Kung-Fu Chess

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Kung-Fu Chess is a chess variant that removes the concept of turns and allows multiple pieces to move simultaneously. It was created by Shizmoo Games as a "real-time" in the early 2000s[ when? ] and remained on the company's website until the website shut down in 2008.[ citation needed ] Other online servers have since appeared. [1] [2]

Contents

Background

The game was conceptualized in the early 2000s[ when? ] by Dan Goldstein as a "real-time" version of chess; it was later developed by him and his brother Joshua Goldstein under the name "Ultra Speed Chess".[ citation needed ] The name was later changed to "Kung-Fu Chess" to reflect the martial-arts themed sound effects that would play during the players' moves. [3] The game was published by Shizmoo Games on the company's website and it won the Audience Choice award in the 2002 Independent Games Festival. [4] Following with the martial arts theme, the game also featured a rating system categorized by belt colors.[ citation needed ] It was later supplemented with additional variants (such as Four-player chess, Crazyhouse, and Bughouse chess) before the website shut down in 2008.[ citation needed ]

The original version was added to the ICQ instant messaging program in 2005.[ citation needed ]

The app Chezz is based on Kung-Fu Chess, adding concepts such as an adventure mode that allows for upgrading pieces to allow them to move more often. [5]

Rules

A typical Kung-Fu Chess opening
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Opening from 2007 Masters Cup semifinals.[ citation needed ] This position could be achieved, depending on the players' personal speed, before the delay of the first moved piece is ended. The player who gets to capture first on the right-hand side (White's f4 or Black's g5 pawn) is determined by who moved first, since the delay is equally long for both players.

In Kung-Fu Chess, either player can move any available piece at any given moment, though only one piece can be moved at a time. After a piece is moved, a predefined delay prevents it from moving again for a short period of time. This, plus piece movements not being instantaneous, means that speed and timing are crucial aspects of the game, as any delay could determine whether a piece is captured or not.[ citation needed ]

In addition to this, the game's "real-time" aspect leads to essential differences between Kung-Fu Chess and standard chess. For instance, checks and pins do not exist in the game, since players are not bound to one move at a time and thus could respond to threats with multiple piece movements. Checkmate and stalemate were similarly both impossible to achieve; as such, the game only ended when one's king was physically captured or if one's opponent resigned.[ citation needed ]

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References

  1. "Kung Fu Chess - real-time chess without turns!". www.kfchess.com. Retrieved 2022-01-20.
  2. "KungFuChess". kungfuchess.org. Retrieved 2022-01-20.
  3. "GameDev.net - Interview with Shizmoo Games".
  4. "2002 Finalists and Winners". Independent Games Festival. Archived from the original on 2014-03-27. Retrieved June 17, 2020.
  5. "The Best Chess Apps for Kids and Chess Lovers | Dad Suggests". Dad Suggests | Fatherly Thoughts on Kids Books and Board Games. Retrieved 2022-01-20.