Pawnless chess endgame

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A pawnless chess endgame is a chess endgame in which only a few pieces remain, and no pawns. The basic checkmates are types of pawnless endgames. Endgames without pawns do not occur very often in practice except for the basic checkmates of king and queen versus king, king and rook versus king, and queen versus rook. [1] Other cases that occur occasionally are (1) a rook and minor piece versus a rook and (2) a rook versus a minor piece, especially if the minor piece is a bishop. [2]

Contents

The study of some pawnless endgames goes back centuries by players such as François-André Danican Philidor (1726–1795) and Domenico Lorenzo Ponziani (1719–1796). On the other hand, many of the details and recent results are due to the construction of endgame tablebases. Grandmaster John Nunn wrote a book (Secrets of Pawnless Endings) summarizing the research of endgame tablebases for several types of pawnless endings.

The assessment of endgame positions assumes optimal play by both sides. In some cases, one side of these endgames can force a win ; in other cases, the game is a draw (i.e. a book draw).

Terminology

When the number of moves to win is specified, optimal play by both sides is assumed. The number of moves given to win is until either checkmate or the position is converted to a simpler position that is known to be a win. For example, with a queen versus a rook, that would be until either checkmate or the rook is captured , resulting in a position that leads to an elementary checkmate.

Basic checkmates

Checkmate can be forced against a lone king with a king plus (1) a queen, (2) a rook, (3) two bishops, or (4) a bishop and a knight. Checkmate is possible with two knights, but it cannot be forced.

Queen versus rook

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Black is employing the third rank defense. White can win this position in as few as 19 moves with correct play, starting with 1. Qf4.

A queen wins against a lone rook, unless there is an immediate draw by stalemate or due to perpetual check [3] (or if the rook or king can immediately capture the queen). In 1895, Edward Freeborough edited an entire 130-page book of analysis of this endgame, titled The Chess Ending, King & Queen against King & Rook. Normally, the winning process involves first winning the rook with the queen via a fork and then checkmating with the king and queen, but forced checkmates with the rook still on the board are possible in some positions or against incorrect defense. With perfect play, in the worst winning position, the queen can win the rook or checkmate within 31 moves. [4]

The third-rank defense is when the rook is on the third rank or file from the edge of the board, his king is closer to the edge and the enemy king is on the other side (see the diagram). This defense is difficult for a human to defeat. For example, the winning move in the position shown is the counterintuitive withdrawal of the queen from the seventh rank to a more central location, 1. Qf4, so the queen can make checking maneuvers to win the rook with a fork if it moves along the third rank. If the black king emerges from the back rank, 1... Kd7, then 2. Qa4+ Kc7; 3. Qa7+ forces Black into a second-rank defense (defending king on an edge of the board and the rook on the adjacent rank or file) after 3... Rb7. This position is a standard win, as White heads for the Philidor position with a queen versus rook (in the next section). [5] A possible continuation: 4. Qc5+ Kb8 5. Kd6 Rg7 6. Qe5 Rc7 7. Qf4 Kc8 8. Qf5+ Kb8 9. Qe5 Rb7 10. Kc6+ Ka8 11. Qd5 Kb8 12. Qa5 [Philidor—mate in 7].

Philidor position

Philidor, 1777
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White wins with either side to move.

The Philidor position is a queen vs. rook position.

If Black is to move in this position, he quickly loses his rook by a fork (or gets checkmated). For example,

1... Rb1
2. Qd8+ Ka7
3. Qd4+ Ka8
4. Qh8+ Ka7
5. Qh7+

thus forking the rook on b1.

If, on the other hand, White is to move in this position, he would like to be in this position except with Black to move. This can be accomplished by triangulation:

1. Qe5+ Ka8
2. Qa1+ Kb8
3. Qa5

and now it is back to the same arrangement, but Black has to move and is in zugzwang. [6] [7] Nunn describes that with the pieces in the center of the board the queen ought to force the rook towards the Philidor position. Nunn describes the various retreat positions for the rook, the "fourth, third, second" rank defenses, then the "Philidor position". It is usually easy for White to force Black into the Philidor position. [8] When it is Black's turn to play in the Philidor position, the rook can be won in a few moves. [9]

Example from game

Gelfand vs. Svidler, 2001
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Black can win this position in as few as 13 moves with optimal play from both sides.

In this 2001 game [10] between Boris Gelfand and Peter Svidler, [11] the player with the queen should win, but the game was drawn because of the fifty-move rule after Black was unable to find the winning maneuvers to fork and capture the rook.

The same position but with colors reversed occurred in a 2006 game between Alexander Morozevich and Dmitry Jakovenko – it was also drawn. [12] [13] At the end of that game, the rook became a desperado, and the game ended in stalemate after the rook was captured (otherwise, the game would have eventually been a draw by threefold repetition).

Browne versus Belle

The queen versus rook endgame was one of the first endgames completely solved by computers constructing an endgame tablebase. A challenge was issued to Grandmaster Walter Browne in 1978 where Browne would have the queen in a difficult position, defended by Belle using the queen versus rook tablebase. Browne could have won the rook or checkmated in 31 moves with perfect play. After 45 moves, Browne realized that he would not be able to win within 50 moves, according to the fifty-move rule. [14] Browne studied the endgame and, later in the month, played another game from a different starting position. This time, he won by capturing the rook on the 50th move. [3] [15]

Browne versus Belle
Game 1
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White had a winning position but drew.
Game 2
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White won.

