In chess, the threefold repetition rule states that a player may claim a draw if the same position occurs three times. The rule is also known as repetition of position and, in the USCF rules, as triple occurrence of position. [1] Two positions are by definition "the same" if the same types of pieces occupy the same squares, the same player has the move, the remaining castling rights are the same and the possibility to capture en passant is the same. The repeated positions need not occur in succession. The reasoning behind the rule is that if the position occurs three times, no real progress is being made and the game could hypothetically continue indefinitely.
The game is not automatically drawn if a position occurs for the third time – one of the players, on their turn, must claim the draw with the arbiter. The claim must be made either before making the move which will produce the third repetition, or after the opponent has made a move producing a third repetition. By contrast, the fivefold repetition rule requires the arbiter to intervene and declare the game drawn if the same position occurs five times, and requires no claim by the players.
Similar rules exist in other abstract strategy games such as xiangqi and shogi (cf. sennichite ).
This article uses algebraic notation to describe chess moves. |
The relevant rules in the FIDE laws of chess are summarized as: [3]
Although a threefold repetition usually occurs after consecutive moves, there is no requirement that the moves be consecutive for a claim to be valid. The intermediate positions and moves do not matter – they can be the same or different. The rule applies to positions, not moves.
Perpetual check is related to the rule, as it leads to repetition of positions.
If the claim for a draw is incorrect, the opponent is awarded an extra two minutes, the written move if being a legal move must be played and the game continues. [4] Unreasonable claims may be penalized under rule 11.5, which forbids distracting or annoying the opponent. [5] Even if the claim is incorrect, any draw claim is also a draw offer that the opponent may accept. [6]
The fivefold repetition rule was introduced in 2014 providing for a mandatory draw in the event of a fivefold repetition.
9.6 If one or both of the following occur(s) then the game is drawn:
- 9.6.1 the same position has appeared, as in 9.2.2 at least five times.
The seventeenth [7] and eighteenth [8] game of the 1972 World Championship match in Reykjavik between Bobby Fischer and Boris Spassky were declared draws because of threefold repetition. The twentieth game was drawn after an incorrect claim (see incorrect claims below).
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In the third game [9] of the 1971 Candidates Final Match in Buenos Aires between Bobby Fischer and Tigran Petrosian, Petrosian (with a better position) accidentally allowed the position after 30.Qe2 (see diagram) to be repeated three times. Play continued:
and then Fischer wrote his next move
on his scoresheet , which is the third appearance of the position with Black to move, and he claimed a draw. [10] At first Petrosian was not aware of what was going on. Incidentally, this was the first time a draw by threefold repetition had been claimed in his career ( Plisetsky & Voronkov 2005 :283–84), ( Kasparov 2004 :422–23), ( Byrne 1971 :682). This also illustrates that the intermediate moves do not need to be the same – just the positions.
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As noted above, one of the players must claim a draw by threefold repetition for the rule to be applied, otherwise the game continues. In the fifth game [11] of the 1921 World Chess Championship match in Havana between José Raúl Capablanca and Emanuel Lasker, the same position occurred three times, but no draw was claimed. After 34...h5 (see diagram), the moves were:
The game continued; Lasker blundered and resigned on move 46. Capablanca repeated the position to gain time on the clock (i.e. get in some quick moves before time control) ( Kasparov 2003 :266–67). (Capablanca went on to win the match and became world champion.)
Alekhine vs. Lasker Moscow 1914
Position after 16.Qg6 | Lasker vs. Alekhine St. Petersburg 1914
Position after 21.Qd4, 23.Kg1 and 25.Kg1 |
The game [12] between Alexander Alekhine and world champion Emanuel Lasker in Moscow 1914 ended in a short draw. After 16.Qg6 (see diagram) the players agreed to a draw because Alekhine can force the threefold repetition, for example 16...Qe8 17.Qxh6+ Kg8 18.Qg5+ Kh8 19.Qh6+ ( Hooper & Whyld 1992 ) (under repetition of position).
