| Alien Hominid | |
|---|---|
| North American cover art | |
| Developer | The Behemoth [a] |
| Publisher | The Behemoth [b] |
| Producer | John Baez |
| Designer | Tom Fulp |
| Programmer | Tom Fulp |
| Artist | Dan Paladin |
| Composer | Matthew E. Harwood [c] |
| Platforms | |
| Release | August 7, 2002 |
| Genre | Run and gun |
| Modes | Single-player, multiplayer |
Alien Hominid is a run and gun video game developed by The Behemoth and first released as a Flash game on the multimedia website Newgrounds on August 7, 2002. It was originally developed in Adobe Flash by programmer and Newgrounds founder, Tom Fulp, and animator and artist, Dan Paladin. It has since been re-released in several expanded and enhanced iterations for home consoles and computers.
The first re-release of Alien Hominid was with an expanded console version released on the PlayStation 2, GameCube and Xbox in 2004 and 2005. A port for the Game Boy Advance, developed by Tuna Technologies, was released in 2006 for PAL regions. A high-definition version titled Alien Hominid 360 (formerly known as Alien Hominid HD) was released for Xbox 360 via Xbox Live Arcade in 2007. [1] Another remaster, Alien Hominid HD, was released for Windows, Nintendo Switch, Xbox One and Xbox Series X/S on November 1, 2023, alongside a sequel, Alien Hominid Invasion . It was later released for PlayStation 4 and PlayStation 5 on June 10, 2025.
Alien Hominid is a side-scrolling Run and Gun Shooter in a similar vein to games such as Metal Slug , [2] where one hit instantly kills [3] and has a two-player simultaneous play. [4] Players take over as the titular hominid, who has to fend off waves of secret agents. [5] His main arsenal is a blaster, while players can also melee close-up enemies and use a limited number of grenades to attack. Advanced moves include rolling under shots, jumping on and biting off enemies' heads, temporarily scaring other enemies, and digging underground to drag enemies down with them.
Players can collect a numerous variety of power-ups which simultaneously give players extra grenades, a shield, and unique ammo. Players can also drive vehicles, ride on top of a Yeti, and pilot a UFO. [6] Completing certain tasks will unlock hats the players can dress their Hominid in. [7] The main game features sixteen stages. [8]
Outside of the main game, there are three multiplayer modes (Challenge, Neutron Ball, and Pinata Boss), a PDA game (featuring around 200 levels and a level editor), an extra mode called All You Can Eat, and a retro minigame, Super Soviet Missile Mastar. [9] [10]
The Alien Hominid that the game follows is flying over Earth when the FBI intercept its spacecraft, sending it crashing down to the planet. While the alien lies unconscious from the crash, FBI agents promptly steal its ship, causing it to go after the FBI to get the ship back, with the help of young citizens of the city, known in the game as "fat kids". Upon retrieving the ship, the alien flies right into a Soviet missile that was traveling towards America, detonating it and sending the alien crashing down into Russia. The alien then retrieves the ship a second time, before being captured by an Area 51 spaceship. While being transported in a cage by an Area 51 agent across the desert, a bump in the road causes the cage to fall out from behind and break, freeing the alien. During the alien's third search for his ship, he befriends a sentient eyeball that piloted robots the alien fought previously. While the eyeball helps the alien, a similar-looking buff alien fights the alien as the agents cheer it on. After defeating the buff alien, the "fat kids" seize an Area 51 truck, place the alien and eyeball back in the alien's ship, set it to take off, and begin to drive away. With the Area 51 agents on the kids' tail, the alien places a tractor beam over the kids, lifting them out of the truck. [11]
Development started in 2002 when artist Dan Paladin created the alien character and approached Newgrounds founder Tom Fulp to discuss making a web game. They decided to make a run and gun game inspired by Metal Slug , Contra , and Gunstar Heroes . [12] Alien Hominid was released for Adobe Flash on Newgrounds in August 2002. Its success prompted Fulp, Paladin, John Baez, and Brandon LaCava to form The Behemoth to develop an expanded console version. [13] [14] They experimented with using 3D rendered versions of the characters at first, but scrapped the idea as "it was totally lacking the charm and character of the original." [15] The console version took 18 months to develop with a full-time team of 8 people and a budget of $1.3 million, funded by merchandise sales. [15] [16] The Behemoth pitched it to 40 publishers, who doubted the game's commercial viability and rejected it. [17] Baez set up a display at the first US Game Connection in 2004. The feedback led to publisher negotiations and meetings with European publishers. [15] Alien Hominid was released for the PlayStation 2 and GameCube in November 2004, with the J2ME and Xbox following in May 2005, and the Game Boy Advance in February 2006.
