Exchange (chess)

Last updated

In chess, an exchange [1] or trade of chess pieces is a series of closely related moves, typically sequential, in which the two players capture each other's pieces. Any type of pieces except the kings may possibly be exchanged, i.e. captured in an exchange, although a king can capture an opponent's piece. Either the player of the white or the black pieces may make the first capture of the other player's piece in an exchange, followed by the other player capturing a piece of the first player, often referred to as a recapture. Commonly, the word "exchange" is used when the pieces exchanged are of the same type or of about equal value, which is an even exchange. According to chess tactics, a bishop and a knight are usually of about equal value. If the values of the pieces exchanged are not equal, then the player who captures the higher-valued piece can be said to be up the exchange or wins the exchange, while the opponent who captures the lower-valued piece is down the exchange or loses the exchange. Exchanges occur very frequently in chess, in almost every game and usually multiple times per game. Exchanges are often related to the tactics or strategy in a chess game, but often simply occur over the course of a game.

Contents

The exchange of a rook for bishop or knight is an uneven exchange [2] because a rook is generally more valuable than a bishop or knight. A minor exchange is a less commonly used term which refers to the exchange of a bishop for a knight.

General discussion

A player's objective in a chess game is to checkmate the opponent's king and/or to avoid checkmate of his own king. In this ultimate sense, the value of chess pieces remaining in a game does not matter. Although no official score is kept of the value of pieces on the board for each player, much experience in chess play has determined approximate average strategic and tactical value of various pieces relative to a pawn, which is given a value of 1. Bishops and knights have about the same value at 3, rooks are valued at about 5, and a queen is valued at about 9. Since the king is indispensable, it has infinite value. Pieces, especially as distinguished by their value, are often referred to collectively as material in chess. These values are not absolute because the usefulness of a piece also depends on its position in a particular game, commonly in a way hard to quantify. For example, an advanced passed pawn with a good probability of promotion is commonly more valuable in a particular situation than a backward or isolated pawn that is not a passed pawn.

A forced exchange is an exchange in a position where one of the players is required to initiate or undergo an exchange, either because no alternative play is allowed by chess rules or because the consequence of not making the exchange would be unacceptably detrimental to that player's game. Many exchanges can be offered, but they are not forced. In such cases, the player presented with the possibility of an exchange may decide to make the initial capture, may decline making the initial capture, or may even move to avoid the exchange. The player can weigh the advantages and disadvantages of each move to decide. For a prospective uneven exchange, the values of the pieces are often the deciding factor.

Chess positions are often set up where a player's piece on a specific square is defended by one or more of his other pieces. This typically means that if an opponent's piece captures the defended piece, the capturing piece would be subject to recapture by a defending piece (defender). An opponent's piece in a position to capture a given piece could be considered an attacking piece (attacker). Positions could develop where a player's piece on a square has one or more attackers and one or more defenders. This is a common way in which exchanges could occur, although there are other ways also. In such positions, a player with the attacking piece(s) may decide whether it is worthwhile for him to initiate a capture likely to result in recapture, likely decided by the value of the pieces to be taken in the ensuing exchange. Pinned pieces often cannot be counted on being attackers or defenders.

In chess, a sacrifice is the deliberate giving up of a piece by a player, allowing or forcing an opponent to capture the piece or exchange it for a lower value piece.

In a desperado situation, a trapped piece which would inevitably be lost can sometimes be exchanged for another piece, even if it has lower value, in order to minimize net material loss for the player having the inevitably lost piece.

Exchanges in tactics and strategy

Exchanges of chess pieces are commonly involved in chess tactics and strategy.

Tactics

Exchanges can appear in connection with practically any kind of attacking or defensive chess tactic or combination of tactics. Such tactics can involve checkmating the opponent, avoiding checkmate, gaining a material advantage, avoid losing more material than necessary, helping a pawn to promote, preventing an opponent's pawn promotion, or setting up a draw by any of a couple methods. Some tactics can lead to draw by stalemate, threefold repetition, or insufficient material to checkmate. For example, a player with a king and rook against an opponent with a king, rook, and bishop or knight may try to exchange rooks leading to a draw because a king and lone bishop or knight cannot force checkmate. Often an exchange or a series of them are used to set up a tactic. Often an attacking player initiates an attack by making the first capture in a series of exchanges leading to a tactical trap; the opponent recaptures to avoid material loss but can fall prey to the trap.