Queen versus two minor pieces

Ponziani 1782
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Artificial position where the attacking king is confined, draw
Pachman vs. Guimard, 1955 [16]
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Position after 68.Nd4, Black wins

Defensive fortresses exist for any of the two minor pieces versus the queen. However, except in the case of two knights, the fortress usually cannot be reached against optimal play. (See fortress for more details about these endings.)

Common pawnless endings (rook and minor pieces)

John Nunn lists these types of pawnless endgames as being common: (1) a rook versus a minor piece and (2) a rook and a minor piece versus a rook. [2]

Topalov vs. J. Polgar, 2008 [28]
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White to move, draw
Rook versus knight
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Position after 92...Ka5, draw
Karpov vs. Ftáčnik, 1988 [29]
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Black to move. This combination is usually a draw but here White wins because the black king and knight are far apart [30] [31] [32]
Rook and bishop versus rook
Philidor, 1749
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White to move wins, Black to move draws. [33]
Timman vs. Lutz, 1995 [34]
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Black to move, drawn 52 moves later. [35]
Rook and knight versus rook
J. Polgar vs. Kasparov, 1996 [36]
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Position before White's 70th move, a draw with correct play. Polgar blundered on move 79 and resigned after move 90.
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White to move, the game was drawn twelve moves later. The white king cannot be driven to the edge.

Miscellaneous pawnless endings

Other types of pawnless endings have been studied. [38] Of course, there are positions that are exceptions to these general rules stated below.

The fifty-move rule is not taken into account, and it would often be applicable in practice. When one side has two bishops, they are assumed to be on opposite colored squares, unless otherwise stated. When each side has one bishop, the result often depends on whether or not the bishops are on the same color, so their colors will always be stated.

Queens only

Comte vs. Le Roy, France, 1997
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Whoever moves first wins (Nunn)

Major pieces only

Centurini 1885
(Fine & Benko diagram 1096)
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Black to move draws. Black would win with the king on h7 instead.

Queens and rooks with minor pieces

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White's knight is trapped by the Black queen, but the White rook cannot be driven from its defense. This position is a draw.

In endgames with queens, a minor piece advantage is not often decisive. Tempo is often more important than material in these situations. Two queens can win against two queens and a knight about half the time, when they have the move. [60]

Queens and minor pieces

Kling & Horowitz, 1851
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Black is unable to prevent checkmate

Examples from games

Nyazova vs. Levant, USSR 1976
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White to move wins with 1.Qg8+ or 1.Qe6+

An endgame with queen and knight versus queen is usually drawn, but there are some exceptions where one side can quickly win material. In the game between Nyazova and Levant, White won:

1. Qe6+ Kh4

If 1...Kxh5? then 2.Qg6+ Kh4 3.Qh6+ skewers the black queen.

2. Qf6+ Kh3
3. Qc3+ Kg2
4. Qd2+ Kg1
5. Qe3+ Kg2
6. Nf4+ 1–0

If 6...Kf1 then 7.Qe2+ Kg1 8.Qe1+ Kh2 9.Qf2+ Qg2 10.Qxg2#.

White could have won more quickly by 1.Qg8+ Kh4 2.Qg3+ Kxh5 3.Qg6+ Kh4 4.Qh6+ and White skewers the black queen. [65]

Spassky vs. Karpov, 1982
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Position after 68.Nxb3, a theoretical draw


The second position is from a 1982 game between former world champion Boris Spassky and then world champion Anatoly Karpov. [68] The position is a theoretical draw but Karpov later blundered in time trouble and resigned on move 84.

Example from a study

V. Halberstadt, 1967
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White to move and win

In this 1967 study by Vitaly Halberstadt, White wins. The solution is:

1. Be5+ Ka8
2. Qb5!

Not 2.Qxf7?? stalemate.

2... Qa7+! 3. Ke2! Qb6! 4. Qd5+ Qb7 5. Qa5+ Qa7 6. Qb4! Qa6+ 7. Kd2! Qc8 8. Qa5+ Kb7 9. Qb5+ Ka8 10. Bd6! Qb7 11. Qe8+ Ka7 12. Bc5+ Ka6 13. Qa4#. [69]

Rooks and minor pieces

Horwitz & Kling, 1851
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White to move wins
Karpov vs. Kasparov, Tilburg, 1991 [72]
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Position after 63. Kxh4. The game was drawn on move 115.

Minor pieces only

Kling & Horowitz, 1851 [83]
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This is a semi-fortress, but White wins in 45 moves.
Encyclopedia of Chess Endings (ECE) #1907, Belle
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1.Ba4+ wins (the only move that forces a win). White wins the knight on move 66, converting the position to a basic checkmate. [84]

Example from game

Botvinnik vs. Tal, 1961 [91]
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Position after 77.Kxa6, Black wins

An ending with two bishops versus a knight occurred in the seventeenth game of the 1961 World Chess Championship match between Mikhail Botvinnik and Mikhail Tal. The position occurred after White captured a pawn on a6 on his 77th move, and White resigned on move 84. [92]

77... Bf1+
78. Kb6 Kd6
79. Na5

White to move could reach the semi-fortress from this position: 1.Nb7+ Kd5 2.Kc7 Bd2 3.Kb6 Bf4 4.Nd8 Be3+ 5.Kc7. [93] White gets his knight to b7 with his king next to it to form a long-term fortress. [94]

79... Bc5+
80. Kb7 Be2
81. Nb3 Be3
82. Na5 Kc5
83. Kc7 Bf4+ 0–1

The game might continue 84.Kd7 Kb6 85.Nb3 Be3, followed by ...Bd1 and ...Bd4, [95] for example 86.Kd6 Bd1 87.Na1 Bd4 88.Kd5 Bxa1. [93]

Examples with an extra minor piece

An extra minor piece on one side with a queen versus queen endgame or rook versus rook endgame is normally a theoretical draw. An endgame with two minor pieces versus one is also drawn, except in the case of two bishops versus a knight. But a rook and two minor pieces versus a rook and one minor piece is different. In these two examples from games, the extra minor piece is enough to win.