| Aggregator | Score | ||||
|---|---|---|---|---|---|
| GBA | GameCube | PS2 | Xbox | Xbox 360 | |
| GameRankings | 88% [18] | 82% [19] | 81% [20] | 76% [21] | 78% [22] |
| Metacritic | N/A | 78/100 [23] | 78/100 [24] | 76/100 [25] | 79/100 [26] |
| Publication | Score | ||||
|---|---|---|---|---|---|
| GBA | GameCube | PS2 | Xbox | Xbox 360 | |
| Edge | N/A | N/A | 7/10 [27] | N/A | N/A |
| Electronic Gaming Monthly | N/A | 7.83/10 [28] | 7.83/10 [28] | N/A | N/A |
| Eurogamer | N/A | N/A | N/A | 6/10 [29] | 8/10 [10] |
| Game Informer | N/A | 8/10 [30] | 8/10 [30] | N/A | N/A |
| GamePro | N/A | 3.5/5 [6] | 3.5/5 [6] | N/A | N/A |
| GameRevolution | N/A | 3/5 [2] | B− [2] | N/A | N/A |
| GameSpot | N/A | 8.4/10 [31] | 8.4/10 [32] | N/A | 8.5/10 [33] |
| GameSpy | N/A | N/A | 3.5/5 [34] | N/A | N/A |
| GameTrailers | N/A | 7.8/10 [35] | 7.8/10 [35] | N/A | N/A |
| GameZone | N/A | 8.5/10 [36] | 8/10 [37] | N/A | N/A |
| IGN | N/A | 8.1/10 [38] | 8.1/10 [38] | N/A | 8.5/10 [39] |
| Nintendo Power | N/A | 3.5/5 [40] | N/A | N/A | N/A |
| Official U.S. PlayStation Magazine | N/A | N/A | 4/5 [41] | N/A | N/A |
| Official Xbox Magazine (US) | N/A | N/A | N/A | N/A | 7.5/10 [42] |
| Detroit Free Press | N/A | N/A | 3/4 [43] | N/A | N/A |
| The Times | N/A | N/A | 4/5 [44] | 4/5 [44] | N/A |
The game received "generally favorable reviews" on all platforms except the Game Boy Advance version, which received universal acclaim, according to the review aggregation website Metacritic. [23] [24] [25] [26] It was nominated for GameSpot's annual "Funniest Game" award, which went to Grand Theft Auto: San Andreas . [45]
Before its release, Alien Hominid received notice in gaming magazines such as Play, GMR , Edge , Dragon , and mainstream magazines such as Wired . In reviews for the game, it was critically acclaimed for its old-school style gameplay, tough level of difficulty, and quirky humor. The game also won many small awards, most notably at the Independent Games Festival (for Innovation In Visual Arts, Technical Excellence and the Audience Award).[ citation needed ]
Hominid appears during one of the levels in The Behemoth's 2nd game, Castle Crashers , using a lance weapon based on his ray gun. He is playable to anyone who has also downloaded Alien Hominid 360 on the Xbox 360 version, while he is unlocked by completing said level on the PlayStation Network and Steam versions of the game. The green eyeball from an early boss fight also appears as an Animal Orb, firing lasers at enemies. Hominid appears as a playable character in Team Meat's Super Meat Boy , another game that originated as a flash game on Newgrounds. [46] The Super Soviet Missile Mastar minigame from Alien Hominid was released as a free app for iOS on February 7, 2011. [47] [48] An improved version of the PDA Games minigame was released for iOS on December 9, 2011. [49] Developer Tom Fulp has cited the PDA Games as being the inspiration for The Behemoth's third game, BattleBlock Theater , [49] which features unlockable Hominid character heads for those who own Alien Hominid 360. [50]
On January 30, 2020, Behemoth announced their fifth game, Alien Hominid Invasion , which they describe as "an all-new re-imagination" of the original game featuring new gameplay and mechanics. It was released on November 1, 2023. [51] A remaster of the original game, Alien Hominid HD, was released alongside Invasion for Xbox One, Xbox Series X/S, Nintendo Switch and PC. [52]