied with Super Mario Kart's Mario Circuit 3 for having the most appearances in the series. The remakes in Mario Kart 7 and onward replaced the yellow bumps with ramps following Mario Kart Wii's addition of the Jump Boost feature in the series, had the Star Thwomps create ripples on the track for racers to make stunts off of, and added a ramp in the last fork of the road for an additional shortcut option.

Mario Kart 64

The next Rainbow Road featured in Mario Kart 64 as the fourth and final track of the Special Cup. It is not only the longest track in the game, but also the longest track of the entire Mario Kart series (the game's manual puts the course's length at two full kilometers), with each lap taking around one and a half to two minutes to complete without the use of shortcuts. Unlike other incarnations of the course, this version is completely covered in star-shaped guardrails. While racing, players can see neon light pictures of all 8 playable characters of the game and avoid Chain Chomps scattered throughout the course. This version's main melody is also incorporated into the music for the Mario Kart: Double Dash!! and Mario Kart 7 versions of Rainbow Road, becoming the officious "Rainbow Road theme". The level also appeared in F-Zero X's Joker Cup. If the player had the 64DD expansion features, they could also listen to a rock remix of the original melody.

This Rainbow Road was later remade as a retro track in Mario Kart 8 as the fourth and final track of the retro Lightning Cup with drastic visual and gameplay overhauls. No longer set in black background, but sky-high above the original course Toad Harbor at night, the track is now broken into three sections of a lap instead of three whole laps, incorporates the game's hang-glider and anti-gravity mechanics, and most of the guardrails have been removed. The Chain Chomps now bounce on the track and create ripples, and there is a flying train operated and ridden by Toads that toss coins toward the racers. The neon lights of the characters are replaced with fireworks drawing their faces as they explode.

Mario Kart: Super Circuit

For a return to the original flat format (despite allowing doubled map size) introduced in Super Mario Kart, the Rainbow Road in Mario Kart: Super Circuit for the Game Boy Advance lines the course with jumping humps, giving players a chance to get back on the course or take shortcuts with a Mushroom. On top of the boost panels and ramps littered throughout the course, there are also falling stars that can harm players and Thunder Clouds that can shrink them if they come into contact. The background features Bowser's flying castle from Paper Mario .

Mario Kart: Double Dash!!

The Rainbow Road in Mario Kart: Double Dash!! for the GameCube goes largely downhill before the players enter a helix filled with dash panels and a large pipe that launches players to the top. This track takes place at night above Mushroom City and features floating sculptures of items that can rain Star power-ups that racers can pick up. The track's music (which features a remix of Mario Kart 64's Rainbow Road near the end) would be featured in every Super Smash Bros. title going forward beginning with Super Smash Bros. Brawl .

Mario Kart Arcade GP

Namco's arcade game Mario Kart Arcade GP features a final cup inspired by Rainbow Road called the Rainbow Cup. The Rainbow Cup features two courses called Rainbow Coaster and Rainbow Downhill. Similar to the 64 version, both tracks are completely covered in guardrails making it impossible for racers to fall off. The first half of the course appears to take place at a space station and features floating sculptures of items similar to the Double Dash!! version. For the second half, racers are warped to another world. In the first two variants, it takes place in the sky that features Toads on floating islands, flowers, and beanstalks in the background. The second two variants take the racers to a more aquatic environment with coral and Warp Pipes surrounding the racetrack. For the cup's challenge game, the player has to defeat a robotic version of Mario called "Robo Mario" in a race.

In the game's follow-up, Mario Kart Arcade GP 2, the track underwent a couple of changes. The tracks now had three laps instead of two, and the second variant of the two courses replaced the aquatic theme with a sky temple setting.

