The Independent Games Festival (IGF) is an annual festival at the Game Developers Conference (GDC), the largest annual gathering of the independent video game industry. [1] Originally founded in 1998 to promote independent video game developers, and innovation in video game development by CMP Media, [2] later known as UBM Technology Group, IGF is now owned by Informa after UBM's acquisition. [3]
The IGF competition awards a total of $50,000 in prizes to independent developers in Main Competition and Student Competition categories and held around the same time as the Game Developers Choice Awards event.
From 2007 to 2010, there was a separate event called IGF Mobile for mobile phone games. [4]
The festival awards ceremony is split into two broad categories: the main IGF competition and the IGF Student Showcase. [2]
The main Independent Games Festival, held in March 2012 at San Francisco's GDC 2012, distributed nine major awards: [2]
An additional award, "Excellent in Narrative", was added for the 2013 IGF. [5]
In addition, the IGF's Student Showcase competition gives out the following awards each year:
Prior to the Festival, developers have the opportunity to submit their game in a playable state to the IGF organization committee for a small fee. These titles are then sent to approximately 300 game industry representatives on the Nominating Committee; these representatives include both indie developers and more mainstream developers and publishers. Each Committee member can nominate any of the provided games to one or more of the categories. Then, for each award category, a pre-selected jury of between seven and fifteen members reviews the nominations and makes a final selection of six finalists (eight for the Nuovo award) and a number of honorable mentions.
The selected finalists are expected to present their games at the IGF during the Games Developers Conference; the show provides them a booth space and access to the convention, but finalists either must secure their own travel and lodgings, or name a proxy to demonstrate their games. During the convention, a separate jury selected by the IGF organization committee will review each game, and just prior to the awards, vote for one game in each category. The only exception is the Audience Award, which is voted through online forms by anyone interested. [6]
Years given below indicate the year when the award was given, with the games or developers being recognized from the previous year.
For games that feature unusual controls or user interactions.
This award was retired starting from the 2014 competition onward.
The Game Developers Choice Awards are awards annually presented at the Game Developers Conference for outstanding game developers and games. Introduced in 2001, the Game Developers Choice Awards were preceded by the Spotlight Awards, which were presented from 1997 to 1999. Since then, the ceremony for the Independent Games Festival is held just prior to the Choice Awards ceremony.
The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutorials, lectures, and roundtables by industry professionals on game-related topics covering programming, design, audio, production, business and management, and visual arts.
Reflexive Entertainment was an American video game developer based in Lake Forest, California. The company was cofounded by Lars Brubaker, Ernie Ramirez, James C. Smith and Ion Hardie in 1997. They developed nineteen games independently, published two games, started distribution of downloadable casual games on their online Arcade, created a division of their Arcade entirely devoted to Mac games for Mac users and started hosting ad supported free online web browser games. In 2005, Reflexive's Wik and the Fable of Souls won three awards at the 2005 Independent Games Festival which included Innovation in Visual Art, Innovation in Game Design and the Seumas McNally Award For Independent Game Of The Year. In October 2008, Reflexive Entertainment was acquired by Amazon.com. On February 3, 2009, Amazon.com began hosting casual game content for internet download.
The Hidden is a multiplayer total conversion mod for the popular Half-Life 2 computer game. The gameplay revolves around the retrieval of an escaped research subject where the subject is highly agile, incredibly strong, and nearly invisible. The first beta version was released on June 13, 2005 and its latest release was September 8, 2007.
Jon Ingold is a British author of interactive fiction and co-founder of inkle, where he co-directed and co-wrote 80 Days, and wrote Heaven's Vault and Overboard!. His interactive fiction has frequently been nominated for XYZZY Awards and has won on multiple occasions, including Best Game, Best Story and Best Setting awards for All Roads in 2001. Ingold's works are notable for their attention to the levels of knowledge that the player and player character have of the in-game situation, with the effect often depending on a player who understands more than the character or vice versa. Ingold has also written a number of plays, short stories and novels.
Within the video game industry there are several awards that are given to individual video games, development studios, and other individuals to recognize their merit. Most video game awards are given out on an annual basis, celebrating the best games of the previous year. Most of these awards come from organizations directly within the industry, but there also exist several that come from broader media groups. In addition, many video game publications supply their own end of the year awards.
Dangerous High School Girls in Trouble! is a casual video game by American independent developer Mousechief. After a series of beta releases and demos in 2007 and 2008, the finished title was released in mid-2008, with versions for both Windows and Mac OS X.
