A chess variant is a game related to, derived from, or inspired by chess. [1] Such variants can differ from chess in many different ways.
"International" or "Western" chess itself is one of a family of games which have related origins and could be considered variants of each other. Chess developed from chaturanga , from which other members of this family, such as ouk chatrang , shatranj , Tamerlane chess, shogi , and xiangqi also evolved. [2]
Many chess variants are designed to be played with the equipment of regular chess. [3] Most variants have a similar public-domain status as their parent game, but some have been made into commercial proprietary games. Just as in traditional chess, chess variants can be played over the board, by correspondence, or by computer. Some internet chess servers facilitate the play of some variants in addition to orthodox chess.
In the context of chess problems, chess variants are called heterodox chess or fairy chess. [4] [5] Fairy chess variants tend to be created for problem composition rather than actual play.
There are thousands of known chess variants (see list of chess variants). The Classified Encyclopedia of Chess Variants catalogues around two thousand, with the preface noting that—since creating a chess variant is relatively trivial—many were considered insufficiently notable for inclusion. [6]
The origins of the chess family of games can be traced to the game of chaturanga during the time of the Gupta Empire in India. [2] Over time, as the game spread geographically, modified versions of the rules became popular in different regions. In Sassanid Persia, a slightly modified form became known as shatranj . Modifications made to this game in Europe resulted in the modern game. Courier chess was a popular variant in medieval Europe, which had a significant impact on the "main" variant's development. [2]
Other games in the chess family, such as shogi (Japan), xiangqi (China), and ouk chatran (Cambodian) are also developments from chaturanga made in other regions. These related games are considered chess variants[ citation needed ], though the majority of variants are, expressly, modifications of chess. The basic rules of chess were not standardized until the 19th century, and the history of chess before this involves many variants, with the most popular modifications spreading and eventually forming the modern game.
While some regional variants have historical origins comparable to or even older than chess, the majority of variants are express attempts by individuals or small groups to create new games with chess as a starting point. In most cases the creators are attempting to create new games of interest to chess enthusiasts or a wider audience. Variants normally have the same public domain status as chess, though a few (such as Knightmare Chess) are proprietary, and the materials for play are released as commercial products.
The variations from chess may be done to address a perceived issue with the standard game. For example, Chess960, which randomises the starting positions, was introduced as Fischer Random Chess by Bobby Fischer to combat what he perceived to be the detrimental dominance of opening preparation in chess. [8] Several variants introduce complications to the standard game, providing an additional challenge for experienced players, for example in Kriegspiel, where players cannot see the pieces of their opponent.
The table below details some, but not all, of the ways in which variants can differ from the orthodox game:
Difference from regular chess | Example variant |
---|---|
Different starting position | Chess960 –starting position randomly selected from 960 possible options |
Non-standard pieces | Almost chess –uses chancellors (which can move as a rook or a knight) instead of queens |
Different victory conditions | Losing chess –objective is to lose all one's pieces |
Players have incomplete information regarding the game state | Kriegspiel –players cannot see the pieces of their opponent, and have to deduce or guess where they are likely to be |
Elements of chance | Dice chess –dice rolls determine which pieces can move on a turn |
Non-identical setup for white and black | Dunsany's chess –pits a regular chess army versus a large army consisting only of pawns |
Different sized or shaped board | Infinite chess –the board is unbounded |
Multiple boards | Alice chess –pieces switch between the two boards when they move |
More dimensions in which pieces can move | Three-dimensional chess –playing board is in three dimensions |
Board other than lattice of squares | Triangular chess –playing board is 96 triangular cells |
Non-standard number of players | Quatrochess –played with four players |
Different rules | Crazyhouse –the captured pieces can be dropped on the board as one's own |
Variants can themselves be developed into further sub-variants, for example Horde chess is a variation upon Dunsany's Chess. [9]
Some variations are created for the purpose of composing interesting puzzles, rather than being intended for full games. This field of composition is known as fairy chess.
Fairy chess gave rise to the term "fairy chess piece" which is used more broadly across writings about chess variants to describe chess pieces with movement rules other than those of the standard chess pieces. Forms of standardised notation have been devised to systematically describe the movement of these. A distinguishing feature of several chess variants is the presence of one or more fairy pieces. Physical models of common fairy pieces are sold by major chess set suppliers. [10]
Several chess masters have developed variants, such as Chess960 (introduced as Fischer Random Chess) by Bobby Fischer, Capablanca Chess by José Raúl Capablanca, and Seirawan chess by Yasser Seirawan.
Individuals notable for creating multiple chess variants include V. R. Parton (best known for Alice chess), Ralph Betza, Philip M. Cohen and George R. Dekle Sr.
Some board game designers, notable for works across a wider range of board games, have created chess variants. These include Robert Abbott (Baroque chess) and Andy Looney (Martian chess).