Mario Kart DS

The track's incarnation in Mario Kart DS is largely similar to the version in Mario Kart: Double Dash!! with its sharp turns, helix, and dash panels. What distinguishes it from previous versions is that it features a vertical loop and corkscrew, which were the first and only inversions on a track in Mario Kart history before Mario Kart 8 introduced anti-gravity. Rainbow Road DS is also the only Rainbow Road in the series whose layout could theoretically work as a roller coaster layout, with a curved initial climb, a downfall larger than the loop and other hilltops, each slightly less tall than the previous one so that a train could pass each and return to the start on its own.

Mario Kart Wii

In Mario Kart Wii, the track is located above Earth's atmosphere, sending racers burning down toward the planet if they fall off. The course is heavily inspired by Super Mario Galaxy , as there are Star Bits floating throughout the track and the climax features a Launch Star that launches players upwards similar to the Mario Kart: Double Dash!! version. It also features many ramps that racers can perform tricks or take shortcuts on, as it was the first game in the series to introduce tricks. The track was later remade for Mario Kart Tour with mostly visual improvements and for Mario Kart 8 Deluxe, as part of the Booster Course Pass expansion pack, featuring its anti-gravity mechanic throughout the track. [7]

Mario Kart 7

For the first time in the series, Mario Kart 7 broke the Rainbow Road track into three sections rather than three whole laps. It takes place in outer space, where racers will avoid asteroids, drive on the rings of Saturn, and avoid low-gravity Chain Chomps on the moon. The climax features a turning tunnel with dash panels that give players the option to go back on the road or take a glide ramp. The track was later remade for Mario Kart Tour and Mario Kart 8 Deluxe (also as part of the Booster Course Pass expansion, like its Wii counterpart), with the latter featuring the game's anti-gravity mechanic on the moon.

The course was also featured as a stage in Super Smash Bros. for Nintendo 3DS . Fighters battle on a flat platform that travels throughout the course similar to the F-Zero stages and avoid racing Shy Guys competing in a race.

Mario Kart 8 / Mario Kart 8 Deluxe

In Mario Kart 8 as well as Mario Kart 8 Deluxe , the track uses three whole laps again instead of lap sections, and there is again a planet in the background with a higher resolution than the one from Mario Kart Wii. This track is the first one to exploit the idea of gliding upon solar panels on a space station, giving a plausible explanation to the track's premise of a rainbow-colored track suspended in outer space. The ground uses quadratic tiles in resemblance to the original Rainbow Road (Super Mario Kart). At the start/finish line, the track crosses through a space craft filled with Toads who sit on tribunes as on a normal racetrack. Several more space ships carry parts of the track, most notably the one with two circular conveyor belt rotating rings in opposing directions which can speed up or slow down the vehicle that drives upon. [8] As with other Mario Kart 8 tracks, Rainbow Road's surface is wildly twisted, forcing racers to make use of the new anti-gravity feature. At a location, two separated parts of the track cross nearby in different angles, and distant parts of the track can be seen ahead from far away. [9] According to Mario Kart 8 Deluxe producer Kosuke Yabuki, the development team's goal was to create a version of Rainbow Road with a "near-future" aesthetic when anti-gravity controls were added. [10] [11]

Mario Kart Tour

Mario Kart Tour features two courses based on the original Rainbow Road from Super Mario Kart. Labeled as "remix courses" (abbreviated to "RMX courses") these courses use a different layout compared to the original, and feature new mechanics, such as gliding and bouncy mushroom platforms. These courses are named RMX Rainbow Road 1 and 2, and share their music with the course they are based on. [12]

The Super Mario Bros. Movie

The course makes an appearance in 2023's The Super Mario Bros. Movie as "The Secret Path", on-which Mario, Princess Peach, Toad, Donkey Kong, and the Kong Army battle Bowser's army as they unsuccessfully attempt to storm his castle. Mario and Donkey Kong are thrown off the course by a Koopa General with a blue shell in a kamikaze attack. When developing the film, directors Aaron Horvath and Michael Jelenic sought to recreate Rainbow Road's sense of danger and challenge as they described it as "The most unforgiving course in the series". The Rainbow Road scene in the film was the most ambitious animation sequence that Illumination had undertaken compared to their previous films. [13] [14]

Other appearances

Rainbow Road and variations of the course has made several appearances in other Mario and Nintendo-related titles, including F-Zero X, Super Smash Bros. for Nintendo 3DS, Mario Hoops 3-on-3, Super Mario Galaxy 2 , and Paper Mario: Color Splash . It also appears during the climax of the Universal Studios ride, Mario Kart: Bowser's Challenge .