Strategy

Exchanges are often made to try to improve a position from a strategic point of view. Since positional advantages are often smaller than those due to difference in material value, exchanges to gain a positional advantage are commonly even exchanges in terms of material.

A player may undertake an exchange to capture an opponent's piece having better positional value than the piece that will be lost. For example, even if overall material count is equal in a certain situation, some players may consider that having two bishops, which can cover both dark and light squares, is advantageous over having just one bishop which can cover only half the squares, and so may exchange or avoid exchange to obtain or maintain such an advantage. A player may decide to take an opponent's well-posted or well- developed pieces in exchange for undeveloped, poorly developed, immobile, or otherwise poorly posted pieces of his/her own. Some may consider a bishop to have slightly more value than a knight, especially in open positions, or consider that a knight is better than a bishop in closed positions, and may make or avoid exchanges accordingly. Exchanges may be made to clear out pieces to be relieved from cramped situations or incur other positional advantages or avoid positional disadvantages.

Pawn structure is commonly important in positional chess. Deficiencies in pawn structure can include having doubled pawns or isolated pawns. A positional advantage can be having a passed pawn. Exchanges of pawns or other pieces are often made or avoided to prevent such deficiencies or to obtain a pawn structure advantage. If an opponent moves a pawn into a position diagonally adjacent to a player's pawn, effectively offering an exchange of pawns, sometimes it is possible to avoid a disadvantageous pawn exchange by moving the attacked pawn directly forward instead of taking the offered pawn. However, one may also consider making exchanges of pawns or other pieces to open up a file for one's rooks and queen or opening up a diagonal for one's bishop and queen, even if a pawn deficiency is incurred.

If a player gains material superiority in a game, a strategy can involve making even exchanges to eliminate other pieces for simplification to make the superiority more decisive. The opponent with less material may try to avoid exchanges, but then the player with more material may try to force exchanges anyway.

Strong players commonly play a materially even game with each other, often clearing out their pieces with even exchanges to transition from middlegame to the endgame.

An exchange variation is a type of opening in which there is an early, voluntary exchange of pawns and/or other pieces.

See also

Related Research Articles

Chess strategy is the aspect of chess play concerned with evaluation of chess positions and setting goals and long-term plans for future play. While evaluating a position strategically, a player must take into account such factors as the relative value of the pieces on the board, pawn structure, king safety, position of pieces, and control of key squares and groups of squares. Chess strategy is distinguished from chess tactics, which is the aspect of play concerned with the move-by-move setting up of threats and defenses. Some authors distinguish static strategic imbalances, which tend to persist for many moves, from dynamic imbalances, which are temporary. This distinction affects the immediacy with which a sought-after plan should take effect. Until players reach the skill level of "master", chess tactics tend to ultimately decide the outcomes of games more often than strategy. Many chess coaches thus emphasize the study of tactics as the most efficient way to improve one's results in serious chess play.

<span class="mw-page-title-main">King (chess)</span> Chess piece

The king is the most important piece in the game of chess. It may move to any adjoining square; it may also perform a move known as castling. If a player's king is threatened with capture, it is said to be in check, and the player must remove the threat of capture on the next move. If this cannot be done, the king is said to be in checkmate, resulting in a loss for that player. A player cannot make any move that places their own king in check. Despite this, the king can become a strong offensive piece in the endgame or, rarely, the middlegame.

<span class="mw-page-title-main">Bishop (chess)</span> Chess piece

The bishop is a piece in the game of chess. It moves and captures along diagonals without jumping over intervening pieces. Each player begins the game with two bishops. One starts between the king's knight and the king, the other between the queen's knight and the queen. The starting squares are c1 and f1 for White's bishops, and c8 and f8 for Black's bishops.

<span class="mw-page-title-main">Knight (chess)</span> Chess piece

The knight is a piece in the game of chess, represented by a horse's head and neck. It moves two squares vertically and one square horizontally, or two squares horizontally and one square vertically, jumping over other pieces. Each player starts the game with two knights on the b- and g-files, each located between a rook and a bishop.