While chess, shogi, and xiangqi have professional circuits as well as many organised tournaments for amateurs, play of chess variants is predominately on a casual basis.
A few variants have had significant tournaments. Several Gliński's hexagonal chess tournaments were played at the height of the variant's popularity in the 1970s and 1980s. Chess960 has also been the subject of tournaments, including in 2018 an "unofficial world championship" between reigning World Chess Champion Magnus Carlsen and fellow high-ranking Grandmaster Hikaru Nakamura. [11] Likewise Crazyhouse has seen prize-funded unofficial world championship tournaments with top grandmasters and experts of the game on chess.com and lichess.
Several internet chess servers facilitate live play of popular variants, including Chess.com, [12] Lichess, [13] and the Free Internet Chess Server. [14] The software packages Zillions of Games and Fairy-Max have been programmed to support many chess variants. [15] [16]
Some chess engines are also able to play a handful of variants, for instance the version of Stockfish implemented on Lichess is able to play Crazyhouse, King-of-the-hill, Three-check chess, Atomic chess, Horde chess, and Racing Kings. [17] The AI included in Zillions of Games is able to play almost any variant correctly programmed within it to a reasonable standard. [16] Some variants, such as 5D Chess with Multiverse Time Travel, are implausible or even impossible to play physically and exist primarily as video games.
Play in most chess variants is sufficiently similar to chess that games can be recorded with algebraic notation, although additions to this are often required. For example, the third dimension in Millennium 3D Chess means that move notation needs to include the level number, as well as the rank and file—N2g3 means a knight move to the g3 square on the second level. When fairy chess pieces are used, notation requires assigning letters for those pieces.
Various publications have been written regarding chess variants. Variant Chess magazine was published from 1990 to 2010, being an official publication of the British Chess Variants Society from 1997. This outlined and introduced multiple variants, as well as containing in-depth analyses. [18]
A leading figure in the field was David Pritchard, who authored several books on the topic. Most significantly, he compiled an encyclopedia of variants which outlined thousands of different games. Following Pritchard's death in 2005, the second edition of the encyclopedia was completed and published by John Beasley under the title The Classified Encyclopedia of Chess Variants. [19]
A recent overview of historical and some modern variants was published under the title of A World of Chess in 2017. [20]
The Chess Variant Pages website includes a constantly expanding catalogue of variants.
A few chess variants have been the subject of significant computational analysis. Los Alamos chess, a 6×6 variant, was created in 1956 expressly for computers, its simplicity meant that it was possible for the MANIAC I computer to play it, with a victory over a beginner player the first instance of a computer winning a chess-like game against human opposition. [21] Conversely, Arimaa was developed in 2003 to be deliberately resistant to computer analysis while easy for human players, though computers were able to comprehensively surpass human players by 2015. [22]
While solving chess has not yet been achieved, some variants have been found to be simple enough to be solved through computer analysis. The 5×5 Gardner's Minichess variant has been weakly solved as a draw, [23] and a lengthy analysis of losing chess managed to weakly solve this as a win for white. [24]
Chess variants have been invented in various fiction. [25] In The Chessmen of Mars author Edgar Rice Burroughs describes Jetan which depicts a war between two races of Martian. An appendix fully defines the rules of the game. More commonly specifics of fictional variants are not detailed in the original works, though several have been codified into playable games by fans. An example of this is Tri-Dimensional Chess from Star Trek . On-screen play was not conducted to any specific rules, but a comprehensive rulebook has been since developed. [2] Another well known example of fictional chess-like game are the Star Wars holochess, or dejarik. [26]
Chess boxing, a hybrid sport of chess and boxing, was depicted in Froid Équateur , a 1992 comic by Enki Bilal and was developed into a real sport in the early 21st century.
Fictional chess variants can involve fantastical or dangerous elements that cannot be implemented in real life. The Chessmen of Mars describes a form of Jetan where the pieces are human beings and captures are replaced by fights to the death between them. The Doctor Who episode "The Wedding of River Song" depicts "Live Chess", which introduces potentially lethal electric currents into the game.
Shogi, also known as Japanese chess, is a strategy board game for two players. It is one of the most popular board games in Japan and is in the same family of games as Western chess, chaturanga, xiangqi, Indian chess, and janggi. Shōgi means general's board game.
Chess960, also known as Fischer Random Chess, is a chess variant that randomizes the starting position of the pieces on the back rank. It was introduced by former World Chess Champion Bobby Fischer in 1996 to reduce the emphasis on opening preparation and encourage creativity in play. Chess960 uses the same board and pieces as classical chess, but the starting position of the pieces on the players' home ranks is randomized, following certain rules. The random setup makes gaining an advantage through the memorization of openings unfeasible. Players instead must rely more on their skill and creativity.
XBoard is a graphical user interface chessboard for chess engines under the X Window System. It is developed and maintained as free software by the GNU project. WinBoard is a port of XBoard to run natively on Microsoft Windows.