Cultural impact

Rainbow Road is referenced as a part of an Easter egg included in the programming of Tesla electric vehicles. According to Tesla CEO Elon Musk, once a Tesla car's autopilot mode is activated four times in quick succession, the gray road shown on the vehicle's instrument cluster would transform into a colorful path resembling Rainbow Road, with a cowbell tune playing in the background while this mode is turned on. [15] In commemoration of Mario Day celebrations for March 10, 2021, Hot Wheels released a Mario Kart track set based on the course on June 24, 2021. [3]

To coincide with the 35th Anniversary of Super Mario Bros., an ice cream cake inspired by the track was released by Cold Stone Creamery from September 30 to December 15, 2020. [16]

Reception

Rainbow Road has received a generally positive attention for its memorable music and unique visuals, as well as notoriety for its length and challenging difficulty. Edge Magazine described Rainbow Road as "the deadly ribbon that has entranced generations of racers". [1] Gus Turner from Complex described Rainbow Road as "simultaneously the most thrilling and most devastating level in any Mario Kart title". [17] Rainbow Road has appeared in multiple "top" ranking lists of the best tracks in the history of the Mario Kart franchise compiled by video game critics, including Paste Magazine, [18] Digital Spy, [19] Screen Rant , [20] and GameRevolution , [21] and TheGamer. [6]

The Rainbow Road levels in certain Mario Kart games have received particular attention. BuzzFeed News Reporter Joseph Bernstein ranked the Super Mario Kart version of Rainbow Road #15 on his list of the "34 Video Game Levels That You Must Play Before You Die". [22] Reminiscing the Super Mario Kart version of Rainbow Road, A. V. Club staff said the overall experience was awe-inspiring in spite of its flawed design and frustrating level of difficulty. [23] Its music has been praised by GamesRadar's Brett Elston [24] as well as Dan Neilan from The A.V. Club , who called it as the "one redeeming quality" of a notoriously difficult track. [25] Andrew Webster from The Verge praised the updated version of Rainbow Road for Mario Kart 8 as the best example of its "impressive new track design" and called it a vast improvement when compared to previous instalments. [26] On April 28, 2017, Rainbow Road was voted as the best course in Mario Kart 8 Deluxe by UK players. [27]

Not all reception towards Rainbow Road has been positive. Ben Lee of Digital Spy as well as several US Gamer staff members considered the Nintendo 64 version of Rainbow Road to be one of their least favorite tracks in the history of the Mario Kart franchise. [28] [29]

Related Research Articles

Mario Kart is a series of kart racing games based on the Mario franchise developed and published by Nintendo. Players compete in go-kart races while using various power-up items. It features characters and courses mostly from the Mario series as well as other gaming franchises such as The Legend of Zelda, Animal Crossing, F-Zero, Excitebike, and Splatoon.

<i>Super Mario Kart</i> 1992 video game

Super Mario Kart is a kart racing game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). The first game in the Mario Kart series, it was released in Japan and North America in 1992, and in Europe the following year in 1993. Selling 8.76 million copies worldwide, the game went on to become the fourth best-selling SNES game of all time. Super Mario Kart was re-released on the Wii's Virtual Console in 2009, on the Wii U's Virtual Console in 2013, and on the New Nintendo 3DS's Virtual Console in 2016. Nintendo re-released Super Mario Kart in 2017 as part of the company's Super NES Classic Edition.