Jonatan Söderström, also known as Cactus, is a Swedish video game developer. He is best known as the co-designer and programmer of Hotline Miami (2012) and Hotline Miami 2: Wrong Number (2015), but had prior to those games developed over 40 small freeware games, many of which were positively received. His game Clean Asia! was nominated for both Excellence In Visual Arts and Excellence in Audio at the Independent Games Festival in 2008. In 2010, he won the IGF's Nuovo Award, which honours unconventional game development, for his puzzler Tuning.
Amanita Design is a Czech independent video game developing company founded in 2003 by Jakub Dvorský and headquartered in Prague, Czech Republic. The company has created award-winning games including Machinarium, the Samorost series and Botanicula, as well as educational and advertising minigames and animations, all using Adobe Flash. Clients include BBC, Nike and The Polyphonic Spree. Since Pilgrims (2019) and Creaks (2020), the company has been using Unity to develop its games. Amanita Design currently operates in several smaller teams, each developing a game of their own. One of them is the upcoming cardboard-built adventure Phonopolis.
Direct2Drive is an online game store offering PC games via direct download.
Daniel Benmergui is an independent game designer from Buenos Aires, Argentina known for the creation of art games such as Today I Die, I Wish I Were the Moon, and Storyteller.
Vlambeer is a Dutch independent video game developer based in Utrecht. Founded in 2010, the studio was composed of Rami Ismail and Jan Willem Nijman. The studio is known for the games Super Crate Box (2010), Serious Sam: The Random Encounter (2011), Ridiculous Fishing (2013), Luftrausers (2014), and Nuclear Throne (2015), as well as for their stand against video game cloning.
Simogo is a Swedish independent video game developer based in Malmö. The company was founded in 2010 and is best known for creating games for mobile devices, including Year Walk and Device 6. Its name comes from the name of its founders Simon (SIM), and Gordon (GO); the 'O' from the Swedish word "och" meaning "and".
The Seumas McNally Grand Prize is the main award given at the Independent Games Festival (IGF), an annual event that takes place during the Game Developers Conference, one of the largest gatherings of the indie video game industry. It was first awarded as the Independent Games Festival Grand Prize to Fire and Darkness in the 1999 edition of the festival. The next year, it was awarded to Seumas McNally for his game Tread Marks; following McNally's passing from Hodgkin's lymphoma shortly after, the award was renamed in his honor in 2001.
Return of the Obra Dinn is a 2018 adventure and puzzle video game created by Lucas Pope and published by 3909 LLC. It was Pope's second commercial game, following 2013's Papers, Please, and was first released for macOS and Windows before being ported to Nintendo Switch, PlayStation 4, and Xbox One a year later. Return of the Obra Dinn was praised for its gameplay, art style, and narrative; it won several awards including the Seumas McNally Grand Prize.
Bad Milk is a puzzle video game developed by New York City-based developer Dreaming Media, the working name of brothers Ted and Mick Skolnick. It was originally released in November 2000 for Microsoft Windows and Mac OS. Created entirely in Macromedia Director 7 and intended to be an art game, the game features a number of puzzles involving full motion video and audio clues. It won the Seumas McNally Grand Prize at the 2002 Independent Games Festival, as well as the award for Innovation in Audio.
The Game Developers Choice Award for the Game of the Year, also known as GDCA Game of the Year, is the main video game award presented at the Game Developers Conference (GDC), the largest annual gathering of professional video game developers. The conference, usually held in or around March in San Francisco, presents the award as part of the Game Developers Choice Awards (GDCA), a series of awards honoring outstanding achievements in video game design for games released during the previous calendar year. It has been awarded since 2001.
The 20th Game Developers Choice Awards was an annual awards ceremony by Game Developers Choice Awards for outstanding game developers and video games held on March 18, 2020, hosted by Kim Swift. Though normally held at the Game Developers Conference, due to the 2020 coronavirus outbreak, the conference was postponed to later in 2020, and the awards were presented via online streaming media, alongside the Independent Games Festival awards.
Tyler Glaiel, also known by the moniker Glaiel Games, is an American video game designer and programmer known for games such as Aether (2008), Closure (2012), Number (2013), Bombernauts (2017), The End Is Nigh (2017) and Mewgenics (2025).
Inscryption is a 2021 roguelike deck-building game developed by Daniel Mullins Games and published by Devolver Digital. Directed by Daniel Mullins, it was originally released for Windows on October 19, 2021, and on Linux, macOS, PlayStation 4, PlayStation 5, Nintendo Switch, Xbox One and Xbox Series X/S over the following two years. The game puts the player in a cabin where a mysterious gamemaster makes them play a tabletop game.