R. Blau vs. Unzicker, 1949
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Black to move, wins

In this position, if the bishops were on the same color, White might have a chance to exchange bishops and reach an easily drawn position. (Exchanging rooks would also result in a draw.) Black wins:

1... Re3
2. Bd4 Re2+
3. Kc1 Nb4
4. Bg7 Rc2+
5. Kd1 Be2+
6. resigns, because 6. Ke1 Nd3 is checkmate. [96]
Vladimorov vs. Palatnik, 1977
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Black to move, wins

In this position, if White could exchange bishops (or rooks) he would reach a drawn position. However, Black has a winning attack:

1... Rb3+
2. Kh2 Bc6
3. Rb8 Rc3
4. Rb2 Kf5
5. Bg3 Be4
6. Re2 Bg5
7. Rb2 Kg4
8. Rf2 Rc1
9. resigns [97]

Speelman gave these conclusions in 1981:

Later tablebase analysis confirmed that rook and two minor pieces versus rook and one minor piece is a general win. [60]

Summary

Grandmaster Ian Rogers summarized several of these endgames. [99]

Recap of some pawnless endgames
AttackerDefenderStatusAssessment
Chess qlt45.svg Chess rdt45.svg WinDifficult [100]
Chess rlt45.svg Chess bdt45.svg DrawEasy, if defender goes to the correct corner
Chess rlt45.svg Chess ndt45.svg DrawEasy
Chess rlt45.svg Chess blt45.svg Chess rdt45.svg DrawEasy, if the Cochrane Defense is used [101]
Chess rlt45.svg Chess nlt45.svg Chess rdt45.svg DrawEasy
Chess qlt45.svg Chess bdt45.svg Chess bdt45.svg DrawEasy, but use care [102]
Chess qlt45.svg Chess bdt45.svg Chess ndt45.svg WinEasy
Chess qlt45.svg Chess ndt45.svg Chess ndt45.svg DrawEasy for the defender
Chess qlt45.svg Chess nlt45.svg Chess qdt45.svg DrawDifficult for the defender
Chess qlt45.svg Chess blt45.svg Chess qdt45.svg DrawEasy
General result

John Nunn also covers many pawnless chess endings in his book. He gives a "general result", which he describes as: "derived ... not by looking at statistics for winning percentages, which can be very misleading, but by personally examining the endings concerned." [103]

Fine's rule

In his landmark 1941 book Basic Chess Endings , Reuben Fine inaccurately stated, "Without pawns one must be at least a Rook ahead in order to be able to mate. The only exceptions to this that hold in all cases are that the double exchange wins and that a Queen cannot successfully defend against four minor pieces." [104] Kenneth Harkness also stated this "rule". [105] Fine also stated "There is a basic rule that in endings without pawns one must be at least a rook ahead to be able to win in general." [106] This inaccurate statement was repeated in the 2003 edition revised by Grandmaster Pal Benko. [107] However, Fine recognized elsewhere in his book that a queen wins against a rook [108] and that a queen normally beats a knight and a bishop (with the exception of one drawing fortress). [109] The advantage of a rook corresponds to a five-point material advantage using the traditional relative value of the pieces (pawn = 1, knight = 3, bishop = 3, rook = 5, queen = 9). It turns out that there are several more exceptions, but they are endgames that rarely occur in actual games. Fine's statement has been superseded by computer analysis. [110]

A four-point material advantage is often enough to win in some endings without pawns. For example, a queen wins versus a rook (as mentioned above, but 31 moves may be required); as well as when there is matching additional material on both sides, i.e.: a queen and any minor piece versus a rook and any minor piece; a queen and a rook versus two rooks; and two queens versus a queen and a rook. Another type of win with a four-point material advantage is the double exchange – two rooks versus any two minor pieces. There are some other endgames with four-point material differences that are generally long theoretical wins. In practice, the fifty-move rule comes into play because more than fifty moves are often required to either checkmate or reduce the endgame to a simpler case: two bishops and a knight versus a rook (requires up to 68 moves); and two rooks and a minor piece versus a queen (requires up to 82 moves for the bishop, 101 moves for the knight).

A three-point material advantage can also result in a forced win, in some cases. For instance, some of the cases of a queen versus two minor piece are such positions (as mentioned above). In addition, the four minor pieces win against a queen. Two bishops win against a knight, but it takes up to 66 moves if a bishop is initially trapped in a corner. [111]

There are some long general theoretical wins with only a two- or three-point material advantage, but the fifty-move rule usually comes into play because of the number of moves required: two bishops versus a knight (66 moves); a queen and bishop versus two rooks (two-point material advantage, can require 84 moves); a rook and bishop versus a bishop on the opposite color and a knight (a two-point material advantage, requires up to 98 moves); and a rook and bishop versus two knights (two-point material advantage, but it requires up to 222 moves). [112] [113]

Finally, there are some other unusual exceptions to Fine's rule involving underpromotions. Some of these are (1) a queen wins against three bishops of the same color (no difference in material points), up to 51 moves are required; (2) a rook and knight win against two bishops on the same color (two point difference), up to 140 moves are needed; and (3) three bishops (two on the same color) win against a rook (four point difference), requiring up to 69 moves, and (4) four knights win against a queen (85 moves). This was proved by computer in 2005 and was the first ending with seven pieces that was completely solved. (See endgame tablebase.)

