Chakra is a chess variant invented by Christian Freeling in 1980. The uniqueness of Chakra is owed to the invention of a new fairy piece named transmitter. [lower-alpha 1] Freeling considered an earlier version of the game as insignificant. [lower-alpha 2] "Then one night in the early eighties, Ed [van Zon] and I dreamed up the 'transmitter', a piece consisting of two parts called 'chakras', that would function as a 'portal' for transmitting pieces."
The game was first featured in The Gamer magazine in 1981 (issue 3), resulting in much interest and the sale of many Chakra sets. [1] Chakra is included in 100 Other Games to Play on a Chessboard (1983, 2002) by Stephen Addison.
Chakra is played on a standard chessboard and has many of the standard play conventions as in chess, including check and the winning objective, checkmate. Stalemate, as in chess, is a draw. The king in Chakra is named emperor.
Each player starts with 16 pieces: 1 emperor, 1 empress, 1 samurai, 1 monk, 2 monkeys, 2 courtesans, 2 chakras, 6 swords. The emperor, empress, and monkey perform identically to their chess counterparts (king, queen, and knight, respectively). The others are governed by special fairy rules. There is no castling in Chakra.
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Three-dimensional chess is any chess variant that replaces the two-dimensional board with a three-dimensional array of cells between which the pieces can move. In practice, this is usually achieved by boards representing different layers being laid out next to each other. Three-dimensional chess has often appeared in science fiction—the Star Trek franchise in particular—contributing to the game's familiarity.
Capablanca chess is a chess variant invented in the 1920s by World Chess Champion José Raúl Capablanca. It incorporates two new pieces and is played on a 10×8 board. Capablanca believed that chess would be played out in a few decades. This threat of "draw death" for chess was his main motivation for creating a more complex version of the game.
Grand Chess is a large-board chess variant invented by Dutch games designer Christian Freeling in 1984. It is played on a 10×10 board, with each side having two additional pawns and two new pieces: the marshal and the cardinal.
A fairy chess piece, variant chess piece, unorthodox chess piece, or heterodox chess piece is a chess piece not used in conventional chess but incorporated into certain chess variants and some chess problems. Compared to conventional pieces, fairy pieces vary mostly in the way they move, but they may also follow special rules for capturing, promotions, etc. Because of the distributed and uncoordinated nature of unorthodox chess development, the same piece can have different names, and different pieces can have the same name in various contexts as it can be noted in the list of fairy chess pieces.
Martian Chess is an abstract strategy game for two or four players invented by Andrew Looney in 1999. It is played with Icehouse pyramids on a chessboard. To play with a number of players other than two or four, a non-Euclidean surface can be tiled to produce a board of the required size, allowing up to six players.
Christian Freeling is a Dutch game designer and inventor of abstract strategy games, notably Dameo, Grand Chess, Havannah, and Hexdame.
Tamerlane chess is a medieval chess variant. Like modern chess, it is derived from shatranj. It was developed in Central Asia during the reign of Emperor Timur, and its invention is also attributed to him. Because Tamerlane chess is a larger variant of chaturanga, it is also called Shatranj Al-Kabir, as opposed to Shatranj as-saghir. Although the game is similar to modern chess, it is distinctive in that there are varieties of pawn, each of which promotes in its own way.
Hexagonal chess is a group of chess variants played on boards composed of hexagon cells. The best known is Gliński's variant, played on a symmetric 91-cell hexagonal board.
2000 A.D. is a chess variant created by V. R. Parton which employs fairy chess pieces on a 10×10 board. Parton published the variant in his 1972 monograph My Game for 2000 A.D. and After.
Dragonfly is a chess variant invented by Christian Freeling in 1983. There are no queens, and a captured bishop, knight, or rook becomes the property of the capturer, who may play it as their own on a turn to any open square. The board is 7×7 squares, or alternatively a 61-cell hexagon with two additional pawns per side.
Wolf chess is a chess variant invented by Dr. Arno von Wilpert in 1943. It is played on an 8×10 chessboard and employs several fairy pieces including wolf and fox – compound pieces popular in chess variants and known by different names.
Masonic chess is a chess variant invented by George R. Dekle Sr. in 1983. The game is played on a modified chessboard whereby even-numbered ranks are indented to the right—resembling masonry brickwork. The moves of the pieces are adapted to the new geometry; in other respects the game is the same as chess.
Chesquerque is a chess variant invented by George R. Dekle Sr. in 1986. The game is played on a board composed of four Alquerque boards combined into a square. Like Alquerque, pieces are positioned on points of intersection and make their moves along marked lines ; as such, the board comprises a 9×9 grid with 81 positions (points) that pieces can move to.
Tri-chess is the name of a chess variant for three players invented by George R. Dekle Sr. in 1986. The game is played on a board comprising 150 triangular cells. The standard chess pieces are present, minus the queens, and plus the chancellor and cardinal compound fairy pieces per side.
Three-man chess is a chess variant for three players invented by George R. Dekle Sr. in 1984. The game is played on a hexagonal board comprising 96 quadrilateral cells. Each player controls a standard army of chess pieces.
Cross chess is a chess variant invented by George R. Dekle Sr. in 1982. The game is played on a board comprising 61 cross-shaped cells, with players each having an extra rook, knight, and pawn in addition to the standard number of chess pieces. Pieces move in the context of a gameboard with hexagonal cells, but Cross chess has its own definition of ranks and diagonals.
Falcon–hunter chess is a chess variant invented by Karl Schultz in 1943, employing the two fairy chess pieces falcon and hunter. The game takes several forms, including variations hunter chess and decimal falcon–hunter chess added in the 1950s.
Congo is a chess variant invented by Demian Freeling in 1982 when he was nearly 8 years old. His father encouraged him to design a variant using a 7×7 gameboard. Demian was already familiar with chess and xiangqi, and the result blends some features from both. Congo became the second-most popular chess variant at the Fanaat games club in Enschede, the Netherlands.
Grant Acedrex is a medieval chess variant dating back to the time of King Alfonso X of Castile. It appears in the Libro de los Juegos of 1283.
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