Chess with different armies (or Betza's Chess [1] or Equal Armies [2] ) is a chess variant invented by Ralph Betza in 1979. Two sides use different sets of fairy pieces. There are several armies of equal strength to choose from, including the standard FIDE army. In all armies, kings and pawns are the same as in FIDE chess, but the four other pieces are different.
Before the game players choose their armies in a certain way, predefined by tournament rules. This can be done either randomly or secretly by both players. Each player has a choice of 4 armies: [3] the Fabulous FIDEs, which are the standard chess pieces, the Colorbound Clobberers, the Nutty Knights, and the Remarkable Rookies.
All armies are designed to be equal in strength but have significantly different properties. Kings and pawns move the same as in chess for all armies. Pawns can only promote to pieces of either army on the board at the start. Castling is done as in standard chess with the exception of the case when the rook replacement is colorbound, like in the Colorbound Clobberers army. In the latter case, the king, when castling long, moves to b1, and the rook replacement to c1. This is so that colorbound pieces do not change square color.
Many pieces in the following armies are combinations of standard chess pieces and 4 fairy pieces: ferz , alfil , wazir and dabbaba (see their movement diagrams above). The game can be played with standard chess pieces, and the following move diagrams use standard pieces as well (except queens).
In this army, rooks, knights, bishops, and queen are replaced by the following pieces:
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As mentioned, when using this army and castling queenside, the king moves three squares (from e1 to b1) and the bede moves from a1 to c1.
A weakness of the Colorbound Clobberers are the unprotected pawns at a2 and h2. To cure this weakness, the positions of the waffle and the FAD can be switched. This alternate setup was already proposed by Ralph Betza and is named Colorbound Clobberers II.
This army includes a lot of leapers, but most of them have asymmetrical move patterns, with backward moves being restricted.
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The rooks, knights, bishops, and queen are replaced by the following pieces:
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The armies were playtested in human play among chess masters and considered balanced at the time of their release. They were not playtested in computer games because at this time no engines playing chess variants were available. The release of Zillions of Games did not change the original assessment. In 2010, H.G. Muller tested the Colourbound Clobberers and the Nutty Knights in the stronger engine Fairy-Max and found that both armies were significantly stronger than the FIDE pieces. [4] . He found that the Nutty Knights had an advantage of slightly more than a pawn above the FIDEs, and the Clobberers slightly less than a pawn. He also notes that the advantage of the Clobberers as an army is smaller than expected from the piece values alone.
In 2015 Fairy-Max was extended to handle limited sliders such as the Short Rook from the Remarkable Rookies. H.G. Muller ran a test of all four official armies against each other with the following result: [5]
black w Rook Nutt Clob FIDE total h Rookies #### +3% +13% +15% +62% i Nutters -3% #### +3% +12% +19% t Clobberers -13% +0% #### +8% -11% e FIDE -16% -10% -10% #### -71% (All results based on 400 games.)
It seems that the Rookies are the strongest of all, in agreement with ChessV and Zillions tests. By this finding, they are only marginally stronger than the Nutters, while the Clobberers seem to be about half-way in strength between them and FIDE. Statistical error in 400 games is 2%, so that means that the 3% of the Rookies-Nutters result can make us decide with >90% confidence that the Rookies indeed have the better chances here.
In the light of the newer strength evaluations, several weakenings of the official armies were proposed. In 2012 J. Knappen proposed an adjustment to the Nutty Knights named Drunken Nights. [6] Here the Charging Knight is weakened by removing the step directly backwards, decreasing its endgame value. The resulting piece is called Drunken Night.
In 2015 J. Knappen discussed some weakenings of the Remarkable Rookies and the Colorbound Clobberers, including the weakening of the Bede to a piece named Busy Beaver. [7] In this piece the Dabbaba jump is replaced by a zigzag sliding move to the same square. In 2016, Double sharp and H.G. Muller came up with playtested proposals for the Clobberers and the Rookies. In the Clobberers, the FAD is replaced by the Prime Minister that can step in any diagonal direction once or twice in one turn. It can step in another direction after its first step. It need not take both steps. It must stop when it captures. It can return to its starting square, allowing the player to skip a turn. In the Rookies, the Short Rook is even shorter and has now only two steps in each orthogonal direction. The final adjustment from a three-step short rook to two-step short rook was made in 2020.
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The four armies described above were playtested by Ralph Betza and selected as the most balanced ones. There are other armies, invented by Betza and other people, some of which are presented here.
In the initial version of the game, there were 8 armies [1] and, in these armies, the king moved differently from the king in the standard chess. Instead of normal pawns, fairy pawns could be selected – for example, Berolina pawns. However, later Betza abandoned the idea of using fairy pieces for king and pawns [8] and reduced the number of armies to four.