General remarks on these endings

Many of these endings are listed as a win in a certain number of moves. That assumes perfect play by both sides, which is rarely achieved if the number of moves is large. Also, finding the right moves may be exceedingly difficult for one or both sides. When a forced win is more than fifty moves long, some positions can be won within the fifty move limit (for a draw claim) and others cannot. Also, generally all of the combinations of pieces that are usually a theoretical draw have some non-trivial positions that are a win for one side. Similarly, combinations that are generally a win for one side often have non-trivial positions which result in draws.

Tables

This a table listing several pawnless endings, the number of moves in the longest win, and the winning percentage for the first player. The winning percentage can be misleading – it is the percentage of wins out of all possible positions, even if a piece can immediately be captured or won by a skewer, pin, or fork. The largest number of moves to a win is the number of moves until either checkmate or transformation to a simpler position due to winning a piece. Also, the fifty-move rule is not taken into account. [114]

Common pawnless endgames
Attacking piecesDefending piecesLongest winWinning %
Chess qlt45.svg 10100
Chess rlt45.svg 16100
Chess qlt45.svg Chess qdt45.svg 1042
Chess qlt45.svg Chess rdt45.svg 3199
Chess rlt45.svg Chess bdt45.svg 1835
Chess rlt45.svg Chess ndt45.svg 2748
Chess bll45.svg Chess bld45.svg 1999.97
Chess blt45.svg Chess nlt45.svg 3399.5
Chess qlt45.svg Chess qlt45.svg Chess qdt45.svg 3094
Chess qlt45.svg Chess rlt45.svg Chess qdt45.svg 6792.1
Chess qlt45.svg Chess blt45.svg Chess qdt45.svg 3353.4
Chess qlt45.svg Chess nlt45.svg Chess qdt45.svg 4148.4
Chess qlt45.svg Chess bdt45.svg Chess bdt45.svg 7192.1
Chess qlt45.svg Chess bdt45.svg Chess ndt45.svg 4293.1
Chess qlt45.svg Chess ndt45.svg Chess ndt45.svg 6389.7
Chess rlt45.svg Chess blt45.svg Chess rdt45.svg 5940.1
Chess rlt45.svg Chess nlt45.svg Chess rdt45.svg 3335.9
Chess bll45.svg Chess bld45.svg Chess ndt45.svg 6691.8
Six-piece endgames [115]
Attacking piecesDefending piecesLongest winWinning %
Chess rlt45.svg Chess nlt45.svg Chess ndt45.svg Chess ndt45.svg 243 [116] 78
Chess rlt45.svg Chess blt45.svg Chess ndt45.svg Chess ndt45.svg 22396
Chess rlt45.svg Chess nlt45.svg Chess bdt45.svg Chess ndt45.svg 19072
Chess qlt45.svg Chess nlt45.svg Chess rdt45.svg Chess rdt45.svg 15386
Chess rlt45.svg Chess nlt45.svg Chess bdl45.svg Chess bdl45.svg 14077
Chess rlt45.svg Chess rlt45.svg Chess nlt45.svg Chess qdt45.svg 10194
Chess rlt45.svg Chess blt45.svg Chess nlt45.svg Chess qdt45.svg 9969
Chess rlt45.svg Chess blt45.svg Chess bdt45.svg Chess ndt45.svg 9887
Chess nlt45.svg Chess nlt45.svg Chess nlt45.svg Chess bdt45.svg 9286
Chess qlt45.svg Chess rlt45.svg Chess qdt45.svg Chess rdt45.svg 9283
Chess nlt45.svg Chess nlt45.svg Chess nlt45.svg Chess ndt45.svg 8694
Chess qlt45.svg Chess blt45.svg Chess rdt45.svg Chess rdt45.svg 8592
Chess rlt45.svg Chess rlt45.svg Chess blt45.svg Chess qdt45.svg 8296
Chess rlt45.svg Chess blt45.svg Chess bdl45.svg Chess bdd45.svg 7572
Chess qlt45.svg Chess rlt45.svg Chess qdt45.svg Chess bdt45.svg 7387
Chess rlt45.svg Chess rlt45.svg Chess rdt45.svg Chess ndt45.svg 7381
Chess qlt45.svg Chess nlt45.svg Chess qdt45.svg Chess ndt45.svg 7294
Chess qlt45.svg Chess rlt45.svg Chess qdt45.svg Chess ndt45.svg 7190
Chess blt45.svg Chess blt45.svg Chess blt45.svg Chess rdt45.svg 6980
Chess bll45.svg Chess bld45.svg Chess nlt45.svg Chess rdt45.svg 6895
Chess rlt45.svg Chess rlt45.svg Chess rlt45.svg Chess qdt45.svg 6598
Chess qlt45.svg Chess bdt45.svg Chess bdt45.svg Chess ndt45.svg 6385
Chess rlt45.svg Chess rlt45.svg Chess rdt45.svg Chess bdt45.svg 5473
Chess rlt45.svg Chess nlt45.svg Chess bdl45.svg Chess bdd45.svg 5265
Chess qlt45.svg Chess bdt45.svg Chess bdt45.svg Chess bdt45.svg 5182
Chess blt45.svg Chess nlt45.svg Chess nlt45.svg Chess rdt45.svg 4953
Chess qlt45.svg Chess qlt45.svg Chess qdt45.svg Chess rdt45.svg 4892
Chess qlt45.svg Chess blt45.svg Chess qdt45.svg Chess bdt45.svg 4666
Chess qlt45.svg Chess qlt45.svg Chess qdt45.svg Chess qdt45.svg 4483