In the first game [13] between the two players in the St. Petersburg tournament 1914, [14] Alekhine, this time with the black pieces, after 21.Qd4 (see diagram), forced a draw by threefold repetition using a similar process ( Bott & Morrison 1966 :14).
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A famous draw for threefold repetition occurred in the fourth [16] game [17] between Lajos Portisch and Viktor Korchnoi in Belgrade in the Russia (USSR) vs Rest of the World 1970 match. After 21...Qb5 (see diagram), in a clearly better position, [18] Portisch allowed this position to repeat three times and was criticized by teammate Bobby Fischer for allowing it ( Brady 1973 :163). If Portisch had won the game, the match would have been a tie. Play continued:
allowing Black to claim the threefold repetition with 25...Qb5.
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In the game [19] between Garry Kasparov and Deep Blue in New York 1997, the game ended with a draw by agreement, because after 49...Kb4 (see diagram) if White plays 50.g8=Q, Black can force perpetual check and claim a draw after 54.Kb1 by threefold repetition ( Hsu 2002 :251–52):
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To detect fivefold repetitions can be challenging for the arbiter. In the game Akshat Khamparia vs Li Bo, Budapest 2018, Li twice requested a draw, saying simply "repetition". Both times the request was rejected because it was not made correctly according to the threefold repetition rule. Li was later checkmated. Li discussed the result and eventually said "five". The arbiter was able to verify fivefold repetition at moves 60, 62, 68, 73 and 75. [20] Had the fivefold repetition rule not been in effect, the result would have stood, as no correct claim for threefold repetition had been made. Under the fivefold repetition rule, however, the fifth occurrence of a position immediately terminates the game, and subsequent moves become irrelevant. The result was therefore overturned, and the game was declared a draw. [20] [21]
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An Austrian Attack line from the Pirc Defence has been analyzed out to a draw by threefold repetition. After the moves 1.e4 d6 2.d4 Nf6 3.Nc3 g6 4.f4 Bg7 5.Nf3 c5 6.Bb5+ Bd7 7.e5 Ng4 8.e6 fxe6 9.Ng5 Bxb5! 10.Nxe6 Bxd4! 11.Nxd8 (see diagram) Black can force perpetual check and so the draw by the following moves:
Players sometimes repeat a position once not in order to draw, but to gain time on the clock (when an increment is being used) or to bring themselves closer to the time control (at which point they will receive more time). Occasionally, players miscount and inadvertently repeat the position more than once, thus allowing their opponent to claim a draw in an unfavourable position. The game [22] between Ponomariov and Adams in Wijk aan Zee 2005 may have been an example of this ( Friedel 2005 ).
Even top players have made incorrect claims of a draw under this rule. The Karpov–Miles game is an example of the right to castle having to be the same in all positions. The Fischer–Spassky game is an example that it must be the same player's move in all three positions.
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The clause about the right to castle is a subtle but important one. In a game [23] between grandmasters Anatoly Karpov and Tony Miles in Tilburg 1986, Karpov had less than five minutes remaining on his clock in which to finish a specified number of moves or forfeit the game. He claimed a draw by repetition after checking his scoresheet carefully, whereupon it was pointed out to him that in the first occurrence of position, Black's king had had the right to castle, whereas in the second and third it had not. Tournament rules stipulated that a player be penalized with three minutes of their time for incorrect claims, which left Karpov's flag on the verge of falling. By then, Miles had taken the draw. (Miles should have readily accepted a draw in that position, but Karpov was close to losing the game because of time control.) After 22. Nb5 (see diagram) play continued:
Black could castle queenside the first time the position in the diagram occurred, but not when the position was repeated.
