Second screen

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The Nintendo DS is the most famous device to use a second screen. N DS.png
The Nintendo DS is the most famous device to use a second screen.

A second screen is a computing device used with two screens to provide complementary or interactive content. The term most commonly refers to using a smartphone or tablet computer while watching television, where the second screen displays related content such as social media discussions, polls, additional information, or interactive features synchronized with the broadcast. [1] [2] [3]

Contents

Second screen technology is designed to increase audience engagement and has been found to support social television by generating online conversations around specific content. The term can also refer to multiple monitors connected to a single computer for productivity purposes.

Analysis

Some studies [4] [5] show viewer tendencies of using another device while watching television, such as a tablet or smartphone. Other studies distinguish a higher percentage of comments or posts on social networks about the content that is being watched. [6] [7] [8] Proclaimed benefits from these studies include keeping the audience engaged (via polling, chatting, providing additional information about content, and participants, etc.) and generating revenue via advertising. Second screens can be used as a metering solution to get information about the audience.

Second screen solutions can be both far-reaching and inexpensive, which has led some to think a second screen may replace people meters in the future. [9] One factor hampering the growth of second screens is that many shows are creating their applications for them. It is considered impractical to expect users to download multiple applications and switch between them for each channel or show. [10]

Conference and business meeting organizers may also incorporate second screens. [11] The second screen phenomenon was described as a significant and growing trend by the "2014 Trend Tracker", [12] . "Attendees are so glued to their devices, even while watching a live presentation (or at home, on television) that marketers are supplying them with a simultaneous engagement tool they can access on that device," says Robin Stanley, VP-design and creative at GES. [13] "Software tools allow conference session presenters to share slides and presentations in real-time, so attendees can follow on with their device in hand." Second screen technology at conferences allows conference attendees to engage with the speaker and other participants.

Applications

Many applications designed for the second screen give another form of interactivity to the user and another way to sell advertising content. [14] Second screening may also involve applications not formally connected to the primary entertainment. [15] Some examples include:

Sports broadcasting

Sports broadcasters, to stem the flight of the audience away from watching the main screen (the television) to the second screen, are offering alternative content to the main program, such as unseen moments, alternative information, soundtracks, and characters. Proposed new technologies allow the viewer to see different camera angles while watching the game. [30] [31]

TV2 (Denmark), Denmark's largest commercial TV channel, synchronized its Second Screen service with the live broadcast of the Giro d'Italia cycling race from May 5 to May 27, 2012. Viewers on all internet devices could get rider stats, biographies, news, stage reviews, city information, weather updates, and more. Viewers scanned a QR code on the TV broadcast to get connected to the service or typed in a short URL. [32]

In the US, HDNet Fights utilizes a service that synchronizes with live MMA broadcasts. Viewers on smartphones and tablets can get stats, vote on fights and rounds, chat, win prizes, and see how fellow second-screen users voted on fight outcomes. [33]

Other television

Slate described popular procedural dramas like Suits as examples of "second-screen content—shows that don't require viewers to hit rewind if they idly drift off while scrolling their phones." [34] The Hollywood Reporter described the Jennifer Lopez film Atlas as "another Netflix movie to half-watch while doing laundry". [35] John Landgraf of FX Networks bragged that, by contrast, Shogun was "not a two-screen show". [36] Justine Bateman said to The Hollywood Reporter in 2023, that "the viewer's primary screen is their phone and the laptop and they don't want anything on your show to distract them from their primary screen because if they get distracted, they might look up, be confused, and go turn it off." Many users describe this as a 'visual muzak'. [37] In 2025, Netflix reportedly told screenwriters to have characters announce actions, so those watching the streaming service in the background while doing something else know what is happening. [35]

Examples

Primary screenSecond screen
Ares Interactive Media iOS, Android, Windows, Mac, Linux
Dreamcast VMU
Select Dish Network Receivers iOS and Android devices using Dish Anywhere Mobile App
Select Disney Blu-ray discs and DVDs iPad and devices running Adobe Flash using Disney Second Screen
GameCube Game Boy Advance using Nintendo GameCube – Game Boy Advance link cable
Nintendo Switch 2 GameShare
PlayStation 3 PlayStation Portable and PlayStation Vita using Remote Play
PlayStation 4 PlayStation Vita using Remote Play; iOS and Android devices using the PlayStation App [38]
PlayStation 5 PlayStation Portal
Wii Nintendo DS
Wii U Wii U GamePad and Nintendo 3DS
Xbox 360 Windows 8, Windows Phone, iOS, and Android devices using Xbox SmartGlass
Xbox One Windows 8, Windows Phone, iOS, and Android devices using Xbox SmartGlass [39] Windows 10 PCs using an Xbox App [40]