Chess rlt45.svg Chess bll45.svg Chess bld45.svg Chess qdt45.svg 4475
Chess bll45.svg Chess bld45.svg Chess ndt45.svg Chess ndt45.svg 3863
Chess rlt45.svg Chess rlt45.svg Chess bdl45.svg Chess bdl45.svg 3794
Chess qlt45.svg Chess blt45.svg Chess qdt45.svg Chess ndt45.svg 3668
Chess qlt45.svg Chess ndt45.svg Chess ndt45.svg Chess ndt45.svg 3575
Chess qlt45.svg Chess blt45.svg Chess qdt45.svg Chess rdt45.svg 3262
Chess qlt45.svg Chess nlt45.svg Chess qdt45.svg Chess bdt45.svg 3261
Chess nlt45.svg Chess blt45.svg Chess blt45.svg Chess ndt45.svg 3199
Chess qlt45.svg Chess nlt45.svg Chess qdt45.svg Chess ndt45.svg 2963
Chess qlt45.svg Chess nlt45.svg Chess qdt45.svg Chess rdt45.svg 2757
Chess rlt45.svg Chess rlt45.svg Chess rdt45.svg Chess rdt45.svg 1867
Chess nlt45.svg Chess bll45.svg Chess bld45.svg Chess qdt45.svg 1262
Seven-piece endgames (from Lomonosov tablebases)
Attacking piecesDefending piecesLongest win (distance to mate)Winning %
Chess qlt45.svg Chess nlt45.svg Chess rdt45.svg Chess bdt45.svg Chess ndt45.svg 54562.79 (85.6 with White to move, 39.98 with Black to move)
Chess rlt45.svg Chess rlt45.svg Chess nlt45.svg Chess rdt45.svg Chess rdt45.svg 304?
Chess rlt45.svg Chess rlt45.svg Chess nlt45.svg Chess ndt45.svg Chess ndt45.svg 262?
Chess rlt45.svg Chess nlt45.svg Chess nlt45.svg Chess ndt45.svg Chess ndt45.svg 262?
Chess rlt45.svg Chess nlt45.svg Chess nlt45.svg Chess rdt45.svg Chess bdt45.svg 246?
Chess rlt45.svg Chess nlt45.svg Chess nlt45.svg Chess rdt45.svg Chess ndt45.svg 246?
Chess rlt45.svg Chess blt45.svg Chess blt45.svg Chess ndt45.svg Chess ndt45.svg 238?
Chess blt45.svg Chess nlt45.svg Chess nlt45.svg Chess nlt45.svg Chess qdt45.svg 232?
Chess qlt45.svg Chess blt45.svg Chess rdt45.svg Chess bdt45.svg Chess ndt45.svg 229?
Chess rlt45.svg Chess rlt45.svg Chess rlt45.svg Chess qdt45.svg Chess bdt45.svg 212?
Chess rlt45.svg Chess nlt45.svg Chess nlt45.svg Chess bdt45.svg Chess ndt45.svg 210?
Chess qlt45.svg Chess nlt45.svg Chess rdt45.svg Chess rdt45.svg Chess bdt45.svg 197?
Chess qlt45.svg Chess blt45.svg Chess rdt45.svg Chess bdt45.svg Chess bdt45.svg 195?
Chess qlt45.svg Chess nlt45.svg Chess rdt45.svg Chess rdt45.svg Chess ndt45.svg 192?
Chess qlt45.svg Chess blt45.svg Chess rdt45.svg Chess rdt45.svg Chess ndt45.svg 182?
Chess qlt45.svg Chess nlt45.svg Chess nlt45.svg Chess rdt45.svg Chess rdt45.svg 176?
Chess qlt45.svg Chess nlt45.svg Chess rdt45.svg Chess rdt45.svg Chess rdt45.svg 176?
Chess qlt45.svg Chess nlt45.svg Chess rdt45.svg Chess bdt45.svg Chess bdt45.svg 169?
Chess qlt45.svg Chess nlt45.svg Chess rdt45.svg Chess ndt45.svg Chess ndt45.svg 154?
Chess rlt45.svg Chess rlt45.svg Chess nlt45.svg Chess bdt45.svg Chess bdt45.svg 152?
Chess qlt45.svg Chess blt45.svg Chess bdt45.svg Chess bdt45.svg Chess ndt45.svg 150?
Chess blt45.svg Chess blt45.svg Chess blt45.svg Chess nlt45.svg Chess qdt45.svg 149?
Chess blt45.svg Chess blt45.svg Chess nlt45.svg Chess nlt45.svg Chess qdt45.svg 140?
Chess qlt45.svg Chess nlt45.svg Chess ndt45.svg Chess ndt45.svg Chess ndt45.svg 136?
Chess qlt45.svg Chess rlt45.svg Chess rdt45.svg Chess rdt45.svg Chess bdt45.svg 134?
Chess qlt45.svg Chess blt45.svg Chess rdt45.svg Chess ndt45.svg Chess ndt45.svg 122?
Chess qlt45.svg Chess blt45.svg Chess rdt45.svg Chess rdt45.svg Chess bdt45.svg 120?
Chess qlt45.svg Chess blt45.svg Chess ndt45.svg Chess ndt45.svg Chess ndt45.svg 117?
Chess qlt45.svg Chess nlt45.svg Chess bdt45.svg Chess bdt45.svg Chess ndt45.svg 115?
Chess qlt45.svg Chess rlt45.svg Chess rdt45.svg Chess rdt45.svg Chess ndt45.svg 112?
Chess qlt45.svg Chess nlt45.svg Chess bdt45.svg Chess bdt45.svg Chess bdt45.svg 106?
Chess blt45.svg Chess blt45.svg Chess blt45.svg Chess blt45.svg Chess qdt45.svg 105?
Chess rlt45.svg Chess nlt45.svg Chess nlt45.svg Chess nlt45.svg Chess qdt45.svg 102?
Chess rlt45.svg Chess rlt45.svg Chess bdt45.svg Chess ndt45.svg Chess ndt45.svg 98?
Chess blt45.svg Chess blt45.svg Chess nlt45.svg Chess rdt45.svg Chess rdt45.svg 88?
Chess nlt45.svg Chess nlt45.svg Chess nlt45.svg Chess nlt45.svg Chess qdt45.svg 86?
Chess blt45.svg Chess blt45.svg Chess blt45.svg Chess rdt45.svg Chess rdt45.svg 77?
Chess rlt45.svg Chess rlt45.svg Chess ndt45.svg Chess ndt45.svg Chess ndt45.svg 70?

