Manufacturer | Gottlieb |
---|---|
Release date | April 25, 1992 [1] |
System | Gottlieb System 3 [1] [2] |
Design | Jon Norris [1] [2] |
Programming | Rand Paulin, Daryl Moore, Allen Edwall [1] [2] |
Artwork | David Moore, Constantino Mitchell, Jeanine Mitchell [1] [2] |
Music | Dave Zabriskie [2] [3] |
Voices | Craig Brolley [4] |
Production run | ~4,200 units [1] |
Super Mario Bros. is a 1992 four-player pinball machine developed by Gottlieb and licensed by Nintendo. [5] It was released on April 25, 1992, and a total of 4,200 units was manufactured. [1] Taito handled the machine's Japanese release and showed it off at JAMMA '92. [6] It became one of America's top ten bestselling pinball machines of 1992, receiving a Gold Award from the American Amusement Machine Association (AAMA). [7] A second pinball machine in the Super Mario Bros. series was released two months later in June, named Super Mario Bros. Mushroom World. [8]
The aim of the game is to become Super Mario by spelling "SUPER", which then allows the player to shoot for the castle, which has artwork of Bowser on the top. Destroying seven castles in seven different worlds rescues Princess Peach, and the player is then able to enter their name and score. They will receive a replay if the high score to date is beaten. All castles destroyed will be carried over to the next game. This makes it possible to begin a game with six castles, and the player will need to destroy only one to win. However, the score would be significantly lower in comparison to gameplay throughout all seven worlds. The player is initially given three balls, but more can be gained during play. [9] [10] [11]
The game consists of six different rounds; Bomb, Mega Bumpers, Yoshi's Countdown, !, Castle Extra Ball, and Cave Count-Up. All rounds provide temporary objectives in the game that can reward points for completing certain tasks. In order to play a round, the player must light three shells, which can be done by hitting spot targets or ramp shots where shells are lit. After doing so, the player must obtain the Key by getting the ball into one of the three sinkholes when the Key light has been lit. The player can then select with the flippers which round they wish to play. If it is not selected within a few seconds, the system will choose whichever round the player is currently selecting. Entering a round as Super Mario doubles the value of that round, including extra balls. Each round lasts for only about a minute. Once a round has been completed, it cannot be played again during the same game. Completing all six rounds in a game lights Castle Special. [9] [10] [11]
The playfield includes 3 flippers, 3 pop bumpers, 2 vertical up-kickers, 1 standup target, 2 ramps, and an elevated mini-playfield. [1] [11]
Super Mario Bros. was designed by Jon Norris, with artwork by David Moore, Constantino Mitchell and Jeanine Mitchell. Despite the name "Super Mario Bros.", the machine shares a majority of its artwork with Super Mario World , released two years prior in 1990, and features Wart from Super Mario Bros. 2 and Bowser in his "King Koopa" design from the DIC Entertainment television cartoons in its backglass artwork. It was the first pinball machine produced by Gottlieb to use the dot-matrix display, a screen on the bottom of the lightbox that keeps track of the current score and can also display various animations during gameplay. The animations were done by Rand Paulin and Daryl Moore, the former of whom also programmed the machine along with Allen Edwall. [1] [2] The music was composed by Dave Zabriskie, with sound effects by Craig Beierwaltes. [3] [2]
Mario's voice in the machine was speculated to have been done by Charles Martinet, who had begun performing the role in 1991; Martinet stated at a convention in June 2018 that he thought that Gottlieb stole his voice without compensating him or giving him credit. [12] [13] [14] However, according to Zabriskie, Gottlieb hired Craig Brolley through Voices Unlimited to provide Mario's voice. Brolley had previously done voice-over work for Cactus Jack's, another pinball machine by Gottlieb. [4]
Luigi is a character created by Japanese video game designer Shigeru Miyamoto. Part of Nintendo's Mario franchise, he is a kind-hearted, cowardly Italian plumber, and the younger fraternal twin brother and sidekick of Mario. Like his brother, Luigi's distinctive characteristics include his large nose and mustache, overalls, green hat, and high-pitched, exaggerated Italian accent.
Mario is a character created by the Japanese game designer Shigeru Miyamoto. He is the star of the Mario franchise, a recurring character in the Donkey Kong franchise, and the mascot of the Japanese video game company Nintendo. Mario is an Italian plumber who lives in the Mushroom Kingdom with his younger twin brother, Luigi. Their adventures generally involve rescuing Princess Peach from the villain Bowser while using power-ups that give them different abilities. Mario's distinctive characteristics include his large nose and mustache, overalls, red cap, and high-pitched, exaggerated Italian accent.
Waluigi is a character in the Mario franchise. He plays the role of Luigi's arch-rival and accompanies Wario in spin-offs from the main Mario series, often for the sake of causing mischief. He was created by Camelot employee Fumihide Aoki and was voiced from 2000 to 2022 by Charles Martinet, who described Waluigi as someone with a lot of self-pity. Waluigi's design is characterised by his tall stature, thin and lanky frame, and his purple and black outfit with purple hat, which displays an inverted yellow "L".
