Check (chess)

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Black's king is in check by the white rook.

In chess and similar games, check is a condition that occurs when a player's king is under threat of capture on the opponent's next turn. A king so threatened is said to be in check. A player must get out of check if possible by moving the king to an unattacked square, interposing a piece between the threatening piece and the king, or capturing the threatening piece. If the player cannot remove the check by any of these options, the game ends in checkmate and the player loses. Players cannot make any move that puts their own king in check.

Contents

Overview

A check is the result of a move that places the opposing king under an immediate threat of capture by one (or occasionally two) of the player's pieces. Making a move that checks is sometimes called "giving check". Even if a piece is pinned against the player's own king, it may still give check. For example, in the diagrammed position, White has just played Be4+, simultaneously giving check and blocking the check from Black's rook. Black must now address the check; the fact that the bishop cannot legally move is irrelevant. If the king is in check and the checked player has no legal move to get out of check, the king is checkmated and the player loses.

Under the standard rules of chess, a player may not make any move that places or leaves their king in check. A player may move the king, capture the threatening piece, or block the check with another piece. [1] A king cannot itself directly check the opposing king, since this would place the first king in check as well. A move of the king could expose the opposing king to a discovered check by another piece, however.

In fast chess, depending on the rules in effect, placing or leaving one's king in check may result in immediate loss of the game.

Getting out of check

There may be up to three ways to get a king out of a single check:

  1. Capturing the checking piece. This is done with either the king or another piece. If the checking piece is adjacent to the king, the king can capture the piece if the king does not move into a new check (i.e. if the piece is not protected by another enemy piece). Likewise, a piece that is pinned to the king cannot capture the checking piece since such a move would uncover a check to the king.
  2. Moving the king. The king is moved to an adjacent square where it is not in check. The king is not allowed to castle when it is in check. The king may capture an enemy piece in a move to get out of check, as long as the piece is not protected.
  3. Blocking the check. Also called interposing, is possible only if the checking piece is a queen, rook, or bishop and there is at least one empty square in the line between the checking piece and the checked king. Blocking a check is done by moving a piece to one such empty square. (The blocking piece is then pinned to the king by the attacking piece.) [2]
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White is in check. The king can get out of check in three ways.

In the position in the diagram, White can get out of check by any of three methods:

  1. Capturing the attacking piece by the move Nxa2.
  2. Moving the king to any unattacked square (marked with "x"); namely, Kd6, Ke5, or Ke7.
  3. Blocking the check by the move Rc4 or Nd5.

If a king is placed in double check, the king must get out of both checks on the following move. Since it is impossible to capture both checking pieces or block both lines of attack in a single move, a double check can be escaped only by moving the king. [3]

Types of checks

Sometimes a given check is part of a chess tactic such as a fork, a skewer, or a discovered attack on another piece. In some cases, a check can be used to defend against such tactics.

There are also a few more special types of check:

Announcing check and notation

History

The idea of warning that the king was under attack (announcing "check" in modern terminology) is present in the earliest descriptions of chess rules, in Persian/Arabian manuscripts. [6] This was done to avoid the early and accidental end of a game. Later the Persians added the additional rule that a king could not be moved into check or left in check. As a result, the king could not be captured ( Davidson 1949 :22).

In this usage, the words "check" and "chess" come via Arabic from Persian shāh, meaning "king" [7] or "monarch" ( Murray 2012 :159).

Less commonly (and obsolete), the warning garde can be said when a player directly attacks the opponent's queen in a similar way. This was mostly abandoned in the 19th century ( Hooper & Whyld 1992 :74). A move can be both check and garde simultaneously. Before the queen acquired its current move (about 1495) the rook was the most powerful piece. At that time the term check-rook was used for a move that checked the king and attacked a rook at the same time ( Hooper & Whyld 1992 :75).

Until the early 20th century a player was expected to announce "check" when making a checking move, and some sources of rules even allowed a player to ignore an unannounced check ( Hooper & Whyld 1992 :74).

Modern practice

In informal games, most players still announce "check"; however, this is no longer required under the rules of chess and is not encouraged in formal games ( Just & Burg 2003 :28). In the FIDE rules for rapid chess, if a player leaves or places their king in check or commits any other illegal move, their opponent can claim a win. [8]

In algebraic chess notation, a "+" is normally written after a checking move. A minority of publications, most notably ECO , omit any mention of check.