See also

References

  1. 1 2 "Encourage Participation With Second Screen Technology". educationalmeasures.com. Archived from the original on 10 July 2017. Retrieved 13 July 2017.
  2. 1 2 Mukherjee, P., and Jansen, B. J. (2015) Correlation of Brand Mentions in Social Media and Web Searching Before and After Real-Life Events: Phase Analysis of Social Media and Search Data for Super Bowl 2015 Commercials. International Workshop on Event Analytics Using Social Media Data, IEEE International Conference on Data Mining (ICDM2015) Atlantic City, New Jersey. 14–17 Nov
  3. 1 2 "Tata Consultancy Services | Technology, Digital Solutions, Consulting". Archived from the original on 2015-09-07. Retrieved 2015-10-28.
  4. Mukherjee, P., Wong, J.S., and Jansen, B. J. (2014) Patterns of Social Media Conversations Using Second Screens. The Sixth ASE International Conference on Social Computing (SocialCom 2014). Stanford, CA. 27–31 May
  5. Giglietto, F. and Selva, D. (2013) Second Screen and Participation: A Content Analysis of a Full Season Dataset of Tweets, Social Science Research Network, p. 1-24.
  6. "Newswire – In the U.S., Tablets are TV Buddies while eReaders Make Great Bedfellows – Nielsen". nielsen.com. Retrieved 2 October 2015.
  7. "Living With Digital: Consumer Insights into Entertainment Consumption" (PDF). Archived from the original (PDF) on November 25, 2011. Retrieved December 9, 2011.
  8. "What Do TV-Social Media Multitaskers Talk About?". emarketer.com. Archived from the original on 23 September 2015. Retrieved 2 October 2015.
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  11. "White Papers". NiceMeeting. Archived from the original on 2017-12-13. Retrieved 2014-06-04.
  12. http://www.ges.com/docs/default-source/default-document-library/ges-2014-trend-tracker.pdf [ dead link ]
  13. "2014 Trend Tracker" (PDF). UFI.org. 2014. Archived from the original (PDF) on 2025-03-05. Retrieved May 5, 2023.
  14. "Double The Glow: Will Second Screen Apps Change the Way We Watch TV?". GOOD Magazine. 2011-08-14. Retrieved 2 October 2015.
  15. Yahr, Emily (2018-01-04). "Do you fall down a Wikipedia rabbit hole after each episode of 'The Crown'? You're not alone". Washington Post. ISSN   0190-8286 . Retrieved 2020-11-07.
  16. Ediciones El País (2011-03-13). "Twitterrevolución". EL PAÍS. Retrieved 2 October 2015.
  17. "Tweeting for TV | Twitter Developers". Archived from the original on 2011-12-02. Retrieved 2011-12-09.
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  19. "2011 MTV Video Music Awards – Highlights, Winners, Performers and Photos from the 2011 MTV VMAs". mtv.com. Archived from the original on July 13, 2011. Retrieved 2 October 2015.
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  21. "CNET: Product reviews, advice, how-tos and the latest news". CNET. Retrieved 2025-11-27.
  22. https://techcrunch.com/2012/06/04/microsoft-introduces-second-screen-feature-xbox-smartglass/ Microsoft Introduces Second-Screen Feature, Xbox SmartGlass
  23. Sean Buckley (21 February 2013). "Sony announces PlayStation app for iOS and Android, will expand games to the second screen". Engadget. AOL. Retrieved 2 October 2015.
  24. "Sony Announces PlayStation 4, Second-Screen Experience PlayStation App for iOS". macrumors.com. 20 February 2013. Retrieved 2 October 2015.
  25. "Xbox SmartGlass official as second-screen feature". SlashGear. 2012-06-04. Retrieved 2 October 2015.
  26. "Using Chat Transcription" . Retrieved 2021-10-04.
  27. "ZELDA NOTES for Nintendo Switch App". www.nintendo.com. Retrieved 2025-12-03.
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  29. "How to Use Zelda Notes - The Legend of Zelda: Breath of the Wild Guide". IGN. 2025-06-06. Retrieved 2025-12-04.
  30. "Alternative angles in Sports broadcast". Archived from the original on April 4, 2012.
  31. "Second screen is future of interactive coverage". TVBEurope. Archived from the original on 3 October 2015. Retrieved 2 October 2015.
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  33. "Mobovivo Launches Social TV Platform to Utilize Second Screen". techvibes.com. Archived from the original on 2015-10-05. Retrieved 2 October 2015.
  34. Adams, Sam (2024-01-30). "Why Suits Was the Most Streamed Show of 2023". Slate. Retrieved 2024-06-08.
  35. 1 2 Tavlin, Will (Winter 2025). "Casual Viewing". n+1. No. 49. Retrieved 2025-02-01.
  36. Rich, Katie (2024-05-20). "'Shogun' Starts Some Drama". Los Angeles.
  37. Goldberg, Lesley (2023-07-21). "Justine Bateman: Pulling AI Into the Arts Is "Absolutely the Wrong Direction"". The Hollywood Reporter. Retrieved 2025-02-01.
  38. Buckley, Sean (21 February 2013). "Sony announces PlayStation app for iOS and Android, will expand games to the second screen". Engadet. Retrieved 5 May 2013.
  39. Lawler, Richard (21 May 2013). "Xbox One SmartGlass brings more control, content to companion devices". Engadet. Retrieved 28 May 2013.
  40. Orland, Kyle (January 21, 2015). "Windows 10 includes in-home game streaming from Xbox One". Ars Technica. Retrieved January 22, 2015.

Further reading