Progressive chess is a chess variant in which players, rather than just making one move per turn, play progressively longer series of moves. The game starts with White making one move, then Black makes two consecutive moves, White replies with three, Black makes four and so on. Progressive chess can be combined with other variants; for example, when Circe chess is played as a game, it is usually progressively. Progressive chess is considered particularly apt for playing correspondence chess using mail or some other slow medium, because of the relatively small number of moves in a typical game.
There are two main varieties of progressive chess: Italian progressive chess and Scottish progressive chess (otherwise known as Scotch chess). The two have the following rules in common:
Italian and Scottish progressive chess are distinguished by rules on when a player is allowed to give check:
In practice, the difference between the Scottish and Italian rules is not often relevant. John Beasley examined 416 mating positions that either occurred or could have occurred in games played by the Italian rules; of them 158 were such "progressive checkmates" (Beasley calls them "Italian mates"). In all but two cases (Cassano–Dipilato 1986 and Boniface– Archer 1993), there would have been a mate next turn under the Scottish rules as well; and in Boniface–Archer 1993, White could have given a Scottish mate on his last turn rather than an Italian mate, leaving only one case where the difference in rules would actually have affected the result. (And even in Cassano–Dipilato 1986, Black did not see that he could have given an Italian mate, and the play that followed – ending in a draw – was the best available under Scottish rules, according to Beasley.) [1]
Progressive chess, like orthodox chess, is notated with algebraic notation. However, the numbering of moves is handled slightly differently. Rather than one White and one Black move being given under each move number (leading to notation in orthodox chess like 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6), each turn by each player is given its own move number (leading to notation in progressive chess like 1.e4 2.e5 Nf6 3.Bc4 Qh5 Qxf7#). In this way, the move number is equal to the number of moves in a series available to a player on that turn.
There is another form of progressive chess, English progressive chess, which makes quite a significant change to the rules: within each turn, no piece may be moved twice until every other piece which has a legal move has moved once; no piece may move three times until every other piece which can has moved twice; and so on. These restrictions do not carry over from one turn to the next—so the opening 1.e4 2.e6 f6 3.e5 Nf3 Bc4 is legal (White's e-pawn may move again because its moves are on different turns), but the sequence 1.e4 2.e6 f6 3.e5 Ba6 Bxb7 is not (the bishop has made two moves, but there are many other white pieces which have not moved on that turn). There is no en passant capture under English rules, and rules on checks follow the Scottish rules.
Progressive Take-All uses the same rules as Progressive chess, but involves capturing all pieces of your opponent's instead of checkmate. Pawns can also be promoted to Kings.
In Logical progressive chess (by Paul Byway, Variant Chess 18, automne 1995) there's no castling or pawn two advance (hence no en-passant capture) since these rules were added to speed up the game, which is not relevant in progressive form.
Algebraic notation is the standard method for recording and describing the moves in a game of chess. It is based on a system of coordinates to uniquely identify each square on the board. It is used by most books, magazines, and newspapers.
Losing chess is one of the most popular chess variants. The objective of each player is to lose all of their pieces or be stalemated, that is, a misère version. In some variations, a player may also win by checkmating or by being checkmated.
Circe chess is a chess variant in which captured pieces are reborn on their starting positions as soon as they are captured. The game was invented by French composer Pierre Monréal in 1967 and the rules of Circe chess were first detailed by Monréal and Jean-Pierre Boyer in an article in Problème, 1968.
Alice chess is a chess variant invented in 1953 by V. R. Parton which employs two chessboards rather than one, and a slight alteration to the standard rules of chess. The game is named after the main character "Alice" in Lewis Carroll's work Through the Looking-Glass, where transport through the mirror into an alternative world is portrayed on the chessboards by the after-move transfer of chess pieces between boards A and B.
Madrasi chess is a chess variant invented in 1979 by Abdul Jabbar Karwatkar. The game uses the conventional rules of chess with the addition that when a piece is attacked by a piece of the same type but opposite colour it is paralysed and becomes unable to move, capture or give check.