<span class="mw-page-title-main">Bughouse chess</span> Chess variant played on two chessboards by four players in teams of two

Bughouse chess is a popular chess variant played on two chessboards by four players in teams of two. Normal chess rules apply, except that captured pieces on one board are passed on to the teammate on the other board, who then has the option of putting these pieces on their board.

In chess and other similar games, the endgame is the stage of the game when few pieces are left on the board.

This glossary of chess explains commonly used terms in chess, in alphabetical order. Some of these terms have their own pages, like fork and pin. For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specific to chess problems, see Glossary of chess problems; for a list of named opening lines, see List of chess openings; for a list of chess-related games, see List of chess variants; for a list of terms general to board games, see Glossary of board games.

In chess, a tactic is a sequence of moves that each makes one or more immediate threats – a check, a material threat, a checkmating sequence threat, or the threat of another tactic – which culminates in the opponent's being unable to respond to all of the threats without making some kind of concession. Most often, the immediate benefit takes the form of a material advantage or mating attack; however, some tactics are used for defensive purposes and can salvage material that would otherwise be lost, or to induce stalemate in an otherwise lost position.

In chess, a relative value is a standard value conventionally assigned to each piece. Piece valuations have no role in the rules of chess but are useful as an aid to assessing a position.

In chess and similar games, check is a condition that occurs when a player's king is under threat of capture on the opponent's next turn. A king so threatened is said to be in check. A player must get out of check if possible by moving the king to an unattacked square, interposing a piece between the threatening piece and the king, or capturing the threatening piece. If the player cannot remove the check by any of these options, the game ends in checkmate and the player loses. Players cannot make any move that puts their own king in check.

In chess, a queen sacrifice is a move that sacrifices a queen in return for some compensation, such as a tactical or positional advantage.

In chess, a sacrifice is a move that gives up a piece with the objective of gaining tactical or positional compensation in other forms. A sacrifice could also be a deliberate exchange of a chess piece of higher value for an opponent's piece of lower value.

Yari shogi is a modern variant of shogi ; however, it is not Japanese. It was invented in 1981 by Christian Freeling of the Netherlands. This game accentuates shogi’s intrinsically forward range of direction by giving most of the pieces the ability to move any number of free squares orthogonally forward like a shogi lance. The opposite is true of promoted pieces which can move backward with the same power.

In chess, the exchange is a situation in which one player exchanges a minor piece for a rook. The side which wins the rook is said to have won the exchange, while the other player has lost the exchange, since the rook is usually more valuable. Alternatively, the side having a rook for a minor piece is said to be up the exchange, and the other player is down the exchange. The opposing captures often happen on consecutive moves, although this is not strictly necessary. It is generally detrimental to lose the exchange, although occasionally one may find reason to purposely do so; the result is an exchange sacrifice. The minor exchange is an uncommon term for the exchange of a bishop and knight.

In chess, a fortress is an endgame drawing technique in which the side behind in material sets up a zone of protection that the opponent cannot penetrate. This might involve keeping the enemy king out of one's position, or a zone the enemy cannot force one out of. An elementary fortress is a theoretically drawn position with reduced material in which a passive defense will maintain the draw.

In chess, a flight square or escape square is a safe square to which a piece, especially a king, can move if it is threatened.

A pawnless chess endgame is a chess endgame in which only a few pieces remain, and no pawns. The basic checkmates are types of pawnless endgames. Endgames without pawns do not occur very often in practice except for the basic checkmates of king and queen versus king, king and rook versus king, and queen versus rook. Other cases that occur occasionally are (1) a rook and minor piece versus a rook and (2) a rook versus a minor piece, especially if the minor piece is a bishop.

Shogi, like western chess, can be divided into the opening, middle game and endgame, each requiring a different strategy. The opening consists of arranging one's defenses and positioning for attack, the middle game consists of attempting to break through the opposing defenses while maintaining one's own, and the endgame starts when one side's defenses have been compromised.

<span class="mw-page-title-main">Outline of chess</span> Overview of and topical guide to chess

The following outline is provided as an overview of and topical guide to chess:

Many basic tactics of shogi are similar to those of chess tactics, involving forks, pins, removing the defender and other techniques, all of which are considered very strong when used effectively.

References

  1. Hooper & Whyld (1996), p. 130. exchange.
  2. Hooper & Whyld (1996), p. 130. exchange, the.