<span class="mw-page-title-main">Koopa Troopa</span> Characters in the Mario franchise

Koopa Troopas are a fictional turtle-like race of characters from the Mario media franchise. They are commonly referred to as Koopas, a more broad classification of creatures that includes Bowser, his Koopalings, and Lakitu. Predecessors to Koopa Troopas, Shellcreepers, first appeared in the 1983 game Mario Bros., while Koopa Troopas themselves debuted two years later in Super Mario Bros. (1985). Koopa Troopas are a common staple in most Super Mario and spin-off games. When defeated, they may flee from or retreat inside their shells, which can usually be used as weapons. Koopa shells are a recurring weapon in the franchise, particularly popularized in the Mario Kart series, in which they can be fired as projectiles against other racers. Despite making up the bulk of Bowser's army, Koopa Troopas are often shown to be peaceful, sometimes even teaming up with protagonist Mario.

<i>Mario Kart 64</i> 1996 video game

Mario Kart 64 is a 1996 kart racing game developed and published by Nintendo for the Nintendo 64 (N64). It is the second main entry in the Mario Kart series and is the successor to Super Mario Kart (1992) for the Super Nintendo Entertainment System. It was released in Japan on December 14, 1996, and in North America and Europe in 1997. It was released for the iQue Player in China on December 25, 2003. It was released on the Wii and Wii U Virtual Console in 2007 and 2016, and on the Nintendo Switch Online + Expansion Pack on October 25, 2021.

<span class="mw-page-title-main">Princess Peach</span> Video game character

Princess Peach is a character in Nintendo's Mario franchise. She was created by Shigeru Miyamoto and introduced in the 1985 original Super Mario Bros. game as Princess Toadstool. She is the princess regnant and head of state of the Mushroom Kingdom, where she resides in her castle along with Toads. Since her debut, she has appeared in the majority of Mario video games as the main female character and the romantic interest of Mario. She has been voiced by Samantha Kelly since 2007.

<i>Super Mario Sunshine</i> 2002 video game

Super Mario Sunshine is a 2002 platform game developed and published by Nintendo for the GameCube. It is the second 3D game in the Super Mario series, following Super Mario 64 (1996). The game was directed by Yoshiaki Koizumi and Kenta Usui, produced by series creators Shigeru Miyamoto and Takashi Tezuka, written by Makoto Wada, and scored by Koji Kondo and Shinobu Tanaka.

<i>Mario Kart: Double Dash</i> 2003 video game

Mario Kart: Double Dash is a 2003 kart racing video game developed and published by Nintendo for the GameCube. It is the fourth main entry in the Mario Kart series. Similar to previous titles, Double Dash challenges Mario series player characters to race against each other on 16 Mario-themed tracks. The game introduced a number of gameplay features, such as having two riders per kart.

<i>Excitebike</i> 1984 video game

Excitebike is a motocross racing video game developed and published by Nintendo. In Japan, it was released for the Famicom in 1984 and then ported to arcades as VS. Excitebike for the Nintendo VS. System later that year. In North America, it was initially released for arcades in 1985 and then as a launch game for the Nintendo Entertainment System later that year, becoming one of the best-selling games on the console. It is the first game in the Excite series.

Mario Kart Arcade GP is a sub-series of arcade games in Nintendo's Mario Kart series developed specifically for arcades in collaboration with Namco. To date, four entries have been released—Mario Kart Arcade GP (2005), Mario Kart Arcade GP 2 (2007), Mario Kart Arcade GP DX (2013), and Mario Kart Arcade GP VR (2017). The first three entries are considered to be relatively rare outside of Japan, with the fourth title not seeing a release outside of Japan at all. The games have been generally been well-received by critics, who have praised the game's transition of traditional Mario Kart gameplay into an arcade game format, while lamenting that none of the entries have been released outside of the arcade format onto any of Nintendo's home video game consoles.

