Hostage chess

Last updated
In the Fried Liver Attack (1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Ng5 d5 5.exd5 Nxd5 6.Nxf7 Kxf7 7.Qf3+ Ke6; see diagram), Black is okay in standard chess, but in hostage chess the line fails: White wins a knight with 8.Bxd5+, since if Black recaptures 8...Qxd5, White plays the hostage exchange 9.(N-B)B*f7+ (transferring the black knight in their prison to Black's airfield, then releasing the white bishop from Black's prison and dropping it on f7 with check) to win Black's queen. Hostage Chess, Fried Liver.PNG
In the Fried Liver Attack (1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Ng5 d5 5.exd5 Nxd5 6.Nxf7 Kxf7 7.Qf3+ Ke6; see diagram), Black is okay in standard chess, but in hostage chess the line fails: White wins a knight with 8.Bxd5+, since if Black recaptures 8...Qxd5, White plays the hostage exchange 9.(N-B)B*f7+ (transferring the black knight in their prison to Black's airfield, then releasing the white bishop from Black's prison and dropping it on f7 with check) to win Black's queen.

Hostage chess is a chess variant invented by John A. Leslie in 1997. [1] Captured pieces are not eliminated from the game but can reenter active play through drops, similar to shogi. Unlike shogi, the piece a player may drop is one of their own pieces previously captured by the opponent. In exchange, the player returns a previously captured enemy piece which the opponent may drop on a future turn. This is the characteristic feature of the game.

Contents

Hostage chess has tactical subtlety and "tends to favour the attacker". [2] [3] In 1999, David Pritchard called the game "the variant of the decade". [4] It was published in magazines Nost-algia (issue 375), Eteroscacco (86–88), and Variant Chess (32 and later [lower-alpha 1] ). It was the "Recognized Variant [5] of the Month" in January 2005 at The Chess Variant Pages .

Game rules

Hostage chess follows all the standard rules of chess excepting how captured men are treated. Each player owns reserved spaces off the chessboard: a prison to the player's right, and an airfield to the player's left. There should be a clear boundary between each player's prison and the other player's airfield. Captured men are not removed from the game but are held in the capturer's prison. Instead of making a normal move, a player can perform a hostage exchange to "rescue" a man held prisoner by the opponent and drop the freed man back into play on the board onto an open square. The man exchanged for the dropped man is transferred from the player's prison to the opponent's airfield. On any turn, instead of making a normal move, a player can drop a man from his airfield into active play on the board.

Hostage exchanges

A hostage exchange is performed by transferring a piece from one's prison to the opponent's airfield, then selecting and releasing a piece from the opponent's prison and immediately dropping it onto an empty square on the board. The drop completes the turn. The piece transferred must be of equal or greater value than the piece released from prison and dropped. The relative piece values are: Q  >  R  >  B  =  N  >  P. (So, any piece can be exchanged to free a pawn; whereas only a queen can be exchanged to free a queen.) A hostage exchange cannot be refused by the opponent.

Drops

A drop can occur as part of a hostage exchange, or directly from a player's airfield. The square dropped to must be unoccupied. Additional drop rules:

Pawn promotions

A pawn can promote only to a Q, R, B, or N that is available in the opponent's prison. [6] The promoting player selects which piece to release and promote to; the pawn is transferred to the opponent's prison. If the promoted piece is subsequently captured, it retains the type that it had when entering prison.

So, if a pawn is on its player's 7th rank with no available piece to promote to:

  1. The pawn cannot advance.
  2. If the opponent's king is diagonally in front of the pawn:
    • The pawn does not give check.
    • The opponent may not capture a Q, R, B, or N (since to do so would make the pawn eligible to promote, putting the player in self-check).

Advantages over Chessgi

According to David Pritchard: [4]

Hostage Chess, for want of a better description, is a Chessgi variant. But a variant with two advantages. In the first place, it uses a single chess set, effectively pushing Chessgi, with its requirement for two sets and the almost inevitable confusion that that causes (have you tried playing it over the board?) into limbo, except perhaps for correspondence play. And secondly it introduces additional skill elements that are difficult to evaluate, which in my view make the game much more interesting.

Notation

Standard notation is used with some extensions:

Example game

White: Frank Parr   Black: David Pritchard   Casual game [7] [8]

1. d4 d5 2. c4

Developing.

2... dxc4

The captured pawn is held hostage in Black's prison.

3. Nc3 e5 4. d5 c6 5. e4 b5

Developing.

6. dxc6

Now White also holds a hostage.

6... (P-P)*d4

Black exchanges hostages and drops their freed pawn onto d4. White now has a pawn in their airfield.

7. *d7

White drops the pawn from their airfield. Black is not in check since White cannot promote, because there is no imprisoned piece to exchange the pawn with.

7... Nxc6 8. Qxd4

Both sides capture a pawn.