The rooks, knights, bishops, and queen are replaced by the following pieces: [9]
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The rooks, knights, bishops, and queen are replaced by the following pieces: [10]
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This army is made of one piece from each of the main armies. Out of the 12 eligible combinations, as the FAD from the Colorbound Clobberers is considered too strong for a Bishop equivalent and the Cardinal from the same army too weak for a Queen equivalent, Ralph Betza considers the following to be the "official" all-star team. The rooks, knights, and queen are replaced by the following pieces: [11]
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There is another All-Around Allstars army by Ralph Betza. In this setup the restriction that an eligible piece must play in one of the four official armies is lifted and the Forward FIDEs and the Meticulous Mashers are also included. It has the following setup: [12]
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In this army, rooks and queen are replaced by the following pieces: [13]
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The rooks, knights, bishops, and queen are replaced by the following pieces: [14]
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In this army, the left rook, the right rook, knights, bishops, and queen are replaced by the following pieces: [15]
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In this army, the rooks, knights, bishops, and queen are replaced by the following pieces: [16]
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In this army, the rooks, knights, bishops, and queen are replaced by the following pieces: [17]
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The rooks, knights, bishops, and queen are replaced by the following pieces: [18]
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The rooks, knights, bishops, and queen are replaced by the following pieces: [19]
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The rooks, knights, bishops, and queen are replaced by the following pieces: [20]
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The left and right rooks, left and right knights, left and right bishops, and queen are replaced by the following pieces: [21]
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The rooks, knights, bishops, and queen are replaced by the following pieces: [22]
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The rooks, knights, bishops, and queen are replaced by the following pieces: [23]
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Hoppel-Poppel is originally a popular chess variant from Germany played with equal armies. Its army fits perfectly into Chess with Different Armies and is therefore listed here. In this army the knights and bishops are replaced by the following pieces: [24]
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The queen is the most powerful piece in the game of chess. It can move any number of squares vertically, horizontally or diagonally, combining the powers of the rook and bishop. Each player starts the game with one queen, placed in the middle of the first rank next to the king. Because the queen is the strongest piece, a pawn is promoted to a queen in the vast majority of cases.
A chess piece, or chessman, is a game piece that is placed on a chessboard to play the game of chess. It can be either white or black, and it can be one of six types: king, queen, rook, bishop, knight, or pawn.
The knight is a piece in the game of chess, represented by a horse's head and neck. It moves two squares vertically and one square horizontally, or two squares horizontally and one square vertically, jumping over other pieces. Each player starts the game with two knights on the b- and g-files, each located between a rook and a bishop.
Capablanca chess is a chess variant invented in the 1920s by World Chess Champion José Raúl Capablanca. It incorporates two new pieces and is played on a 10×8 board. Capablanca believed that chess would be played out in a few decades. This threat of "draw death" for chess was his main motivation for creating a more complex version of the game.
A fairy chess piece, variant chess piece, unorthodox chess piece, or heterodox chess piece is a chess piece not used in conventional chess but incorporated into certain chess variants and some unorthodox chess problems, known as fairy chess. Compared to conventional pieces, fairy pieces vary mostly in the way they move, but they may also follow special rules for capturing, promotions, etc. Because of the distributed and uncoordinated nature of unorthodox chess development, the same piece can have different names, and different pieces can have the same name in various contexts.
In chess, a relative value is a standard value conventionally assigned to each piece. Piece valuations have no role in the rules of chess but are useful as an aid to assessing a position.
The empress is a fairy chess piece that can move like a rook or a knight. It cannot jump over other pieces when moving as a rook but may do so when moving as a knight. The piece has acquired many names and is frequently called a chancellor or a marshal.
The princess is a fairy chess piece that can move like a bishop or a knight. It cannot jump over other pieces when moving as a bishop but may do so when moving as a knight. The piece has acquired many names and is frequently called an archbishop, a cardinal, or a dragon; it may also simply be called the bishop+knight compound. The princess can force checkmate on an enemy king without the help of any other friendly piece.
Omega Chess is a commercial chess variant designed and released in 1992 by Daniel MacDonald. The game is played on a 10×10 board with four extra squares, each added diagonally adjacent to the corner squares. The game is laid out like standard chess with the addition of a champion in each corner of the 10×10 board and a wizard in each new added corner square.
Courier chess is a chess variant that dates from the 12th century and was popular for at least 600 years. It was a part of the slow evolution towards modern chess from Medieval Chess.
The following outline is provided as an overview of and topical guide to chess:
Wolf chess is a chess variant invented by Dr. Arno von Wilpert in 1943. It is played on an 8×10 chessboard and employs several fairy pieces including wolf and fox – compound pieces popular in chess variants and known by different names.
The amazon, also known as the queen+knight compound or the dragon, is a fairy chess piece that can move like a queen or a knight. It may thus be considered the sum of all orthodox chess pieces other than the king and the pawn. The amazon can force checkmate on an enemy king without the help of any other friendly piece.
The wazir or vazir is a fairy chess piece that may move a single square vertically or horizontally. In notation, it is given the symbol W. In this article, the wazir is represented by an inverted rook.
Almost chess is a chess variant invented by Ralph Betza in 1977. The game is played using a standard chessboard and pieces, except that each player's queen is replaced by a chancellor, a piece which combines the moves of the rook and the knight.
Tutti-frutti chess is a chess variant invented by Ralph Betza and Philip Cohen in 1978. It has been played regularly in tournaments and correspondence games, such as those of the Italian Association of Chess Variants.
The camel or long knight is a fairy chess piece with an elongated knight move. It can jump three squares horizontally and one square vertically or three squares vertically and one square horizontally, regardless of intervening pieces. Therefore, it is a (1,3)-leaper. The piece commonly represented in diagrams as an inverted knight.
The zebra is a fairy chess piece that moves like a stretched knight. It jumps three squares horizontally and two squares vertically or three squares vertically and two squares horizontally, regardless of intervening pieces; thus, it is a (2,3)-leaper. A lame zebra, which moves one step orthogonally and then two steps diagonally outwards and can be blocked by intervening pieces, appears as the elephant in janggi.
Chess on a really big board is a large chess variant invented by Ralph Betza around 1996. It is played on a 16×16 chessboard with 16 pieces and 16 pawns per player. Since such a board can be constructed by pushing together four standard 8×8 boards, Betza also gave this variant the alternative names of four-board chess or chess on four boards.