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In the twentieth game [24] of the 1972 World Chess Championship between Bobby Fischer and Boris Spassky, Fischer called the arbiter Lothar Schmid to claim a draw because of threefold repetition. Spassky did not dispute it and signed the scoresheets before the arbiter ruled ( Gligorić 1972 :119). After the draw had been agreed, it was pointed out that the position had occurred after White's forty-eighth (see diagram) and fiftieth moves, and again after Black's fifty-fourth move. So the claim was actually invalid because it was not the same player's turn to move in all three instances, but the draw result stood ( Alexander 1972 :137–38). [25]
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The rule has been variously formulated at different times in chess history. In Tim Harding's MegaCorr database (a collection of correspondence chess games), the notes to a game between the cities of Pest and Paris played between 1842 and 1845 state that a sixfold repetition was necessary to claim a draw. The game went: 1.e4 e5 2.Nf3 Nf6 3.Nxe5 d6 4.Nf3 Nxe4 5.d4 d5 6.Bd3 Bd6 7.0-0 0-0 8.c4 Be6 9.Qc2 f5 10.Qb3 dxc4 11.Qxb7 c6 12.Bxe4 fxe4 13.Ng5 Bf5 14.Nc3 Qd7 15.Qxd7 Nxd7 16.Ngxe4 Bc7 17.Re1 Rab8 18.Re2 Nb6 19.Nc5 (see diagram) Bd6 20.N5e4 Bc7 21.Nc5 Bd6 22.N5e4 Bc7 23.Nc5 Bd6 24.N5e4 Bc7 25.Nc5 Bd6 26.N5e4 Bc7 27.Nc5 and now instead of taking the sixfold repetition draw with 27...Bd6 28.N5e4 Bc7, Paris diverged with 27...Bd3 and went on to lose the game.
The first use of such a rule was in a tournament in London in 1883, but was stated vaguely: "... if a series of moves be repeated three times the opponent can claim a draw." The rules for the first official World Chess Championship 1886 match between Wilhelm Steinitz and Johannes Zukertort stated: "... if both players repeat the same series of moves six times in succession, then either player may claim a draw." In two of the games the same position was repeated three times. The rule was modified soon afterward to be based on positions instead of moves, and for three repetitions ( McCrary 2004 ). Draws by this method used to be uncommon ( Brace 1977 :236).
The first edition of the FIDE rule from 1928 already defines the threefold repetition rule without considering castling and en passant capture rights. [29] To additionally consider castling and en passant capture rights was implicitly introduced in 1975 [31] and explicitly worded in 1985. [33] Prior to that, a 1964 FIDE interpretation established the same ( Harkness 1967 :49).
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In this 1898 Vienna tournament game [34] between Harry Pillsbury and Amos Burn, the same position occurred three times, but no draw could be claimed under the rules at the time. The tournament was played under the rules of Bilguer's Handbuch des Schachspiels (1843, with later editions), in which the three-fold rule was stated as the repetition of moves or a sequence of moves, not a position. After 42...Qe3 (see diagram), the game continued:
Under modern rules, Black could claim a draw by informing the arbiter of their intention to play 50...Kg7, producing the same position as had occurred after 42...Qe3 and 46...Kg7. Alternatively, after 51.Qb2, Black could claim a draw immediately because White has repeated the position after 43.Qb2 and 47.Qb2. Burn went on to win the game ( Giddins 2012 :166–67).
In many abstract strategy games there are rules to cover repetition of position. In some games this results in a draw, in others it is forbidden to repeat a position.
Currently, shogi employs a fourfold repetition (千日手 sennichite) rule, which is required to end in a draw. Each player must have the same pieces in hand as well as the same position on the board. The result is a draw. However, a fourfold repetition with perpetual checks is illegal, and results not in a draw but in a loss by the checking player.
In Xiangqi, rules about repetitions vary between different sets of rules, but generally perpetual attacks (長打), including perpetual check, perpetual threatmate, and perpetual chase, are forbidden.
Arimaa does not allow threefold repetition of the same position with the same player to move.
In Go, a player may not make a move which repeats a previous position, as would occur if a player were to immediately recapture a stone in a ko situation. Creating ko threats is an important strategic consideration in Go.
By recurrence of position when the same position occurs three times in the game, and the same person is Player on each occasion, and if such Player claim the draw before the position is altered by further play, otherwise no claim can be sustained.
The position is considered the same if pieces of the same kind and colour occupy the same squares and if the possible moves of all the pieces are the same.
The position is considered the same if pieces of the same kind and colour occupy the same squares and if the possible moves of all the pieces are the same, including the right to castle or to take a pawn en passant.
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