In chess, the scholar's mate is the checkmate achieved by the following moves, or similar:
In chess, en passant describes the capture by a pawn of an enemy pawn on the same rank and an adjacent file that has just made an initial two-square advance. The capturing pawn moves to the square that the enemy pawn passed over, as if the enemy pawn had advanced only one square. The rule ensures that a pawn cannot use its two-square move to safely skip past an enemy pawn.
Extinction chess is a chess variant invented by R. Wayne Schmittberger, editor of Games magazine, in 1985. Instead of checkmate as the winning condition, the object of the game is the elimination of all of a particular type of piece of the opponent. In other words, the objective is any of the following:
In chess and other related games, a double check is a check delivered by two pieces simultaneously. In chess notation, it is almost always represented the same way as a single check ("+"), but is sometimes symbolized by "++". This article uses "++" for double check and "#" for checkmate.
Marseillais chess is a chess variant in which each player moves twice per turn. The rules of the game were first published in Marseillais local newspaper Le Soleil in 1925. The variant became quite popular in the late 1930s with such chess grandmasters as Alexander Alekhine, Richard Réti, Eugene Znosko-Borovsky, and André Chéron playing it.
Kriegspiel is a chess variant invented by Henry Michael Temple in 1899 and based upon the original Kriegsspiel developed by Georg von Reiswitz in 1812. In this game, each player can see their own pieces but not those of their opponent. For this reason, it is necessary to have a third person act as an umpire, with full information about the progress of the game. Players attempt to move on their turns, and the umpire declares their attempts 'legal' or 'illegal'. If the move is illegal, the player tries again; if it is legal, that move stands. Each player is given information about checks and captures. They may also ask the umpire if there are any legal captures with a pawn. Since the position of the opponent's pieces is unknown, Kriegspiel is a game of imperfect information.
Dice chess can refer to a number of chess variants in which dice are used to alter gameplay; specifically that the moves available to each player are determined by rolling a pair of ordinary six-sided dice. There are many different variations of this form of dice chess. One of them is described here.
Knight relay chess is a chess variant invented by Mannis Charosh in 1972. In this game, knights relay their power to friendly pieces.
Hexagonal chess is a group of chess variants played on boards composed of hexagon cells. The best known is Gliński's variant, played on a symmetric 91-cell hexagonal board.
Legan chess is a chess variant invented by L. Legan in 1913. It differs from standard chess by the starting position as well as by pawn movements.
Monochromatic chess is a chess variant with unknown origin. The initial board position and all rules are the same as in regular chess, except that pieces that begin on a black square must always stay on a black square and pieces that begin on a white square must always stay on a white square. This would mean that knights can never move, but The Classified Encyclopedia of Chess Variants says that knights make a double jump. It has been suggested that a knight be replaced with a (3,1)-leaper (camel).
Cubic chess is a chess variant invented by Vladimír Pribylinec beginning with an early version in 1977. The game substitutes cubes for the chess pieces, where four of the faces of each cube display a different chess piece, the two other faces are blank and are orientated to the players. This provides an efficient means to change a piece's type. Kings and queens have unique cubes containing only their symbol, effectively behaving as normal.
The following outline is provided as an overview of and topical guide to chess:
Hostage chess is a chess variant invented by John A. Leslie in 1997. Captured pieces are not eliminated from the game but can reenter active play through drops, similar to shogi. Unlike shogi, the piece a player may drop is one of their own pieces previously captured by the opponent. In exchange, the player returns a previously captured enemy piece which the opponent may drop on a future turn. This is the characteristic feature of the game.
Dynamo chess is a chess variant invented by chess problemists Hans Klüver and Peter Kahl in 1968. The invention was inspired by the closely related variant push chess, invented by Fred Galvin in 1967. The pieces, board, and starting position of Dynamo chess are the same as in orthodox chess, but captures are eliminated and enemy pieces are instead "pushed" or "pulled" off the board. On any given move, a player can make a standard move as in orthodox chess, or execute a "push move" or a "pull move". A move that is either a push move or a pull move is called a "dynamo move".