Checking in tactics and strategy

Sometimes checking an opponent provides no benefit to the checking player. This is called a "useless check" and it may even provide the checked opponent with a tempo (move opportunity) to move the king into a safer position ( Hooper & Whyld 1992 :437). For example, 1.e4 e6 2.d4 Bb4+? does nothing for Black and in fact causes him to lose a tempo after 3.c3! A check given with the sole intention of delaying an inevitable defeat by one move is referred to as a "spite check", and may be considered somewhat unsporting ( Eade 2005 :65).

There are many instances, however, when checking the opponent's king may be a useful tactic or part of a tactic, either in attacking or in defense. Checking is often used in combinations with many other tactics or simply to force an opponent into a position where their king can be checkmated, otherwise taken advantage of, or is otherwise worse for the opponent. Some attacks involve numerous checks to force an opponent into a losing position, especially when the king is exposed.

Some uses of checking:

See also

Related Research Articles

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In chess, there are a number of ways that a game can end in a draw, neither player winning. Draws are codified by various rules of chess including stalemate, threefold repetition, and the fifty-move rule. Under the standard FIDE rules, a draw also occurs in a dead position, most commonly when neither player has sufficient material to checkmate the opponent.

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<span class="mw-page-title-main">Touch-move rule</span> Chess rule requiring a player to move or capture a piece deliberately touched

The touch-move rule in chess specifies that a player, having the move, who deliberately touches a piece on the board must move or capture that piece if it is legal to do so. If it is the player's piece that was touched, it must be moved if the piece has a legal move. If the opponent's piece was touched, it must be captured if it can be captured with a legal move. If the touched piece cannot be legally moved or captured, there is no penalty. This is a rule of chess that is enforced in all formal over-the-board competitions.

In chess, a flight square or escape square is a safe square to which a piece, especially a king, can move if it is threatened.

A pawnless chess endgame is a chess endgame in which only a few pieces remain, and no pawns. The basic checkmates are types of pawnless endgames. Endgames without pawns do not occur very often in practice except for the basic checkmates of king and queen versus king, king and rook versus king, and queen versus rook. Other cases that occur occasionally are (1) a rook and minor piece versus a rook and (2) a rook versus a minor piece, especially if the minor piece is a bishop.

In chess, an exchange or trade of chess pieces is a series of closely related moves, typically sequential, in which the two players capture each other's pieces. Any type of pieces except the kings may possibly be exchanged, i.e. captured in an exchange, although a king can capture an opponent's piece. Either the player of the white or the black pieces may make the first capture of the other player's piece in an exchange, followed by the other player capturing a piece of the first player, often referred to as a recapture. Commonly, the word "exchange" is used when the pieces exchanged are of the same type or of about equal value, which is an even exchange. According to chess tactics, a bishop and a knight are usually of about equal value. If the values of the pieces exchanged are not equal, then the player who captures the higher-valued piece can be said to be up the exchange or wins the exchange, while the opponent who captures the lower-valued piece is down the exchange or loses the exchange. Exchanges occur very frequently in chess, in almost every game and usually multiple times per game. Exchanges are often related to the tactics or strategy in a chess game, but often simply occur over the course of a game.

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In chess, a skewer is an attack upon two pieces in a line and is similar to a pin. A skewer is the opposite of a pin; the difference is that in a skewer, the more valuable piece is the one under direct attack and the less valuable piece is behind it. The opponent is compelled to move the more valuable piece to avoid its capture, thereby exposing the less valuable piece which can then be captured. Only line pieces can skewer; kings, knights, and pawns cannot.

<span class="mw-page-title-main">Outline of chess</span> Overview of and topical guide to chess

The following outline is provided as an overview of and topical guide to chess:

References

  1. ( Just & Burg 2003 :27), ( Polgar & Truong 2005 :32, 103), ( Burgess 2009 :550)
  2. ( Polgar & Truong 2005 :32, 103)
  3. ( Hooper & Whyld 1992 : 113 )
  4. "FIDE Laws of Chess taking effect from 1 January 2018". FIDE. Retrieved 12 July 2020.
  5. C.13 in Appendix C. Algebraic Notation in FIDE Laws of Chess [4]
  6. Cazaux, Jean-Louis; Knowlton, Rick (2017), A World of Chess. Its Development and Variations through Centuries and Civilizations, McFarland, ISBN   978-0-7864-9427-9
  7. "The King Is not Dead After All! The Real Meaning of Shah Mat or the Lesson of the Commode" Archived May 13, 2008, at the Wayback Machine , Jan Newton, GoddessChess.com, September 2003
  8. http://www.fide.com/component/handbook/?id=171&view=article (accessed 22 March 2015)

Bibliography