8... Bxd7

Black cannot take the white queen, because that capture would provide an imprisoned white queen for the white pawn to promote to, thus illegally checking themselves. But Black can threaten the white queen, and does so, while capturing a pawn.

9. Qd1

The queen escapes danger.

9... (P-P)*d4

Pawn prisoner swap, and a pawn drop.

10. Nd5 Bb4+ 11. Bd2 Bxd2+ 12. Qxd2 Be6 13. a4

Moves including checks and a bishop swap.

13... Bxd5 14. exd5

Bishop for knight swap.

14... (B-B)B*b4

Bishop prisoner swap and drop.

15. *c3 dxc3 16. bxc3

Pawn drop and then swap.

16... Bxc3! 17. Qxc3

Bishop for pawn sacrifice.

17... (N-B)B*b4

Knight for bishop swap and drop.

18. Qxb4 Nxb4

Queen for bishop swap. To free their queen from prison, White would have to first capture Black's queen. But White's queen is in Black's prison, and so Black can sacrifice their queen any time, then promptly re-enter it via a hostage exchange.

19. Rb1

Rook move.
Position after 19...(P-P)*d2+ Hostage Chess, Parr vs. Pritchard.PNG
Position after 19...(P-P)*d2+

19... (P-P)*d2+ (diagram) 20. Kxd2

Pawn swap and drop with check to force the white king to capture it and thus move.
Pritchard annotates:
"Or 20.Kd1 Qxd5, and now 21.N*c7+ achieves nothing, as neither the queen nor the rook can be taken, as Black then exchanges hostages and mates on e1. If instead 21.Rxb4, Black has the crushing 21...Qd3, which threatens both (Q-N)N*c3 and (Q-B)B*c2. White could try 21.N*e3, but after Qd3 there follows 22.Nf3 Qxb1+ 23.Kxd2, when Black again mates, or 21.*c2 Qd3 22.N*e3 Qxf1+ wins easily, all of which attest to the extraordinary vitality of the game." [8]

20... Qxd5+ 21. Kc1 Na2+ 22. Kc2 (P-P)*b3+ 23. Kb2 (Q-B)B*c3+ 24. Ka3

Four checks (two plain, and a P for P prisoner swap and drop, and a Q for B disadvantageous prisoner swap and drop) chase the white king into the mating trap.

24... b4# 0–1

Checkmate. A black pawn that had been waiting in Black's airfield, parachutes onto a square covered by their queen. The king cannot escape. The end.

Notes

  1. VC issues 32, 35, 36, 37, 38, 39, 46, 48, 54, 59, 61, and 64

Related Research Articles

Baroque chess is a chess variant invented in 1962 by Robert Abbott. In 1963, at the suggestion of his publisher, he changed the name to Ultima, by which name it is also known. Abbott later considered his invention flawed and suggested amendments to the rules, but these suggestions have been substantially ignored by the gaming community, which continues to play by the 1962 rules. Since the rules for Baroque were first laid down in 1962, some regional variation has arisen, causing the game to diverge from Ultima.

<span class="mw-page-title-main">Bughouse chess</span> Chess variant played on two chessboards by four players in teams of two

Bughouse chess is a popular chess variant played on two chessboards by four players in teams of two. Normal chess rules apply, except that captured pieces on one board are passed on to the teammate on the other board, who then has the option of putting these pieces on their board.

Losing chess is one of the most popular chess variants. The objective of each player is to lose all of their pieces or be stalemated, that is, a misère version. In some variations, a player may also win by checkmating or by being checkmated.

Circe chess is a chess variant in which captured pieces are reborn on their starting positions as soon as they are captured. The game was invented by French composer Pierre Monréal in 1967 and the rules of Circe chess were first detailed by Monréal and Jean-Pierre Boyer in an article in Problème, 1968.

<span class="mw-page-title-main">Alice chess</span> Chess variant played on two boards

Alice chess is a chess variant invented in 1953 by V. R. Parton which employs two chessboards rather than one, and a slight alteration to the standard rules of chess. The game is named after the main character "Alice" in Lewis Carroll's work Through the Looking-Glass, where transport through the mirror into an alternative world is portrayed on the chessboards by the after-move transfer of chess pieces between boards A and B.

In chess, a discovered attack is a direct attack revealed when one piece moves out of the way of another. Discovered attacks can be extremely powerful, as the piece moved can make a threat independently of the piece it reveals. Like many chess tactics, they often succeed because the opponent would be unable to meet two threats at once unless one of the attacked pieces can simultaneously move away from its own attack and capture the other attacking piece. While typically the consequence of a discovered attack is the gain of material, they do not have to do this to be effective; the tactic can be used merely to gain a tempo. If the discovered attack is a check, it is called a discovered check.