<span class="mw-page-title-main">Mii</span> Avatar on several Nintendo video game consoles and mobile apps

A Mii is a customizable avatar used on several Nintendo video game consoles and mobile apps. The name Mii is a portmanteau of "Wii" and "me", referring to them typically being avatars of the players. Miis were first introduced on the Wii console in 2006 and later appeared on the DS, 3DS, the Wii U, the Switch, and various apps for smart devices such as Miitomo. Miis can be created using different body, facial and clothing features, and can then be used as characters within games on the consoles, either as an avatar of a specific player or in some games portrayed as characters with their own personalities. Miis can be shared and transferred between consoles, either manually or automatically with other users over the internet and local wireless communications.

<i>Mario Kart Wii</i> 2008 video game

Mario Kart Wii is a 2008 kart racing game developed and published by Nintendo for the Wii. It is the sixth installment in the Mario Kart series, and was released in April 2008. Like its previous installments, Mario Kart Wii incorporates playable characters from the Mario series, who participate in races on 32 different race tracks using specialized items to hinder opponents or gain advantages. The game features multiple single-player and multiplayer game modes including two- to four-person split screen. Online multiplayer was supported until the discontinuation of Nintendo Wi-Fi Connection in May 2014. Mario Kart Wii uses the Wii Remote's motion-controls to provide intuitive and conventional steering controls. Each copy of the game was bundled with the Wii Wheel accessory to augment this feature and mimic a steering wheel.

<i>Mario</i> (franchise) Video game franchise

Mario is a Japanese multimedia franchise created by Japanese game designer Shigeru Miyamoto for video game company Nintendo, which produces and publishes its installments. Starring the titular Italian plumber Mario, it is primarily a video game franchise but has extended to other forms of media, including television series, comic books, a 1993 feature film, a 2023 animated film, and theme park attractions. The series' first installment was 1983's Mario Bros. even though Mario made his first appearance in 1981's arcade game Donkey Kong and had already been featured in several games of the Donkey Kong and Game & Watch series. The Mario games have been developed by a wide variety of developers. Mario games have been released almost exclusively for Nintendo's various video game consoles and handhelds, from the third generation onward.

Toad (<i>Mario</i>) Fictional character in Nintendos Mario franchise

Toad, known in Japan as Kinopio, is a character from the Mario franchise. The character was created by Japanese video game designer Shigeru Miyamoto, and is portrayed as a citizen of the Mushroom Kingdom and one of Princess Peach's attendants. Toad is typically a non-player character who assists Mario and his friends, but he occasionally appears as a protagonist.

Rosalina (<i>Mario</i>) Fictional Mario franchise character

Rosalina, known as Rosetta in Japan (ロゼッタ), is a character in the Mario franchise. She debuted in Super Mario Galaxy (2007), as a non-player character who resides in the Comet Observatory, the game's hub world. Rosalina is the adoptive mother of the Lumas, a fictional species of star-like creatures in the game, and also watcher of the cosmos. Rosalina has since appeared as a player character in subsequent Mario games, such as Super Mario 3D World and the Mario Kart, Mario Golf, Mario Party, and Super Smash Bros. series. She also appears in Mario + Rabbids Sparks of Hope (2022), where she is possessed by Cursa, the main antagonist

<i>Mario Kart 8</i> 2014 video game

Mario Kart 8 is a 2014 kart racing game developed and published by Nintendo for the Wii U. It retains the gameplay of previous games in the Mario Kart series, with players controlling a Mario franchise character in races around tracks. Tracks are themed around locales from the Super Mario platform series and are populated with power-ups that help players gain advantages in races. Different difficulties are selectable prior to a race; harder difficulties make gameplay faster. In the new anti-gravity sequences, players drive on walls and ceilings. Mario Kart 8 contains a variety of single-player and local and online multiplayer games modes, including Grand Prix racing and arena-based battle modes.