Related Research Articles

Chess strategy is the aspect of chess play concerned with evaluation of chess positions and setting goals and long-term plans for future play. While evaluating a position strategically, a player must take into account such factors as the relative value of the pieces on the board, pawn structure, king safety, position of pieces, and control of key squares and groups of squares. Chess strategy is distinguished from chess tactics, which is the aspect of play concerned with the move-by-move setting up of threats and defenses. Some authors distinguish static strategic imbalances, which tend to persist for many moves, from dynamic imbalances, which are temporary. This distinction affects the immediacy with which a sought-after plan should take effect. Until players reach the skill level of "master", chess tactics tend to ultimately decide the outcomes of games more often than strategy. Many chess coaches thus emphasize the study of tactics as the most efficient way to improve one's results in serious chess play.

<span class="mw-page-title-main">Bishop (chess)</span> Chess piece

The bishop is a piece in the game of chess. It moves and captures along diagonals without jumping over intervening pieces. Each player begins the game with two bishops. The starting squares are c1 and f1 for White's bishops, and c8 and f8 for Black's bishops.

The endgame is the final stage of a chess game which occurs after the middlegame. It begins when few pieces are left on the board.

Zugzwang is a situation found in chess and other turn-based games wherein one player is put at a disadvantage because of their obligation to make a move; a player is said to be "in zugzwang" when any legal move will worsen their position.

The fifty-move rule in chess states that a player can claim a draw if no capture has been made and no pawn has been moved in the last fifty moves. The purpose of this rule is to prevent a player with no chance of winning from obstinately continuing to play indefinitely or seeking to win by tiring the opponent.

Stalemate is a situation in chess where the player whose turn it is to move is not in check and has no legal move. Stalemate results in a draw. During the endgame, stalemate is a resource that can enable the player with the inferior position to draw the game rather than lose. In more complex positions, stalemate is much rarer, usually taking the form of a swindle that succeeds only if the superior side is inattentive. Stalemate is also a common theme in endgame studies and other chess problems.

<span class="mw-page-title-main">Checkmate</span> Winning game position in chess

Checkmate is any game position in chess and other chess-like games in which a player's king is in check and there is no possible escape. Checkmating the opponent wins the game.

The two knights endgame is a chess endgame with a king and two knights versus a king. In contrast to a king and two bishops, or a bishop and a knight, a king and two knights cannot force checkmate against a lone king. Although there are checkmate positions, a king and two knights cannot force them against proper, relatively easy defense.

<span class="mw-page-title-main">Promotion (chess)</span> Chess rule

In chess, promotion is the replacement of a pawn with a new piece when the pawn is moved to its last rank. The player replaces the pawn immediately with a queen, rook, bishop, or knight of the same color. The new piece does not have to be a previously captured piece. Promotion is mandatory when moving to the last rank; the pawn cannot remain as a pawn.

The chess endgame with a king and a pawn versus a king is one of the most important and fundamental endgames, other than the basic checkmates. It is an important endgame for chess players to master, since most other endgames have the potential of reducing to this type of endgame via exchanges of pieces. Players need to be able to determine quickly whether a given position is a win or a draw, and to know the technique for playing it. The crux of this endgame is whether or not the pawn can be promoted, so checkmate can be forced.

In chess, the exchange is the material difference of a rook for a minor piece. Having a rook for a minor piece is generally advantageous, since the rook is usually more valuable. A player who has a rook for a minor piece is said to be up the exchange, and the other player is down the exchange. A player who wins a rook for a minor piece is said to have won the exchange, while the other player has lost the exchange. The opposing captures often happen on consecutive moves, but this is not strictly necessary. Although it is generally detrimental to lose the exchange, one may occasionally find reason to purposely do so; the result is an exchange sacrifice.

In chess, a fortress is an endgame drawing technique in which the side behind in material sets up a zone of protection that the opponent cannot penetrate. This might involve keeping the enemy king out of one's position, or a zone the enemy cannot force one out of. An elementary fortress is a theoretically drawn position with reduced material in which a passive defense will maintain the draw.