Wario is a character in Nintendo's Mario franchise that was designed as an archnemesis to Mario. Wario first appeared as the main antagonist and final boss in the 1992 Game Boy game Super Mario Land 2: 6 Golden Coins. His name is a portmanteau of the name Mario and the Japanese word warui, meaning "bad". He is usually portrayed as a greedy treasure hunter who routinely loses the treasure or artifacts he ultimately finds. Since his debut, he has appeared in the majority of Mario video games. Hiroji Kiyotake designed Wario, and Charles Martinet voiced the character from 1993 to 2023.
Gottlieb was an American arcade game corporation based in Chicago, Illinois. It is best known for creating a vast line of pinball machines and arcade games throughout much of the 20th century.
Charles Andre Martinet is an American actor. Martinet created the voices of both Mario and Luigi in the Super Mario video game series, portraying them from 1992 to 2023. He also voiced other characters in the series such as Wario, Waluigi, and the baby equivalents of Mario and Luigi, prior to stepping down as voice actor to become an official brand ambassador for the series.
Medieval Madness is a Williams pinball machine released in June 1997. Designed by Brian Eddy and programmed by Lyman Sheats, it had a production run of 4,016 units. As of August 17, 2024, the Pinside pinball community lists it as the #3 highest-ranked pinball machine ; many adherents consider it the greatest of all time.
Twilight Zone is a widebody pinball machine, designed by Pat Lawlor and based on the TV series of the same name. It was first released in 1993 by Midway. This game is part of WMS' SuperPin line of widebody games alongside Star Trek: The Next Generation and Indiana Jones: The Pinball Adventure.
Johnny Mnemonic is a 4 player pinball machine from August 1995, manufactured by Williams Electronic Games, Inc. A total of 2,756 units were produced.
"300" is a bowling themed Electro-Mechanical pinball machine with the art created by Gordon Morison, designed by Ed Krynski, and produced by Gottlieb with a bowling theme. The title is a reference to a perfect game in the bowling, in which a bowler scores 300 points. A two-player version of this four-player game was released as Top Score.
Mario is a Japanese multimedia franchise created by Japanese game designer Shigeru Miyamoto for video game company Nintendo, which produces and publishes its installments. Starring the titular Italian plumber Mario, it is primarily a video game franchise but has extended to other forms of media, including television series, comic books, a 1993 feature film, a 2023 animated film, and theme park attractions. The series' first installment was 1983's Mario Bros. even though Mario made his first appearance in 1981's arcade game Donkey Kong and had already been featured in several games of the Donkey Kong and Game & Watch series. The Mario games have been developed by a wide variety of developers. Mario games have been released almost exclusively for Nintendo's various video game consoles and handhelds, from the third generation onward.
Victory is a John Trudeau designed 1987 solid state pinball machine by Premier and licensed under Gottlieb.
Tee'd Off is a pinball machine designed by Ray Tanzer and Jon Norris and released by Gottlieb in May 1993.
Taito of Brazil was a pinball and arcade manufacturer located in São Paulo, Brazil.
TX-Sector is a pinball machine designed by John Trudeau and released by Gottlieb in 1988. The game features a scifi theme and revolves around raising the energy level to teleport the ball.
Frank Thomas' Big Hurt is a pinball machine designed by Bill Parker and released by Gottlieb in 1995. The game features a baseball theme and is named after Frank Thomas.
The Super Mario Bros. Movie is a 2023 American animated adventure comedy film based on Nintendo's Mario video game franchise. Produced by Universal Pictures, Illumination, and Nintendo, and distributed by Universal, it was directed by Aaron Horvath and Michael Jelenic and written by Matthew Fogel. The ensemble voice cast includes Chris Pratt, Anya Taylor-Joy, Charlie Day, Jack Black, Keegan-Michael Key, Seth Rogen, and Fred Armisen. The film features an origin story for the brothers Mario and Luigi, Italian-American plumbers who are separated after being transported to another world and become entangled in a battle between the Mushroom Kingdom, led by Princess Peach, and the Koopas, led by Bowser.
Dave Zabriskie: That's fascinating!! The guy we hired I found through a company Voices Unlimited. It's not around any more. The woman who bought Voices and continued serving Chicago and Nationally was Linda Jack. She was AWESOME. We received back from a couple of auditions. Remember that the only way we could hear auditions back then was on cassette tape. The person we hired had nothing to do with Super Mario. He's one of the BEST voice talents I have worked with. He's the same person who did the voice-over work for Cactus Jack's. His name: Craig Brolley. He's done a zillion voice-overs and loves doing voices for games.
The Gottlieb machines represented the only time Nintendo has licensed its properties for pinball, but Norris' Super Mario Bros. pinball table made some history on its own. Its voice samples were thought to have been done by Charles Martinet, the voice of Mario, including a charming "More money, please!" when players only inserted a single coin (the machine's default setting was two coins per play). This game predated his work in the 1995 PC collection of board games, Mario Game Gallery, by three years. The voice actor for the pinball game, Craig Brolley, wasn't credited, and according to Martinet, he thought that Gottlieb used his voice without compensating him.