<span class="mw-page-title-main">Blue shell</span> Power-up in the Mario Kart series

The Spiny Shell, colloquially known as the blue shell, is a power-up item in the Mario Kart video game series. Originating in Mario Kart 64 (1996) and featured in every main entry of the series since then. The Spiny Shell, when used, attacks the first-place player by triggering an explosion. The Spiny Shell acts as a "catch-up" mechanic, with racers ranked towards the bottom having a better chance of it spawning when driving into item boxes, giving them a better chance at diminishing the lead of the racer in top position. Moreover, if the first-place player has already crossed the finish line, the blue shell will instead attack the lead player that has not crossed the finish line, or still target the first-place player if it was thrown before they crossed the finish line. In addition to the Mario Kart series, the blue shell appeared in the Super Smash Bros. series from 2001's Melee onwards, and in Mario Hoops 3-on-3. A character based on the item appears in the 2023 film The Super Mario Bros. Movie, voiced by Scott Menville.

<i>Mario Kart Tour</i> 2019 mobile game

Mario Kart Tour is a 2019 kart racing mobile game developed and published by Nintendo for iOS and Android devices. The game was announced in January 2018 and was released on September 25, 2019, on Apple App Store, and Google Play.

<span class="mw-page-title-main">Baby Park</span> Fictional race track in Mario Kart

Baby Park is a fictional race track that made its first appearance in the 2003 kart racing video game Mario Kart: Double Dash, part of the Mario Kart series. The race track is a simple oval shape set within an amusement park, with a typical a race on the track consisting of seven laps compared to the series average of three. The track has since made an appearance in multiple subsequent instalments within the series. The track received praise from critics and has been described as one of the best tracks in the series' history due to the track's simplistic design meshing well with Mario Kart's items in moments to occur during a race, making the track chaotic and unpredictable.

<i>Super Mario Bros.</i> 35th Anniversary Celebration of video game series

The Super Mario Bros. 35th Anniversary was a celebration of the Super Mario video game series created by Shigeru Miyamoto. The series began with the release of Super Mario Bros. on September 13, 1985, and has since spanned over twenty games appearing on every major Nintendo video game console. Through a series of leaks initially reported by Video Games Chronicle in March 2020, plans revealed that Nintendo originally planned to celebrate the anniversary earlier in 2020; however, due to the COVID-19 pandemic, the anniversary was postponed to September that same year. The anniversary was announced in a Nintendo Direct on September 3, 2020, and ran until March 31, 2021.