The rook and pawn versus rook endgame is a fundamentally important, widely studied chess endgame. Precise play is usually required in these positions. With optimal play, some complicated wins require sixty moves to either checkmate, capture the defending rook, or successfully promote the pawn. In some cases, thirty-five moves are required to advance the pawn once.

The opposite-colored bishops endgame is a chess endgame in which each side has a single bishop and those bishops operate on opposite-colored squares. Without other pieces besides pawns and the kings, these endings are widely known for their tendency to result in a draw. These are the most difficult endings in which to convert a small material advantage to a win. With additional pieces, the stronger side has more chances to win, but still not as many as when bishops are on the same color.

Much literature about chess endgames has been produced in the form of books and magazines. A bibliography of endgame books is below.

The rook and bishop versus rook endgame is a chess endgame where one player has just a king, a rook, and a bishop, and the other player has just a king and a rook. This combination of material is one of the most common pawnless chess endgames. It is generally a theoretical draw, but the rook and bishop have good winning chances in practice because the defense is difficult. Ulf Andersson won the position twice within a year, once against a grandmaster and once against a candidate master; and grandmaster Keith Arkell has won it 27 times out of 27. In positions that have a forced win, up to 59 moves are required. Tony Kosten has seen the endgame many times in master games, with the stronger side almost always winning. Pal Benko called this the "headache ending." David Howell observed, "Especially below elite grandmaster level, this is one of the hardest endgames to draw."

In a chess endgame of a king, bishop, and pawn versus king, a wrong rook pawn is a rook pawn whose promotion square is the opposite color from the bishop's square color. Since a side's rook pawns promote on opposite-colored squares, one of them may be the "wrong rook pawn". This situation is also known as having the wrong-colored bishop or wrong bishop. In many cases, the wrong rook pawn will only draw, when any other pawn would win. This is because the defending side can sometimes get their king to the corner in front of the pawn, after which the attacking side cannot chase the king away to enable promotion. A fairly common defensive tactic is to reach one of these drawn endgames, often through a sacrifice.

In a chess endgame, a wrong bishop is a bishop that would have been better placed on the opposite square color. This most commonly occurs with a bishop and one of its rook pawns, but it also occurs with a rook versus a bishop, a rook and one rook pawn versus a bishop, and possibly with a rook and one bishop pawn versus a bishop.

The queen and pawn versus queen endgame is a chess endgame in which both sides have a queen and one side has a pawn, which one tries to promote. It is very complicated and difficult to play. Cross-checks are often used as a device to win the game by forcing the exchange of queens. It is almost always a draw if the defending king is in front of the pawn.

The camel or long knight is a fairy chess piece with an elongated knight move. It can jump three squares horizontally and one square vertically or three squares vertically and one square horizontally, regardless of intervening pieces. Therefore, it is a (1,3)-leaper.