<span class="mw-page-title-main">V. R. Parton</span> English chess variant inventor (1897–1974)

Vernon Rylands Parton was an English chess enthusiast and prolific chess variant inventor, his most renowned variants being Alice chess and Racing Kings. Many of Parton's variants were inspired by the fictional characters and stories in the works of Lewis Carroll. Parton's formal education background, like Lewis Carroll's, was in mathematics. Parton's interests were wide and he was a great believer in Esperanto.

Extinction chess is a chess variant invented by R. Wayne Schmittberger, editor of Games magazine, in 1985. Instead of checkmate as the winning condition, the object of the game is the elimination of all of a particular type of piece of the opponent. In other words, the objective is any of the following:

Tamerlane chess is a medieval chess variant. Like modern chess, it is derived from shatranj. It was developed in Central Asia during the reign of Emperor Timur, and its invention is also attributed to him. Because Tamerlane chess is a larger variant of chaturanga, it is also called Shatranj Al-Kabir, as opposed to Shatranj ash-shaghir. Although the game is similar to modern chess, it is distinctive in that there are varieties of pawn, each of which promotes in its own way.

Kriegspiel is a chess variant invented by Henry Michael Temple in 1899 and based upon the original Kriegsspiel developed by Georg von Reiswitz in 1812. In this game, each player can see their own pieces but not those of their opponent. For this reason, it is necessary to have a third person act as an umpire, with full information about the progress of the game. Players attempt to move on their turns, and the umpire declares their attempts 'legal' or 'illegal'. If the move is illegal, the player tries again; if it is legal, that move stands. Each player is given information about checks and captures. They may also ask the umpire if there are any legal captures with a pawn. Since the position of the opponent's pieces is unknown, Kriegspiel is a game of imperfect information.

<span class="mw-page-title-main">Promotion (chess)</span> Chess rule

In chess, promotion is the replacement of a pawn with a new piece when the pawn is moved to its last rank. The player replaces the pawn immediately with a queen, rook, bishop, or knight of the same color. The new piece does not have to be a previously captured piece. Promotion is mandatory; the pawn cannot remain as a pawn.

Dice chess can refer to a number of chess variants in which dice are used to alter gameplay; specifically that the moves available to each player are determined by rolling a pair of ordinary six-sided dice. There are many different variations of this form of dice chess. One of them is described here.

<span class="mw-page-title-main">Hexagonal chess</span> Set of chess variants played on a board with hexagonal cells

Hexagonal chess is a group of chess variants played on boards composed of hexagon cells. The best known is Gliński's variant, played on a symmetric 91-cell hexagonal board.

<span class="mw-page-title-main">Minichess</span> Family of chess variants played on a smaller board

Minichess is a family of chess variants played with regular chess pieces and standard rules, but on a smaller board. The motivation for these variants is to make the game simpler and shorter than standard chess. The first chess-like game implemented on a computer was the 6×6 chess variant Los Alamos chess. The low memory capacity of early computers meant that a reduced board size and a smaller number of pieces were required for the game to be implementable on a computer.

<span class="mw-page-title-main">Outline of chess</span> Overview of and topical guide to chess

The following outline is provided as an overview of and topical guide to chess:

<span class="mw-page-title-main">2000 A.D. (chess variant)</span> Chess variant

2000 A.D. is a chess variant created by V. R. Parton which employs fairy chess pieces on a 10×10 board. Parton published the variant in his 1972 monograph My Game for 2000 A.D. and After.

<span class="mw-page-title-main">Wildebeest chess</span>

Wildebeest chess is a chess variant created by R. Wayne Schmittberger in 1987. The Wildebeest board is 11×10 squares. Besides the standard chess pieces, each side has two camels and one "wildebeest" - a piece which may move as either a camel or a knight.

<span class="mw-page-title-main">Rhombic chess</span> Chess variant

Rhombic chess is a chess variant for two players created by Tony Paletta in 1980. The gameboard has an overall hexagonal shape and comprises 72 rhombi in three alternating colors. Each player commands a full set of standard chess pieces.

<span class="mw-page-title-main">Triangular chess (game)</span> Chess variant

Triangular chess is a chess variant for two players invented by George R. Dekle Sr. in 1986. The game is played on a hexagon-shaped gameboard comprising 96 triangular cells. Each player commands a full set of chess pieces in addition to three extra pawns and a unicorn.

References

  1. Pritchard (2007), p. 54
  2. Pritchard (2000), p. 87
  3. Pritchard (2007), p. 57
  4. 1 2 Pritchard (1999), p. 54
  5. "The Chess Variant Pages: Recognized Chess Variants"
  6. This is similar to pawn promotion rules in some forms of European chess as before the rules of chess were standardized in the 19th century: "could only promote to a piece already lost".
  7. Pritchard (1999), pp. 54–55
  8. 1 2 Pritchard (2000), pp. 84–85

Bibliography

Further reading