References

  1. 1 2 Edge Staff (November 12, 2015). "Rainbow Road: the deadly ribbon that has entranced generations of racers". gamesradar. Archived from the original on June 24, 2021. Retrieved June 21, 2021.
  2. Stockdale, Henry (2021-01-15). "After 13 Years, Mario Kart Wii's Rainbow Road Finally Gives Up Its "Impossible" Ultra Shortcut". Nintendo Life . Archived from the original on 2021-06-15. Retrieved 2021-06-21.
  3. 1 2 Doolan, Liam (2021-03-17). "Hot Wheels Is Releasing A Mario Kart Rainbow Road Raceway Track". Nintendo Life . Archived from the original on 2022-12-02. Retrieved 2021-06-21.
  4. Gilliam, Ryan (2021-01-14). "This Mario Kart shortcut took almost 13 years to pull off". Polygon. Archived from the original on 2021-01-26. Retrieved 2021-06-21.
  5. "Minecraft players are recreating Mario Kart 64's Rainbow Road track". PCGamesN . 15 September 2020. Archived from the original on 2021-06-24. Retrieved 2021-06-21.
  6. 1 2 "On The Level: Taking A Joyride Down Super Mario Kart's Rainbow Road". TheGamer. 2020-10-24. Archived from the original on 2021-06-24. Retrieved 2021-06-21.
  7. Porter, Jon (2023-11-01). "Mario Kart 8 Deluxe's sixth and final wave of DLC tracks arrives November 9th". The Verge. Archived from the original on 2023-11-01. Retrieved 2023-11-02.
  8. "Every Version Of Mario Kart's Rainbow Road, Ranked". TheGamer. 29 November 2021. Archived from the original on 24 December 2021. Retrieved 24 December 2021.
  9. "Mario Kart 8 review: Hover conversion". Engadget. 2014-05-15. Archived from the original on 2021-12-22. Retrieved 22 December 2021.
  10. Groux, Christopher (May 4, 2017). "'Mario Kart 8 Deluxe' Producer Discusses Why Rainbow Road Is One Of The Best Tracks". International Business Times. Archived from the original on July 9, 2021. Retrieved July 9, 2021.
  11. Taft, Liam (August 4, 2018). "A rainbow runs through it: colourful camera tricks – in pictures". The Guardian. Archived from the original on July 9, 2021. Retrieved July 9, 2021 via www.theguardian.com.
  12. "Mario Kart Tour Gets A New Year Update With RMX Rainbow Road 2". Nintendo Life. 2020-12-30. Archived from the original on 2022-12-26. Retrieved 26 December 2022.
  13. "The Super Mario Bros. Movie Direct – 3.9.2023 (Final Trailer)". YouTube . Archived from the original on 2023-03-09. Retrieved 2023-05-23.
  14. "The Super Mario Bros. Movie Directors Break Down That Mind-Blowing Rainbow Road Chase". Archived from the original on 2023-04-10. Retrieved 2023-05-23.
  15. "Nintendo Fans Will Love Tesla's Hidden Easter Egg". Time. April 12, 2016. Archived from the original on July 19, 2021. Retrieved July 9, 2021.
  16. Jordan Gerblick (October 1, 2020). "Mario gets an official Rainbow Road cake for his 35th birthday". GamesRadar+. Archived from the original on October 9, 2020. Retrieved December 5, 2022.
  17. "Two Decades of Blue Shells: 15 of the Greatest "Mario Kart" Moments in GIFs". Complex. Archived from the original on 2021-07-11. Retrieved 2021-07-09.
  18. "The 15 Best Mario Kart Tracks". pastemagazine.com. April 21, 2017. Archived from the original on January 23, 2021. Retrieved July 9, 2021.
  19. Reynolds, Matthew (May 25, 2014). "Mario Kart: The 10 best ever tracks". Digital Spy . Archived from the original on December 27, 2021. Retrieved January 2, 2022.
  20. "10 Best Mario Kart Tracks, Ranked". ScreenRant. June 26, 2019. Archived from the original on April 21, 2021. Retrieved July 9, 2021.
  21. "Rainbow Road to Glory: The Top 15 Mario Kart Tracks - GameRevolution". www.gamerevolution.com. 13 May 2014. Archived from the original on 27 December 2021. Retrieved 27 December 2021.
  22. "34 Video Game Levels That You Must Play Before You Die". BuzzFeed News. 27 February 2013. Archived from the original on 9 July 2021. Retrieved 9 July 2021.
  23. "The original Mario Kart's Rainbow Road inspired awe despite its rough edges". The A.V. Club. 11 April 2014. Archived from the original on 2 January 2022. Retrieved 2 January 2022.
  24. Elston, Brett (September 9, 2010). "Game music of the day: Super Mario Kart". gamesradar. Archived from the original on July 9, 2021. Retrieved July 9, 2021.
  25. "Mario Kart saves its funkiest music for its most notorious track". The A.V. Club. 21 March 2018. Archived from the original on 2 January 2022. Retrieved 2 January 2022.
  26. Webster, Andrew (May 15, 2014). "The best 'Mario Kart' ever". The Verge. Archived from the original on July 9, 2021. Retrieved July 9, 2021.
  27. "UK fans declare Rainbow Road the best course in Mario Kart 8 Deluxe". Nintendo of Europe GmbH. Archived from the original on 2023-10-21. Retrieved 2021-07-09.
  28. Lee, Ben (May 30, 2014). "Mario Kart: The 10 worst ever tracks". Digital Spy . Archived from the original on December 27, 2021. Retrieved January 2, 2022.
  29. Mackey, Bob (May 28, 2014). "Our Favorite (and Least Favorite) Mario Kart Tracks of All Time". Archived from the original on July 9, 2021. Retrieved July 9, 2021.