Chaturanga is an ancient Indian strategy board game. It is first known from India around the seventh century AD.
Grand Chess is a large-board chess variant invented by Dutch games designer Christian Freeling in 1984. It is played on a 10×10 board, with each side having two additional pawns and two new pieces: the marshal and the cardinal.
A fairy chess piece, variant chess piece, unorthodox chess piece, or heterodox chess piece is a chess piece not used in conventional chess but incorporated into certain chess variants and some unorthodox chess problems, known as fairy chess. Compared to conventional pieces, fairy pieces vary mostly in the way they move, but they may also follow special rules for capturing, promotions, etc. Because of the distributed and uncoordinated nature of unorthodox chess development, the same piece can have different names, and different pieces can have the same name in various contexts.
ChessV is a free computer program designed to play many chess variants. ChessV is an open-source, universal chess variant program with a graphical user-interface, sophisticated AI, support for opening books and other features of traditional chess programs. The developer of this program, Gregory Strong, has been adding more variants with each release of ChessV. Over 100 chess variants are supported, including the developer's few own variants and other exotic variants, and can be programmed to play additional variants. ChessV is designed to be able to play any game that is reasonably similar to chess. ChessV is one of only a few such programs that exist. The source code of this program is freely available for download as well as the executable program.
The history of chess can be traced back nearly 1,500 years to its earliest known predecessor, called chaturanga, in India; its prehistory is the subject of speculation. From India it spread to Persia, where it was modified in terms of shapes and rules and developed into Shatranj. Following the Arab invasion and conquest of Persia, chess was taken up by the Muslim world and subsequently spread to Europe via Spain and Italy. The game evolved roughly into its current form by about 1500 CE.
Transcendental chess (TC) also known as pre-chess, is a chess variant invented in 1978 by Maxwell Lawrence. Chess960 (Fischer random chess) is similar but has fewer starting positions. In transcendental chess the beginning positions of the pieces on the back row are randomly determined, with the one restriction that the bishops be on opposite-colored squares. There are 8,294,400 such positions in total. In Chess960 there are 960 possible starting positions, but that is because the king must be located between the rooks and both sides must have the same starting position. In transcendental chess there is no such rule so the position of one side can be any of 42×6!÷22 = 2,880. There is no castling. On the first turn a player, instead of making a move, can transpose any two pieces on the back row.
Chess with different armies is a chess variant invented by Ralph Betza in 1979. Two sides use different sets of fairy pieces. There are several armies of equal strength to choose from, including the standard FIDE army. In all armies, kings and pawns are the same as in FIDE chess, but the four other pieces are different.
Zillions of Games is a commercial general game playing system developed by Jeff Mallett and Mark Lefler in 1998. The game rules are specified with S-expressions, Zillions rule language. It was designed to handle mostly abstract strategy board games or puzzles. After parsing the rules of the game, the system's artificial intelligence can automatically play one or more players. It treats puzzles as solitaire games and its AI can be used to solve them.
The following outline is provided as an overview of and topical guide to chess:
Dragonfly is a chess variant invented by Christian Freeling in 1983. There are no queens, and a captured bishop, knight, or rook becomes the property of the capturer, who may play it as their own on a turn to any open square. The board is 7×7 squares, or alternatively a 61-cell hexagon with two additional pawns per side.
The wazir or vazir is a fairy chess piece that may move a single square vertically or horizontally. In notation, it is given the symbol W. In this article, the wazir is represented by an inverted rook.
Chesquerque is a chess variant invented by George R. Dekle Sr. in 1986. The game is played on a board composed of four Alquerque boards combined into a square. Like Alquerque, pieces are positioned on points of intersection and make their moves along marked lines ; as such, the board comprises a 9×9 grid with 81 positions (points) that pieces can move to.
The pil, alfil, alpil, or elephant is a fairy chess piece that can jump two squares diagonally. It first appeared in shatranj. It is used in many historical and regional chess variants. It was used in standard chess before being replaced by the bishop in the 15th and 16th centuries.
Congo is a chess variant invented by Demian Freeling in 1982 when he was nearly 8 years old. His father encouraged him to design a variant using a 7×7 gameboard. Demian was already familiar with chess and xiangqi, and the result blends some features from both. Congo became the second-most popular chess variant at the Fanaat games club in Enschede, the Netherlands.
The Chess Variant Pages is a non-commercial website devoted to chess variants. It was created by Hans Bodlaender in 1995. The site is "run by hobbyists for hobbyists" and is "the most wide-ranging and authoritative web site on chess variants".
Game of the Seven Kingdoms is a seven-player variant of the game xiangqi. It is traditionally ascribed to Sima Guang, although he died well before the 13th century, to which this game is traditionally dated. The rules of the game can be found in his book, 古局象棋圖. There is skepticism regarding the game's 13th-century formulation.
Many Chess variants, particularly those called Modest variants, can be played with a regular Chess set.
Bibliography