References

  1. 1 2 3 4 5 6 ( Hooper 1970 :4)
  2. 1 2 ( Nunn 2007 :156–65)
  3. 1 2 ( Nunn 2002a :49)
  4. 1 2 3 ( Müller & Lamprecht 2001 :400)
  5. ( Müller & Lamprecht 2001 :331–33)
  6. ( Nunn 2002 :50–51)
  7. ( Müller & Pajeken 2008 :178)
  8. ( Nunn 2002 :51)
  9. ( Nunn 2002 :50)
  10. Gelfand vs. Svidler
  11. ChessBase and ChessGames.com give Gelfand as White but Makarov gives Svidler as White. Makarov also makes a White/Black error in discussing the game.
  12. ( Makarov 2007 :170)
  13. Morozevich vs. Jakovenko
  14. Browne vs Belle, game 1
  15. Browne vs Belle, game 2
  16. Pachman vs. Guimard
  17. 1 2 3 ( Müller & Lamprecht 2001 :339–41)
  18. ( Hooper & Whyld 1992 :46)
  19. ( Nunn 2002a :31)
  20. Topalov vs. Polgar
  21. ( Nunn 2002a :9)
  22. This ending was the subject of the oldest documented endgame study, by al-Aldi in the 9th century AD. Studies from this period involving other pieces are no longer valid because the rules have changed. Hawkins, Jonathan, Amateur to IM, 2012, p. 179, ISBN   978-1-936277-40-7
  23. "Gata Kamsky vs Etienne Bacrot (2006)".
  24. ( Nunn 2007 :161–65)
  25. ( Speelman, Tisdall & Wade 1993 :382)
  26. ( Nunn 2007 :159–61)
  27. Incidentally, the longest decisive game (210 moves) between masters under standard time controls ended with this material, see Neverov vs. Bogdanovich. Andy Soltis, "Chess to Enjoy", Chess Life , p. 12, Dec. 2013, and chessbase article: "210-move drama in Kiev".
  28. Topalov vs. J. Polgar, 2008
  29. Karpov vs. Ftáčnik 1988
  30. (Müller & Pajeken 2008:237)
  31. (Károlyi & Aplin 2007:320–22)
  32. (Nunn 2007:158–59)
  33. (Nunn 2002a:178)
  34. Timman vs. Lutz, 1995
  35. (Lutz 1999:129–31)
  36. J. Polgar vs. Kasparov, 1996
  37. Alekhine vs. Capablanca, 1927
  38. ( Nunn 2002a )
  39. ( Hooper 1970 :17–19)
  40. ( Nunn 2002a :329, 379)
  41. 1 2 ( Stiller 1996 :175)
  42. "In a battle where both sides have two queens and nothing else, the player who begins with check can win because the queens are of overpowering strength against a naked king." . ( Benko 2007 :70)
  43. ( Nunn 2002a :311)
  44. Such an underpromotion occurred in Dinara Dordzhieva vs Alexandra Kosteniuk, Russian Team Championship (Women) R6, (7 May 2018), Sochi. This was not strictly a pawnless endgame, because there were two blocked pawns on the a-file, but they did not change the principle involved.
  45. "The rule of thumb which governs endgames such as queen and rook versus queen and rook or two queens versus two queens is 'Whoever checks first wins'. In many cases it is a valid principle and certainly if the attacking force is well-coordinated, it can usually force mate or win material by a series of checks. However, there are many cases in which the win is not so easy... The sequence of checks must be quite precise...". ( Nunn 2002a :379)
  46. ( Müller & Pajeken 2008 :223)
  47. ( Nunn 2002a :317)
  48. ( Nunn 2002a :320)
  49. ( Levenfish & Smyslov 1971 :13)
  50. 1 2 ( Müller & Lamprecht 2001 :402)
  51. ( Mednis 1996 :120–29)
  52. ( Müller & Lamprecht 2001 :406)
  53. ( Müller & Lamprecht 2001 :403–4)
  54. 1 2 ( Müller & Lamprecht 2001 :405)
  55. A little more about queen and knight against two rooks, J. Beasley, 8 September 2021
  56. 1 2 3 4 5 ( Müller & Lamprecht 2001 :404)
  57. ( Nunn 2002a :328–29, 367, 372)
  58. However, most positions in this endgame have immediate threats, and in a large fraction of random positions, KRBN can draw by trapping/capturing/exchanging the opposing knight, or using this and other threats to force move repetition; there is also a drawing fortress position (with Na2 Bc3 Rd4).
  59. 1 2 3 4 5 6 Beasley, John (June 2006). "One minor piece ahead may be enough" (PDF). British Endgame Study News. Harpenden: John Beasley. Retrieved 15 November 2021.
  60. 1 2 3 4 5 6 Post by Marc Bourzutschky, specialist in endgame tablebases. RybkaForum, 31 July 2012
  61. ( Nunn 2002a :328)
  62. ( Fine & Benko 2003 :583)
  63. ( Horwitz & Kling 1986 :207)
  64. ( Roycroft 1972 :209)
  65. 1 2 ( Speelman 1981 :108)
  66. "Queen and Bishop vs Queen". 7 March 2006.
  67. ( Nunn 2002a :70–122)
  68. Spassky vs. Karpov, 1982
  69. ( Nunn 2002b :48, 232)
  70. ( Roycroft 1972 :203)
  71. ( Staunton 1848 :439–40)
  72. Karpov vs. Kasparov, 1991
  73. ( Müller & Lamprecht 2001 :403)
  74. ( Staunton 1848 :439)
  75. ( Horwitz & Kling 1986 :142)
  76. ( Kasparov 2010 :303)
  77. ( Nunn 2002a :330)
  78. ( Stiller 1996 )
  79. Francisco Vallejo Pons vs Magnus Carlsen, GRENKE Chess Classic, Karlsruhe GER, rd 2, 21 April 2019.
  80. ( Stiller 1996 )
  81. ( Roycroft 1972 :195, 203)
  82. Open chess diary by Tim Krabbé, entry 298, 17 October 2005
  83. (Matanović 1993:512, 514)
  84. (Matanović 1993:512–13)
  85. ( Nunn 1995 :267)
  86. Manotas vs van Riemsdijk, American Continental 2001
  87. ( Mednis 1996 :36–40)
  88. ( Müller & Lamprecht 2001 :403,406).
  89. ( Dvoretsky 2011 :283)
  90. ( Fine 1941 :5–6)
  91. Botvinnik vs. Tal, 1961
  92. Botvinnik vs. Tal, 1961 World Championship Game 17 game score at chessgames.com
  93. 1 2 ( Hooper 1970 :5)
  94. At the time, it was known that this fortress could be broken down after many moves, but it was thought that the defender could then probably form the fortress again in another corner. Computer analysis done later showed that the attacker can prevent the defender from re-forming the fortress, but the fifty-move rule may be applicable in this case.
  95. ( Speelman 1981 :109–10)
  96. ( Speelman 1981 :108–9)
  97. ( Speelman 1981 :109)
  98. ( Speelman 1981 :170)
  99. ( Rogers 2010 :37–39)
  100. Rogers says that this endgame has an undeserved reputation for being difficult, but that it is hard to go wrong with the queen. Nunn notes that it is difficult for a human to play either side perfectly. Capablanca says this is a very difficult position to win with queen; when the defense is skillful only a very good player can win. Pandolfini says that it is not easy. ( Pandolfini 2009 :67)
  101. Nunn says that this endgame is tricky to defend and there are many marginal positions that require very precise defense to draw.
  102. Nunn points out that there is only one drawing fortress, but the win for the queen is long and difficult (it often requires more than fifty moves).
  103. ( Nunn 2002a :324)
  104. ( Fine 1941 :572)
  105. ( Harkness 1967 :49)
  106. ( Fine 1941 :553)
  107. ( Fine & Benko 2003 :585)
  108. ( Fine 1941 :561)
  109. ( Fine 1941 :570–71)
  110. ( Howell 1997 :136)
  111. ( Nunn 1995 :265ff)
  112. ( Müller & Lamprecht 2001 :400–6)
  113. ( Nunn 2002a :325–29)
  114. ( Speelman, Tisdall & Wade 1993 :7–8)
  115. ( Stiller 1996 )
  116. Stiller and Nunn both say 243, but Müller & Lamprecht say 242

Bibliography

Further reading